Difference between revisions of "Parts/Engine/MassiveSRB/part.cfg"
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m (BobBot moved page Parts/NASAmission/MassiveSRB/part.cfg to Parts/Engine/MassiveSRB/part.cfg without leaving a redirect: Renamed part configuration file after update.) |
m (Update config) |
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− | {{Part config|S1 SRB-KD25k|2=PART | + | {{Part config|S1 SRB-KD25k "Kickback" Solid Fuel Booster|2=PART |
{ | { | ||
− | + | name = MassiveBooster | |
− | + | module = Part | |
− | name = MassiveBooster | + | author = Squad |
− | module = Part | + | mesh = MassiveSRB.mu |
− | author = Squad | + | rescaleFactor = 1.0 |
− | + | node_stack_top = 0.0, 7.429159, 0.0, 0.0, 1.0, 0.0, 1 | |
− | + | node_stack_bottom = 0.0, -7.435616, 0.0, 0.0, -1.0, 0.0, 1 | |
− | mesh = MassiveSRB.mu | + | node_attach = 0.0, 0.0, -0.635, 0.0, 0.0, 1.0 |
− | rescaleFactor = 1.0 | + | TechRequired = heavyRocketry |
− | + | entryCost = 8000 | |
− | + | cost = 2700 | |
− | node_stack_top = 0.0, 7.429159, 0.0, 0.0, 1.0, 0.0, 1 | + | category = Engine |
− | node_stack_bottom = 0.0, -7.435616, 0.0, 0.0, 1.0, 0.0, 1 | + | subcategory = 0 |
− | node_attach = 0.0, 0.0, -0.635, 0.0, 0.0, 1.0 | + | title = #autoLOC_500460 //#autoLOC_500460 = S1 SRB-KD25k "Kickback" Solid Fuel Booster |
− | + | manufacturer = #autoLOC_501638 //#autoLOC_501638 = Kerbodyne | |
− | + | description = #autoLOC_500461 //#autoLOC_500461 = This super heavy booster is designed to be recovered after jettisoning. Once recovered, it is refurbished and refueled for another launch. | |
− | TechRequired = heavyRocketry | + | attachRules = 1,1,1,1,0 |
− | entryCost = 8000 | + | mass = 4.5 |
− | cost = | + | heatConductivity = 0.06 // 1/2 default |
− | category = | + | skinInternalConductionMult = 4.0 |
− | subcategory = 0 | + | emissiveConstant = 0.5 // yes, it's white. But let's claim it's an emissive white... |
− | title = S1 SRB-KD25k | + | dragModelType = default |
− | manufacturer = Kerbodyne | + | maximum_drag = 0.3 |
− | description = This super heavy booster is designed to be recovered after jettisoning. Once recovered, it is refurbished and refueled for another launch. | + | minimum_drag = 0.2 |
− | + | angularDrag = 2 | |
− | + | breakingForce = 200 | |
− | attachRules = 1,1,1,1,0 | + | breakingTorque = 200 |
− | + | crashTolerance = 7 | |
− | // | + | maxTemp = 2200 // = 3900 |
− | + | stagingIcon = SOLID_BOOSTER | |
− | dragModelType = default | + | bulkheadProfiles = size1, srf |
− | maximum_drag = 0.3 | + | tags = #autoLOC_500462 //#autoLOC_500462 = (back (kick (kickback moar (more motor rocket srb |
− | minimum_drag = 0.2 | + | EFFECTS |
− | angularDrag = 2 | + | { |
− | breakingForce = 200 | + | running_closed |
− | breakingTorque = 200 | + | { |
− | crashTolerance = 7 | + | AUDIO |
