Career Mode Compatibles Mods

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Revision as of 01:09, 6 January 2017 by Rspeed (talk | contribs) (compatibles -> compatible)
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It has been suggested that this page or section be merged with Sorted Mods Library and Useful Tool Mods. (Discuss) Proposed since 2014-05-29.

Here is a short list of Mods that are fully compatible with the Career Mod and it's Tech Tree.

The list is not complete at all. Feel free to add new Mods here. Just give a short description of the features and how it's integrated in the tree without spoil.

Ships Parts

Collection of new ship parts.

  • B9 Aerospace Pack : A parts collection for space planes. Very well designed and realistic than the stock part.
  • KW Rocketry : A parts collection for Rockets. Another excellent designed part collection. More realistic, close to actual rockets.

Realism

Those mods adds realism to the simulation making the gameplay harder than before.

  • RemoteTech (incompatible with 0.23.5) : Your probe won't react anymore when far from Kerbal.
    • You'll have to create a complete network of communication satellites to guide them in deep space.
    • Adds delay (because of light speed limitation) to the control of distant probes, making navigation really harder with distant planets
    • Forgives control of probes when behind planet (in the dark side of the mum for instance)

Navigation tools

  • MechJeb : A complete autopilot tools. Any of them are progressivelly dispatched in the Tech Tree. From :
    • attitude pilots (Prograde, retrograde, node direction, vessel direction and so on)
    • a complete calculator (deltaV) in the edit mode.
    • gives various information for anything in the game (ships, orbit, target, planets.....)
    • Fine tune and execute nodes
    • Auto lander, docker, and lifter.
    • and a futuristic probe

Scientifics Features

Gives scientific points and sometimes more.

  • ScanSat Terrain Mapping : Creates Maps of celestial bodies, detects anomalies (easter eggs), surface slopes and Biomes. The map created from your satellites can be analyzed and then provide science points depending on your map coverage. The detected biomes helps landing your craft on interesting point of each body.
  • Kethane : One of the most incredible addon of Kerbal. Adds a brand new fueling system in the game. Kerthane can be detected and drilled from any planet. It allows then to create fuel bases in moons as start points for long range exploration. It then change the all game rules in an excellent way.