Difference between revisions of "Parts/Engine/ionEngine/ionEngine.cfg"

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m (*update to 1.0;)
m (Update config)
 
(One intermediate revision by one other user not shown)
Line 7: Line 7:
 
scale = 1
 
scale = 1
 
rescaleFactor = 1
 
rescaleFactor = 1
node_stack_top = 0.0, 0.2135562, 0.0, 0.0, 1.0, 0.0, 1
+
node_stack_top = 0.0, 0.2135562, 0.0, 0.0, 1.0, 0.0, 0
node_stack_bottom = 0.0, -0.1872844, 0.0, 0.0, -1.0, 0.0, 1
+
node_stack_bottom = 0.0, -0.1872844, 0.0, 0.0, -1.0, 0.0, 0
 
TechRequired = ionPropulsion
 
TechRequired = ionPropulsion
 
entryCost = 16800
 
entryCost = 16800
Line 14: Line 14:
 
category = Engine
 
category = Engine
 
subcategory = 0
 
subcategory = 0
title = IX-6315 "Dawn" Electric Propulsion System
+
title = #autoLOC_500403 //#autoLOC_500403 = IX-6315 "Dawn" Electric Propulsion System
manufacturer = Ionic Symphonic Protonic Electronics
+
manufacturer = #autoLOC_501635 //#autoLOC_501635 = Ionic Symphonic Protonic Electronics
description = By emitting ionized xenon gas through a small thruster port, Dawn can produce incredibly efficient propulsion, but with a downside of very low thrust and high energy usage. According to ISP Electronics sales reps, the rumours of this engine being powered by "dark magic" are largely exaggerated.
+
description = #autoLOC_500404 //#autoLOC_500404 = By emitting ionized xenon gas through a small thruster port, Dawn can produce incredibly efficient propulsion, but with a downside of very low thrust and high energy usage. According to ISP Electronics sales reps, the rumours of this engine being powered by "dark magic" are largely exaggerated.
 
attachRules = 1,0,1,1,0
 
attachRules = 1,0,1,1,0
 
mass = 0.25
 
mass = 0.25
Line 26: Line 26:
 
maxTemp = 2000 // = 3600
 
maxTemp = 2000 // = 3600
 
bulkheadProfiles = size0
 
bulkheadProfiles = size0
 +
tags = #autoLOC_500405 //#autoLOC_500405 = (dawn deep drive efficient engine (ion probe thruster vacuum xenon
 
MODULE
 
MODULE
 
{
 
{
name = ModuleEngines
+
name = ModuleEnginesFX
 +
engineID = Ion
 
thrustVectorTransformName = thrustTransform
 
thrustVectorTransformName = thrustTransform
 
exhaustDamage = False
 
exhaustDamage = False
 
ignitionThreshold = 0.1
 
ignitionThreshold = 0.1
 
minThrust = 0
 
minThrust = 0
maxThrust = 0.048
+
maxThrust = 2
 
heatProduction = 0
 
heatProduction = 0
 +
powerEffectName = IonPlume
 
EngineType = Electric
 
EngineType = Electric
 
PROPELLANT
 
PROPELLANT
Line 40: Line 43:
 
name = ElectricCharge
 
name = ElectricCharge
 
ratio = 1.8
 
ratio = 1.8
 +
DrawGauge = True
 +
minResToLeave = 1.0
 
}
 
}
 
PROPELLANT
 
PROPELLANT
Line 45: Line 50:
 
name = XenonGas
 
name = XenonGas
 
ratio = 0.1
 
ratio = 0.1
 +
DrawGauge = True
 
}
 
}
 
atmosphereCurve
 
atmosphereCurve
Line 59: Line 65:
 
