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  • ...ese settings can also be accessed outside of the game via [[settings.cfg]] in the [[root directory]] (near the KSP executable). ** Option to remove the Kerbals walking around in the [[VAB]] and the [[SPH]]
    15 KB (2,062 words) - 23:42, 2 June 2023
  • ...ed or hard-coded functions that define what functionality these parts have in-game. If you are a new part designer, modder, engineer, or someone else wh | names define the module in use and are a general indication of what the module subtype does. Specific
    72 KB (8,603 words) - 05:48, 5 July 2021
  • '''CommNet''' is a relay and control communication system implemented first in KSP 1.2 pre-release. With CommNet enabled (as a difficulty setting), antenn ...na signaling the Deep Space Network (note these change with Range Modifier in CommNet difficulty options):
    22 KB (3,124 words) - 17:18, 27 April 2024
  • ...sche Mittel''] ihrer Nennleistungen größer ist als ihr Abstand, gemessen in Metern. *<math>Distanz</math> Ist die maximale Distanz in meter, welche zwei Schiffe sich verbinden können.
    14 KB (2,076 words) - 21:25, 18 January 2020
  • * Adjusted the Remove Row button in KAL to only delete the row when clicking on the red cross, not the whole se * Fuel cells can be set started in the VAB or SPH for launch.
    14 KB (2,192 words) - 03:12, 24 May 2021
  • ...ation laws of classical mechanics, explaining how some parts actually work in real life, and defining enough linear algebra terminology to at least give ...moving one direction now and then drifting in orbit could have you moving in a very different direction much later on. That's why this section is only
    345 KB (62,549 words) - 17:16, 1 October 2020
  • ...at the center of mass in the horizontal direction, but possibly not quite in the vertical. In addition to pointing their exhaust in the exact direction that they're facing, some engines can angle the nozzle
    347 KB (56,718 words) - 04:41, 27 May 2022