Difference between revisions of "Parts/Engine/Size3AdvancedEngine/part.cfg"
From Kerbal Space Program Wiki
< Parts
m (*update to 0.24.2;) |
m (*update to 0.25;) |
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Line 68: | Line 68: | ||
{ | { | ||
modelName = Squad/FX/ksX_Exhaust | modelName = Squad/FX/ksX_Exhaust | ||
− | transformName = | + | transformName = fxPoint |
emission = 0.0 0.0 | emission = 0.0 0.0 | ||
emission = 0.05 0.0 | emission = 0.05 0.0 | ||
Line 93: | Line 93: | ||
{ | { | ||
prefabName = fx_exhaustSparks_flameout_2 | prefabName = fx_exhaustSparks_flameout_2 | ||
− | transformName = | + | transformName = fxPoint |
oneShot = true | oneShot = true | ||
} | } |
Revision as of 11:29, 8 October 2014
PART { // --- general parameters --- name = Size3AdvancedEngine module = Part author = Squad // --- asset parameters --- mesh = Size3AdvancedEngine.mu rescaleFactor = 1 // --- node definitions --- node_stack_top = 0.0, 1.487975, 0.0, 0.0, 1.0, 0.0, 3 node_stack_bottom = 0.0, -2.536873, 0.0, 0.0, 1.0, 0.0, 3 // --- editor parameters --- TechRequired = veryHeavyRocketry entryCost = 64000 cost = 20850 category = Propulsion subcategory = 0 title = Kerbodyne KR-2L Advanced Engine manufacturer = Kerbodyne description = This engine is Kerbodyne's first attempt at a super heavy lifting engine. Later models have been designed with multiple nozzles to prevent a single point of failure, and reduce manufacturing costs. // attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision attachRules = 1,0,1,0,0 // --- standard part parameters --- mass = 6.5 dragModelType = default maximum_drag = 0.2 minimum_drag = 0.2 angularDrag = 2 crashTolerance = 7 breakingForce = 200 breakingTorque = 200 maxTemp = 3600 EFFECTS { running_closed { AUDIO { channel = Ship clip = sound_rocket_hard volume = 0.0 0.0 volume = 1.0 1.0 pitch = 0.0 0.2 pitch = 1.0 1.0 loop = true } PREFAB_PARTICLE { prefabName = fx_smokeTrail_veryLarge transformName = smokePoint emission = 0.0 0.0 emission = 0.05 0.0 emission = 0.075 0.25 emission = 1.0 1.25 speed = 0.0 0.25 speed = 1.0 1.0 localOffset = 0, 0, 1 } MODEL_MULTI_PARTICLE { modelName = Squad/FX/ksX_Exhaust transformName = fxPoint emission = 0.0 0.0 emission = 0.05 0.0 emission = 0.075 0.25 emission = 1.0 1.25 speed = 0.0 0.5 speed = 1.0 1.2 } } engage { AUDIO { channel = Ship clip = sound_vent_soft volume = 1.0 pitch = 2.0 loop = false } } flameout { PREFAB_PARTICLE { prefabName = fx_exhaustSparks_flameout_2 transformName = fxPoint oneShot = true } AUDIO { channel = Ship clip = sound_explosion_low volume = 1.0 pitch = 2.0 loop = false } } } MODULE { name = ModuleEnginesFX thrustVectorTransformName = thrustTransform engineID = KSX runningEffectName = running_closed exhaustDamage = True ignitionThreshold = 0.1 minThrust = 0 maxThrust = 2500 heatProduction = 400 fxOffset = 0, 0, 1.5 PROPELLANT { name = LiquidFuel ratio = 0.9 DrawGauge = True } PROPELLANT { name = Oxidizer ratio = 1.1 } atmosphereCurve { key = 0 380 key = 1 280 } } MODULE { name = ModuleGimbal gimbalTransformName = Nozzle gimbalRange = 1 } MODULE { name = ModuleAnimateHeat ThermalAnim = HeatAnimationAdvancedEngine } MODULE { name = ModuleAlternator RESOURCE { name = ElectricCharge rate = 12.0 } } RESOURCE { name = ElectricCharge amount = 0 maxAmount = 0 isTweakable = false hideFlow = true } MODULE { name = FlagDecal textureQuadName = FlagTransform } MODULE { name = ModuleJettison jettisonName = obj_fairing bottomNodeName = bottom isFairing = True jettisonedObjectMass = 0.5 jettisonForce = 15 jettisonDirection = 0 0 1 } MODULE { name = ModuleTestSubject // nowhere: 0, srf: 1, ocean: 2, atmo: 4, space: 8 environments = 15 useStaging = True useEvent = True } }