dependOnEngineState = True
 
dependOnEngineState = True
 
responseSpeed = 0.5
 
responseSpeed = 0.5
 +
engineName = Ion
 +
dependOnThrottle = True
 +
}
 +
EFFECTS
 +
{
 +
IonPlume
 +
{
 +
AUDIO
 +
{
 +
channel = Ship
 +
clip = sound_IonEngine
 +
volume = 0.0 0.0
 +
volume = 0.05 0.20
 +
volume = 1.0 0.25
 +
pitch = 0.0 0.2
 +
pitch = 1.0 0.8
 +
loop = true
 +
}
 +
MODEL_MULTI_PARTICLE
 +
{
 +
modelName = Squad/FX/IonPlume
 +
transformName = thrustTransform
 +
emission = 0.0 0.0
 +
emission = 0.25 0.5
 +
emission = 1.0 1.0
 +
//speed = 0.0 0.0
 +
//speed = 1.0 1.0
 +
localPosition = 0, 0, 0.12
 +
}
 +
}
 
}
 
}
 
MODULE
 
MODULE
 
{
 
{
 
name = ModuleTestSubject
 
name = ModuleTestSubject
environments = 15
 
 
useStaging = True
 
useStaging = True
 
useEvent = True
 
useEvent = True
 +
situationMask = 112
 +
CONSTRAINT
 +
{
 +
type = REPEATABILITY
 +
value = ALWAYS
 +
prestige = Trivial
 +
}
 +
CONSTRAINT
 +
{
 +
type = REPEATABILITY
 +
value = BODYANDSITUATION
 +
prestige = Significant
 +
}
 +
CONSTRAINT
 +
{
 +
type = REPEATABILITY
 +
value = ONCEPERPART
 +
prestige = Exceptional
 +
}
 +
CONSTRAINT
 +
{
 +
type = ALTITUDEENV
 +
test = GT
 +
value = 4000
 +
prestige = Trivial
 +
}
 +
CONSTRAINT
 +
{
 +
type = ALTITUDEENV
 +
test = LT
 +
value = 8000
 +
prestige = Trivial
 +
}
 +
CONSTRAINT
 +
{
 +
type = ALTITUDEENV
 +
test = GT
 +
value = 2000
 +
prestige = Significant
 +
}
 +
CONSTRAINT
 +
{
 +
type = ALTITUDEENV
 +
test = LT
 +
value = 4000
 +
prestige = Significant
 +
}
 +
CONSTRAINT
 +
{
 +
type = ALTITUDEENV
 +
test = GT
 +
value = 1000
 +
prestige = Exceptional
 +
}
 +
CONSTRAINT
 +
{
 +
type = ALTITUDEENV
 +
test = LT
 +
value = 2000
 +
prestige = Exceptional
 +
}
 +
CONSTRAINT
 +
{
 +
type = ALTITUDE
 +
test = LT
 +
value = 300000
 +
situationMask = 16
 +
body = _NotSun
 +
}
 +
CONSTRAINT
 +
{
 +
type = ALTITUDE
 +
test = LT
 +
value = 600000
 +
situationMask = 32
 +
body = _NotSun
 +
}
 +
}
 +
MODULE
 +
{
 +
name = ModuleCargoPart
 +
packedVolume = 160
 
