Difference between revisions of "Parts/Aero/cones/ConeB.cfg"

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m (*update to 1.0.4;)
m (Update config)
 
Line 10: Line 10:
 
CoPOffset = 0.0, 0.0, -0.313
 
CoPOffset = 0.0, 0.0, -0.313
 
CoLOffset = 0.0, 0.0, -0.313
 
CoLOffset = 0.0, 0.0, -0.313
TechRequired = advAerodynamics
+
CenterOfDisplacement = 0.0, -0.2, 0.0
 +
TechRequired = specializedConstruction
 
entryCost = 6200
 
entryCost = 6200
 
cost = 320
 
cost = 320
 
category = Aero
 
category = Aero
 
subcategory = 0
 
subcategory = 0
title = Advanced Nose Cone - Type B
+
title = #autoLOC_500154 //#autoLOC_500154 = Advanced Nose Cone - Type B
manufacturer = Goliath National Products
+
manufacturer = #autoLOC_501623 //#autoLOC_501623 = Goliath National Products
description = Useful for boosters - the slanted shape is good for leading pressure away from the core stages.
+
description = #autoLOC_500155 //#autoLOC_500155 = Useful for boosters - the slanted shape is good for leading pressure away from the core stages.
 
attachRules = 1,1,1,1,0
 
attachRules = 1,1,1,1,0
 
mass = 0.075
 
mass = 0.075
Line 24: Line 25:
 
minimum_drag = 0.1
 
minimum_drag = 0.1
 
angularDrag = .25
 
angularDrag = .25
crashTolerance = 40
+
crashTolerance = 10
 
maxTemp = 2000
 
maxTemp = 2000
 
fuelCrossFeed = True
 
fuelCrossFeed = True
Line 30: Line 31:
 
thermalMassModifier = 6.0
 
thermalMassModifier = 6.0
 
emissiveConstant = 0.95
 
emissiveConstant = 0.95
 +
tags = #autoLOC_500156 //#autoLOC_500156 = aero aircraft booster )cap drag fligh plane rocket stab stream tail
 
MODEL
 
MODEL
 
{
 
{
model = Squad/Parts/Aero/cones/ConeB
+
model = Squad/Parts/Aero/cones/Assets/ConeB
 
}
 
}
 
MODULE
 
MODULE
Line 38: Line 40:
 
name = ModuleAnimateHeat
 
name = ModuleAnimateHeat
 
ThermalAnim = Cone_Heat
 
ThermalAnim = Cone_Heat
 +
}
 +
MODULE
 +
{
 +
name = ModulePartVariants
 +
baseVariant = White
 +
useMultipleDragCubes = false
 +
VARIANT
 +
{
 +
name = White
 +
displayName = #autoLOC_8007119
 +
themeName = White
 +
primaryColor = #ffffff
 +
secondaryColor = #ffffff
 +
TEXTURE
 +
{
 +
shader=KSP/Emissive Specular
 +
mainTextureURL = Squad/Parts/Aero/cones/Assets/ConesDiffuse_White
 +
//_BumpMap=Squad/Parts/Structural/stackAdapters/Assets/stackAdapters_normal_Orange
 +
_Emissive=Squad/Parts/Aero/cones/Assets/ConesHeat_White
 +
}
 +
}
 +
VARIANT
 +
{
 +
name = BlackAndWhite
 +
displayName = #autoLOC_8007122
 +
themeName = BlackAndWhite
 +
primaryColor = #ffffff
 +
secondaryColor = #000000
 +
TEXTURE
 +
{
 +
shader=KSP/Emissive Specular
 +
mainTextureURL = Squad/Parts/Aero/cones/Assets/ConesDiffuse
 +
//_BumpMap=Squad/Parts/Structural/stackAdapters/Assets/stackAdapters_normal_Orange
 +
_Emissive=Squad/Parts/Aero/cones/Assets/ConesHeat
 +
}
 +
}
 +
VARIANT
 +
{
 +
name = Orange
 +
displayName = #autoLOC_8007123
 +
themeName = Orange
 +
primaryColor = #f49841
 +
secondaryColor = #4c4f47
 +
TEXTURE
 +
{
 +
shader=KSP/Emissive Specular
 +
mainTextureURL = Squad/Parts/Aero/cones/Assets/ConesDiffuse_Orange
 +
//_BumpMap=Squad/Parts/Structural/stackAdapters/Assets/stackAdapters_normal_Orange
 +
_Emissive=Squad/Parts/Aero/cones/Assets/ConesHeat_Orange
 +
}
 +
}
 +
}
 +
MODULE
 +
{
 +
name = ModuleCargoPart
 +
packedVolume = -1
 
