Difference between revisions of "User:Majiir/Game Database"
From Kerbal Space Program Wiki
(Created page with "== Overview == == Folder Structure == == Loading Mechanisms == == Accessing GameDatabase Assets == == Reloading ==") |
m (→Loading Mechanisms: Added asset types and goals, It may be appropriate for each asset type to be it's own page.) |
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== Folder Structure == | == Folder Structure == | ||
+ | {{Box| Topics: | ||
+ | * /GameData/ vs /Parts/ | ||
+ | * Example folder structures | ||
+ | * addressing | ||
+ | * Load Order | ||
+ | * /Flags/ | ||
+ | |||
+ | }} | ||
== Loading Mechanisms == | == Loading Mechanisms == | ||
+ | {{Box| Topics: | ||
+ | * Type Load Order | ||
+ | |||
+ | }} | ||
+ | |||
+ | ==== Model Assets ==== | ||
+ | {{Box| Topics: | ||
+ | * Mu v. DAE | ||
+ | * Hierarchy | ||
+ | * Object Naming Schemes | ||
+ | * Shaders | ||
+ | * Colliders | ||
+ | * UV Maps? | ||
+ | |||
+ | }} | ||
+ | |||
+ | ==== Texture Assets ==== | ||
+ | {{Box| Topics: | ||
+ | * PNG Wins. | ||
+ | * Normal maps | ||
+ | * Alphas | ||
+ | * In Memory compression | ||
+ | |||
+ | }} | ||
+ | |||
+ | |||
+ | ==== Sound Assets ==== | ||
== Accessing GameDatabase Assets == | == Accessing GameDatabase Assets == | ||
+ | {{Box| Topics: | ||
+ | * Debug menu browser | ||
+ | |||
+ | }} | ||
== Reloading == | == Reloading == | ||
+ | {{Box| Topics: | ||
+ | * Limitations | ||
+ | |||
+ | }} |
Latest revision as of 03:13, 25 September 2013
Contents
Overview
Folder Structure
Loading Mechanisms
Model Assets
Texture Assets