Difference between revisions of "API:Layers"

From Kerbal Space Program Wiki
Jump to: navigation, search
m (!link;)
Line 1: Line 1:
Layers are used to allow cameras and lights to act only on certain parts of the scene, or to have collisions or ray casts ignore certain objects. See the Unity [http://docs.unity3d.com/Manual/Layers.html Layers] page for more details.
+
Layers are used to allow cameras and lights to act only on certain parts of the scene, or to have collisions or ray casts ignore certain objects. Layers 0 to 7 are reserved by Unity. See the Unity [http://docs.unity3d.com/Manual/Layers.html Layers] page for more details.
  
 
==Layers in KSP==
 
==Layers in KSP==
  
 
There are 32 layers available:
 
There are 32 layers available:
* 0: Default
+
* 0: Default (Unity built-in)
* 1: TransparentFX
+
* 1: TransparentFX (Unity built-in)
* 2: Ignore Raycast
+
* 2: Ignore Raycast (Unity built-in)
 
* 3:  
 
* 3:  
* 4: Water
+
* 4: Water (Unity built-in)
* 5: UI
+
* 5: UI (Unity built-in)
 
* 6:  
 
* 6:  
 
* 7:  
 
* 7:  

Revision as of 13:02, 21 October 2014

Layers are used to allow cameras and lights to act only on certain parts of the scene, or to have collisions or ray casts ignore certain objects. Layers 0 to 7 are reserved by Unity. See the Unity Layers page for more details.

Layers in KSP

There are 32 layers available:

  • 0: Default (Unity built-in)
  • 1: TransparentFX (Unity built-in)
  • 2: Ignore Raycast (Unity built-in)
  • 3:
  • 4: Water (Unity built-in)
  • 5: UI (Unity built-in)
  • 6:
  • 7:
  • 8: PartsList_Icons
  • 9: Atmosphere
  • 10: Scaled Scenery
  • 11: UI_Culled
  • 12: UI_Main
  • 13: UI_Mask
  • 14: Screens
  • 15: Local Scenery
  • 16: kerbals
  • 17: Editor_UI
  • 18: SkySphere
  • 19: Disconnected Parts
  • 20: Internal Space
  • 21: Part Triggers
  • 22: KerbalInstructors
  • 23: ScaledSpaceSun
  • 24: MapFX
  • 25: EzGUI_UI
  • 26: WheelCollidersIgnore
  • 27: WheelColliders
  • 28: TerrainColliders
  • 29:
  • 30:
  • 31: Vectors