Difference between revisions of "User:Majiir/Game Database"

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(Created page with "== Overview == == Folder Structure == == Loading Mechanisms == == Accessing GameDatabase Assets == == Reloading ==")
 
m (Loading Mechanisms: Added asset types and goals, It may be appropriate for each asset type to be it's own page.)
 
(2 intermediate revisions by 2 users not shown)
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== Folder Structure ==
 
== Folder Structure ==
 +
{{Box| Topics:
 +
* /GameData/ vs /Parts/
 +
* Example folder structures
 +
* addressing
 +
* Load Order
 +
* /Flags/
 +
 +
}}
  
 
== Loading Mechanisms ==
 
== Loading Mechanisms ==
 +
{{Box| Topics:
 +
* Type Load Order
 +
 +
}}
 +
 +
==== Model Assets ====
 +
{{Box| Topics:
 +
* Mu v. DAE
 +
* Hierarchy
 +
* Object Naming Schemes
 +
* Shaders
 +
* Colliders
 +
* UV Maps?
 +
 +
}}
 +
 +
==== Texture Assets ====
 +
{{Box| Topics:
 +
* PNG Wins.
 +
* Normal maps
 +
* Alphas
 +
* In Memory compression
 +
 +
}}
 +
 +
 +
==== Sound Assets ====
  
 
== Accessing GameDatabase Assets ==
 
== Accessing GameDatabase Assets ==
 +
{{Box| Topics:
 +
* Debug menu browser
 +
 +
}}
  
 
== Reloading ==
 
== Reloading ==
 +
{{Box| Topics:
 +
* Limitations
 +
 +
}}

Latest revision as of 03:13, 25 September 2013

Overview

Folder Structure

Topics:
  • /GameData/ vs /Parts/
  • Example folder structures
  • addressing
  • Load Order
  • /Flags/

Loading Mechanisms

Topics:
  • Type Load Order

Model Assets

Topics:
  • Mu v. DAE
  • Hierarchy
  • Object Naming Schemes
  • Shaders
  • Colliders
  • UV Maps?

Texture Assets

Topics:
  • PNG Wins.
  • Normal maps
  • Alphas
  • In Memory compression


Sound Assets

Accessing GameDatabase Assets

Topics:
  • Debug menu browser

Reloading

Topics:
  • Limitations