Difference between revisions of "Parts/Utility/launchEscapeSystem/part.cfg"

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m (BobBot moved page Parts/NASAmission/LaunchEscapeSystem/part.cfg to Parts/Utility/launchEscapeSystem/part.cfg without leaving a redirect: Renamed part configuration file after update.)
m (Update config)
 
(3 intermediate revisions by one other user not shown)
Line 1: Line 1:
 
{{Part config|Launch Escape System|2=PART
 
{{Part config|Launch Escape System|2=PART
 
{
 
{
 
+
name = LaunchEscapeSystem
// --- general parameters ---
+
module = Part
name = LaunchEscapeSystem
+
author = Squad
module = Part
+
mesh = LaunchEscapeSystem.mu
author = Squad
+
rescaleFactor = 1.0
 
+
node_stack_bottom = 0.0, -1.372544, 0.0, 0.0, -1.0, 0.0, 1
// --- asset parameters ---
+
sound_vent_medium = engage
mesh = LaunchEscapeSystem.mu
+
sound_rocket_hard = running
rescaleFactor = 1.0
+
sound_vent_soft = disengage
 
+
sound_explosion_low = flameout
// --- node definitions ---
+
TechRequired = landing
node_stack_bottom = 0.0, -1.372544, 0.0, 0.0, 1.0, 0.0, 1
+
entryCost = 4500
 
+
cost = 1000
// --- Sound FX definition ---
+
category = Utility
 
+
subcategory = 0
 
+
title = #autoLOC_500891 //#autoLOC_500891 = Launch Escape System
sound_vent_medium = engage
+
manufacturer = #autoLOC_501638 //#autoLOC_501638 = Kerbodyne
sound_rocket_hard = running
+
description = #autoLOC_500892 //#autoLOC_500892 = This solid rocket tower is designed to wrench the command pod up and away from a malfunctioning rocket.
sound_vent_soft = disengage
+
attachRules = 1,1,1,1,0
sound_explosion_low = flameout
+
mass = 0.9
 
+
// heatConductivity = 0.04 // 1/3 default
// --- editor parameters ---
+
dragModelType = default
TechRequired = largeControl
+
maximum_drag = 0.3
entryCost = 4500
+
minimum_drag = 0.2
cost = 800
+
angularDrag = 2
category = Utility
+
crashTolerance = 15
subcategory = 0
+
breakingTorque = 30
title = Launch Escape System
+
breakingForce = 30
manufacturer = Kerbodyne
+
maxTemp = 2700 // = 3900
description = This solid rocket tower is designed to wrench the command pod up and away from a malfunctioning rocket.
+
emissiveConstant = 0.95
 
+
stagingIcon = SOLID_BOOSTER
// attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision
+
bulkheadProfiles = size1
attachRules = 1,1,1,1,0
+
tags = #autoLOC_500893 //#autoLOC_500893 = abort booster emergency explo ?les l.e.s malfunc ?rud safe solid surviv
 
+
EFFECTS
// --- standard part parameters ---
+
{
mass = 1.0
+
running_closed
dragModelType = default
+
{
maximum_drag = 0.3
+
AUDIO
minimum_drag = 0.2
+
{
angularDrag = 2
+
channel = Ship
crashTolerance = 15
+
clip = sound_rocket_spurts
breakingTorque = 30
+
volume = 0.0 0.0
breakingForce = 30
+
volume = 1.0 1.0
maxTemp = 3900
+
pitch = 0.0 0.2
 
