Difference between revisions of "Parts/Utility/parachuteMk25/parachuteMk25.cfg"

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m (*update to 0.24.2;)
m (Update config)
 
(4 intermediate revisions by one other user not shown)
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{{Part config|Mk25 Parachute|2=PART
 
{{Part config|Mk25 Parachute|2=PART
 
{
 
{
// this is a sample config file, for determining a good file format for defining part parameters
+
name = parachuteDrogue
// comment line - ignored by cfg parser
+
module = Part
// empty lines, or lines without a '=' sign are also ignored
+
author = NovaSilisko
// all other lines are split at the '=' sign, and the left operand is used to know what parameter we are setting
+
mesh = model.mu
// diferent parameters require data in different formats (see docs), and each module has it's own parameters (again, see docs)
+
scale = 0.1
// each assignment must be in a single line. Lines without assignments will be ignored. (You CAN turn on word wrap, though)
+
rescaleFactor = 1
// each keyword here relates to an existing variable in the assigned module. If the keyword isn't found, it is ignored.
+
node_stack_bottom = 0.0, -0.020649, 0.0, 0.0, -1.0, 0.0, 1
// conversely, if a keyword is left unassigned (as in not in the file), it will be initialized with it's default value
+
node_attach = 0.0, -0.020649, 0.0, 0.0, -1.0, 0.0
// This is done automatically, so any public variable defined in the loaded module can be accessed this way (provided it's value can be parsed)
+
buoyancyUseCubeNamed = PACKED
 
+
sound_parachute_open = activate
 
+
sound_parachute_single = deploy
// --- general parameters ---
+
TechRequired = advLanding
name = parachuteDrogue
+
entryCost = 3500
module = Part
+
cost = 400
author = NovaSilisko
+
category = Utility
 
+
subcategory = 0
// --- asset parameters ---
+
title = #autoLOC_500933 //#autoLOC_500933 = Mk25 Parachute
mesh = model.mu
+
description = #autoLOC_500934 //#autoLOC_500934 = The Mk25 is what's known as a "Drogue" parachute - small, deploys high up, and certainly not enough to stop you smashing into the ground on its own, but useful for slowing heavy craft down before the deployment of your main chutes.
scale = 0.1
+
attachRules = 1,0,0,1,0
 
+
mass = 0.2
rescaleFactor = 1
+
dragModelType = default
 
+
angularDrag = 3
// --- node definitions ---
+
crashTolerance = 12
// definition format is Position X, Position Y, Position Z, Up X, Up Y, Up Z, size
+
maxTemp = 2500 // = 3100
node_stack_bottom = 0.0, -0.020649, 0.0, 0.0, 1.0, 0.0, 1
+
emissiveConstant = 0.7
node_attach = 0.0, -0.020649, 0.0, 0.0, -1.0, 0.0
+
breakingForce = 100
 
+
breakingTorque = 50
// --- FX definitions ---
+
bodyLiftMultiplier = 0
sound_parachute_open = activate
+
stageOffset = -1
 
+
preferredStage = PARACHUTESTAGE
 
+
bulkheadProfiles = size1, srf
 
+
tags = #autoLOC_500935 //#autoLOC_500935 = arrest canopy chute decel descen drag drogue entry fall landing orange re- return safe slow stab
// --- editor parameters ---
+
MODULE
TechRequired = advLanding
+
{
entryCost = 3500
+
name = ModuleParachute
cost = 400
+
invertCanopy = true
category = Utility
+
autoCutSpeed = 0.5
subcategory = 0
+
capName = cap
title = Mk25 Parachute
+
canopyName = canopy
 
+
semiDeployedAnimation = semiDeployLarge
description = The Mk25 is what's known as a "Drogue" parachute - small, deploys high up, and certainly not enough to stop you smashing into the ground on its own, but useful for slowing heavy craft down before the deployment of your main chutes.
+
fullyDeployedAnimation = fullyDeployLarge
 
+
stowedDrag = 0.22
// attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision
+
semiDeployedDrag = 4
attachRules = 1,0,0,1,0
+
fullyDeployedDrag = 170
 
+
minAirPressureToOpen = 0.02
// --- standard part parameters ---
+
clampMinAirPressure = 0.02
mass = 0.2
+
deployAltitude = 2500
dragModelType = default
+
deploymentSpeed = 0.16667
angularDrag = 3
+
semiDeploymentSpeed = 0.5
crashTolerance = 12
+
chuteMaxTemp = 1600
maxTemp = 3100
+
machHeatMultBase = 0.25
 
+
chuteThermalMassPerArea = 0.09
breakingForce = 100
+
}
breakingTorque = 50
+
MODULE
 
