Difference between revisions of "Parts/Utility/parachuteMk25/parachuteMk25.cfg"
From Kerbal Space Program Wiki
m (*update to 0.24.2;) |
m (BobBot moved page Parts/Utility/parachuteDrogue/part.cfg to Parts/Utility/parachuteMk25/parachuteMk25.cfg without leaving a redirect: Renamed part configuration file after update.) |
(No difference)
|
Revision as of 10:30, 8 October 2014
PART { // this is a sample config file, for determining a good file format for defining part parameters // comment line - ignored by cfg parser // empty lines, or lines without a '=' sign are also ignored // all other lines are split at the '=' sign, and the left operand is used to know what parameter we are setting // diferent parameters require data in different formats (see docs), and each module has it's own parameters (again, see docs) // each assignment must be in a single line. Lines without assignments will be ignored. (You CAN turn on word wrap, though) // each keyword here relates to an existing variable in the assigned module. If the keyword isn't found, it is ignored. // conversely, if a keyword is left unassigned (as in not in the file), it will be initialized with it's default value // This is done automatically, so any public variable defined in the loaded module can be accessed this way (provided it's value can be parsed) // --- general parameters --- name = parachuteDrogue module = Part author = NovaSilisko // --- asset parameters --- mesh = model.mu scale = 0.1 rescaleFactor = 1 // --- node definitions --- // definition format is Position X, Position Y, Position Z, Up X, Up Y, Up Z, size node_stack_bottom = 0.0, -0.020649, 0.0, 0.0, 1.0, 0.0, 1 node_attach = 0.0, -0.020649, 0.0, 0.0, -1.0, 0.0 // --- FX definitions --- sound_parachute_open = activate // --- editor parameters --- TechRequired = advLanding entryCost = 3500 cost = 400 category = Utility subcategory = 0 title = Mk25 Parachute description = The Mk25 is what's known as a "Drogue" parachute - small, deploys high up, and certainly not enough to stop you smashing into the ground on its own, but useful for slowing heavy craft down before the deployment of your main chutes. // attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision attachRules = 1,0,0,1,0 // --- standard part parameters --- mass = 0.2 dragModelType = default angularDrag = 3 crashTolerance = 12 maxTemp = 3100 breakingForce = 100 breakingTorque = 50 stageOffset = -1 // ----- DO NOT EDIT BELOW THIS POINT ------ MODULE { name = ModuleParachute invertCanopy = true autoCutSpeed = 0.5 capName = cap canopyName = canopy semiDeployedAnimation = semiDeployLarge fullyDeployedAnimation = fullyDeployLarge stowedDrag = 0.22 semiDeployedDrag = 4 fullyDeployedDrag = 170 minAirPressureToOpen = 0.007 deployAltitude = 2500 deploymentSpeed = 1 semiDeploymentSpeed = 1 } MODULE { name = ModuleTestSubject // nowhere: 0, srf: 1, ocean: 2, atmo: 4, space: 8 environments = 4 useStaging = True useEvent = False } }