Difference between revisions of "Parts/Engine/rapierEngine/rapierEngine.cfg"

From Kerbal Space Program Wiki
Jump to: navigation, search
(Created page with "{{Part config|R.A.P.I.E.R. Engine|2=PART { // this is a sample config file, for determining a good file format for defining part parameters // comment line - ignored by cfg pa...")
 
Line 1: Line 1:
{{Part config|R.A.P.I.E.R. Engine|2=PART
+
{{Part config|Mobile Processing Lab MPL-LG-2|2=PART
 
{
 
{
 
// this is a sample config file, for determining a good file format for defining part parameters
 
// this is a sample config file, for determining a good file format for defining part parameters

Revision as of 00:10, 19 January 2014

This is the configuration file for Mobile Processing Lab MPL-LG-2.
PART
{
// this is a sample config file, for determining a good file format for defining part parameters
// comment line - ignored by cfg parser
// empty lines, or lines without a '=' sign are also ignored
// all other lines are split at the '=' sign, and the left operand is used to know what parameter we are setting
// diferent parameters require data in different formats (see docs), and each module has it's own parameters (again, see docs)
// each assignment must be in a single line. Lines without assignments will be ignored. (You CAN turn on word wrap, though)
// each keyword here relates to an existing variable in the assigned module. If the keyword isn't found, it is ignored.
// conversely, if a keyword is left unassigned (as in not in the file), it will be initialized with it's default value
// This is done automatically, so any public variable defined in the loaded module can be accessed this way (provided it's value can be parsed)


// --- general parameters ---
name = RAPIER
module = Part
author = C. Jenkins

// --- asset parameters ---
mesh = rapier.mu
scale = 1.0

// --- node definitions ---
// definition format is Position X, Position Y, Position Z, Up X, Up Y, Up Z

node_stack_top = 0.0,0.741545,0.0 , 0.0, 1.0, 0.0
node_stack_bottom = 0.0,-0.2048244, 0.0, 0.0, 1.0, 0.0


// --- editor parameters ---
mass = 1.75
dragModelType = default 
maximum_drag = 0.2 
minimum_drag = 0.2 
angularDrag = 2 
crashTolerance = 20 
maxTemp = 3600


TechRequired = hypersonicFlight
entryCost = 65000
cost = 5900
category = Propulsion
subcategory = 0
title = R.A.P.I.E.R. Engine
manufacturer = C7 Aerospace Division and Rockmax Conglomerate
description = The R.A.P.I.E.R. (Reactive Alternate-Propellant Intelligent Engine for Rockets) is a joint venture between C7 Aerospace and the Rockomax Conglomerate. Designed to fill a gap in the design requirements for sustainable single stage to orbit aircraft, this engine combines the best of rocket and air-breathing thrust technology. 

// attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision
attachRules = 1,0,1,1,0


EFFECTS
{
  running_closed
  {
    AUDIO
    {
      channel = Ship
      clip = sound_rocket_spurts
      volume = 0.0 0.0
      volume = 1.0 1.0
      pitch = 0.0 0.2
      pitch = 1.0 1.0
      loop = true
    }
    PREFAB_PARTICLE
    {
      prefabName = fx_smokeTrail_aeroSpike
      transformName = smokePoint
      emission = 0.0 0.0
      emission = 0.05 0.0
      emission = 0.075 0.25
      emission = 1.0 1.25
      speed = 0.0 0.25
      speed = 1.0 1.0
      localOffset = 0, 0, 1
    }
    MODEL_MULTI_PARTICLE
    {
      modelName = Squad/FX/shockExhaust_blue_small
      transformName = thrustTransform
      emission = 0.0 0.0
      emission = 0.05 0.0
      emission = 0.075 0.25
      emission = 1.0 1.25
      speed = 0.0 0.5
      speed = 1.0 1.2
    }
  }
  power_open
  {
     AUDIO
     {
      channel = Ship
      clip = sound_rocket_spurts
      volume = 0.0 0.0
      volume = 1.0 1.0
      pitch = 0.0 0.2
      pitch = 1.0 1.0
      loop = true
     }
    MODEL_MULTI_PARTICLE
    {
      modelName = Squad/FX/shockExhaust_red_small
      transformName = thrustTransform
      emission = 0.0 0.0
      emission = 0.05 0.0
      emission = 0.075 0.25
      emission = 1.0 1.25
      speed = 0.0 0.5
      speed = 1.0 1.2
    }
  }
  running_open
  {
     AUDIO
     {
      channel = Ship
      clip = sound_jet_deep
      volume = 0.0 0.0
      volume = 1.0 1.0
      pitch = 0.0 0.2
      pitch = 1.0 1.0
      loop = true
     }
    PREFAB_PARTICLE
    {
      prefabName = fx_smokeTrail_aeroSpike
      transformName = smokePoint
      emission = 0.0 0.0
      emission = 0.05 0.0
      emission = 0.075 0.25
      emission = 1.0 1.25
      speed = 0.0 0.25
      speed = 1.0 1.0
      localOffset = 0, 0, 1
   }
  }
  engage
  {
    AUDIO
    {
      channel = Ship
      clip = sound_vent_soft
      volume = 1.0
      pitch = 2.0
      loop = false
    }
  }
  flameout
  {
    PREFAB_PARTICLE
    {
      prefabName = fx_exhaustSparks_flameout_2
      transformName = smokePoint
      oneShot = true
    }
    AUDIO
    {
      channel = Ship
      clip = sound_explosion_low
      volume = 1.0
      pitch = 2.0
      loop = false
    }
  }
}

MODULE
{
	name = MultiModeEngine
	primaryEngineID = AirBreathing
	secondaryEngineID = ClosedCycle
}
MODULE
{
	name = ModuleEnginesFX
	engineID = AirBreathing
	directThrottleEffectName = power_open
	runningEffectName = running_open
	thrustVectorTransformName = thrustPoint
	exhaustDamage = True
	ignitionThreshold = 0.33
	minThrust = 0
	maxThrust = 190
	heatProduction = 400
	useEngineResponseTime = True
	engineAccelerationSpeed = 0.2
	engineDecelerationSpeed = 0.35
	useVelocityCurve = True
	PROPELLANT
	{
		name = LiquidFuel
		ratio = 1
		DrawGauge = True
	}
	PROPELLANT
	{
		name = IntakeAir
		ratio = 15
	}
	atmosphereCurve
 	{
		key = 0 1200
		key = 0.3 2500
		key = 1 800
 	}
	velocityCurve
	{
		key = 0 0.5 0 0
		key = 1000 1 0 0
		key = 2000 0.5 0 0
		key = 2200 0 0 0
	}
	
}
MODULE
{
	name = ModuleEnginesFX
	engineID = ClosedCycle
	runningEffectName = running_closed
	thrustVectorTransformName = thrustPoint
	exhaustDamage = True
	ignitionThreshold = 0.1
	minThrust = 0
	maxThrust = 175
	heatProduction = 650
	fxOffset = 0, 0, 0.25
	PROPELLANT
	{
	 	name = LiquidFuel
        	ratio = 0.9
		DrawGauge = True
	}
	PROPELLANT
	{
	 name = Oxidizer
	 ratio = 1.1
	}
	atmosphereCurve
 	{
   	 key = 0 360
  	 key = 1 320
 	}
	
}
MODULE
{
      name = ModuleAnimateHeat
      ThermalAnim = HeatAnimationEmissiveRapier
}

MODULE
{
	name = ModuleGimbal
	gimbalTransformName = obj_gimbal
	gimbalRange = 3
}

}