− | maxTemp = 3900 | + | { |
− | + | channel = Ship | |
− | stagingIcon = SOLID_BOOSTER | + | clip = sound_rocket_hard |
− | + | volume = 0.0 0.0 | |
− | EFFECTS | + | volume = 1.0 1.0 |
− | { | + | pitch = 0.0 0.2 |
− | + | pitch = 1.0 1.0 | |
− | + | loop = true | |
− | + | } | |
− | + | PREFAB_PARTICLE | |
− | + | { | |
− | + | prefabName = fx_smokeTrail_veryLarge | |
− | + | transformName = smokePoint | |
− | + | emission = 0.0 0.0 | |
− | + | emission = 0.05 0.0 | |
− | + | emission = 0.075 0.25 | |
− | + | emission = 1.0 1.25 | |
− | + | speed = 0.0 0.25 | |
− | + | speed = 1.0 1.0 | |
− | + | localOffset = 0, 0, 1 | |
− | + | } | |
− | + | MODEL_MULTI_PARTICLE | |
− | + | { | |
− | + | modelName = Squad/FX/SRB_Large | |
− | + | transformName = fxPoint | |
− | + | emission = 0.0 0.0 | |
− | + | emission = 0.05 0.0 | |
− | + | emission = 0.075 0.25 | |
− | + | emission = 1.0 1.25 | |
− | + | speed = 0.0 0.5 | |
− | + | speed = 1.0 1.2 | |
− | + | } | |
− | + | MODEL_PARTICLE | |
− | + | { | |
− | + | modelName = Squad/FX/SRB_LargeSparks | |
− | + | transformName = fxPoint | |
− | + | emission = 0.0 0.0 | |
− | + | emission = 0.05 0.0 | |
− | + | emission = 0.075 0.25 | |
− | + | emission = 1.0 1.25 | |
− | + | speed = 0.0 0.5 | |
− | + | speed = 1.0 1.2 | |
− | + | } | |
− | + | } | |
− | + | engage | |
− | + | { | |
− | + | AUDIO | |
− | + | { | |
− | + | channel = Ship | |
− | + | clip = sound_vent_medium | |
− | + | volume = 1.0 | |
− | + | pitch = 2.0 | |
− | + | loop = false | |
− | + | } | |
− | + | } | |
− | + | flameout | |
− | + | { | |
− | + | PREFAB_PARTICLE | |
− | + | { | |
− | + | prefabName = fx_exhaustSparks_flameout_2 | |
− | + | transformName = fxPoint | |
− | + | oneShot = true | |
− | + | } | |
− | + | AUDIO | |
− | + | { | |
− | + | channel = Ship | |
− | + | clip = sound_explosion_low | |
− | + | volume = 1.0 | |
− | + | pitch = 2.0 | |
− | + | loop = false | |
− | + | } | |
− | + | } | |
− | + | } | |
− | + | MODULE | |
− | + | { | |
− | + | name = ModuleEnginesFX | |
− | + | thrustVectorTransformName = thrustTransform | |
− | + | engineID = S1SRB | |
− | + | powerEffectName = running_closed | |
− | + | throttleLocked = True | |
− | + | exhaustDamage = True | |
− | } | + | ignitionThreshold = 0.1 |
− | + | minThrust = 0 | |
− | MODULE | + | maxThrust = 670 |
− | { | + | heatProduction = 415 |
− | + | useEngineResponseTime = True | |
− | + | engineAccelerationSpeed = 8.0 | |
− | + | allowShutdown = False | |
− | + | fxOffset = 0, 0, 0.35 | |
− | + | EngineType = SolidBooster | |
− | + | exhaustDamageDistanceOffset = 0.8 | |
− | + | PROPELLANT | |
− | + | { | |
− | + | name = SolidFuel | |
− | + | ratio = 1.0 | |
− | + | DrawGauge = True | |
− | + | } | |
− | + | atmosphereCurve | |
− | + | { | |
− | + | key = 0 220 | |
+ | key = 1 195 | ||
+ | key = 7 0.001 | ||
