Difference between revisions of "Parts/Command/mk3CockpitShuttle/mk3CockpitShuttle.cfg"

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m (*update to 1.0;)
Line 1: Line 1:
 
{{Part config|Mk3 Cockpit|2=PART
 
{{Part config|Mk3 Cockpit|2=PART
 
{
 
{
 
+
name = mk3Cockpit_Shuttle
// --- general parameters ---
+
module = Part
name = mk3Cockpit_Shuttle
+
author = Porkjet
module = Part
+
mesh = model.mu
author = Porkjet
+
rescaleFactor = 1
 
+
node_stack_bottom = 0.0, -1.25, 0.0, 0.0, -1.0, 0.0, 3
// --- asset parameters ---
+
node_stack_top = 0.0, 3.1875, 0.625, 0.0, 1.0, 0.0, 1
mesh = model.mu
+
TechRequired = heavyAerodynamics
 
+
entryCost = 50000
rescaleFactor = 1
+
cost = 10000
 
+
category = Pods
// --- node definitions ---
+
subcategory = 0
// definition format is Position X, Position Y, Position Z, Up X, Up Y, Up Z
+
title = Mk3 Cockpit
node_stack_bottom = 0.0, -1.25, 0.0, 0.0, 1.0, 0.0, 3
+
manufacturer = C7 Aerospace Division
node_stack_top = 0.0, 3.1875, 0.625, 0.0, 1.0, 0.0, 1
+
description = A cockpit for those die hard explorers. Especially useful when transporting extra crew to a remote rock to save the day. Note: IVA still in shipping and customs.
 
+
attachRules = 1,0,1,1,0
 
+
mass = 3.5
 
+
dragModelType = default
// --- editor parameters ---
+
maximum_drag = 0.1
TechRequired = heavyAerodynamics
+
minimum_drag = 0.1
entryCost = 50000
+
angularDrag = 2
cost = 10000
+
crashTolerance = 60
category = Pods
+
maxTemp = 2000 // = 3400
subcategory = 0
+
fuelCrossFeed = True
title = Mk3 Cockpit
+
vesselType = Ship
manufacturer = C7 Aerospace Division
+
CrewCapacity = 4
description = A cockpit for those die hard explorers. Especially useful when transporting extra crew to a remote rock to save the day. Note: IVA still in shipping and customs.
+
bulkheadProfiles = size1, mk3
// attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision
+
INTERNAL
attachRules = 1,0,1,1,0
+
{
 
+
name = MK3_Cockpit_Int
// --- standard part parameters ---
+
}
mass = 3.5
+
MODULE
dragModelType = override
+
{
maximum_drag = 0.1
+
name = ModuleCommand
minimum_drag = 0.1
+
minimumCrew = 1
angularDrag = 2
+
}
crashTolerance = 60
 
maxTemp = 3400
 
fuelCrossFeed = True
 
 
 
vesselType = Ship
 
 
 
// --- internal setup ---
 
CrewCapacity = 4
 
 
 
INTERNAL
 
{
 
  name = Placeholder
 
}
 
 
 
MODULE
 
{
 
name = ModuleCommand
 
minimumCrew = 1
 
}
 
 
 
RESOURCE
 
{
 
name = ElectricCharge
 
amount = 500
 
maxAmount = 500
 
}
 
 
 
MODULE
 
{
 
name = ModuleReactionWheel
 
 
 
actionGUIName = Toggle RW
 
 
 
PitchTorque = 40
 
YawTorque = 40
 
RollTorque = 20
 
 
 
RESOURCE
 
RESOURCE
 
{
 
{
 
name = ElectricCharge
 
name = ElectricCharge
rate = 1.0
+
amount = 500
 +
maxAmount = 500
 +
}
 +
MODULE
 +
{
 +
name = ModuleReactionWheel
 +
actionGUIName = Toggle RW
 +
PitchTorque = 40
 +
YawTorque = 40
 +
RollTorque = 20
 +
RESOURCE
 +
{
 +
name = ElectricCharge
 +
rate = 1.0
 +
}
 +
}
 +
MODULE
 +
{
 +
name = ModuleScienceExperiment
 +
experimentID = crewReport
 +
experimentActionName = Crew Report
 +
resetActionName = Discard Crew Report
 +
reviewActionName = Review Report
 +
useStaging = False
 +
useActionGroups = True
 +
hideUIwhenUnavailable = True
 +
rerunnable = True
 +
xmitDataScalar = 1.0
 +
usageReqMaskInternal = 5
 +
usageReqMaskExternal = -1
 +
}
 +
MODULE
 +
{
 +
name = ModuleScienceContainer
 +
reviewActionName = Review Stored Data
 +
storeActionName = Store Experiments
 +
evaOnlyStorage = True
 +
storageRange = 4.0
 +
}
 +
RESOURCE
 +
{
 +
name = MonoPropellant
 +
amount = 100
 +
maxAmount = 100
 +
}
 +
MODULE
 +
{
 +
name = FlagDecal
 +
textureQuadName = FLAG
 +
}
 +
MODULE
 +
{
 +
name = ModuleAnimateGeneric
 +
animationName = Mk3Cockpit_Shuttle
 +
actionGUIName = Toggle Lights
 +
startEventGUIName = Lights On
 +
endEventGUIName = Lights Off
 
