Difference between revisions of "User:Joshuadery"

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This page will serve as a testing platform before moving to real pages. 
 
 
 
== MODULE ==
 
== MODULE ==
 
Modules define what specific parts can do.  They are generally calls to C-coded or hard-coded functions that define what functionality these parts have in-game.   
 
Modules define what specific parts can do.  They are generally calls to C-coded or hard-coded functions that define what functionality these parts have in-game.   
 
+
{|class="wikitable"
 
+
|-
 
+
| name ||names define the module in use and are a general indication of what the module subtype does.  Specific variables are associated with each [module].[name].  For example, the Clamp-O-Tron Docking Port Sr. has the MODULE.name ModuleDockingNode and its' associates variables are [referenceAttachNode] and [nodeType].  Some [MODULE]s share variables with other modules, which can make deciphering their purpose difficult.
'''name'''
+
|}
names define the module in use and are a general indication of what the module subtype does.  Specific variables are associated with each [module].[name].  For example, the Clamp-O-Tron Docking Port Sr. has the MODULE.name ModuleDockingNode and its' associates variables are [referenceAttachNode] and [nodeType].  Some [MODULE]s share variables with other modules, which can make deciphering their purpose difficult.
 
 
 
 
 
  
 
known [MODULE]s, their associated variables, and the meanings of those variables will be explained below.
 
known [MODULE]s, their associated variables, and the meanings of those variables will be explained below.
 
 
  
 
=== ModuleParachute ===
 
=== ModuleParachute ===
==== semiDeployedAnimation ====
 
specifies the animation to use in the semi-deployed state
 
* semiDeploySmall
 
==== fullyDeployedAnimation ====
 
specifies the animation to use in the fully deployed state
 
* fullyDeploySmall
 
==== invertCanopy ====
 
boolean, true or false, defaults to true.  unknown purpose.  true in parachuteMk1, true in parachuteMk2-R
 
==== autoCutSpeed ====
 
specifies the speed at which the parachute will be automatically cut, rendering it ineffective.
 
==== capName ====
 
* cap
 
==== canopyName ====
 
* canopy
 
==== stowedDrag ====
 
0.22 - specifies the drag effect while the parachute is still stowed
 
==== semiDeployedDrag ====
 
1 - specifies the drag effect while the parachute is in its semi-deployed state
 
==== fullyDeployedDrag ====
 
500 - specifies the drag effect while the parachute is in its fully deployed state
 
==== minAirPressureToOpen ====
 
0.01 - specifies the minimum Air pressure (or atmosphere) required for the parachute to enter its semi-deployed state
 
==== deployAltitude ====
 
configurable, sets the altitude above the planetary collision mesh at which the parachute will enter its fully deployed state
 
==== deploymentSpeed ====
 
1 - specifies the speed at which the parachute will enter its fully deployed state
 
==== semiDeploymentSpeed ====
 
1 - specifies the speed at which the parachute will enter its semi-deployed state
 
 
  
 +
{|class="wikitable"
 +
|-
 +
! variable !! example !! definition
 +
|-
 +
| semiDeployedAnimation ||
 +
* semiDeploySmall 
 +
||  specifies the animation to use in the semi-deployed state
 +
|-
 +
| fullyDeployedAnimation ||
 +
* fullyDeploySmall 
 +
|| specifies the animation to use in the fully deployed state
 +
|-
 +
| invertCanopy ||  || boolean, true or false, defaults to true.  unknown purpose.  true in parachuteMk1, true in parachuteMk2-R
 +
|-
 +
| autoCutSpeed ||  || specifies the speed at which the parachute will be automatically cut, rendering it ineffective.
 +
|-
 +
| capName ||
 +
* cap 
 +
|| 
 +
|-
 +
| canopyName ||
 +
* canopy 
 +
|| 
 +
|-
 +
| stowedDrag || 0.22 || specifies the drag effect while the parachute is still stowed
 +
|-
 +
| semiDeployedDrag || 1  || specifies the drag effect while the parachute is in its semi-deployed state
 +
|-
 +
| fullyDeployedDrag || 500  || specifies the drag effect while the parachute is in its fully deployed state
 +
|-
 +
| minAirPressureToOpen || 0.01  || specifies the minimum Air pressure (or atmosphere) required for the parachute to enter its semi-deployed state
 +
|-
 +
| deployAltitude || 500  || configurable, sets the altitude above the planetary collision mesh at which the parachute will enter its fully deployed state
 +
|-
 +
| deploymentSpeed ||  1 || specifies the speed at which the parachute will enter its fully deployed state
 +
|-
 +
| semiDeploymentSpeed || 1  || specifies the speed at which the parachute will enter its semi-deployed state
 +
|-
 +
|}
  