+ | } | ||
+ | } | ||
+ | MODULE | ||
+ | { | ||
+ | name = FXModuleAnimateThrottle | ||
+ | animationName = HeatAnimationSRB | ||
+ | responseSpeed = 0.002 | ||
+ | dependOnEngineState = True | ||
+ | dependOnThrottle = True | ||
+ | } | ||
+ | RESOURCE | ||
{ | { | ||
name = SolidFuel | name = SolidFuel | ||
− | + | amount = 2600 | |
− | + | maxAmount = 2600 | |
+ | } | ||
+ | MODULE | ||
+ | { | ||
+ | name = ModuleTestSubject | ||
+ | useStaging = True | ||
+ | useEvent = True | ||
+ | situationMask = 60 | ||
+ | CONSTRAINT | ||
+ | { | ||
+ | // disable all but home | ||
+ | type = SITUATION | ||
+ | value = 0 | ||
+ | body = _NotHome | ||
+ | prestige = Trivial | ||
+ | } | ||
+ | CONSTRAINT | ||
+ | { | ||
+ | // disable all but home | ||
+ | type = SITUATION | ||
+ | value = 0 | ||
+ | body = _NotHome | ||
+ | prestige = Significant | ||
+ | } | ||
+ | CONSTRAINT | ||
+ | { | ||
+ | type = REPEATABILITY | ||
+ | value = ALWAYS | ||
+ | prestige = Trivial | ||
+ | } | ||
+ | CONSTRAINT | ||
+ | { | ||
+ | type = REPEATABILITY | ||
+ | value = BODYANDSITUATION | ||
+ | prestige = Significant | ||
+ | } | ||
+ | CONSTRAINT | ||
+ | { | ||
+ | type = REPEATABILITY | ||
+ | value = ONCEPERPART | ||
+ | prestige = Exceptional | ||
+ | } | ||
+ | CONSTRAINT | ||
+ | { | ||
+ | type = ALTITUDEENV | ||
+ | test = GT | ||
+ | value = 4000 | ||
+ | prestige = Trivial | ||
+ | } | ||
+ | CONSTRAINT | ||
+ | { | ||
+ | type = ALTITUDEENV | ||
+ | test = LT | ||
+ | value = 8000 | ||
+ | prestige = Trivial | ||
+ | } | ||
+ | CONSTRAINT | ||
+ | { | ||
+ | type = ALTITUDEENV | ||
+ | test = GT | ||
+ | value = 2000 | ||
+ | prestige = Significant | ||
+ | } | ||
+ | CONSTRAINT | ||
+ | { | ||
+ | type = ALTITUDEENV | ||
+ | test = LT | ||
+ | value = 4000 | ||
+ | prestige = Significant | ||
+ | } | ||
+ | CONSTRAINT | ||
+ | { | ||
+ | type = ALTITUDEENV | ||
+ | test = GT | ||
+ | value = 1000 | ||
+ | prestige = Exceptional | ||
+ | } | ||
+ | CONSTRAINT | ||
+ | { | ||
+ | type = ALTITUDEENV | ||
+ | test = LT | ||
+ | value = 2000 | ||
+ | prestige = Exceptional | ||
+ | } | ||
+ | CONSTRAINT | ||
+ | { | ||
+ | type = ALTITUDE | ||
+ | test = GT | ||
+ | value = 0 // this just registers altitude as something to care about | ||
+ | situationMask = 8 | ||
+ | } | ||
+ | CONSTRAINT | ||
+ | { | ||
+ | type = ALTITUDE | ||
+ | test = LT | ||
+ | value = 300000 | ||
+ | situationMask = 16 | ||
+ | body = _NotSun | ||
+ | } | ||
+ | CONSTRAINT | ||
+ | { | ||
+ | type = ALTITUDE | ||
+ | test = LT | ||
+ | value = 600000 | ||
+ | situationMask = 32 | ||
+ | body = _NotSun | ||
+ | } | ||
+ | CONSTRAINT | ||
+ | { | ||
+ | type = SPEED | ||
+ | test = GT | ||
+ | value = 0 | ||
+ | situationMask = 8 | ||
+ | prestige = Trivial | ||
+ | } | ||
+ | CONSTRAINT | ||
+ | { | ||
+ | type = SPEED | ||
