Difference between revisions of "Parts/Engine/liquidEngineLV-N/liquidEngineLV-N.cfg"

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m (XZise moved page Parts/nuclearEngine/part.cfg to Parts/Engine/nuclearEngine/part.cfg without leaving a redirect: new directory system)
m (*update to 1.0.4;)
 
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<pre>
+
{{Part config|LV-N "Nerv" Atomic Rocket Motor|2=PART
name = nuclearEngine
 
module = Part
 
author = NovaSilisko
 
 
 
mesh = model.mu
 
scale = 1
 
rescaleFactor = 1
 
 
 
node_stack_top = 0.0, 1.40383, 0.0, 0.0, 1.0, 0.0
 
node_stack_bottom = 0.0, -1.731957, 0.0, 0.0, 1.0, 0.0
 
 
 
ThermalAnim = overheat
 
 
 
fx_exhaustFlame_blue = 0.0, -1.6, 0.0, 0.0, 1.0, 0.0, running
 
fx_exhaustLight_blue = 0.0, -1.6, 0.0, 0.0, 0.0, 1.0, running
 
fx_smokeTrail_light = 0.0, -1.6, 0.0, 0.0, 1.0, 0.0, running
 
 
 
sound_vent_medium = engage
 
sound_rocket_hard = running
 
sound_vent_soft = disengage
 
sound_explosion_low = flameout
 
 
 
cost = 1700
 
category = Propulsion
 
subcategory = 0
 
title = LV-N Atomic Rocket Motor
 
manufacturer = Jebediah Kerman's Junkyard and Spaceship Parts Co.
 
description = Despite the big scary trefoil painted onto the side of this engine, its radioactive exhaust, and tendency to overheat, the LV-N Atomic Rocket Motor is harmless. Mostly.
 
 
 
// attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision
 
attachRules = 1,0,1,0,0
 
 
 
mass = 2.25
 
dragModelType = default
 
maximum_drag = 0.2
 
minimum_drag = 0.2
 
angularDrag = 2
 
crashTolerance = 12
 
maxTemp = 4000
 
 
 
// Yes, I know this is wrong. NTRs don't actually burn fuel and oxidizer, but we don't want to jump into making separate tanks for the two yet.
 
 
 
