Difference between revisions of "Parts/FuelTank/mk2FuselageLong/L long.cfg"

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(*update to 0.24;)
m (Update config)
 
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{{Part config|Mk2 Fuselage|2=PART
+
{{Part config|Mk2 Liquid Fuel Fuselage|2=PART
 
{
 
{
// Kerbal Space Program - Part Config
+
name = mk2Fuselage
// Fuselage Fuel Tank
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module = Part
//
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author = Porkjet
 
+
rescaleFactor = 1.0
// --- general parameters ---
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node_stack_top = 0.0, 1.875, 0.0, 0.0, 1.0, 0.0
name = mk2Fuselage
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node_stack_bottom = 0.0, -1.875, 0.0, 0.0, -1.0, 0.0
module = Part
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node_attach = 1.25, 0.0, 0.0, 1.0, 0.0, 0.0, 1
author = C. Jenkins
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mirrorRefAxis = 0, 0, -1
 
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TechRequired = highAltitudeFlight
// --- asset parameters ---
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entryCost = 18500
mesh = model.mu
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cost = 1450
scale = 1.0
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category = Propulsion
 
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subcategory = 0
 
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title = #autoLOC_500565 //#autoLOC_500565 = Mk2 Liquid Fuel Fuselage
// --- node definitions ---
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manufacturer = #autoLOC_501624 //#autoLOC_501624 = C7 Aerospace Division
node_stack_top = 0.0, 1.545, 0.0, 0.0, 1.0, 0.0
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description = #autoLOC_500566 //#autoLOC_500566 = This airframe fuselage features the latest in lifting technology. Not only does it stay together during flight, it's sleek design makes your plane just that much speedier! Only carries Liquid Fuel.
node_stack_bottom = 0.0, -1.549, 0.0, 0.0, 1.0, 0.0
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attachRules = 1,1,1,1,0
 
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mass = 0.57
 
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dragModelType = default
node_attach = 0.0, 0.0, -0.8, 0.0, 0.0, 1.0, 1
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maximum_drag = 0.2
 
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minimum_drag = 0.3
 
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angularDrag = 1
// --- editor parameters ---
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crashTolerance = 50
TechRequired = supersonicFlight
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breakingForce = 50
entryCost = 18500
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breakingTorque = 50
cost = 750
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maxTemp = 2500 // = 3000
category = Propulsion
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emissiveConstant = 0.8
subcategory = 0
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fuelCrossFeed = True
title = Mk2 Fuselage
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bulkheadProfiles = mk2, srf
manufacturer = C7 Aerospace Division
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tags = #autoLOC_500567 //#autoLOC_500567 = aircraft airplane fueltank jet ?lf only plane propellant tank
description = This airframe fuselage features the latest in re-entry survivability. Apparently air gets very hot at high speeds (Who knew?!). To combat this, we attached only the finest in slightly used thermal tiles to the under belly.
+
MODEL
 
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{
// attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision
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model = Squad/Parts/FuelTank/mk2FuselageLong/FuselageLongLiquid
attachRules = 1,1,1,1,0
+
}
 
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MODULE
// --- standard part parameters ---
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{
mass = 0.3
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name = ModuleLiftingSurface
dragModelType = default
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useInternalDragModel = False
maximum_drag = 0.2
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deflectionLiftCoeff = 0.7
minimum_drag = 0.3
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dragAtMaxAoA = 0.3
angularDrag = 1
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dragAtMinAoA = 0.1
crashTolerance = 50
+
}
breakingForce = 50
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RESOURCE
breakingTorque = 50
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{
maxTemp = 3000
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name = LiquidFuel
fuelCrossFeed = True
+
amount = 800
 
+
maxAmount = 800
RESOURCE
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}
{
 
name = LiquidFuel
 
amount = 160
 
maxAmount = 160
 
}
 
 
}
 
}
 
}}
 
}}

Latest revision as of 15:44, 10 October 2024

This is the configuration file for Mk2 Liquid Fuel Fuselage.
PART
{
	name = mk2Fuselage
	module = Part
	author = Porkjet
	rescaleFactor = 1.0
	node_stack_top = 0.0, 1.875, 0.0, 0.0, 1.0, 0.0
	node_stack_bottom = 0.0, -1.875, 0.0, 0.0, -1.0, 0.0
	node_attach = 1.25, 0.0, 0.0, 1.0, 0.0, 0.0, 1
	mirrorRefAxis = 0, 0, -1
	TechRequired = highAltitudeFlight
	entryCost = 18500
	cost = 1450
	category = Propulsion
	subcategory = 0
	title = #autoLOC_500565 //#autoLOC_500565 = Mk2 Liquid Fuel Fuselage
	manufacturer = #autoLOC_501624 //#autoLOC_501624 = C7 Aerospace Division
	description = #autoLOC_500566 //#autoLOC_500566 = This airframe fuselage features the latest in lifting technology. Not only does it stay together during flight, it's sleek design makes your plane just that much speedier! Only carries Liquid Fuel.
	attachRules = 1,1,1,1,0
	mass = 0.57
	dragModelType = default
	maximum_drag = 0.2
	minimum_drag = 0.3
	angularDrag = 1
	crashTolerance = 50
	breakingForce = 50
	breakingTorque = 50
	maxTemp = 2500 // = 3000
	emissiveConstant = 0.8
	fuelCrossFeed = True
	bulkheadProfiles = mk2, srf
	tags = #autoLOC_500567 //#autoLOC_500567 = aircraft airplane fueltank jet ?lf only plane propellant tank
	MODEL
	{
		model = Squad/Parts/FuelTank/mk2FuselageLong/FuselageLongLiquid
	}
	MODULE
	{
		name = ModuleLiftingSurface
		useInternalDragModel = False
		deflectionLiftCoeff = 0.7
		dragAtMaxAoA = 0.3
		dragAtMinAoA = 0.1
	}
	RESOURCE
	{
		name = LiquidFuel
		amount = 800
		maxAmount = 800
	}
}