Difference between revisions of "Parts/Utility/landingLegLT-2/landingLegLT-2.cfg"

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m (BobBot moved page Parts/Utility/LandingLeg1-2/part.cfg to Parts/Utility/landingLegLT-2/landingLegLT-2.cfg without leaving a redirect: Renamed part configuration file after update.)
m (*update to 1.0;)
Line 1: Line 1:
 
{{Part config|LT-2 Landing Strut|2=PART
 
{{Part config|LT-2 Landing Strut|2=PART
 
{
 
{
// Kerbal Space Program - Part Config
+
name = landingLeg1-2
 
+
module = Part
// --- general parameters ---
+
author = Squad
name = landingLeg1-2
+
mesh = model.mu
module = Part
+
rescaleFactor = 1
author = Squad
+
PhysicsSignificance = 0
 
+
node_attach = 0.0, -0.05577543, -0.1288447, 0.0, 0.0, 1.0
// --- asset parameters ---
+
TechRequired = advLanding
mesh = model.mu
+
entryCost = 4100
rescaleFactor = 1
+
cost = 340
 
+
category = Utility
// animationName = newlandingleg
+
subcategory = 0
 
+
title = LT-2 Landing Strut
PhysicsSignificance = 0
+
manufacturer = Moving Parts Experts Group
 
+
description = The LT-2 Landing Strut offers a heavy-duty method for planting yourself firmly on the ground, without the severe consequences that usually accompany planting yourself firmly on the ground.
// --- node definitions ---
+
attachRules = 0,1,0,0,0
node_attach = 0.0, -0.05577543, -0.1288447, 0.0, 0.0, 1.0
+
mass = 0.1
 
+
thermalMassModifier = 3.0
// --- editor parameters ---
+
// heatConductivity = 0.06 // half default
TechRequired = advLanding
+
emissiveConstant = 0.8 // a bit better than usual, because conduction needs some work
entryCost = 4100
+
dragModelType = default
cost = 340
+
maximum_drag = 0.2
category = Utility
+
minimum_drag = 0.2
subcategory = 0
+
angularDrag = 2
title = LT-2 Landing Strut
+
crashTolerance = 12
manufacturer = Moving Parts Experts Group
+
maxTemp = 2000 // = 2900
description = The LT-2 Landing Strut offers a heavy-duty method for planting yourself firmly on the ground, without the severe consequences that usually accompany planting yourself firmly on the ground.
+
CoMOffset = 0, 0, 0.1
 
+
breakingForce = 80
// attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision
+
breakingTorque = 80
attachRules = 0,1,0,0,0
+
bulkheadProfiles = srf
 
+
MODULE
// --- standard part parameters ---
+
{
mass = 0.1
+
name = ModuleLandingLeg
dragModelType = default
+
animationName = newlandingleg
maximum_drag = 0.2
+
wheelColliderName = wheelCollider
minimum_drag = 0.2
+
suspensionTransformName = piston
angularDrag = 2
+
orientFootToGround = true
crashTolerance = 12
+
landingFootName = foot
maxTemp = 2900
+
alignFootUp = false
 
+
suspensionUpperLimit = 0.47
CoMOffset = 0, 0, 0.1
+
impactTolerance = 450
 
+
suspensionSpring = 5
breakingForce = 80
+
suspensionDamper = 2
breakingTorque = 80
+
}
 
 
 
 
MODULE
 
{
 
 
name = ModuleLandingLeg
 
 
 
animationName = newlandingleg
 
wheelColliderName = wheelCollider
 
suspensionTransformName = piston
 
orientFootToGround = true
 
landingFootName = foot
 
// Axis is aligned forward instead of up
 
alignFootUp = false
 
suspensionUpperLimit = 0.47
 
impactTolerance = 450
 
suspensionSpring = 5
 
suspensionDamper = 2
 
}
 
 
 
 
}
 
}
  
 
}}
 
}}

Revision as of 19:13, 29 April 2015

This is the configuration file for LT-2 Landing Strut.
PART
{
	name = landingLeg1-2
	module = Part
	author = Squad
	mesh = model.mu
	rescaleFactor = 1
	PhysicsSignificance = 0
	node_attach = 0.0, -0.05577543, -0.1288447, 0.0, 0.0, 1.0
	TechRequired = advLanding
	entryCost = 4100
	cost = 340
	category = Utility
	subcategory = 0
	title = LT-2 Landing Strut
	manufacturer = Moving Parts Experts Group
	description = The LT-2 Landing Strut offers a heavy-duty method for planting yourself firmly on the ground, without the severe consequences that usually accompany planting yourself firmly on the ground.
	attachRules = 0,1,0,0,0
	mass = 0.1
	thermalMassModifier = 3.0
	// heatConductivity = 0.06 // half default
	emissiveConstant = 0.8 // a bit better than usual, because conduction needs some work
	dragModelType = default
	maximum_drag = 0.2
	minimum_drag = 0.2
	angularDrag = 2
	crashTolerance = 12
	maxTemp = 2000 // = 2900
	CoMOffset = 0, 0, 0.1
	breakingForce = 80
	breakingTorque = 80
	bulkheadProfiles = srf
	MODULE
	{
		name = ModuleLandingLeg
		animationName = newlandingleg
		wheelColliderName = wheelCollider
		suspensionTransformName = piston
		orientFootToGround = true
		landingFootName = foot
		alignFootUp = false
		suspensionUpperLimit = 0.47
		impactTolerance = 450
		suspensionSpring = 5
		suspensionDamper = 2
	}
}