Serenity/Parts/DeployedScience/solarPanel.cfg
From Kerbal Space Program Wiki
PART { name = DeployedSolarPanel module = Part author = Squad MODEL { model=SquadExpansion/Serenity/Parts/DeployedScience/Assets/solarPanel } rescaleFactor = 1 CoMOffset = 0, 0.2, 0 CoLOffset = 0, 0.2, 0 CoPOffset = 0, 0.2, 0 //node_attach = 0.0, 0.0, -0.15, 0.0, 0.0, -1.0 TechRequired = electrics entryCost = 1000 cost = 300 category = Cargo subcategory = 0 title = #autoLOC_6012012 //#autoLOC_6012012 = OX-Stat-PD Photovoltaic Panel manufacturer = #autoLOC_501633 //#autoLOC_501633 = Probodobodyne Inc description = #autoLOC_6012013 //#autoLOC_6012013 = The OX-Stat-PD Photovoltaic Panel can, when properly set up by trained engineers, power several ground-breaking science experiments at a time. Reduced power output caused by allowing Jebediah to just 'unfold the flippy bit' is not covered under the manufacturer's warranty. <color=orange>Needs a deployed central station to operate. Bring a trained engineer or this part will only produce enough power for one other unit.</color> attachRules = 0,0,0,0,0 mass = 0.015 dragModelType = default maximum_drag = 0.1 minimum_drag = 0.1 angularDrag = 2 crashTolerance = 8 maxTemp = 1200 // = 1200 tags = #autoLOC_6012011 //#autoLOC_6012011 = science cargo power deploy EFFECTS { Deploy { AUDIO { channel = Ship clip = SquadExpansion/Serenity/Sounds/sfx_deployable_solar_panel_start maxVolumeDistance = 150 } } Retract { AUDIO { channel = Ship clip = SquadExpansion/Serenity/Sounds/sfx_deployable_solar_panel_end maxVolumeDistance = 150 } } } MODULE { name = ModuleGroundSciencePart packedVolume = 25 powerUnitsProduced = 1 powerUnitsRequired = 0 isSolarPanel = true placementAllowXRotation = false placementAllowZRotation = false TrackSun = true secondaryTransformName = PanelRoot targetRotationAngle = -90, 0, 0 packingRotationMultiplier = 5 } MODULE { name = ModuleAnimationGroup deployAnimationName = SPDeploy //activeAnimationName = xxxx suppressActionsEvents = true displayActions = false stopActiveAnimIfDisabled = true deployEffectName = Deploy retractEffectName = Retract realTimeAnimation = true } }