Difference between revisions of "Parts/Aero/HeatShield/HeatShield0.cfg"

From Kerbal Space Program Wiki
Jump to: navigation, search
(Add part config)
 
m (Update config)
 
Line 21: Line 21:
 
category = Thermal
 
category = Thermal
 
subcategory = 0
 
subcategory = 0
title = Heat Shield (0.625m)
+
title = #autoLOC_500178 //#autoLOC_500178 = Heat Shield (0.625m)
manufacturer = O.M.B. Demolition Enterprises
+
manufacturer = #autoLOC_501629 //#autoLOC_501629 = O.M.B. Demolition Enterprises
description = A tiny structural heat shield
+
description = #autoLOC_500179 //#autoLOC_500179 = A tiny structural heat shield
 
attachRules = 1,0,1,0,0
 
attachRules = 1,0,1,0,0
 
mass = 0.025
 
mass = 0.025
Line 40: Line 40:
 
bulkheadProfiles = size0
 
bulkheadProfiles = size0
 
thermalMassModifier = 1.0
 
thermalMassModifier = 1.0
tags = ablat drag entry insulate protect re- rocket therm
+
tags = #autoLOC_500180 //#autoLOC_500180 = ablat drag entry insulate protect re- rocket therm
  
 
MODULE
 
MODULE
Line 90: Line 90:
 
ejectionForce = 50
 
ejectionForce = 50
 
isOmniDecoupler = true
 
isOmniDecoupler = true
menuName = Jettison Heat Shield
+
menuName = #autoLOC_502004 //#autoLOC_502004 = Jettison Heat Shield
 
stagingEnabled = False
 
stagingEnabled = False
stagingEnableText = HS Jettison Not Staged
+
stagingEnableText = #autoLOC_502005 //#autoLOC_502005 = HS Jettison Not Staged
stagingDisableText = HS Jettison Staged
+
stagingDisableText = #autoLOC_502006 //#autoLOC_502006 = HS Jettison Staged
 
}
 
}
  
Line 295: Line 295:
 
nodeEnabled = True
 
nodeEnabled = True
 
attachNodeName = bottom
 
attachNodeName = bottom
 +
}
 +
 +
MODULE
 +
{
 +
name = ModuleCargoPart
 +
packedVolume = 50
 
}
 
}
 
}
 
}
 
 
}}
 
}}

Latest revision as of 06:54, 15 October 2024

This is the configuration file for Heat Shield (0.625m).
PART
{
	name = HeatShield0
	module = Part
	author = RoverDude
	
	MODEL
	{
		model = Squad/Parts/Aero/HeatShield/HeatShield0
	}
	rescaleFactor = 1
	node_stack_bottom = 0.0, -0.0095, 0.0, 0.0, -1.0, 0.0, 1
	node_stack_top = 0.0, 0.052, 0.0, 0.0, 1.0, 0.0, 1
	sound_vent_medium = decouple
	CoPOffset = 0.0, 0.5, 0.0
	CoLOffset = 0.0, -0.075, 0.0

	TechRequired = survivability
	entryCost = 600
	cost = 150
	category = Thermal
	subcategory = 0
	title = #autoLOC_500178 //#autoLOC_500178 = Heat Shield (0.625m)
	manufacturer = #autoLOC_501629 //#autoLOC_501629 = O.M.B. Demolition Enterprises
	description = #autoLOC_500179 //#autoLOC_500179 = A tiny structural heat shield
	attachRules = 1,0,1,0,0
	mass = 0.025
	dragModelType = default
	maximum_drag = 0.2
	minimum_drag = 0.2
	angularDrag = 2
	breakingForce = 100
	breakingTorque = 100
	crashTolerance = 9
	maxTemp = 3300
	fuelCrossFeed = False
	PhysicsSignificance = 0
	stageOffset = 1
	childStageOffset = 1
	bulkheadProfiles = size0
	thermalMassModifier = 1.0
	tags = #autoLOC_500180 //#autoLOC_500180 = ablat drag entry insulate protect re- rocket therm

	MODULE
	{
		name = ModuleAblator
		ablativeResource = Ablator
		lossExp = -7500
		lossConst = 0.1
		pyrolysisLossFactor = 6000
		reentryConductivity = 0.01
		ablationTempThresh = 500
		
		useChar = True
		charModuleName = shieldChar
	}
	MODULE
	{
		name = ModuleColorChanger
		moduleID = shieldChar
		shaderProperty = _BurnColor
		useRate = False
		toggleInEditor = False
		toggleInFlight = False
		
		redCurve
		{
			key = 0 0
			key = 1 1
		}
		greenCurve
		{
			key = 0 0
			key = 1 1
		}
		blueCurve
		{
			key = 0 0
			key = 1 1
		}
		alphaCurve
		{
			key = 0 0.8
		}
	}
	