+ | test = LT | ||
+ | value = 600 | ||
+ | situationMask = 8 | ||
+ | prestige = Trivial | ||
+ | } | ||
+ | CONSTRAINT | ||
+ | { | ||
+ | type = SPEED | ||
+ | test = GT | ||
+ | value = 0 | ||
+ | situationMask = 8 | ||
+ | prestige = Significant | ||
+ | } | ||
+ | CONSTRAINT | ||
+ | { | ||
+ | type = SPEED | ||
+ | test = LT | ||
+ | value = 900 | ||
+ | situationMask = 8 | ||
+ | prestige = Significant | ||
+ | } | ||
+ | CONSTRAINT | ||
+ | { | ||
+ | type = SPEED | ||
+ | test = GT | ||
+ | value = 300 | ||
+ | situationMask = 8 | ||
+ | prestige = Exceptional | ||
+ | } | ||
+ | CONSTRAINT | ||
+ | { | ||
+ | type = SPEED | ||
+ | test = LT | ||
+ | value = 1200 | ||
+ | situationMask = 8 | ||
+ | prestige = Exceptional | ||
+ | } | ||
+ | CONSTRAINT | ||
+ | { | ||
+ | type = SPEEDENV | ||
+ | test = LT | ||
+ | value = 200 | ||
+ | prestige = Trivial | ||
+ | } | ||
+ | CONSTRAINT | ||
+ | { | ||
+ | type = SPEEDENV | ||
+ | test = GT | ||
+ | value = 100 | ||
+ | prestige = Trivial | ||
+ | } | ||
+ | CONSTRAINT | ||
+ | { | ||
+ | type = SPEEDENV | ||
+ | test = LT | ||
+ | value = 100 | ||
+ | prestige = Significant | ||
+ | } | ||
+ | CONSTRAINT | ||
+ | { | ||
+ | type = SPEEDENV | ||
+ | test = GT | ||
+ | value = 50 | ||
+ | prestige = Significant | ||
+ | } | ||
+ | CONSTRAINT | ||
+ | { | ||
+ | type = SPEEDENV | ||
+ | test = LT | ||
+ | value = 50 | ||
+ | prestige = Exceptional | ||
+ | } | ||
+ | CONSTRAINT | ||
+ | { | ||
+ | type = SPEEDENV | ||
+ | test = GT | ||
+ | value = 20 | ||
+ | prestige = Exceptional | ||
+ | } | ||
+ | } | ||
+ | MODULE | ||
+ | { | ||
+ | name = ModuleSurfaceFX | ||
+ | thrustProviderModuleIndex = 0 | ||
+ | fxMax = 1 | ||
+ | maxDistance = 80 | ||
+ | falloff = 2 | ||
+ | thrustTransformName = thrustTransform | ||
+ | } | ||
+ | MODULE | ||
+ | { | ||
+ | name = ModulePartVariants | ||
+ | baseVariant = White | ||
+ | useMultipleDragCubes = false | ||
+ | VARIANT | ||
+ | { | ||
+ | name = White | ||
+ | displayName = #autoLOC_8007119 | ||
+ | description = #autoLOC_8003040 | ||
+ | primaryColor = #ffffff | ||
+ | secondaryColor = #ffffff | ||
+ | |||
+ | } | ||
+ | VARIANT | ||
+ | { | ||
+ | name = ESA | ||
+ | displayName = #autoLOC_6005083 | ||
+ | description = #autoLOC_6005084 | ||
+ | primaryColor = #ffffff | ||
+ | secondaryColor = #124d7f | ||
+ | |||
+ | TEXTURE | ||
+ | { | ||
+ | mainTextureURL = Squad/Parts/Engine/MassiveSRB/solid_booster_cm_esa | ||
+ | |||
+ | } | ||
+ | |||
+ | } | ||
} | } | ||
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} | } | ||
− | |||
}} | }} |
Latest revision as of 16:22, 10 October 2024