MODULE
 
 
{
 
{
name = ModuleEngines
+
name = nuclearEngine
thrustVectorTransformName = thrustTransform
+
module = Part
exhaustDamage = True
+
author = NovaSilisko
ignitionThreshold = 0.1
+
mesh = model.mu
minThrust = 0
+
scale = 1
maxThrust = 60
+
rescaleFactor = 1
heatProduction = 600
+
node_stack_top = 0.0, 1.40383, 0.0, 0.0, 1.0, 0.0
fxOffset = 0, 0, 1.6
+
node_stack_bottom = 0.0, -1.731957, 0.0, 0.0, -1.0, 0.0
PROPELLANT
+
fx_exhaustFlame_blue = 0.0, -1.6, 0.0, 0.0, 1.0, 0.0, running
 +
fx_exhaustLight_blue = 0.0, -1.6, 0.0, 0.0, 0.0, 1.0, running
 +
fx_smokeTrail_light = 0.0, -1.6, 0.0, 0.0, 1.0, 0.0, running
 +
sound_vent_medium = engage
 +
sound_rocket_hard = running
 +
sound_vent_soft = disengage
 +
sound_explosion_low = flameout
 +
TechRequired = nuclearPropulsion
 +
entryCost = 45000
 +
cost = 10000
 +
category = Engine
 +
subcategory = 0
 +
title = LV-N "Nerv" Atomic Rocket Motor
 +
manufacturer = Jebediah Kerman's Junkyard and Spacecraft Parts Co
 +
description = Despite the big scary trefoil painted onto the side of this engine, its radioactive exhaust, and tendency to overheat, the LV-N Atomic Rocket Motor is harmless. Mostly. Note that the LV-N is the only LV series engine to run solely on Liquid Fuel - the future is glowing bright!
 +
attachRules = 1,0,1,0,0
 +
mass = 3
 +
// heatConductivity = 0.06 // half default
 +
skinInternalConductionMult = 4.0
 +
emissiveConstant = 0.85 // engine nozzles are good at radiating, NTRs even better
 +
dragModelType = default
 +
maximum_drag = 0.2
 +
minimum_drag = 0.2
 +
angularDrag = 2
 +
crashTolerance = 12
 +
maxTemp = 2500 // = 4000
 +
bulkheadProfiles = size1
 +
radiatorMax = 0.35 //Default = 0.25 but nuke engines are meant to run hot
 +
MODULE
 +
{
 +
name = ModuleEngines
 +
thrustVectorTransformName = thrustTransform
 +
exhaustDamage = True
 +
ignitionThreshold = 0.1
 +
minThrust = 0
 +
maxThrust = 60
 +
heatProduction = 250
 +
fxOffset = 0, 0, 1.6
 +
EngineType = Nuclear
 +
PROPELLANT
 +
{
 +
name = LiquidFuel
 +
ratio = 0.9
 +
DrawGauge = True
 +
}
 +
atmosphereCurve
 +
{
 +
key = 0 800
 +
key = 1 185
 +
key = 2 0.001
 +
}
 +
}
 +
MODULE
 +
{
 +
name = ModuleJettison
 +
jettisonName = fairingL
 +
bottomNodeName = bottom
 +
isFairing = False
 +
jettisonedObjectMass = 0.1
 +
jettisonForce = 1
 +
jettisonDirection = 1 0 0
 +
}
 +
MODULE
 +
{
 +
name = ModuleJettison
 +
jettisonName = fairingR
 +
bottomNodeName = bottom
 +
isFairing = False
 +
jettisonedObjectMass = 0.1
 +
jettisonForce = 1
 +
jettisonDirection = -1 0 0
 +
}
 +
MODULE
 
{
 
{
name = LiquidFuel
+
name = ModuleAnimateHeat
        ratio = 0.9
+
ThermalAnim = overheat
DrawGauge = True
 
 
}
 
}
PROPELLANT
+
MODULE
 
{
 
{
name = Oxidizer
+
name = ModuleAlternator
ratio = 1.1
+
RESOURCE
 +
{
 +
name = ElectricCharge
 +
rate = 5.0
 +
}
 +
}
 +
RESOURCE
 +
{
 +
name = ElectricCharge
 +
amount = 0
 +
maxAmount = 0
 +
isTweakable = false
 +
hideFlow = true
 +
}
 +
MODULE
 +
{
 +
name = ModuleTestSubject
 +
environments = 8
 +
useStaging = False
 +
useEvent = True
 +
}
 +
MODULE
 +
{
 +
name = ModuleSurfaceFX
 +
thrustProviderModuleIndex = 0
 +
fxMax = 0.7
 +
maxDistance = 50
 +
falloff = 2.5
 +
thrustTransformName = thrustTransform
 