}
 
}
}
 
MODULE
 
{
 
name = ModuleScienceExperiment
 
 
experimentID = crewReport
 
 
experimentActionName = Crew Report
 
resetActionName = Discard Crew Report
 
reviewActionName = Review Report
 
 
useStaging = False
 
useActionGroups = True
 
hideUIwhenUnavailable = True
 
rerunnable = True
 
 
xmitDataScalar = 1.0
 
}
 
MODULE
 
{
 
name = ModuleScienceContainer
 
 
reviewActionName = Review Stored Data
 
storeActionName = Store Experiments
 
evaOnlyStorage = True
 
storageRange = 4.0
 
}
 
 
RESOURCE
 
{
 
name = MonoPropellant
 
amount = 100
 
maxAmount = 100
 
}
 
MODULE
 
{
 
      name = FlagDecal
 
      textureQuadName = FLAG
 
}
 
MODULE
 
{
 
name = ModuleAnimateGeneric
 
animationName = Mk3Cockpit_Shuttle
 
actionGUIName = Toggle Lights
 
startEventGUIName = Lights On
 
endEventGUIName = Lights Off
 
}
 
//MODULE
 
//{
 
// name = ModuleLiftingSurface
 
// deflectionLiftCoeff = 1 // proportionally less than Mk2
 
// dragAtMaxAoA = 0.2
 
// dragAtMinAoA = 0.05
 
//}
 
 
}
 
}
  
 
}}
 
}}

Revision as of 09:46, 29 April 2015

This is the configuration file for Mk3 Cockpit.
PART
{
	name = mk3Cockpit_Shuttle
	module = Part
	author = Porkjet
	mesh = model.mu
	rescaleFactor = 1
	node_stack_bottom = 0.0, -1.25, 0.0, 0.0, -1.0, 0.0, 3
	node_stack_top = 0.0, 3.1875, 0.625, 0.0, 1.0, 0.0, 1
	TechRequired = heavyAerodynamics
	entryCost = 50000
	cost = 10000
	category = Pods
	subcategory = 0
	title = Mk3 Cockpit
	manufacturer = C7 Aerospace Division
	description = A cockpit for those die hard explorers. Especially useful when transporting extra crew to a remote rock to save the day. Note: IVA still in shipping and customs.
	attachRules = 1,0,1,1,0
	mass = 3.5
	dragModelType = default
	maximum_drag = 0.1
	minimum_drag = 0.1
	angularDrag = 2
	crashTolerance = 60
	maxTemp = 2000 // = 3400
	fuelCrossFeed = True
	vesselType = Ship
	CrewCapacity = 4
	bulkheadProfiles = size1, mk3
	INTERNAL
	{
		name = MK3_Cockpit_Int
	}
	MODULE
	{
		name = ModuleCommand
		minimumCrew = 1
	}
	RESOURCE
	{
		name = ElectricCharge
		amount = 500
		maxAmount = 500
	}
	MODULE
	{
		name = ModuleReactionWheel
		actionGUIName = Toggle RW
		PitchTorque = 40
		YawTorque = 40
		RollTorque = 20
		RESOURCE
		{
			name = ElectricCharge
			rate = 1.0
		}
	}
	MODULE
	{
		name = ModuleScienceExperiment
		experimentID = crewReport
		experimentActionName = Crew Report
		resetActionName = Discard Crew Report
		reviewActionName = Review Report
		useStaging = False
		useActionGroups = True
		hideUIwhenUnavailable = True
		rerunnable = True
		xmitDataScalar = 1.0
		usageReqMaskInternal = 5
		usageReqMaskExternal = -1
	}
	MODULE
	{
		name = ModuleScienceContainer
		reviewActionName = Review Stored Data
		storeActionName = Store Experiments
		evaOnlyStorage = True
		storageRange = 4.0
	}
	RESOURCE
	{
		name = MonoPropellant
		amount = 100
		maxAmount = 100
	}
	MODULE
	{
		name = FlagDecal
		textureQuadName = FLAG
	}
	MODULE
	{
		name = ModuleAnimateGeneric
		animationName = Mk3Cockpit_Shuttle
		actionGUIName = Toggle Lights
		startEventGUIName = Lights On
		endEventGUIName = Lights Off
	}
}