Difference between revisions of "Parts/Engine/liquidEngineLV-N/liquidEngineLV-N.cfg"
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< Parts
m (XZise moved page Parts/nuclearEngine/part.cfg to Parts/Engine/nuclearEngine/part.cfg without leaving a redirect: new directory system) |
m (*update to 1.0.4;) |
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− | + | {{Part config|LV-N "Nerv" Atomic Rocket Motor|2=PART | |
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{ | { | ||
− | name = ModuleEngines | + | name = nuclearEngine |
− | + | module = Part | |
− | + | author = NovaSilisko | |
− | + | mesh = model.mu | |
− | + | scale = 1 | |
− | + | rescaleFactor = 1 | |
− | + | node_stack_top = 0.0, 1.40383, 0.0, 0.0, 1.0, 0.0 | |
− | + | node_stack_bottom = 0.0, -1.731957, 0.0, 0.0, -1.0, 0.0 | |
− | + | fx_exhaustFlame_blue = 0.0, -1.6, 0.0, 0.0, 1.0, 0.0, running | |
+ | fx_exhaustLight_blue = 0.0, -1.6, 0.0, 0.0, 0.0, 1.0, running | ||
+ | fx_smokeTrail_light = 0.0, -1.6, 0.0, 0.0, 1.0, 0.0, running | ||
+ | sound_vent_medium = engage | ||
+ | sound_rocket_hard = running | ||
+ | sound_vent_soft = disengage | ||
+ | sound_explosion_low = flameout | ||
+ | TechRequired = nuclearPropulsion | ||
+ | entryCost = 45000 | ||
+ | cost = 10000 | ||
+ | category = Engine | ||
+ | subcategory = 0 | ||
+ | title = LV-N "Nerv" Atomic Rocket Motor | ||
+ | manufacturer = Jebediah Kerman's Junkyard and Spacecraft Parts Co | ||
+ | description = Despite the big scary trefoil painted onto the side of this engine, its radioactive exhaust, and tendency to overheat, the LV-N Atomic Rocket Motor is harmless. Mostly. Note that the LV-N is the only LV series engine to run solely on Liquid Fuel - the future is glowing bright! | ||
+ | attachRules = 1,0,1,0,0 | ||
+ | mass = 3 | ||
+ | // heatConductivity = 0.06 // half default | ||
+ | skinInternalConductionMult = 4.0 | ||
+ | emissiveConstant = 0.85 // engine nozzles are good at radiating, NTRs even better | ||
+ | dragModelType = default | ||
+ | maximum_drag = 0.2 | ||
+ | minimum_drag = 0.2 | ||
+ | angularDrag = 2 | ||
+ | crashTolerance = 12 | ||
+ | maxTemp = 2500 // = 4000 | ||
+ | bulkheadProfiles = size1 | ||
+ | radiatorMax = 0.35 //Default = 0.25 but nuke engines are meant to run hot | ||
+ | MODULE | ||
+ | { | ||
+ | name = ModuleEngines | ||
+ | thrustVectorTransformName = thrustTransform | ||
+ | exhaustDamage = True | ||
+ | ignitionThreshold = 0.1 | ||
+ | minThrust = 0 | ||
+ | maxThrust = 60 | ||
+ | heatProduction = 250 | ||
+ | fxOffset = 0, 0, 1.6 | ||
+ | EngineType = Nuclear | ||
+ | PROPELLANT | ||
+ | { | ||
+ | name = LiquidFuel | ||
+ | ratio = 0.9 | ||
+ | DrawGauge = True | ||
+ | } | ||
+ | atmosphereCurve | ||
+ | { | ||
+ | key = 0 800 | ||
+ | key = 1 185 | ||
+ | key = 2 0.001 | ||
+ | } | ||
+ | } | ||
+ | MODULE | ||
+ | { | ||
+ | name = ModuleJettison | ||
+ | jettisonName = fairingL | ||
+ | bottomNodeName = bottom | ||
+ | isFairing = False | ||
+ | jettisonedObjectMass = 0.1 | ||
+ | jettisonForce = 1 | ||
+ | jettisonDirection = 1 0 0 | ||
+ | } | ||
+ | MODULE | ||
+ | { | ||
+ | name = ModuleJettison | ||
+ | jettisonName = fairingR | ||
+ | bottomNodeName = bottom | ||
+ | isFairing = False | ||
+ | jettisonedObjectMass = 0.1 | ||
+ | jettisonForce = 1 | ||
+ | jettisonDirection = -1 0 0 | ||
+ | } | ||
+ | MODULE | ||
{ | { | ||
− | name = | + | name = ModuleAnimateHeat |
− | + | ThermalAnim = overheat | |
− | |||
} | } | ||