 
=== ModuleSAS ===
 
=== ModuleSAS ===
no known parameters.  Possibly used a reference to determine whether this part is activated by the SAS function of the interface.  ie. when you turn on SAS, turn on this part.
+
{|class=“wikitable”
 +
|-
 +
! variable !! example !! definition
 +
|-
 +
|no known parameters.  Possibly used a reference to determine whether this part is activated by the SAS function of the interface.  ie. when you turn on SAS, turn on this part.|}
 
=== KerbalSeat ===
 
=== KerbalSeat ===
==== seatPivotName ====
+
|-
 +
| seatPivotName ||  || 
 
seatPivot
 
seatPivot
==== ejectDirection ====
+
|-
* 0, 1, 0.2
+
| ejectDirection ||  || 
 +
* 0, 1, 0.2|}
 
=== ModuleLandingGear ===
 
=== ModuleLandingGear ===
==== BrakeTorque ====
+
|-
 +
| BrakeTorque ||  || 
 
12
 
12
==== BrakeSpeed ====
+
|-
3
+
| BrakeSpeed ||  || 
 +
3|}
 
=== ModuleSteering ===
 
=== ModuleSteering ===
==== controlAxisType ====
+
|-
 +
| controlAxisType ||  || 
 
Forward
 
Forward
==== steeringAxis ====
+
|-
 +
| steeringAxis ||  || 
 
0, 0, 1 - array of 3 numers
 
0, 0, 1 - array of 3 numers
==== steeringTransformName ====
+
|-
 +
| steeringTransformName ||  || 
 
Steering
 
Steering
==== steeringLocked ====
+
|-
 +
| steeringLocked ||  || 
 
true or false
 
true or false
==== steeringCurve ====
+
|-
 +
| steeringCurve ||  || 
 
multi-array of keys,  
 
multi-array of keys,  
 
0, 16
 
0, 16
 
10, 9
 
10, 9
 
30, 2
 
30, 2
100, 1
+
100, 1|}
 
=== FXModuleConstrainPosition ===
 
=== FXModuleConstrainPosition ===
==== matchRotation ====
+
|-
 +
| matchRotation ||  || 
 
true or false
 
true or false
==== matchPosition ====
+
|-
 +
| matchPosition ||  || 
 
true or false
 
true or false
==== CONSTRAINFX ====
+
|-
===== targetName =====
+
| CONSTRAINFX ||  || 
 +
|-
 +
| targetName || ||
 
Steering
 
Steering
===== moversName =====
+
|-
 +
| moversName || ||
 
wheelCollider
 
wheelCollider
  
 
+
|}
 
=== ModuleLandingLeg ===
 
=== ModuleLandingLeg ===
==== animationName ====
+
|-
 +
| animationName ||  || 
 
Deploy
 
Deploy
 
newlandingleg
 
newlandingleg
 
probeleg
 
probeleg
==== wheelColliderName ====
+
|-
 +
| wheelColliderName ||  || 
 
wheelCollider
 
wheelCollider
==== suspensionTransformName ====
+
|-
 +
| suspensionTransformName ||  || 
 
Piston
 
Piston
 
piston
 
piston
 
leg
 
leg
==== orientFootToGround ====
+
|-
 +
| orientFootToGround ||  || 
 
boolean true or false
 
boolean true or false
==== landingFootName ====
+
|-
 +
| landingFootName ||  || 
 
foot
 
foot
==== alignFootUp ====
+
|-
 +
| alignFootUp ||  || 
 
boolean true or false  
 
boolean true or false  
 
<nowiki>
 
<nowiki>
Line 111: Line 138:
 