	MODULE
	{
		name = ModuleDecouple
		ejectionForce = 50
		isOmniDecoupler = true
		menuName = #autoLOC_502004 //#autoLOC_502004 = Jettison Heat Shield
		stagingEnabled = False
		stagingEnableText = #autoLOC_502005 //#autoLOC_502005 = HS Jettison Not Staged
		stagingDisableText = #autoLOC_502006 //#autoLOC_502006 = HS Jettison Staged
	}

	
	MODULE
	{
		name = ModuleTestSubject
		useStaging = False
		useEvent = True
		situationMask = 15
		CONSTRAINT
		{
			type = ATMOSPHERE
			value = True
		}
		CONSTRAINT
		{
			// prelaunch only at home
			// our main situationMask above includes prelaunch
			// but if nothome, here, and that mask with this value (11)
			// which excludes prelaunch
			type = SITUATION
			value = 11
			body = _NotHome
		}
		CONSTRAINT
		{
			type = SPEEDENV
			test = LT
			value = 350
			prestige = Trivial
		}
		CONSTRAINT
		{
			type = SPEEDENV
			test = GT
			value = 250
			prestige = Trivial
		}
		CONSTRAINT
		{
			type = SPEEDENV
			test = LT
			value = 500
			prestige = Significant
		}
		CONSTRAINT
		{
			type = SPEEDENV
			test = GT
			value = 300
			prestige = Significant
		}
		CONSTRAINT
		{
			type = SPEEDENV
			test = LT
			value = 600
			prestige = Exceptional
		}
		CONSTRAINT
		{
			type = SPEEDENV
			test = GT
			value = 400
			prestige = Exceptional
		}
		CONSTRAINT
		{
			type = SPEED
			test = LT
			value = 1500
			situationMask = 8
			prestige = Trivial
		}
		CONSTRAINT
		{
			type = SPEED
			test = GT
			value = 1000
			situationMask = 8
			prestige = Trivial
		}
		CONSTRAINT
		{
			type = SPEED
			test = LT
			value = 2500
			situationMask = 8
			prestige = Significant
		}
		CONSTRAINT
		{
			type = SPEED
			test = GT
			value = 1500
			situationMask = 8
			prestige = Significant
		}
		CONSTRAINT
		{
			type = SPEED
			test = LT
			value = 6000
			situationMask = 8
			prestige = Exceptional
		}
		CONSTRAINT
		{
			type = SPEED
			test = GT
			value = 2000
			situationMask = 8
			prestige = Exceptional
		}
		CONSTRAINT
		{
			type = DENSITY
			test = LT
			value = 0.1
		}
		CONSTRAINT
		{
			type = ALTITUDEENV
			test = GT
			value = 4000
			prestige = Trivial
		}
		CONSTRAINT
		{
			type = ALTITUDEENV
			test = LT
			value = 6000
			prestige = Trivial
		}
		CONSTRAINT
		{
			type = ALTITUDEENV
			test = GT
			value = 8000
			prestige = Significant
		}
		CONSTRAINT
		{
			type = ALTITUDEENV
			test = LT
			value = 12000
			prestige = Significant
		}
		CONSTRAINT
		{
			type = ALTITUDEENV
			test = GT
			value = 12000
			prestige = Exceptional
		}
		CONSTRAINT
		{
			type = ALTITUDEENV
			test = LT
			value = 16000
			prestige = Exceptional
		}
		CONSTRAINT
		{
			type = REPEATABILITY
			value = ALWAYS
			prestige = Trivial
		}
		CONSTRAINT
		{
			type = REPEATABILITY
			value = BODYANDSITUATION
			prestige = Significant
		}
		CONSTRAINT
		{
			type = REPEATABILITY
			value = ONCEPERPART
			prestige = Exceptional
		}
	}
	RESOURCE
	{
		name = Ablator
		amount = 50
		maxAmount = 50
	}	
	
	MODULE
	{
		name = ModuleLiftingSurface
		useInternalDragModel = False
		deflectionLiftCoeff = 0.0875
		liftingSurfaceCurve = CapsuleBottom
		disableBodyLift = False
		omnidirectional = False
		perpendicularOnly = True
		transformDir = Y
		transformSign = -1
		nodeEnabled = True
		attachNodeName = bottom
	}

	MODULE
	{
		name = ModuleCargoPart
		packedVolume = 50
	}
}