+
pitch = 1.0 1.0
stagingIcon = SOLID_BOOSTER
+
loop = true
 
+
}
// --- solid booster parameters --- 6.75
+
MODEL_MULTI_PARTICLE
 
+
{
 
+
modelName = Squad/FX/LES_Thruster
EFFECTS
+
transformName = thrustTransform
{
+
emission = 0.0 0.0
  running_closed
+
emission = 0.05 0.0
  {
+
emission = 0.075 0.25
    AUDIO
+
emission = 1.0 1.25
    {
+
speed = 0.0 0.5
      channel = Ship
+
speed = 1.0 1.2
      clip = sound_rocket_spurts
+
}
      volume = 0.0 0.0
+
}
      volume = 1.0 1.0
+
engage
      pitch = 0.0 0.2
+
{
      pitch = 1.0 1.0
+
AUDIO
      loop = true
+
{
    }
+
channel = Ship
    MODEL_MULTI_PARTICLE
+
clip = sound_vent_soft
    {
+
volume = 1.0
      modelName = Squad/FX/LES_Thruster
+
pitch = 2.0
      transformName = thrustTransform
+
loop = false
      emission = 0.0 0.0
+
}
      emission = 0.05 0.0
+
}
      emission = 0.075 0.25
+
flameout
      emission = 1.0 1.25
+
{
      speed = 0.0 0.5
+
AUDIO
      speed = 1.0 1.2
+
{
    }
+
channel = Ship
  }
+
clip = sound_explosion_low
  engage
+
volume = 1.0
  {
+
pitch = 2.0
    AUDIO
+
loop = false
    {
+
}
      channel = Ship
+
}
      clip = sound_vent_soft
+
}
      volume = 1.0
+
MODULE
      pitch = 2.0
+
{
      loop = false
+
name = ModuleEnginesFX
    }
+
engineID = LES
  }
+
powerEffectName = running_closed
  flameout
+
thrustVectorTransformName = thrustTransform
  {
+
exhaustDamage = False
    AUDIO
+
throttleLocked = True
    {
+
ignitionThreshold = 0.1
      channel = Ship
+
minThrust = 0
      clip = sound_explosion_low
+
maxThrust = 750
      volume = 1.0
+
heatProduction = 400
      pitch = 2.0
+
fxOffset = 0, 0, 0.25
      loop = false
+
EngineType = SolidBooster
    }
+
PROPELLANT
  }
+
{
}
+
name = SolidFuel
 
+
ratio = 1.0
MODULE
+
DrawGauge = True
{
+
}
name = ModuleEnginesFX
+
atmosphereCurve
engineID = LES
+
{
runningEffectName = running_closed
+
key = 0 180
thrustVectorTransformName = thrustTransform
+
key = 1 160
exhaustDamage = False
+
key = 8 0.001
throttleLocked = True
+
}
ignitionThreshold = 0.1
+
}
minThrust = 0
+
RESOURCE
maxThrust = 750
+
{
heatProduction = 400
+
name = SolidFuel
fxOffset = 0, 0, 0.25
+
amount = 30
PROPELLANT
+
maxAmount = 30
 +
}
 +
MODULE
 +
{
 +
name = ModuleTestSubject
 +
useStaging = True
 +
useEvent = False
 +
useProgressForBodies = False
 +
usePrestigeForSit = False
 +
CONSTRAINT
 +
{
 +
type = SITUATION
 +
value = 28
 +
body = _Home
 +
}
 +
CONSTRAINT
 +
{
 +
type = SITUATION
 +
value = 0
 +
body = _NotHome
 +
}
 +
CONSTRAINT
 +
{
 +
type = REPEATABILITY
 +
value = ALWAYS
 +
}
 +