  alignFootUp = false
 
  alignFootUp = false
 
</nowiki>
 
</nowiki>
==== suspensionUpperLimit ====
+
|-
 +
| suspensionUpperLimit ||  || 
 
0.60, 0.47, 0.65
 
0.60, 0.47, 0.65
==== impactTolerance ====
+
|-
 +
| impactTolerance ||  || 
 
300, 450, 150
 
300, 450, 150
==== suspensionSpring ====
+
|-
 +
| suspensionSpring ||  || 
 
1.25, 5, 1
 
1.25, 5, 1
==== suspensionDamper ====
+
|-
 +
| suspensionDamper ||  || 
 
1, 2, 1
 
1, 2, 1
==== suspensionOffset ====
+
|-
 +
| suspensionOffset ||  || 
 
0, 0.02, 0
 
0, 0.02, 0
  
 
+
|}
 
=== RetractableLadder ===
 
=== RetractableLadder ===
==== ladderAnimationRootName ====
+
|-
 +
| ladderAnimationRootName ||  || 
 
TelusBay
 
TelusBay
 
Telescopic ladder
 
Telescopic ladder
==== ladderColliderName ====
+
|-
 +
| ladderColliderName ||  || 
 
ladderCollider
 
ladderCollider
==== ladderRetractAnimationName ====
+
|-
Retract
+
| ladderRetractAnimationName ||  || 
 +
Retract|}
 
=== ModuleReactionWheel ===
 
=== ModuleReactionWheel ===
==== PitchTorque ====
+
|-
 +
| PitchTorque ||  || 
 
numerical value, denotes amount of change can be applied to pitch using reaction wheel power
 
numerical value, denotes amount of change can be applied to pitch using reaction wheel power
==== YawTorque ====
+
|-
 +
| YawTorque ||  || 
 
numerical value, denotes amount of change can be applied to yaw using reaction wheel power
 
numerical value, denotes amount of change can be applied to yaw using reaction wheel power
==== RollTorque ====
+
|-
 +
| RollTorque ||  || 
 
numerical value, denotes amount of change can be applied to roll using reaction wheel power
 
numerical value, denotes amount of change can be applied to roll using reaction wheel power
  
 
+
|-
==== RESOURCE ====
+
| RESOURCE ||  || 
 
The resource used by reaction wheels in order to affect the changes they can produce
 
The resource used by reaction wheels in order to affect the changes they can produce
===== name =====
+
|-
 +
| name || ||
 
name of the relevant resource, typically ElectricCharge
 
name of the relevant resource, typically ElectricCharge
===== rate =====
+
|-
 +
| rate || ||
 
Rate of consumption, expressed in units/second at full usage.
 
Rate of consumption, expressed in units/second at full usage.
  
 
+
|}
 
=== ModuleScienceContainer ===
 
=== ModuleScienceContainer ===
==== reviewActionName ====
+
|-
 +
| reviewActionName ||  || 
 
Flavor text for reviewing the data contained in a science container.
 
Flavor text for reviewing the data contained in a science container.
==== storeActionName ====
+
|-
 +
| storeActionName ||  || 
 
Flavor text for placing data into a science container.
 
Flavor text for placing data into a science container.
==== collectActionName ====
+
|-
 +
| collectActionName ||  || 
 
Flavor text for removing data from a science container.
 
Flavor text for removing data from a science container.
  
 
+
|-
==== evaOnlyStorage ====
+
| evaOnlyStorage ||  || 
 
Boolean, True or False
 
Boolean, True or False
 
Specifies whether or not data storage is restricted to EVA activities.
 
Specifies whether or not data storage is restricted to EVA activities.
==== storageRange ====
+
|-
 +
| storageRange ||  || 
 
Distance, expressed in meters, a Kerbal must be within in order to interact with data and this container.
 
Distance, expressed in meters, a Kerbal must be within in order to interact with data and this container.
==== allowRepeatedSubjects ====
+
|-
 +
| allowRepeatedSubjects ||  || 
 
Boolean, True or False
 
Boolean, True or False
  
 
+
|}
 
=== FlagDecal ===
 
=== FlagDecal ===
==== textureQuadName ====
+
|-
 +
| textureQuadName ||  || 
 
flagTransform:  specifies whether there is a flag displayed on the exterior surface of the object.
 
flagTransform:  specifies whether there is a flag displayed on the exterior surface of the object.
  
