Difference between revisions of "Encounter"
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An '''encounter''' occurs when the projected flightpath of a [[craft|spacecraft]] intersects the [[sphere of influence]], representing the gravitational field of a [[celestial body]]. Encounters are displayed in [[map view]] by an encounter node and a colorized trajectory path. | An '''encounter''' occurs when the projected flightpath of a [[craft|spacecraft]] intersects the [[sphere of influence]], representing the gravitational field of a [[celestial body]]. Encounters are displayed in [[map view]] by an encounter node and a colorized trajectory path. | ||
− | Upon arrival at an encounter node, the game switches the orbital reference of the craft to that of the encountered celestial body; an ideal moment to plan maneuvers to stabilize into an orbit. Orbits can be disturbed when [[Time warp|time-warping]] across sphere of influence changes. To maintain a carefully planned orbit, the time warp should be slowed down to 1× as the ship | + | Upon arrival at an encounter node, the game switches the orbital reference of the craft to that of the encountered celestial body; an ideal moment to plan maneuvers to stabilize into an orbit. Orbits can be disturbed when [[Time warp|time-warping]] across sphere of influence changes. To maintain a carefully planned orbit, the time warp should be slowed down to 1× as the ship approaches the sphere of influence change. |
Encounters are essential for all Munar and interplanetary travels. And to get back home. | Encounters are essential for all Munar and interplanetary travels. And to get back home. |
Revision as of 18:37, 13 April 2014
An encounter occurs when the projected flightpath of a spacecraft intersects the sphere of influence, representing the gravitational field of a celestial body. Encounters are displayed in map view by an encounter node and a colorized trajectory path.
Upon arrival at an encounter node, the game switches the orbital reference of the craft to that of the encountered celestial body; an ideal moment to plan maneuvers to stabilize into an orbit. Orbits can be disturbed when time-warping across sphere of influence changes. To maintain a carefully planned orbit, the time warp should be slowed down to 1× as the ship approaches the sphere of influence change.
Encounters are essential for all Munar and interplanetary travels. And to get back home.