Serenity/Parts/DeployedScience/solarPanel.cfg

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This is the configuration file for OX-Stat-PD Photovoltaic Panel.
PART
{
	name = DeployedSolarPanel
	module = Part
	author = Squad
	MODEL
	{
		model=SquadExpansion/Serenity/Parts/DeployedScience/Assets/solarPanel
	}	
	rescaleFactor = 1
	CoMOffset = 0, 0.2, 0
	CoLOffset = 0, 0.2, 0
	CoPOffset = 0, 0.2, 0
	//node_attach = 0.0, 0.0, -0.15, 0.0, 0.0, -1.0
	TechRequired = electrics
	entryCost = 1000
	cost = 300
	category = Cargo
	subcategory = 0
	title = #autoLOC_6012012 //#autoLOC_6012012 = OX-Stat-PD Photovoltaic Panel
	manufacturer = #autoLOC_501633  //#autoLOC_501633 = Probodobodyne Inc
	description = #autoLOC_6012013 //#autoLOC_6012013 = The OX-Stat-PD Photovoltaic Panel can, when properly set up by trained engineers, power several ground-breaking science experiments at a time. Reduced power output caused by allowing Jebediah to just 'unfold the flippy bit' is not covered under the manufacturer's warranty. <color=orange>Needs a deployed central station to operate. Bring a trained engineer or this part will only produce enough power for one other unit.</color>
	attachRules = 0,0,0,0,0
	mass = 0.015
	dragModelType = default
	maximum_drag = 0.1
	minimum_drag = 0.1
	angularDrag = 2
	crashTolerance = 8
	maxTemp = 1200 // = 1200
	tags = #autoLOC_6012011 //#autoLOC_6012011 = science cargo power deploy
	EFFECTS
	{
		Deploy
		{
			AUDIO
			{
				channel = Ship
				clip = SquadExpansion/Serenity/Sounds/sfx_deployable_solar_panel_start
				maxVolumeDistance = 150				
			}
		}
		Retract
		{
			AUDIO
			{
				channel = Ship
				clip = SquadExpansion/Serenity/Sounds/sfx_deployable_solar_panel_end				
				maxVolumeDistance = 150
			}
		}
	}
	MODULE
	{
		name = ModuleGroundSciencePart	
		packedVolume = 25
		powerUnitsProduced = 1
		powerUnitsRequired = 0	
		isSolarPanel = true
		placementAllowXRotation = false
		placementAllowZRotation = false
		TrackSun = true
		secondaryTransformName = PanelRoot
		targetRotationAngle = -90, 0, 0
		packingRotationMultiplier = 5
	}
	
	MODULE
	{
		name = ModuleAnimationGroup
		deployAnimationName = SPDeploy
		//activeAnimationName = xxxx
		suppressActionsEvents = true
		displayActions = false
		stopActiveAnimIfDisabled = true
		deployEffectName = Deploy
		retractEffectName = Retract
		realTimeAnimation = true
	}	
}