 
+
|}
 
=== ModuleScienceLab ===
 
=== ModuleScienceLab ===
==== containerModuleIndex ====
+
|-
 +
| containerModuleIndex ||  || 
 
numerical, 0
 
numerical, 0
==== dataTransmissionBoost ====
+
|-
 +
| dataTransmissionBoost ||  || 
 
numerical, 1.5
 
numerical, 1.5
==== crewsRequired ====
+
|-
 +
| crewsRequired ||  || 
 
numerical, 2
 
numerical, 2
==== canResetConnectedModules ====
+
|-
 +
| canResetConnectedModules ||  || 
 
Boolean, True or False
 
Boolean, True or False
==== canResetNearbyModules ====
+
|-
 +
| canResetNearbyModules ||  || 
 
Boolean, True or False
 
Boolean, True or False
==== interactRange ====
+
|-
 +
| interactRange ||  || 
 
numerical, possible integers only, 5
 
numerical, possible integers only, 5
==== REOURCE_PROCESS ====
+
|-
===== name =====
+
| REOURCE_PROCESS ||  || 
 +
|-
 +
| name || ||
 
names the resource required, e.g.: ElectricCharge
 
names the resource required, e.g.: ElectricCharge
===== amount =====
+
|-
 +
| amount || ||
 
specified, numerical, the number of units of the specified resource expended
 
specified, numerical, the number of units of the specified resource expended
  
  
 
+
|}
 
=== FlagDecal ===
 
=== FlagDecal ===
==== textureQuadName ====
+
|-
 +
| textureQuadName ||  || 
 
flagTransform
 
flagTransform
  
  
 
+
|}
 
=== ModuleJettison ===
 
=== ModuleJettison ===
specifies that pieces of this craft are able to be jettisoned, what they are and how to jettison them
+
{|class=“wikitable”
==== jettisonName ====
+
|-
 +
! variable !! example !! definition
 +
|-
 +
|specifies that pieces of this craft are able to be jettisoned, what they are and how to jettison them
 +
|-
 +
| jettisonName ||  || 
 
node_fairing_collider
 
node_fairing_collider
 
fairingL
 
fairingL
 
fairingR
 
fairingR
 
fairing
 
fairing
==== bottomNodeName ====
+
|-
 +
| bottomNodeName ||  || 
 
bottom
 
bottom
==== isFairing ====
+
|-
 +
| isFairing ||  || 
 
Boolean.  True or False
 
Boolean.  True or False
==== jettisonedObjectMass ====
+
|-
 +
| jettisonedObjectMass ||  || 
 
0.1, specifies the mass of the jettisoned object.  It is uncertain, yet, if this mass is removed from the total mass of the vehicle.  It is also uncertain if, when a fairing is added in vehicle assembly, this mass is added to the parent object.
 
0.1, specifies the mass of the jettisoned object.  It is uncertain, yet, if this mass is removed from the total mass of the vehicle.  It is also uncertain if, when a fairing is added in vehicle assembly, this mass is added to the parent object.
==== jettisonForce ====
+
|-
 +
| jettisonForce ||  || 
 
DeltaV with which the object is jettisoned from its parent object.  Typically very low values, such as 1, 2 or 5
 
DeltaV with which the object is jettisoned from its parent object.  Typically very low values, such as 1, 2 or 5
==== jettisonDirection ====
+
|-
 +
| jettisonDirection ||  || 
 
Three-dimensional array which specifies the direction of the jettisonForce relative to the original part, laterally is 0 0 1 and 0 0 -1, for example.
 
Three-dimensional array which specifies the direction of the jettisonForce relative to the original part, laterally is 0 0 1 and 0 0 -1, for example.
  
 
+
|}
 
=== ModuleAlternator ===
 
=== ModuleAlternator ===
Specifies that this part produced a resource, based on the percentage of thrust produced by the engine.
+
{|class=“wikitable”
==== RESOURCE ====
+
|-
===== name =====
+
! variable !! example !! definition
 +
|-
 +
|{|class=“wikitable”
 +
|-
 +
! variable !! example !! definition
 +
|-
 +
|Specifies that this part produced a resource, based on the percentage of thrust produced by the engine.
 +
|-
 +
| RESOURCE ||  || 
 +
|-
 +
| name || ||
 
name of the resource produced, usually ElectricCharge
 
name of the resource produced, usually ElectricCharge
===== rate =====
+
|-
 +
| rate || ||
 
rate at which the resource is produced at 100% thrust, expressed in units/second
 
rate at which the resource is produced at 100% thrust, expressed in units/second
  
 
+
|}
 
=== ModuleCommand ===
 
=== ModuleCommand ===
==== minimumCrew ====
+
|-
 +
| minimumCrew ||  || 
 
Specifies the minimum number of crew needed to operate this module.  Use 0 to specify a probe.
 
