Difference between revisions of "Parts/Engine/liquidEngineSkipper v2/skipperLiquidEngine v2.cfg"
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{{Part config|RE-I5 "Skipper" Liquid Fuel Engine|2=PART | {{Part config|RE-I5 "Skipper" Liquid Fuel Engine|2=PART | ||
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Latest revision as of 16:40, 10 October 2024
PART { name = engineLargeSkipper_v2 module = Part author = Squad mesh = skipper_v2 rescaleFactor = 1.0 node_stack_top = 0.0, 1.013, 0.0, 0.0, 1.0, 0.0, 2 node_stack_bottom = 0.0, -1.362, 0.0, 0.0, -1.0, 0.0, 2 fx_exhaustFlame_blue = 0.0, -2.2, 0.0, 0.0, 1.0, 0.0, running fx_exhaustLight_blue = 0.0, -2.2, 0.0, 0.0, 0.0, 1.0, running fx_smokeTrail_light = 0.0, -2.2, 0.0, 0.0, 1.0, 0.0, running fx_exhaustSparks_flameout = 0.0, -2.2, 0.0, 0.0, 1.0, 0.0, flameout sound_vent_medium = engage sound_rocket_hard = running sound_vent_soft = disengage sound_explosion_low = flameout TechRequired = heavyRocketry entryCost = 14000 cost = 5300 category = Engine subcategory = 0 title = #autoLOC_500454 //#autoLOC_500454 = RE-I5 "Skipper" Liquid Fuel Engine manufacturer = #autoLOC_501637 //#autoLOC_501637 = Rockomax Conglomerate description = #autoLOC_500455 //#autoLOC_500455 = The smaller sibling of the Mainsail, the Skipper's power rivals that of... large cities. Combining high thrust with reasonable efficiency, this engine excels when used as a mid-stage booster. attachRules = 1,0,1,0,0 mass = 3 heatConductivity = 0.06 // half default skinInternalConductionMult = 4.0 emissiveConstant = 0.8 // engine nozzles are good at radiating. dragModelType = default maximum_drag = 0.2 minimum_drag = 0.2 angularDrag = 2 crashTolerance = 8 breakingForce = 200 breakingTorque = 200 maxTemp = 2000 // = 3600 bulkheadProfiles = size2 tags = #autoLOC_500456 //#autoLOC_500456 = propuls rocket (skipper sustain MODULE { name = ModuleEngines thrustVectorTransformName = thrustTransform exhaustDamage = True ignitionThreshold = 0.1 minThrust = 0 maxThrust = 650 heatProduction = 350 fxOffset = 0, 0, 1.2 EngineType = LiquidFuel exhaustDamageDistanceOffset = 1.25 PROPELLANT { name = LiquidFuel ratio = 0.9 DrawGauge = True } PROPELLANT { name = Oxidizer ratio = 1.1 } atmosphereCurve { key = 0 320 key = 1 280 key = 6 0.001 } } MODULE { name = ModuleJettison jettisonName = fairing1,fairing2 bottomNodeName = bottom isFairing = True jettisonedObjectMass = 0.5 jettisonForce = 15 jettisonDirection = 0 0 1 } MODULE { name = ModuleGimbal gimbalTransformName = thrustTransform gimbalRange = 2 } MODULE { name = FXModuleAnimateThrottle animationName = overheat responseSpeed = 0.001 dependOnEngineState = True dependOnThrottle = True } MODULE { name = ModuleAlternator RESOURCE { name = ElectricCharge rate = 10.0 } } MODULE { name = ModuleTestSubject useStaging = True useEvent = True situationMask = 127 CONSTRAINT { type = REPEATABILITY value = ALWAYS prestige = Trivial } CONSTRAINT { type = REPEATABILITY value = BODYANDSITUATION prestige = Significant } CONSTRAINT { type = REPEATABILITY value = ONCEPERPART prestige = Exceptional } CONSTRAINT { type = ALTITUDEENV test = GT value = 4000 prestige = Trivial } CONSTRAINT { type = ALTITUDEENV test = LT value = 8000 prestige = Trivial } CONSTRAINT { type = ALTITUDEENV test = GT value = 2000 prestige = Significant } CONSTRAINT { type = ALTITUDEENV test = LT value = 4000 prestige = Significant } CONSTRAINT { type = ALTITUDEENV test = GT value = 1000 prestige = Exceptional } CONSTRAINT { type = ALTITUDEENV test = LT value = 2000 prestige = Exceptional } CONSTRAINT { type = ALTITUDE test = GT value = 0 // this just registers altitude as something to care about situationMask = 8 } CONSTRAINT { type = ALTITUDE test = LT value = 300000 situationMask = 16 body = _NotSun } CONSTRAINT { type = ALTITUDE test = LT value = 600000 situationMask = 32 body = _NotSun } CONSTRAINT { type = SPEED test = GT value = 0 situationMask = 8 prestige = Trivial } CONSTRAINT { type = SPEED test = LT value = 600 situationMask = 8 prestige = Trivial } CONSTRAINT { type = SPEED test = GT value = 300 situationMask = 8 prestige = Significant } CONSTRAINT { type = SPEED test = LT value = 1200 situationMask = 8 prestige = Significant } CONSTRAINT { type = SPEED test = GT value = 600 situationMask = 8 prestige = Exceptional } CONSTRAINT { type = SPEED test = LT value = 2500 situationMask = 8 prestige = Exceptional } CONSTRAINT { type = SPEEDENV test = LT value = 200 prestige = Trivial } CONSTRAINT { type = SPEEDENV test = GT value = 100 prestige = Trivial } CONSTRAINT { type = SPEEDENV test = LT value = 100 prestige = Significant } CONSTRAINT { type = SPEEDENV test = GT value = 50 prestige = Significant } CONSTRAINT { type = SPEEDENV test = LT value = 50 prestige = Exceptional } CONSTRAINT { type = SPEEDENV test = GT value = 20 prestige = Exceptional } } MODULE { name = ModuleSurfaceFX thrustProviderModuleIndex = 0 fxMax = 0.8 maxDistance = 50 falloff = 2 thrustTransformName = thrustTransform } MODULE { name = ModulePartVariants baseVariant = Full VARIANT { name = Shroud displayName = #autoLOC_8007114 primaryColor = #d96200 secondaryColor = #cccccc sizeGroup = GroupA GAMEOBJECTS { COL1 = true Mount1 = true Mount2 = false fairing1 = true fairing2 = false } } VARIANT { name = TrussMount displayName= #autoLOC_8007113 primaryColor = #cccccc secondaryColor = #808080 sizeGroup = GroupB GAMEOBJECTS { COL1 = true Mount1 = false Mount2 = true fairing1 = true fairing2 = false } } VARIANT { name = Bare displayName = #autoLOC_8007115 primaryColor = #808080 secondaryColor = #808080 sizeGroup = GroupC GAMEOBJECTS { COL1 = false Mount1 = false Mount2 = false fairing1 = false fairing2 = true } NODES { node_stack_top = 0.0, 0.583, 0.0, 0.0, 1.0, 0.0, 2 node_stack_bottom = 0.0, -1.362, 0.0, 0.0, -1.0, 0.0, 2 } } } }