}
 
}
 
}
 
}
 
 
}}
 
}}

Latest revision as of 11:05, 13 October 2024

This is the configuration file for Advanced Nose Cone - Type B.
PART
{
	name = pointyNoseConeB
	module = Part
	author = Porkjet
	rescaleFactor = 1
	node_stack_bottom01 = 0.0, -0.625, 0.0, 0.0, -1.0, 0.0, 1
	node_attach = 0, 0, -0.625, 0.0, 0.0, 1.0
	CoMOffset = 0.0, 0.0, -0.313
	CoPOffset = 0.0, 0.0, -0.313
	CoLOffset = 0.0, 0.0, -0.313
	CenterOfDisplacement = 0.0, -0.2, 0.0
	TechRequired = specializedConstruction
	entryCost = 6200
	cost = 320
	category = Aero
	subcategory = 0
	title = #autoLOC_500154 //#autoLOC_500154 = Advanced Nose Cone - Type B
	manufacturer = #autoLOC_501623 //#autoLOC_501623 = Goliath National Products
	description = #autoLOC_500155 //#autoLOC_500155 = Useful for boosters - the slanted shape is good for leading pressure away from the core stages.
	attachRules = 1,1,1,1,0
	mass = 0.075
	dragModelType = default
	maximum_drag = 0.1
	minimum_drag = 0.1
	angularDrag = .25
	crashTolerance = 10
	maxTemp = 2000
	fuelCrossFeed = True
	bulkheadProfiles = size1
	thermalMassModifier = 6.0
	emissiveConstant = 0.95
	tags = #autoLOC_500156 //#autoLOC_500156 = aero aircraft booster )cap drag fligh plane rocket stab stream tail
	MODEL
	{
		model = Squad/Parts/Aero/cones/Assets/ConeB
	}
	MODULE
	{
		name = ModuleAnimateHeat
		ThermalAnim = Cone_Heat
	}
	MODULE
	{
		name = ModulePartVariants
		baseVariant = White
		useMultipleDragCubes = false
		VARIANT
		{
			name = White
			displayName = #autoLOC_8007119
			themeName = White
			primaryColor = #ffffff
			secondaryColor = #ffffff
			TEXTURE
			{
				shader=KSP/Emissive Specular
				mainTextureURL = Squad/Parts/Aero/cones/Assets/ConesDiffuse_White
				//_BumpMap=Squad/Parts/Structural/stackAdapters/Assets/stackAdapters_normal_Orange	
				_Emissive=Squad/Parts/Aero/cones/Assets/ConesHeat_White
			}
		}
		VARIANT
		{
			name = BlackAndWhite
			displayName = #autoLOC_8007122
			themeName = BlackAndWhite
			primaryColor = #ffffff
			secondaryColor = #000000
			TEXTURE
			{
				shader=KSP/Emissive Specular
				mainTextureURL = Squad/Parts/Aero/cones/Assets/ConesDiffuse
				//_BumpMap=Squad/Parts/Structural/stackAdapters/Assets/stackAdapters_normal_Orange	
				_Emissive=Squad/Parts/Aero/cones/Assets/ConesHeat
			}
		}
		VARIANT
		{
			name = Orange
			displayName = #autoLOC_8007123
			themeName = Orange
			primaryColor = #f49841
			secondaryColor = #4c4f47
			TEXTURE
			{
				shader=KSP/Emissive Specular
				mainTextureURL = Squad/Parts/Aero/cones/Assets/ConesDiffuse_Orange
				//_BumpMap=Squad/Parts/Structural/stackAdapters/Assets/stackAdapters_normal_Orange
				_Emissive=Squad/Parts/Aero/cones/Assets/ConesHeat_Orange
			}
		}
	}
	MODULE
	{
		name = ModuleCargoPart		
		packedVolume = -1
	}
}