CONSTRAINT
 +
{
 +
type = ALTITUDE
 +
test = LT
 +
value = 300000
 +
situationMask = 16
 +
}
 +
CONSTRAINT
 +
{
 +
type = ALTITUDE
 +
test = GT
 +
value = 10000
 +
situationMask = 8
 +
prestige = Trivial
 +
}
 +
CONSTRAINT
 +
{
 +
type = ALTITUDE
 +
test = LT
 +
value = 40000
 +
situationMask = 8
 +
prestige = Trivial
 +
}
 +
CONSTRAINT
 +
{
 +
type = ALTITUDE
 +
test = GT
 +
value = 5000
 +
situationMask = 8
 +
prestige = Significant
 +
}
 +
CONSTRAINT
 +
{
 +
type = ALTITUDE
 +
test = LT
 +
value = 100000
 +
situationMask = 8
 +
prestige = Significant
 +
}
 +
CONSTRAINT
 +
{
 +
type = ALTITUDE
 +
test = GT
 +
value = 0
 +
situationMask = 8
 +
prestige = Exceptional
 +
}
 +
CONSTRAINT
 +
{
 +
type = SPEED
 +
test = GT
 +
value = 300
 +
situationMask = 8
 +
prestige = Trivial
 +
}
 +
CONSTRAINT
 +
{
 +
type = SPEED
 +
test = LT
 +
value = 1200
 +
situationMask = 8
 +
prestige = Trivial
 +
}
 +
CONSTRAINT
 +
{
 +
type = SPEED
 +
test = GT
 +
value = 600
 +
situationMask = 8
 +
prestige = Significant
 +
}
 +
CONSTRAINT
 +
{
 +
type = SPEED
 +
test = LT
 +
value = 1500
 +
situationMask = 8
 +
prestige = Significant
 +
}
 +
CONSTRAINT
 +
{
 +
type = SPEED
 +
test = GT
 +
value = 900
 +
situationMask = 8
 +
prestige = Exceptional
 +
}
 +
CONSTRAINT
 +
{
 +
type = SPEED
 +
test = LT
 +
value = 2500
 +
situationMask = 8
 +
prestige = Exceptional
 +
}
 +
CONSTRAINT
 +
{
 +
type = ALTITUDEENV
 +
test = GT
 +
value = 2000
 +
prestige = Trivial
 +
}
 +
CONSTRAINT
 +
{
 +
type = ALTITUDEENV
 +
test = LT
 +
value = 4000
 +
prestige = Trivial
 +
}
 +
CONSTRAINT
 +
{
 +
type = ALTITUDEENV
 +
test = GT
 +
value = 1000
 +
prestige = Significant
 +
}
 +
CONSTRAINT
 +
{
 +
type = ALTITUDEENV
 +
test = LT
 +
value = 2000
 +
prestige = Significant
 +
}
 +
CONSTRAINT
 +
{
 +
type = ALTITUDEENV
 +
test = GT
 +
value = 500
 +
prestige = Exceptional
 +
}
 +
CONSTRAINT
 +
{
 +
type = ALTITUDEENV
 +
test = LT
 +
value = 1000
 +
prestige = Exceptional
 +
}
 +
CONSTRAINT
 +
{
 +
type = SPEEDENV
 +
test = LT
 +
value = 200
 +
prestige = Trivial
 +
}
 +
CONSTRAINT
 +
{
 +
type = SPEEDENV
 +
test = GT
 +
value = 100
 +
prestige = Trivial
 +
}
 +
CONSTRAINT
 +
{
 +
type = SPEEDENV
 +
test = LT
 +
value = 100
 +
prestige = Significant
 +
}
 +
CONSTRAINT
 +
{
 +
type = SPEEDENV
 +
test = GT
 +
value = 50
 +
prestige = Significant
 +
}
 +
CONSTRAINT
 +
{
 +
type = SPEEDENV
 +
test = LT
 +
value = 50
 +
prestige = Exceptional
 +
}
 +
CONSTRAINT
 +
{
 +
type = SPEEDENV
 +
test = GT
 +
value = 20
 +
prestige = Exceptional
 +
}
 +
}
 +
MODULE
 