PART { name = MassiveBooster module = Part author = Squad mesh = MassiveSRB.mu rescaleFactor = 1.0 node_stack_top = 0.0, 7.429159, 0.0, 0.0, 1.0, 0.0, 1 node_stack_bottom = 0.0, -7.435616, 0.0, 0.0, -1.0, 0.0, 1 node_attach = 0.0, 0.0, -0.635, 0.0, 0.0, 1.0 TechRequired = heavyRocketry entryCost = 8000 cost = 2700 category = Engine subcategory = 0 title = #autoLOC_500460 //#autoLOC_500460 = S1 SRB-KD25k "Kickback" Solid Fuel Booster manufacturer = #autoLOC_501638 //#autoLOC_501638 = Kerbodyne description = #autoLOC_500461 //#autoLOC_500461 = This super heavy booster is designed to be recovered after jettisoning. Once recovered, it is refurbished and refueled for another launch. attachRules = 1,1,1,1,0 mass = 4.5 heatConductivity = 0.06 // 1/2 default skinInternalConductionMult = 4.0 emissiveConstant = 0.5 // yes, it's white. But let's claim it's an emissive white... dragModelType = default maximum_drag = 0.3 minimum_drag = 0.2 angularDrag = 2 breakingForce = 200 breakingTorque = 200 crashTolerance = 7 maxTemp = 2200 // = 3900 stagingIcon = SOLID_BOOSTER bulkheadProfiles = size1, srf tags = #autoLOC_500462 //#autoLOC_500462 = (back (kick (kickback moar (more motor rocket srb EFFECTS { running_closed { AUDIO { channel = Ship clip = sound_rocket_hard volume = 0.0 0.0 volume = 1.0 1.0 pitch = 0.0 0.2 pitch = 1.0 1.0 loop = true } PREFAB_PARTICLE { prefabName = fx_smokeTrail_veryLarge transformName = smokePoint emission = 0.0 0.0 emission = 0.05 0.0 emission = 0.075 0.25 emission = 1.0 1.25 speed = 0.0 0.25 speed = 1.0 1.0 localOffset = 0, 0, 1 } MODEL_MULTI_PARTICLE { modelName = Squad/FX/SRB_Large transformName = fxPoint emission = 0.0 0.0 emission = 0.05 0.0 emission = 0.075 0.25 emission = 1.0 1.25 speed = 0.0 0.5 speed = 1.0 1.2 } MODEL_PARTICLE { modelName = Squad/FX/SRB_LargeSparks transformName = fxPoint emission = 0.0 0.0 emission = 0.05 0.0 emission = 0.075 0.25 emission = 1.0 1.25 speed = 0.0 0.5 speed = 1.0 1.2 } } engage { AUDIO { channel = Ship clip = sound_vent_medium volume = 1.0 pitch = 2.0 loop = false } } flameout { PREFAB_PARTICLE { prefabName = fx_exhaustSparks_flameout_2 transformName = fxPoint oneShot = true } AUDIO { channel = Ship clip = sound_explosion_low volume = 1.0 pitch = 2.0 loop = false } } } MODULE { name = ModuleEnginesFX thrustVectorTransformName = thrustTransform engineID = S1SRB powerEffectName = running_closed throttleLocked = True exhaustDamage = True ignitionThreshold = 0.1 minThrust = 0 maxThrust = 670 heatProduction = 415 useEngineResponseTime = True engineAccelerationSpeed = 8.0 allowShutdown = False fxOffset = 0, 0, 0.35 EngineType = SolidBooster exhaustDamageDistanceOffset = 0.8 PROPELLANT { name = SolidFuel ratio = 1.0 DrawGauge = True } atmosphereCurve { key = 0 220 key = 1 195 key = 7 0.001 } } MODULE { name = FXModuleAnimateThrottle animationName = HeatAnimationSRB responseSpeed = 0.002 dependOnEngineState = True dependOnThrottle = True } RESOURCE { name = SolidFuel amount = 2600 maxAmount = 2600 } MODULE { name = ModuleTestSubject