Specifies the minimum number of crew needed to operate this module.  Use 0 to specify a probe.
==== RESOURCE ====
+
|-
 +
| RESOURCE ||  || 
 
If this Module requires a resource
 
If this Module requires a resource
===== name =====
+
|-
 +
| name || ||
 
This is the name of that resource
 
This is the name of that resource
===== rate =====
+
|-
 +
| rate || ||
 
and the rate in units/second of resource consumed
 
and the rate in units/second of resource consumed
  
 
+
|}
 
=== ModuleEnviroSensor ===
 
=== ModuleEnviroSensor ===
==== sensorType ====
+
|-
 +
| sensorType ||  || 
 
* ACC
 
* ACC
 
* PRES
 
* PRES
 
* GRAV
 
* GRAV
* TEMP
+
* TEMP|}
 
=== ModuleControlSurface ===
 
=== ModuleControlSurface ===
==== dragCoeff ====
+
|-
 +
| dragCoeff ||  || 
 
this value overrides the maximum_drag value
 
this value overrides the maximum_drag value
 
0.5 (advanced Canard)
 
0.5 (advanced Canard)
==== deflectionLiftCoeff ====
+
|-
 +
| deflectionLiftCoeff ||  || 
 
0.7 (advanced Canard)
 
0.7 (advanced Canard)
==== ctrlSurfaceRange ====
+
|-
 +
| ctrlSurfaceRange ||  || 
 
20 (advanced Canard)
 
20 (advanced Canard)
==== ctrlSurfaceArea ====
+
|-
 +
| ctrlSurfaceArea ||  || 
 
0.95 (advanced Canard)
 
0.95 (advanced Canard)
  
Line 257: Line 343:
  
  
 
+
|}
 
=== ModuleAnimateHeat ===
 
=== ModuleAnimateHeat ===
==== ThermalAnim ====
+
|-
 +
| ThermalAnim ||  || 
 
HeatAnimationEmissiveLiquidEngine3
 
HeatAnimationEmissiveLiquidEngine3
 
HeatAnimationEmissiveTurbofan
 
HeatAnimationEmissiveTurbofan
 
HeatAnimationEmissiveJet
 
HeatAnimationEmissiveJet
overheat
+
overheat|}
 
=== ModuleEngines ===
 
=== ModuleEngines ===
==== thrustVectorTransformName ====
+
|-
 +
| thrustVectorTransformName ||  || 
 
unknown purpose.  Known arguments:
 
unknown purpose.  Known arguments:
 
* thrustTransform
 
* thrustTransform
==== throttleLocked ====
+
|-
 +
| throttleLocked ||  || 
 
True or False, defaults to False.  Used to create engines without controllable thrust.
 
True or False, defaults to False.  Used to create engines without controllable thrust.
==== exhaustDamage ====
+
|-
 +
| exhaustDamage ||  || 
 
True or False.  assumed to indicate whether the exhaust from this engine will damage other parts.
 
True or False.  assumed to indicate whether the exhaust from this engine will damage other parts.
==== ignitionThreshold ====
+
|-
 +
| ignitionThreshold ||  || 
 
appears to not be used.  Suggests a minimum thrust output value, below which the engine will no longer operate.  Typical values are 0.1 (10%)
 
appears to not be used.  Suggests a minimum thrust output value, below which the engine will no longer operate.  Typical values are 0.1 (10%)
==== minThrust ====
+
|-
 +
| minThrust ||  || 
 
Minimum thrust value.  Engines will be considered 'off' at or below this value.
 
Minimum thrust value.  Engines will be considered 'off' at or below this value.
==== maxThrust ====
+
|-
 +
| maxThrust ||  || 
 
Just like the name implies, this is the maximum thrust a single unit of this module can produce.  In order to create a more powerful engine, set this value higher.
 
