Difference between revisions of "Parts/Utility/mk3CargoBay/short.cfg"

From Kerbal Space Program Wiki
< Parts‎ | Utility
Jump to: navigation, search
(+added in 0.90.0;)
 
m (Update config)
 
(4 intermediate revisions by one other user not shown)
Line 1: Line 1:
 
{{Part config|Mk3 Cargo Bay CRG-25|2=PART
 
{{Part config|Mk3 Cargo Bay CRG-25|2=PART
 
{
 
{
 
+
name = mk3CargoBayS
name = mk3CargoBayS
+
module = Part
module = Part
+
author = Porkjet
author = Porkjet
+
rescaleFactor = 1
 
+
node_stack_top2 = 0.0, 1.23, 0.0, 0.0, -1.0, 0.0, 2
MODEL
+
node_stack_bottom2 = 0.0, -1.23, 0.0, 0.0, 1.0, 0.0, 2
{
+
node_stack_top = 0.0, 1.25, 0.0, 0.0, 1.0, 0.0, 3
model = Squad/Parts/Mk3/Mk3CargoBay/short
+
node_stack_bottom = 0.0, -1.25, 0.0, 0.0, -1.0, 0.0, 3
 +
TechRequired = heavyAerodynamics
 +
entryCost = 32000
 +
cost = 750
 +
category = Payload
 +
subcategory = 0
 +
title = #autoLOC_500918 //#autoLOC_500918 = Mk3 Cargo Bay CRG-25
 +
manufacturer = #autoLOC_501624 //#autoLOC_501624 = C7 Aerospace Division
 +
description = #autoLOC_500919 //#autoLOC_500919 = Originally we threw away the container the Rockomax X200-16 tank came in, then one day a bright and upcoming engineer suggested we reuse them. He was promptly reallocated to another department and his boss came up with the brilliant idea of reusing these containers as cargo bays!
 +
attachRules = 1,0,1,1,1
 +
mass = 1.5
 +
dragModelType = default
 +
maximum_drag = 0.2
 +
minimum_drag = 0.3
 +
angularDrag = 1
 +
crashTolerance = 50
 +
maxTemp = 2700 // = 3000
 +
emissiveConstant = 0.87
 +
fuelCrossFeed = True
 +
bulkheadProfiles = mk3
 +
breakingForce = 300
 +
breakingTorque = 300
 +
tags = #autoLOC_500920 //#autoLOC_500920 = contain convey equipment freight hold hollow payload (stor transport utility
 +
DRAG_CUBE
 +
{
 +
cube = A, 9.393312,0.8165634,1.748168, 9.393312,0.8126662,1.748168, 10.30376,1,0.08000001, 10.30376,1,0.08000001, 8.126952,0.8369598,2.571373, 8.126952,0.8345596,1.378628, 0,0,0, 3.3101,2.500001,3.75
 +
cube = B, 6.63311,0.761628,7.471074, 6.667892,0.7605543,7.471074, 10.30376,1,0.08000001, 10.30376,1,0.08000001, 18.21523,0.8810784,2.63298, 18.21523,0.898275,3.33903, 0,1.192093E-07,0.09955382, 7.4511,2.5,3.550893
 +
}
 +
MODEL
 +
{
 +
model = Squad/Parts/Utility/mk3CargoBay/short
 +
}
 +
MODULE
 +
{
 +
name = ModuleAnimateGeneric
 +
animationName = MK3CargoBay
 +
startEventGUIName = #autoLOC_502051 //#autoLOC_502051 = Close
 +
endEventGUIName = #autoLOC_502069 //#autoLOC_502069 = Open
 +
actionGUIName = #autoLOC_502077 //#autoLOC_502077 = Toggle Bay Doors
 +
allowDeployLimit = true
 +
revClampDirection = false
 +
revClampSpeed = true
 +
revClampPercent = true
 +
}
 +
MODULE
 +
{
 +
name = ModuleCargoBay
 +
DeployModuleIndex = 0
 +
closedPosition = 1
 +
lookupRadius = 2
 +
partTypeName = Cargo bay
 +
 +
nodeOuterForeID = top
 +
nodeOuterAftID = bottom
 +
nodeInnerForeID = top2
 +
nodeInnerAftID = bottom2
 +
}
 
}
 
}
 
rescaleFactor = 1
 
 
node_stack_top = 0.0, 1.25, 0.0, 0.0, 1.0, 0.0, 3
 
node_stack_top2 = 0.0, 1.25, 0.0, 0.0, 1.0, 0.0, 2
 
node_stack_bottom = 0.0, -1.25, 0.0, 0.0, 1.0, 0.0, 3
 
node_stack_bottom2 = 0.0, -1.25, 0.0, 0.0, 1.0, 0.0, 2
 
 
// 2nd nodes are for the inside
 
 
TechRequired = heavyAerodynamics
 
entryCost = 32000
 
cost = 750
 
category = Utility
 
subcategory = 0
 
title = Mk3 Cargo Bay CRG-25
 
manufacturer = C7 Aerospace Division
 
description = Originally we threw away the container the Rockmax X200-16 tank came in, then one day a bright and upcoming engineer suggested we reuse them. He was promptly reallocated to another department and his boss came up with the brilliant idea of reusing these containers as cargo bays!
 