useStaging = True useEvent = True situationMask = 60 CONSTRAINT { // disable all but home type = SITUATION value = 0 body = _NotHome prestige = Trivial } CONSTRAINT { // disable all but home type = SITUATION value = 0 body = _NotHome prestige = Significant } CONSTRAINT { type = REPEATABILITY value = ALWAYS prestige = Trivial } CONSTRAINT { type = REPEATABILITY value = BODYANDSITUATION prestige = Significant } CONSTRAINT { type = REPEATABILITY value = ONCEPERPART prestige = Exceptional } CONSTRAINT { type = ALTITUDEENV test = GT value = 4000 prestige = Trivial } CONSTRAINT { type = ALTITUDEENV test = LT value = 8000 prestige = Trivial } CONSTRAINT { type = ALTITUDEENV test = GT value = 2000 prestige = Significant } CONSTRAINT { type = ALTITUDEENV test = LT value = 4000 prestige = Significant } CONSTRAINT { type = ALTITUDEENV test = GT value = 1000 prestige = Exceptional } CONSTRAINT { type = ALTITUDEENV test = LT value = 2000 prestige = Exceptional } CONSTRAINT { type = ALTITUDE test = GT value = 0 // this just registers altitude as something to care about situationMask = 8 } CONSTRAINT { type = ALTITUDE test = LT value = 300000 situationMask = 16 body = _NotSun } CONSTRAINT { type = ALTITUDE test = LT value = 600000 situationMask = 32 body = _NotSun } CONSTRAINT { type = SPEED test = GT value = 0 situationMask = 8 prestige = Trivial } CONSTRAINT { type = SPEED test = LT value = 600 situationMask = 8 prestige = Trivial } CONSTRAINT { type = SPEED test = GT value = 0 situationMask = 8 prestige = Significant } CONSTRAINT { type = SPEED test = LT value = 900 situationMask = 8 prestige = Significant } CONSTRAINT { type = SPEED test = GT value = 300 situationMask = 8 prestige = Exceptional } CONSTRAINT { type = SPEED test = LT value = 1200 situationMask = 8 prestige = Exceptional } CONSTRAINT { type = SPEEDENV test = LT value = 200 prestige = Trivial } CONSTRAINT { type = SPEEDENV test = GT value = 100 prestige = Trivial } CONSTRAINT { type = SPEEDENV test = LT value = 100 prestige = Significant } CONSTRAINT { type = SPEEDENV test = GT value = 50 prestige = Significant } CONSTRAINT { type = SPEEDENV test = LT value = 50 prestige = Exceptional } CONSTRAINT { type = SPEEDENV test = GT value = 20 prestige = Exceptional } } MODULE { name = ModuleSurfaceFX thrustProviderModuleIndex = 0 fxMax = 1 maxDistance = 80 falloff = 2 thrustTransformName = thrustTransform } MODULE { name = ModulePartVariants baseVariant = White useMultipleDragCubes = false VARIANT { name = White displayName = #autoLOC_8007119 description = #autoLOC_8003040 primaryColor = #ffffff secondaryColor = #ffffff } VARIANT { name = ESA displayName = #autoLOC_6005083 description = #autoLOC_6005084 primaryColor = #ffffff secondaryColor = #124d7f TEXTURE { mainTextureURL = Squad/Parts/Engine/MassiveSRB/solid_booster_cm_esa } } } }