Difference between revisions of "Parts/FuelTank/adapterTanks/Mk3-Mk2.cfg"

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m (BobBot moved page Parts/FuelTank/mk2mk3Adapter/mk2mk3Adapter.cfg to Parts/FuelTank/adapterTanks/Mk3-Mk2.cfg without leaving a redirect: Renamed part configuration file after update.)
m (*update to 0.90.0;)
Line 1: Line 1:
 
{{Part config|Mk3 to Mk2 Adapter|2=PART
 
{{Part config|Mk3 to Mk2 Adapter|2=PART
 
{
 
{
// Kerbal Space Program - Part Config
 
// Fuselage Fuel Tank
 
//
 
  
// --- general parameters ---
+
name = adapterMk3-Mk2
name = mk3spacePlaneAdapter
 
 
module = Part
 
module = Part
author = C. Jenkins
+
author = Porkjet
  
// --- asset parameters ---
+
MODEL
mesh = model.mu
+
{
scale = 0.1
+
model = Squad/Parts/FuelTank/adapterTanks/Mk3-Mk2
 
+
}
 
+
rescaleFactor = 1.0
// --- node definitions ---
 
node_stack_top = 0.0, 7.7, 0.0, 0.0, 1.0, 0.0
 
node_stack_bottom = 0.0, -7.80, -1.0, 0.0, 1.0, 0.0
 
  
 +
node_stack_top = 0.0, 2.5, 0.625, 0.0, 1.0, 0.0, 1
 +
node_stack_bottom = 0.0, -2.5, 0.0, 0.0, 1.0, 0.0, 3
  
 +
//node_attach = 1.63, 0.0, 0.0, 1.0, 0.0, 0.0, 1
 +
node_attach = 0.0, 0.0, 1.88, 0.0, 0.0, -1.0, 1
  
// --- editor parameters ---
 
 
TechRequired = heavyAerodynamics
 
TechRequired = heavyAerodynamics
entryCost = 13600
+
entryCost = 42000
cost = 1250
+
cost = 1500
category = Propulsion
+
category = FuelTank
 
subcategory = 0
 
subcategory = 0
 
title = Mk3 to Mk2 Adapter
 
title = Mk3 to Mk2 Adapter
 
manufacturer = C7 Aerospace Division
 
manufacturer = C7 Aerospace Division
description = This airframe fuselage features the latest in re-entry survivability. Apparently air gets very hot at high speeds (Who knew?!). To combat this, we attached only the finest in slightly used thermal tiles to the under belly.
+
description = Our engineers insisted on a way to reuse Mk2 parts on the new Fuselage system. Manufacturing a streamlined adapter despite the considerable difference of the two cross sections required quite a radical design. It is often used as a slide on Take Your Kids to Work Day.
  
 
// attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision
 
// attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision
attachRules = 1,0,1,1,0,0,1
+
attachRules = 1,1,1,1,0
  
 
// --- standard part parameters ---
 
// --- standard part parameters ---
mass = 0.2
+
mass = 1.2
dragModelType = default
+
dragModelType = override
 
maximum_drag = 0.2
 
maximum_drag = 0.2
 
minimum_drag = 0.3
 
minimum_drag = 0.3
angularDrag = 2
+
angularDrag = 1
 
crashTolerance = 50
 
crashTolerance = 50
breakingForce = 50
 
breakingTorque = 50
 
 
maxTemp = 3000
 
maxTemp = 3000
 
fuelCrossFeed = True
 
fuelCrossFeed = True
// --- fuel tank parameters ---
+
 
  
 
RESOURCE
 
RESOURCE
 
{
 
{
 
  name = LiquidFuel
 
  name = LiquidFuel
  amount = 160
+
  amount = 900
  maxAmount = 160
+
  maxAmount = 900
 +
}
 +
RESOURCE
 +
{
 +
name = Oxidizer
 +
amount = 1100
 +
maxAmount = 1100
 
}
 
}
 
}
 
}
  
 
}}
 
}}

Revision as of 03:16, 16 December 2014

This is the configuration file for Mk3 to Mk2 Adapter.
PART
{

name = adapterMk3-Mk2
module = Part
author = Porkjet

MODEL
{
	model = Squad/Parts/FuelTank/adapterTanks/Mk3-Mk2
}
rescaleFactor = 1.0

node_stack_top = 0.0, 2.5, 0.625, 0.0, 1.0, 0.0, 1
node_stack_bottom = 0.0, -2.5, 0.0, 0.0, 1.0, 0.0, 3

//node_attach = 1.63, 0.0, 0.0, 1.0, 0.0, 0.0, 1
node_attach = 0.0, 0.0, 1.88, 0.0, 0.0, -1.0, 1

TechRequired = heavyAerodynamics
entryCost = 42000
cost = 1500
category = FuelTank
subcategory = 0
title = Mk3 to Mk2 Adapter
manufacturer = C7 Aerospace Division
description = Our engineers insisted on a way to reuse Mk2 parts on the new Fuselage system. Manufacturing a streamlined adapter despite the considerable difference of the two cross sections required quite a radical design. It is often used as a slide on Take Your Kids to Work Day.

// attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision
attachRules = 1,1,1,1,0

// --- standard part parameters ---
mass = 1.2
dragModelType = override
maximum_drag = 0.2
minimum_drag = 0.3
angularDrag = 1
crashTolerance = 50
maxTemp = 3000
fuelCrossFeed = True


RESOURCE
{
 name = LiquidFuel
 amount = 900
 maxAmount = 900
}
RESOURCE
{
 name = Oxidizer
 amount = 1100
 maxAmount = 1100
}
}