{
 
{
name = SolidFuel
+
name = ModuleCargoPart
        ratio = 1.0
+
stackableQuantity = 1
DrawGauge = True
+
packedVolume = -1
 
}
 
}
atmosphereCurve
 
{
 
  key = 0 360
 
  key = 1 320
 
}
 
 
}
 
 
RESOURCE
 
{
 
name = SolidFuel
 
amount = 15
 
maxAmount = 15
 
}
 
 
MODULE
 
{
 
name = ModuleTestSubject
 
 
// nowhere: 0, srf: 1, ocean: 2, atmo: 4, space: 8
 
environments = 5
 
 
useStaging = True
 
useEvent = False
 
}
 
 
 
}
 
}
 
 
}}
 
}}

Latest revision as of 07:47, 16 October 2024

This is the configuration file for Launch Escape System.
PART
{
	name = LaunchEscapeSystem
	module = Part
	author = Squad
	mesh = LaunchEscapeSystem.mu
	rescaleFactor = 1.0
	node_stack_bottom = 0.0, -1.372544, 0.0, 0.0, -1.0, 0.0, 1
	sound_vent_medium = engage
	sound_rocket_hard = running
	sound_vent_soft = disengage
	sound_explosion_low = flameout
	TechRequired = landing
	entryCost = 4500
	cost = 1000
	category = Utility
	subcategory = 0
	title = #autoLOC_500891 //#autoLOC_500891 = Launch Escape System
	manufacturer = #autoLOC_501638 //#autoLOC_501638 = Kerbodyne
	description = #autoLOC_500892 //#autoLOC_500892 = This solid rocket tower is designed to wrench the command pod up and away from a malfunctioning rocket.
	attachRules = 1,1,1,1,0
	mass = 0.9
	// heatConductivity = 0.04 // 1/3 default
	dragModelType = default
	maximum_drag = 0.3
	minimum_drag = 0.2
	angularDrag = 2
	crashTolerance = 15
	breakingTorque = 30
	breakingForce = 30
	maxTemp = 2700 // = 3900
	emissiveConstant = 0.95
	stagingIcon = SOLID_BOOSTER
	bulkheadProfiles = size1
	tags = #autoLOC_500893 //#autoLOC_500893 = abort booster emergency explo ?les l.e.s malfunc ?rud safe solid surviv
	EFFECTS
	{
		running_closed
		{
			AUDIO
			{
				channel = Ship
				clip = sound_rocket_spurts
				volume = 0.0 0.0
				volume = 1.0 1.0
				pitch = 0.0 0.2
				pitch = 1.0 1.0
				loop = true
			}
			MODEL_MULTI_PARTICLE
			{
				modelName = Squad/FX/LES_Thruster
				transformName = thrustTransform
				emission = 0.0 0.0
				emission = 0.05 0.0
				emission = 0.075 0.25
				emission = 1.0 1.25
				speed = 0.0 0.5
				speed = 1.0 1.2
			}
		}
		engage
		{
			AUDIO
			{
				channel = Ship
				clip = sound_vent_soft
				volume = 1.0
				pitch = 2.0
				loop = false
			}
		}
		flameout
		{
			AUDIO
			{
				channel = Ship
				clip = sound_explosion_low
				volume = 1.0
				pitch = 2.0
				loop = false
			}
		}
	}
	MODULE
	{
		name = ModuleEnginesFX
		engineID = LES
		powerEffectName = running_closed
		thrustVectorTransformName = thrustTransform
		exhaustDamage = False
		throttleLocked = True
		ignitionThreshold = 0.1
		minThrust = 0
		maxThrust = 750
		heatProduction = 400
		fxOffset = 0, 0, 0.25
		EngineType = SolidBooster
		PROPELLANT
		{
			name = SolidFuel
			ratio = 1.0
			DrawGauge = True
		}
		atmosphereCurve
		{
			key = 0 180
			key = 1 160
			key = 8 0.001
		}
	}
	RESOURCE
	{
		name = SolidFuel
		amount = 30
		maxAmount = 30
	}
	MODULE
	{
		name = ModuleTestSubject
		useStaging = True
		useEvent = False
		useProgressForBodies = False
		usePrestigeForSit = False
		CONSTRAINT
		{
			type = SITUATION
			value = 28
			body = _Home
		}
		CONSTRAINT
		{
			type = SITUATION
			value = 0
			body = _NotHome
		}
		CONSTRAINT
		{
			type = REPEATABILITY
			value = ALWAYS
		}
		CONSTRAINT
		{
			type = ALTITUDE
			test = LT
			value = 300000
			situationMask = 16
		}
		CONSTRAINT
		{
			type = ALTITUDE
			test = GT
			value = 10000
			situationMask = 8
			prestige = Trivial
		}
		CONSTRAINT
		{
			type = ALTITUDE
			test = LT
			value = 40000
			situationMask = 8
			prestige = Trivial
		}
		CONSTRAINT
		{
			type = ALTITUDE
			test = GT
			value = 5000
			situationMask = 8
			prestige = Significant
		}
		CONSTRAINT
		{
			type = ALTITUDE
			test = LT
			value = 100000
			situationMask = 8
			prestige = Significant
		}
		CONSTRAINT
		{
			type = ALTITUDE
			test = GT
			value = 0
			situationMask = 8
			prestige = Exceptional
		}
		CONSTRAINT
		{
			type = SPEED
			test = GT
			value = 300
			situationMask = 8
			prestige = Trivial
		}
		CONSTRAINT
		{
			type = SPEED
			test = LT
			value = 1200
			situationMask = 8
			prestige = Trivial
		}
		CONSTRAINT
		{
			type = SPEED
			test = GT
			value = 600
			situationMask = 8
			prestige = Significant
		}
		CONSTRAINT
		{
			type = SPEED
			test = LT
			value = 1500
			situationMask = 8
			prestige = Significant
		}
		CONSTRAINT
		{
			type = SPEED
			test = GT
			value = 900
			situationMask = 8
			prestige = Exceptional
		}
		CONSTRAINT
		{
			type = SPEED
			test = LT
			value = 2500
			situationMask = 8
			prestige = Exceptional
		}
		CONSTRAINT
		{
			type = ALTITUDEENV
			test = GT
			value = 2000
			prestige = Trivial
		}
		CONSTRAINT
		{
			type = ALTITUDEENV
			test = LT
			value = 4000
			prestige = Trivial
		}
		CONSTRAINT
		{
			type = ALTITUDEENV
			test = GT
			value = 1000
			prestige = Significant
		}
		CONSTRAINT
		{
			type = ALTITUDEENV
			test = LT
			value = 2000
			prestige = Significant
		}
		CONSTRAINT
		{
			type = ALTITUDEENV
			test = GT
			value = 500
			prestige = Exceptional
		}
		CONSTRAINT
		{
			type = ALTITUDEENV
			test = LT
			value = 1000
			prestige = Exceptional
		}
		CONSTRAINT
		{
			type = SPEEDENV
			test = LT
			value = 200
			prestige = Trivial
		}
		CONSTRAINT
		{
			type = SPEEDENV
			test = GT
			value = 100
			prestige = Trivial
		}
		CONSTRAINT
		{
			type = SPEEDENV
			test = LT
			value = 100
			prestige = Significant
		}
		CONSTRAINT
		{
			type = SPEEDENV
			test = GT
			value = 50
			prestige = Significant
		}
		CONSTRAINT
		{
			type = SPEEDENV
			test = LT
			value = 50
			prestige = Exceptional
		}
		CONSTRAINT
		{
			type = SPEEDENV
			test = GT
			value = 20
			prestige = Exceptional
		}
	}	
	MODULE
	{
		name = ModuleCargoPart	
		stackableQuantity = 1
		packedVolume = -1
	}
}