 
// attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision
 
attachRules = 1,0,1,1,1
 
 
// --- standard part parameters ---
 
mass = 1.5
 
dragModelType = override
 
maximum_drag = 0.2
 
minimum_drag = 0.3
 
angularDrag = 1
 
crashTolerance = 50
 
breakingForce = 50
 
breakingTorque = 50
 
maxTemp = 3000
 
fuelCrossFeed = True
 
 
//MODULE
 
//{
 
// name = ModuleLiftingSurface
 
//
 
// deflectionLiftCoeff = 0.6
 
// dragAtMaxAoA = 0.4
 
// dragAtMinAoA = 0.1
 
//}
 
 
MODULE
 
{
 
  name = ModuleAnimateGeneric
 
  animationName = MK3CargoBay
 
  startEventGUIName = Close
 
  endEventGUIName = Open
 
  actionGUIName = Toggle Bay Doors
 
}
 
 
}
 
 
 
}}
 
}}

Latest revision as of 08:23, 13 October 2024

This is the configuration file for Mk3 Cargo Bay CRG-25.
PART
{
	name = mk3CargoBayS
	module = Part
	author = Porkjet
	rescaleFactor = 1
	node_stack_top2 = 0.0, 1.23, 0.0, 0.0, -1.0, 0.0, 2
	node_stack_bottom2 = 0.0, -1.23, 0.0, 0.0, 1.0, 0.0, 2
	node_stack_top = 0.0, 1.25, 0.0, 0.0, 1.0, 0.0, 3
	node_stack_bottom = 0.0, -1.25, 0.0, 0.0, -1.0, 0.0, 3
	TechRequired = heavyAerodynamics
	entryCost = 32000
	cost = 750
	category = Payload
	subcategory = 0
	title = #autoLOC_500918 //#autoLOC_500918 = Mk3 Cargo Bay CRG-25
	manufacturer = #autoLOC_501624 //#autoLOC_501624 = C7 Aerospace Division
	description = #autoLOC_500919 //#autoLOC_500919 = Originally we threw away the container the Rockomax X200-16 tank came in, then one day a bright and upcoming engineer suggested we reuse them. He was promptly reallocated to another department and his boss came up with the brilliant idea of reusing these containers as cargo bays!
	attachRules = 1,0,1,1,1
	mass = 1.5
	dragModelType = default
	maximum_drag = 0.2
	minimum_drag = 0.3
	angularDrag = 1
	crashTolerance = 50
	maxTemp = 2700 // = 3000
	emissiveConstant = 0.87
	fuelCrossFeed = True
	bulkheadProfiles = mk3
	breakingForce = 300
	breakingTorque = 300
	tags = #autoLOC_500920 //#autoLOC_500920 = contain convey equipment freight hold hollow payload (stor transport utility
	DRAG_CUBE
	{
		cube = A, 9.393312,0.8165634,1.748168, 9.393312,0.8126662,1.748168, 10.30376,1,0.08000001, 10.30376,1,0.08000001, 8.126952,0.8369598,2.571373, 8.126952,0.8345596,1.378628, 0,0,0, 3.3101,2.500001,3.75
		cube = B, 6.63311,0.761628,7.471074, 6.667892,0.7605543,7.471074, 10.30376,1,0.08000001, 10.30376,1,0.08000001, 18.21523,0.8810784,2.63298, 18.21523,0.898275,3.33903, 0,1.192093E-07,0.09955382, 7.4511,2.5,3.550893
	}
	MODEL
	{
		model = Squad/Parts/Utility/mk3CargoBay/short
	}
	MODULE
	{
		name = ModuleAnimateGeneric
		animationName = MK3CargoBay
		startEventGUIName = #autoLOC_502051 //#autoLOC_502051 = Close
		endEventGUIName = #autoLOC_502069 //#autoLOC_502069 = Open
		actionGUIName = #autoLOC_502077 //#autoLOC_502077 = Toggle Bay Doors
		allowDeployLimit = true
		revClampDirection = false
		revClampSpeed = true	
		revClampPercent = true			
	}
	MODULE
	{
		name = ModuleCargoBay
		DeployModuleIndex = 0
		closedPosition = 1
		lookupRadius = 2
		partTypeName = Cargo bay
		
		nodeOuterForeID = top
		nodeOuterAftID = bottom
		nodeInnerForeID = top2
		nodeInnerAftID = bottom2
	}
}