Talk:List of mods

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Revision as of 10:51, 12 July 2014 by NWM (talk | contribs)
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POV

This article has a serious issue with balance and the lack of a neutral point of view. Things like "One of the most incredible addon of Kerbal" are rather ridiculous and so extremely subjective that I think shouldn't belong to the wiki. Sky (talk) 03:53, 12 July 2014 (CDT) I agree, and most of the note is not enough informative. (but some kind of humor needed - for the Kerbalistic taste) NWM (talk) 05:51, 12 July 2014 (CDT)

Groups

I'd propose using groups as they are on a Curse: Command and Control, Gameplay, Miscellaneous, Parts Pack, Physics, Propulsion, Resources, Science, Ship Systems, Structural and Aerodynamic, Sub-Assembly, Utility and Navigation - that's the official split of mods as supported by SQUAD. Sky (talk) 03:53, 12 July 2014 (CDT)

I'd not propose these categories, because it doesn't work even on Curse. I think the functions and interest range of the players (realism maniacs, lazzy mechjeb-drovers) would be more useful.
I'm working on the Hungarian page (it is my test sheet) and I've started to make these categories:
realism: changes the game to more realistic, gives more adrenalin for the hardcores (FAR, DRE)
functional: gives realistic functions missing from the game (KAS, Scansat)
GUI extension: doesn't affect the game engine, but makes the game easier to handle. (KAC, VOID...)
Autopilot: makes maneuvers automatically (Mechjeb, KOS)
...
Big part packs: parts, parts and even more parts (B9)
Cheats:... NWM (talk) 05:51, 12 July 2014 (CDT)

More Icons

tech icons:
green: items in the original tech-tree
blue: gives new nodes, and branches
red: converts the tech-tree
a new "parts" icon:
green: adds few parts (~1-10)
blue: moderate amount of parts (~11-100)
red: wast amount of parts (~101-)
and maybe some more indicators... NWM (talk) 05:51, 12 July 2014 (CDT)