+
{
stageOffset = -1
+
name = ModuleTestSubject
 
+
useStaging = True
 
+
useEvent = False
 
+
situationMask = 8
// ----- DO NOT EDIT BELOW THIS POINT ------
+
CONSTRAINT
 
+
{
MODULE
+
type = ATMOSPHERE
{
+
value = True
  name = ModuleParachute
+
}
invertCanopy = true
+
CONSTRAINT
autoCutSpeed = 0.5
+
{
capName = cap
+
type = SPEEDENV
canopyName = canopy
+
test = LT
semiDeployedAnimation = semiDeployLarge
+
value = 200
fullyDeployedAnimation = fullyDeployLarge
+
prestige = Trivial
stowedDrag = 0.22
+
}
semiDeployedDrag = 4
+
CONSTRAINT
fullyDeployedDrag = 170
+
{
minAirPressureToOpen = 0.007
+
type = SPEEDENV
deployAltitude = 2500
+
test = GT
deploymentSpeed = 1
+
value = 100
semiDeploymentSpeed = 1
+
prestige = Trivial
 +
}
 +
CONSTRAINT
 +
{
 +
type = SPEEDENV
 +
test = LT
 +
value = 100
 +
prestige = Significant
 +
}
 +
CONSTRAINT
 +
{
 +
type = SPEEDENV
 +
test = GT
 +
value = 50
 +
prestige = Significant
 +
}
 +
CONSTRAINT
 +
{
 +
type = SPEEDENV
 +
test = LT
 +
value = 50
 +
prestige = Exceptional
 +
}
 +
CONSTRAINT
 +
{
 +
type = SPEEDENV
 +
test = GT
 +
value = 20
 +
prestige = Exceptional
 +
}
 +
CONSTRAINT
 +
{
 +
type = DENSITY
 +
test = GT
 +
value = 0.2
 +
prestige = Trivial
 +
}
 +
CONSTRAINT
 +
{
 +
type = DENSITY
 +
test = GT
 +
value = 0.1
 +
prestige = Significant
 +
}
 +
CONSTRAINT
 +
{
 +
type = DENSITY
 +
test = GT
 +
value = 0.02
 +
prestige = Exceptional
 +
}
 +
CONSTRAINT
 +
{
 +
type = ALTITUDE
 +
test = GT
 +
value = 1000
 +
}
 +
CONSTRAINT
 +
{
 +
type = ALTITUDEENV
 +
test = GT
 +
value = 4000
 +
prestige = Trivial
 +
}
 +
CONSTRAINT
 +
{
 +
type = ALTITUDEENV
 +
test = LT
 +
value = 8000
 +
prestige = Trivial
 +
}
 +
CONSTRAINT
 +
{
 +
type = ALTITUDEENV
 +
test = GT
 +
value = 2000
 +
prestige = Significant
 +
}
 +
CONSTRAINT
 +
{
 +
type = ALTITUDEENV
 +
test = LT
 +
value = 4000
 +
prestige = Significant
 +
}
 +
CONSTRAINT
 +
{
 +
type = ALTITUDEENV
 +
test = GT
 +
value = 1000
 +
prestige = Exceptional
 +
}
 +
CONSTRAINT
 +
{
 +
type = ALTITUDEENV
 +
test = LT
 +
value = 2000
 +
prestige = Exceptional
 +
}
 +
CONSTRAINT
 +
{
 +
type = SPEED
 +
test = LT
 +
value = 500
 +
body = _Home
 +
}
 +
CONSTRAINT
 +
{
 +
type = SPEED
 +
test = LT
 +
value = 1200
 +
body = _NotHome
 +
}
 +
CONSTRAINT
 +
{
 +
type = REPEATABILITY
 +
value = ALWAYS
 +
prestige = Trivial
 +
}
 +
CONSTRAINT
 +
{
 +
type = REPEATABILITY
 +
value = BODYANDSITUATION
 +
prestige = Significant
 +
}
 +
CONSTRAINT
 +
{
 +
type = REPEATABILITY
 +
value = ONCEPERPART
 +
prestige = Exceptional
 +
}
 +
}
 +
MODULE
 +
{
 +
name = ModuleDragModifier
 +
dragCubeName = SEMIDEPLOYED
 +
dragModifier = 0.67
 +
}
 +
MODULE
 +
{
 +
name = ModuleDragModifier
 +
dragCubeName = DEPLOYED
 +
dragModifier = 3.5
 +
}
 +
MODULE
 +
{
 +
name = ModuleCargoPart
 +
packedVolume = 900
 +
}
 
}
 
}
MODULE
 
{
 
name = ModuleTestSubject
 
 
// nowhere: 0, srf: 1, ocean: 2, atmo: 4, space: 8
 
environments = 4
 
 
useStaging = True
 
useEvent = False
 
}
 
 
}
 
 
 