}
 
}
atmosphereCurve
 
{
 
  key = 0 800
 
  key = 1 220
 
}
 
 
}
 
 
MODULE
 
{
 
      name = ModuleJettison
 
      jettisonName = fairingL
 
      bottomNodeName = bottom
 
      isFairing = False
 
      jettisonedObjectMass = 0.1
 
      jettisonForce = 1
 
      jettisonDirection = 1 0 0
 
 
}
 
 
MODULE
 
{
 
      name = ModuleJettison
 
      jettisonName = fairingR
 
      bottomNodeName = bottom
 
      isFairing = False
 
      jettisonedObjectMass = 0.1
 
      jettisonForce = 1
 
      jettisonDirection = -1 0 0
 
 
}
 
 
MODULE
 
{
 
name = ModuleGimbal
 
gimbalTransformName = thrustTransform
 
gimbalRange = 1
 
 
}
 
}
  
MODULE
+
}}
{
 
      name = ModuleAnimateHeat
 
      ThermalAnim = overheat
 
}
 
</pre>
 

Latest revision as of 12:25, 27 June 2015

This is the configuration file for LV-N "Nerv" Atomic Rocket Motor.
PART
{
	name = nuclearEngine
	module = Part
	author = NovaSilisko
	mesh = model.mu
	scale = 1
	rescaleFactor = 1
	node_stack_top = 0.0, 1.40383, 0.0, 0.0, 1.0, 0.0
	node_stack_bottom = 0.0, -1.731957, 0.0, 0.0, -1.0, 0.0
	fx_exhaustFlame_blue = 0.0, -1.6, 0.0, 0.0, 1.0, 0.0, running
	fx_exhaustLight_blue = 0.0, -1.6, 0.0, 0.0, 0.0, 1.0, running
	fx_smokeTrail_light = 0.0, -1.6, 0.0, 0.0, 1.0, 0.0, running
	sound_vent_medium = engage
	sound_rocket_hard = running
	sound_vent_soft = disengage
	sound_explosion_low = flameout
	TechRequired = nuclearPropulsion
	entryCost = 45000
	cost = 10000
	category = Engine
	subcategory = 0
	title = LV-N "Nerv" Atomic Rocket Motor
	manufacturer = Jebediah Kerman's Junkyard and Spacecraft Parts Co
	description = Despite the big scary trefoil painted onto the side of this engine, its radioactive exhaust, and tendency to overheat, the LV-N Atomic Rocket Motor is harmless. Mostly. Note that the LV-N is the only LV series engine to run solely on Liquid Fuel - the future is glowing bright!
	attachRules = 1,0,1,0,0
	mass = 3
	// heatConductivity = 0.06 // half default
	skinInternalConductionMult = 4.0
	emissiveConstant = 0.85 // engine nozzles are good at radiating, NTRs even better
	dragModelType = default
	maximum_drag = 0.2
	minimum_drag = 0.2
	angularDrag = 2
	crashTolerance = 12
	maxTemp = 2500 // = 4000
	bulkheadProfiles = size1
	radiatorMax = 0.35 //Default = 0.25 but nuke engines are meant to run hot
	MODULE
	{
		name = ModuleEngines
		thrustVectorTransformName = thrustTransform
		exhaustDamage = True
		ignitionThreshold = 0.1
		minThrust = 0
		maxThrust = 60
		heatProduction = 250
		fxOffset = 0, 0, 1.6
		EngineType = Nuclear
		PROPELLANT
		{
			name = LiquidFuel
			ratio = 0.9
			DrawGauge = True
		}
		atmosphereCurve
		{
			key = 0 800
			key = 1 185
			key = 2 0.001
		}
	}
	MODULE
	{
		name = ModuleJettison
		jettisonName = fairingL
		bottomNodeName = bottom
		isFairing = False
		jettisonedObjectMass = 0.1
		jettisonForce = 1
		jettisonDirection = 1 0 0
	}
	MODULE
	{
		name = ModuleJettison
		jettisonName = fairingR
		bottomNodeName = bottom
		isFairing = False
		jettisonedObjectMass = 0.1
		jettisonForce = 1
		jettisonDirection = -1 0 0
	}
	MODULE
	{
		name = ModuleAnimateHeat
		ThermalAnim = overheat
	}
	MODULE
	{
		name = ModuleAlternator
		RESOURCE
		{
			name = ElectricCharge
			rate = 5.0
		}
	}
	RESOURCE
	{
		name = ElectricCharge
		amount = 0
		maxAmount = 0
		isTweakable = false
		hideFlow = true
	}
	MODULE
	{
		name = ModuleTestSubject
		environments = 8
		useStaging = False
		useEvent = True
	}
	MODULE
	{
		name = ModuleSurfaceFX
		thrustProviderModuleIndex = 0
		fxMax = 0.7
		maxDistance = 50
		falloff = 2.5
		thrustTransformName = thrustTransform
	}
}