− | + | MODULE | |
{ | { | ||
− | name = | + | name = ModuleAlternator |
− | + | RESOURCE | |
+ | { | ||
+ | name = ElectricCharge | ||
+ | rate = 5.0 | ||
+ | } | ||
+ | } | ||
+ | RESOURCE | ||
+ | { | ||
+ | name = ElectricCharge | ||
+ | amount = 0 | ||
+ | maxAmount = 0 | ||
+ | isTweakable = false | ||
+ | hideFlow = true | ||
+ | } | ||
+ | MODULE | ||
+ | { | ||
+ | name = ModuleTestSubject | ||
+ | environments = 8 | ||
+ | useStaging = False | ||
+ | useEvent = True | ||
+ | } | ||
+ | MODULE | ||
+ | { | ||
+ | name = ModuleSurfaceFX | ||
+ | thrustProviderModuleIndex = 0 | ||
+ | fxMax = 0.7 | ||
+ | maxDistance = 50 | ||
+ | falloff = 2.5 | ||
+ | thrustTransformName = thrustTransform | ||
} | } | ||
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} | } | ||
− | + | }} | |
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− | |||
− | } | ||
− |
Latest revision as of 12:25, 27 June 2015
PART { name = nuclearEngine module = Part author = NovaSilisko mesh = model.mu scale = 1 rescaleFactor = 1 node_stack_top = 0.0, 1.40383, 0.0, 0.0, 1.0, 0.0 node_stack_bottom = 0.0, -1.731957, 0.0, 0.0, -1.0, 0.0 fx_exhaustFlame_blue = 0.0, -1.6, 0.0, 0.0, 1.0, 0.0, running fx_exhaustLight_blue = 0.0, -1.6, 0.0, 0.0, 0.0, 1.0, running fx_smokeTrail_light = 0.0, -1.6, 0.0, 0.0, 1.0, 0.0, running sound_vent_medium = engage sound_rocket_hard = running sound_vent_soft = disengage sound_explosion_low = flameout TechRequired = nuclearPropulsion entryCost = 45000 cost = 10000 category = Engine subcategory = 0 title = LV-N "Nerv" Atomic Rocket Motor manufacturer = Jebediah Kerman's Junkyard and Spacecraft Parts Co description = Despite the big scary trefoil painted onto the side of this engine, its radioactive exhaust, and tendency to overheat, the LV-N Atomic Rocket Motor is harmless. Mostly. Note that the LV-N is the only LV series engine to run solely on Liquid Fuel - the future is glowing bright! attachRules = 1,0,1,0,0 mass = 3 // heatConductivity = 0.06 // half default skinInternalConductionMult = 4.0 emissiveConstant = 0.85 // engine nozzles are good at radiating, NTRs even better dragModelType = default maximum_drag = 0.2 minimum_drag = 0.2 angularDrag = 2 crashTolerance = 12 maxTemp = 2500 // = 4000 bulkheadProfiles = size1 radiatorMax = 0.35 //Default = 0.25 but nuke engines are meant to run hot MODULE { name = ModuleEngines thrustVectorTransformName = thrustTransform exhaustDamage = True ignitionThreshold = 0.1 minThrust = 0 maxThrust = 60 heatProduction = 250 fxOffset = 0, 0, 1.6 EngineType = Nuclear PROPELLANT { name = LiquidFuel ratio = 0.9 DrawGauge = True } atmosphereCurve { key = 0 800 key = 1 185 key = 2 0.001 } } MODULE { name = ModuleJettison jettisonName = fairingL bottomNodeName = bottom isFairing = False jettisonedObjectMass = 0.1 jettisonForce = 1 jettisonDirection = 1 0 0 } MODULE { name = ModuleJettison jettisonName = fairingR bottomNodeName = bottom isFairing = False jettisonedObjectMass = 0.1 jettisonForce = 1 jettisonDirection = -1 0 0 } MODULE { name = ModuleAnimateHeat ThermalAnim = overheat } MODULE { name = ModuleAlternator RESOURCE { name = ElectricCharge rate = 5.0 } } RESOURCE { name = ElectricCharge amount = 0 maxAmount = 0 isTweakable = false hideFlow = true } MODULE { name = ModuleTestSubject environments = 8 useStaging = False useEvent = True } MODULE { name = ModuleSurfaceFX thrustProviderModuleIndex = 0 fxMax = 0.7 maxDistance = 50 falloff = 2.5 thrustTransformName = thrustTransform } }