}}
 
}}

Latest revision as of 07:45, 16 October 2024

This is the configuration file for Mk25 Parachute.
PART
{
	name = parachuteDrogue
	module = Part
	author = NovaSilisko
	mesh = model.mu
	scale = 0.1
	rescaleFactor = 1
	node_stack_bottom = 0.0, -0.020649, 0.0, 0.0, -1.0, 0.0, 1
	node_attach = 0.0, -0.020649, 0.0, 0.0, -1.0, 0.0
	buoyancyUseCubeNamed = PACKED
	sound_parachute_open = activate
	sound_parachute_single = deploy
	TechRequired = advLanding
	entryCost = 3500
	cost = 400
	category = Utility
	subcategory = 0
	title = #autoLOC_500933 //#autoLOC_500933 = Mk25 Parachute
	description = #autoLOC_500934 //#autoLOC_500934 = The Mk25 is what's known as a "Drogue" parachute - small, deploys high up, and certainly not enough to stop you smashing into the ground on its own, but useful for slowing heavy craft down before the deployment of your main chutes.
	attachRules = 1,0,0,1,0
	mass = 0.2
	dragModelType = default
	angularDrag = 3
	crashTolerance = 12
	maxTemp = 2500 // = 3100
	emissiveConstant = 0.7
	breakingForce = 100
	breakingTorque = 50
	bodyLiftMultiplier = 0
	stageOffset = -1
	preferredStage = PARACHUTESTAGE
	bulkheadProfiles = size1, srf
	tags = #autoLOC_500935 //#autoLOC_500935 = arrest canopy chute decel descen drag drogue entry fall landing orange re- return safe slow stab
	MODULE
	{
		name = ModuleParachute
		invertCanopy = true
		autoCutSpeed = 0.5
		capName = cap
		canopyName = canopy
		semiDeployedAnimation = semiDeployLarge
		fullyDeployedAnimation = fullyDeployLarge
		stowedDrag = 0.22
		semiDeployedDrag = 4
		fullyDeployedDrag = 170
		minAirPressureToOpen = 0.02
		clampMinAirPressure = 0.02
		deployAltitude = 2500
		deploymentSpeed = 0.16667
		semiDeploymentSpeed = 0.5
		chuteMaxTemp = 1600
		machHeatMultBase = 0.25
		chuteThermalMassPerArea = 0.09
	}
	MODULE
	{
		name = ModuleTestSubject
		useStaging = True
		useEvent = False
		situationMask = 8
		CONSTRAINT
		{
			type = ATMOSPHERE
			value = True
		}
		CONSTRAINT
		{
			type = SPEEDENV
			test = LT
			value = 200
			prestige = Trivial
		}
		CONSTRAINT
		{
			type = SPEEDENV
			test = GT
			value = 100
			prestige = Trivial
		}
		CONSTRAINT
		{
			type = SPEEDENV
			test = LT
			value = 100
			prestige = Significant
		}
		CONSTRAINT
		{
			type = SPEEDENV
			test = GT
			value = 50
			prestige = Significant
		}
		CONSTRAINT
		{
			type = SPEEDENV
			test = LT
			value = 50
			prestige = Exceptional
		}
		CONSTRAINT
		{
			type = SPEEDENV
			test = GT
			value = 20
			prestige = Exceptional
		}
		CONSTRAINT
		{
			type = DENSITY
			test = GT
			value = 0.2
			prestige = Trivial
		}
		CONSTRAINT
		{
			type = DENSITY
			test = GT
			value = 0.1
			prestige = Significant
		}
		CONSTRAINT
		{
			type = DENSITY
			test = GT
			value = 0.02
			prestige = Exceptional
		}
		CONSTRAINT
		{
			type = ALTITUDE
			test = GT
			value = 1000
		}
		CONSTRAINT
		{
			type = ALTITUDEENV
			test = GT
			value = 4000
			prestige = Trivial
		}
		CONSTRAINT
		{
			type = ALTITUDEENV
			test = LT
			value = 8000
			prestige = Trivial
		}
		CONSTRAINT
		{
			type = ALTITUDEENV
			test = GT
			value = 2000
			prestige = Significant
		}
		CONSTRAINT
		{
			type = ALTITUDEENV
			test = LT
			value = 4000
			prestige = Significant
		}
		CONSTRAINT
		{
			type = ALTITUDEENV
			test = GT
			value = 1000
			prestige = Exceptional
		}
		CONSTRAINT
		{
			type = ALTITUDEENV
			test = LT
			value = 2000
			prestige = Exceptional
		}
		CONSTRAINT
		{
			type = SPEED
			test = LT
			value = 500
			body = _Home
		}
		CONSTRAINT
		{
			type = SPEED
			test = LT
			value = 1200
			body = _NotHome
		}
		CONSTRAINT
		{
			type = REPEATABILITY
			value = ALWAYS
			prestige = Trivial
		}
		CONSTRAINT
		{
			type = REPEATABILITY
			value = BODYANDSITUATION
			prestige = Significant
		}
		CONSTRAINT
		{
			type = REPEATABILITY
			value = ONCEPERPART
			prestige = Exceptional
		}
	}
	MODULE
	{
		name = ModuleDragModifier
		dragCubeName = SEMIDEPLOYED
		dragModifier = 0.67
	}
	MODULE
	{
		name = ModuleDragModifier
		dragCubeName = DEPLOYED
		dragModifier = 3.5
	}
	MODULE
	{
		name = ModuleCargoPart
		packedVolume = 900
	}
}