}
 
}
 
}
 
}
 
 
}}
 
}}

Latest revision as of 16:16, 10 October 2024

This is the configuration file for IX-6315 "Dawn" Electric Propulsion System.
PART
{
	name = ionEngine
	module = Part
	author = NovaSilisko
	mesh = model.mu
	scale = 1
	rescaleFactor = 1
	node_stack_top = 0.0, 0.2135562, 0.0, 0.0, 1.0, 0.0, 0
	node_stack_bottom = 0.0, -0.1872844, 0.0, 0.0, -1.0, 0.0, 0
	TechRequired = ionPropulsion
	entryCost = 16800
	cost = 8000
	category = Engine
	subcategory = 0
	title = #autoLOC_500403 //#autoLOC_500403 = IX-6315 "Dawn" Electric Propulsion System
	manufacturer = #autoLOC_501635 //#autoLOC_501635 = Ionic Symphonic Protonic Electronics
	description = #autoLOC_500404 //#autoLOC_500404 = By emitting ionized xenon gas through a small thruster port, Dawn can produce incredibly efficient propulsion, but with a downside of very low thrust and high energy usage. According to ISP Electronics sales reps, the rumours of this engine being powered by "dark magic" are largely exaggerated.
	attachRules = 1,0,1,1,0
	mass = 0.25
	dragModelType = default
	maximum_drag = 0.2
	minimum_drag = 0.2
	angularDrag = 2
	crashTolerance = 7
	maxTemp = 2000 // = 3600
	bulkheadProfiles = size0
	tags = #autoLOC_500405 //#autoLOC_500405 = (dawn deep drive efficient engine (ion probe thruster vacuum xenon
	MODULE
	{
		name = ModuleEnginesFX
		engineID = Ion
		thrustVectorTransformName = thrustTransform
		exhaustDamage = False
		ignitionThreshold = 0.1
		minThrust = 0
		maxThrust = 2
		heatProduction = 0
		powerEffectName = IonPlume
		EngineType = Electric
		PROPELLANT
		{
			name = ElectricCharge
			ratio = 1.8
			DrawGauge = True
			minResToLeave = 1.0
		}
		PROPELLANT
		{
			name = XenonGas
			ratio = 0.1
			DrawGauge = True
		}
		atmosphereCurve
		{
			key = 0 4200
			key = 1 100
			key = 1.2 0.001
		}
	}
	MODULE
	{
		name = FXModuleAnimateThrottle
		animationName = colorAnimation
		dependOnEngineState = True
		responseSpeed = 0.5
		engineName = Ion
		dependOnThrottle = True
	}
	EFFECTS
	{		
		IonPlume
		{
			AUDIO
			{
				channel = Ship
				clip = sound_IonEngine
				volume = 0.0 0.0
				volume = 0.05 0.20
				volume = 1.0 0.25
				pitch = 0.0 0.2
				pitch = 1.0 0.8
				loop = true
			}
			MODEL_MULTI_PARTICLE
			{
				modelName = Squad/FX/IonPlume
				transformName = thrustTransform
				emission = 0.0 0.0
				emission = 0.25 0.5			
				emission = 1.0 1.0
				//speed = 0.0 0.0
				//speed = 1.0 1.0
				localPosition = 0, 0, 0.12
			}
		}
	}
	MODULE
	{
		name = ModuleTestSubject
		useStaging = True
		useEvent = True
		situationMask = 112
		CONSTRAINT
		{
			type = REPEATABILITY
			value = ALWAYS
			prestige = Trivial
		}
		CONSTRAINT
		{
			type = REPEATABILITY
			value = BODYANDSITUATION
			prestige = Significant
		}
		CONSTRAINT
		{
			type = REPEATABILITY
			value = ONCEPERPART
			prestige = Exceptional
		}
		CONSTRAINT
		{
			type = ALTITUDEENV
			test = GT
			value = 4000
			prestige = Trivial
		}
		CONSTRAINT
		{
			type = ALTITUDEENV
			test = LT
			value = 8000
			prestige = Trivial
		}
		CONSTRAINT
		{
			type = ALTITUDEENV
			test = GT
			value = 2000
			prestige = Significant
		}
		CONSTRAINT
		{
			type = ALTITUDEENV
			test = LT
			value = 4000
			prestige = Significant
		}
		CONSTRAINT
		{
			type = ALTITUDEENV
			test = GT
			value = 1000
			prestige = Exceptional
		}
		CONSTRAINT
		{
			type = ALTITUDEENV
			test = LT
			value = 2000
			prestige = Exceptional
		}
		CONSTRAINT
		{
			type = ALTITUDE
			test = LT
			value = 300000
			situationMask = 16
			body = _NotSun
		}
		CONSTRAINT
		{
			type = ALTITUDE
			test = LT
			value = 600000
			situationMask = 32
			body = _NotSun
		}
	}
	MODULE
	{
		name = ModuleCargoPart
		packedVolume = 160
	}
}