Difference between revisions of "Encounter"

From Kerbal Space Program Wiki
Jump to: navigation, search
(pimped my article)
Line 4: Line 4:
 
An '''encounter''' occurs when the projected flightpath of a [[craft|spacecraft]] intersects the [[sphere of influence]] (representing the gravitational field) of a [[celestial body]]. Encounters are displayed in [[map view]] by an encounter node and a colorized trajectory path.  
 
An '''encounter''' occurs when the projected flightpath of a [[craft|spacecraft]] intersects the [[sphere of influence]] (representing the gravitational field) of a [[celestial body]]. Encounters are displayed in [[map view]] by an encounter node and a colorized trajectory path.  
  
Upon arrival at an encounter node, the game switches the orbital reference of the craft to that of the encountered celestial body; an ideal moment to plan maneuvers to stabilize into an orbit.
+
Upon arrival at an encounter node, the game switches the orbital reference of the craft to that of the encountered celestial body; an ideal moment to plan maneuvers to stabilize into an orbit.  Orbits can be disturbed when time-warping across sphere of influence (SOI) changes.  To maintain a carefully planned orbit, slow time to 1x as the ship transitions SOI's.  
  
 
Encounters are essential for all munar and interplanetary travels. And to get back home.
 
Encounters are essential for all munar and interplanetary travels. And to get back home.

Revision as of 21:59, 18 September 2013

This article is a stub. You can help KSP Wiki by expanding it.
An encounter with the Mun

An encounter occurs when the projected flightpath of a spacecraft intersects the sphere of influence (representing the gravitational field) of a celestial body. Encounters are displayed in map view by an encounter node and a colorized trajectory path.

Upon arrival at an encounter node, the game switches the orbital reference of the craft to that of the encountered celestial body; an ideal moment to plan maneuvers to stabilize into an orbit. Orbits can be disturbed when time-warping across sphere of influence (SOI) changes. To maintain a carefully planned orbit, slow time to 1x as the ship transitions SOI's.

Encounters are essential for all munar and interplanetary travels. And to get back home.