Difference between revisions of "Parts/Aero/wings/connector1.cfg"

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m (*update to 0.24.2;)
(+added in 0.25;)
Line 1: Line 1:
{{Part config|Wing Connector|2=PART
+
{{Part config|Wing Connector Type A|2=PART
 
{
 
{
// this is a sample config file, for determining a good file format for defining part parameters
 
// comment line - ignored by cfg parser
 
// empty lines, or lines without a '=' sign are also ignored
 
// all other lines are split at the '=' sign, and the left operand is used to know what parameter we are setting
 
// diferent parameters require data in different formats (see docs), and each module has it's own parameters (again, see docs)
 
// each assignment must be in a single line. Lines without assignments will be ignored. (You CAN turn on word wrap, though)
 
// each keyword here relates to an existing variable in the assigned module. If the keyword isn't found, it is ignored.
 
// conversely, if a keyword is left unassigned (as in not in the file), it will be initialized with it's default value
 
// This is done automatically, so any public variable defined in the loaded module can be accessed this way (provided it's value can be parsed)
 
  
 
// --- general parameters ---
 
 
name = wingConnector
 
name = wingConnector
 
module = Winglet
 
module = Winglet
author = C. Jenkins
+
author = Porkjet
 +
 
 +
MODEL
 +
{
 +
model = Squad/SPP/Wings/connector1
 +
}
 +
 
 +
 
 +
rescaleFactor = 1
 +
 
  
// --- asset parameters ---
+
node_attach = 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 1
mesh = model.mu
 
scale = 0.1
 
  
 
// --- editor parameters ---
 
// --- editor parameters ---
TechRequired = advAerodynamics
+
TechRequired = aerodynamicSystems
 
entryCost = 6400
 
entryCost = 6400
cost = 560
+
cost = 500
 
category = Aero
 
category = Aero
 
subcategory = 0
 
subcategory = 0
title = Wing Connector
+
title = Wing Connector Type A
 
manufacturer = C7 Aerospace Division
 
manufacturer = C7 Aerospace Division
 
description = A vaguely wing shaped board. Use at your own risk.
 
description = A vaguely wing shaped board. Use at your own risk.
 +
  
 
// attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision
 
// attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision
 
attachRules = 0,1,0,1,1
 
attachRules = 0,1,0,1,1
 
// --- node definitions ---
 
// definition format is Position X, Position Y, Position Z, Up X, Up Y, Up Z
 
node_attach = 0.0, 0.0, 0.0, 1.0, 0.0, 0.0
 
  
  
 
// --- standard part parameters ---
 
// --- standard part parameters ---
mass = 0.05
+
mass = 0.1
 
dragModelType = override
 
dragModelType = override
 
maximum_drag = 0.02
 
maximum_drag = 0.02
Line 49: Line 42:
 
explosionPotential = 0.1
 
explosionPotential = 0.1
 
fuelCrossFeed = True
 
fuelCrossFeed = True
breakingTorque = 100
 
 
// --- winglet parameters ---
 
// --- winglet parameters ---
 
// dragCoeff will override the maximum_drag value
 
// dragCoeff will override the maximum_drag value
dragCoeff = 0.4
+
dragCoeff = 0.5
deflectionLiftCoeff = 1.0
+
deflectionLiftCoeff = 2.0
 
 
 
 
  
// --- tweakables (coming soon...) ---
 
  
  
  
  
// ----- DO NOT EDIT BELOW THIS POINT ------
 
  
 
}
 
}
  
 
}}
 
}}

Revision as of 02:11, 9 October 2014

This is the configuration file for Wing Connector Type A.
PART
{

name = wingConnector
module = Winglet
author = Porkjet

MODEL
{
	model = Squad/SPP/Wings/connector1
}


rescaleFactor = 1


node_attach = 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 1

// --- editor parameters ---
TechRequired = aerodynamicSystems
entryCost = 6400
cost = 500
category = Aero
subcategory = 0
title = Wing Connector Type A
manufacturer = C7 Aerospace Division
description = A vaguely wing shaped board. Use at your own risk.


// attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision
attachRules = 0,1,0,1,1


// --- standard part parameters ---
mass = 0.1
dragModelType = override
maximum_drag = 0.02
minimum_drag = 0.02
angularDrag = 2
crashTolerance = 15
maxTemp = 3400
explosionPotential = 0.1
fuelCrossFeed = True
// --- winglet parameters ---
// dragCoeff will override the maximum_drag value
dragCoeff = 0.5
deflectionLiftCoeff = 2.0






}