Just like the name implies, this is the maximum thrust a single unit of this module can produce.  In order to create a more powerful engine, set this value higher.
==== heatProduction ====
+
|-
 +
| heatProduction ||  || 
 
a measure of the amount of heat energy produced per second.  measured in degrees Kerbius (degrees Celsius)
 
a measure of the amount of heat energy produced per second.  measured in degrees Kerbius (degrees Celsius)
==== fxOffset ====
+
|-
 +
| fxOffset ||  || 
 
3-dimensional vector coordinates specifying the location of thrust effects
 
3-dimensional vector coordinates specifying the location of thrust effects
==== useEngineResponseTime ====
+
|-
 +
| useEngineResponseTime ||  || 
 
True or False
 
True or False
==== engineAccelerationSpeed ====
+
|-
 +
| engineAccelerationSpeed ||  || 
 
0.2, 0.12
 
0.2, 0.12
==== engineDecelerationSpeed ====
+
|-
 +
| engineDecelerationSpeed ||  || 
 
0.35, 0.21
 
0.35, 0.21
==== allowShutdown ====
+
|-
 +
| allowShutdown ||  || 
 
True or False, defaults to True.  Specifies engines that cannot be turned off, regardless of whether their thrust can be controlled.
 
True or False, defaults to True.  Specifies engines that cannot be turned off, regardless of whether their thrust can be controlled.
==== useVelocityCurve ====
+
|-
 +
| useVelocityCurve ||  || 
 
True or False
 
True or False
==== PROPELLANT ====
+
|-
 +
| PROPELLANT ||  || 
 
resource utilized in the operation of this part, generally a fuel or other propellant.  Engines may use multiple propellant types.
 
resource utilized in the operation of this part, generally a fuel or other propellant.  Engines may use multiple propellant types.
===== name =====
+
|-
 +
| name || ||
 
name of the resource consumed while this part is in operation
 
name of the resource consumed while this part is in operation
===== ratio =====
+
|-
 +
| ratio || ||
 
rate at which this resource is consumed, per second.  Not to be confused with ratio relative to other propellants.
 
rate at which this resource is consumed, per second.  Not to be confused with ratio relative to other propellants.
===== DrawGauge =====
+
|-
 +
| DrawGauge || ||
 
Boolean value that indicates whether or not the 'fuel remaining' indicator in the staging selection is displayed or not.
 
Boolean value that indicates whether or not the 'fuel remaining' indicator in the staging selection is displayed or not.
==== atmosphereCurve ====
+
|-
 +
| atmosphereCurve ||  || 
 
specifies variances in operational efficiency
 
specifies variances in operational efficiency
===== key =====
+
|-
 +
| key || ||
 
uses two values to specify engine efficiency relative to the depth of the atmosphere (based on Kerbin sea-level!)  First number indicates the relative pressure (0 = vacuum, 1 Kerbin sea-level), second numer indicates ISP value).
 
uses two values to specify engine efficiency relative to the depth of the atmosphere (based on Kerbin sea-level!)  First number indicates the relative pressure (0 = vacuum, 1 Kerbin sea-level), second numer indicates ISP value).
 
Translates directly to ISP.  In order to make a more efficient engine, set the second number of this array higher.   
 
Translates directly to ISP.  In order to make a more efficient engine, set the second number of this array higher.   
==== velocityCurve ====
+
|-
 +
| velocityCurve ||  || 
 
uncertain as to how exactly this works, but appears to control the degree of acceleration at particular velocities.  uses a 4 part key, the first part of the key is definitely specific accelerations, the second part is percentage of velocities.
 
uncertain as to how exactly this works, but appears to control the degree of acceleration at particular velocities.  uses a 4 part key, the first part of the key is definitely specific accelerations, the second part is percentage of velocities.
 
<nowiki>
 
<nowiki>
Line 323: Line 430:
 
</nowiki>
 
</nowiki>
  
 
+
|}
 
=== FXModuleAnimateThrottle ===
 
=== FXModuleAnimateThrottle ===
==== animationName ====
+
|-
 +
| animationName ||  || 
 
colorAnimation
 
colorAnimation
==== depondOnEngineState ====
+
|-
 +
| depondOnEngineState ||  || 
 
True or False
 
True or False
==== responseSpeed ====
+
|-
0.5
+
| responseSpeed ||  || 
 +
0.5|}
 
=== ModuleEnginesFX ===
 
=== ModuleEnginesFX ===
==== engineID ====
+
|-
 +
| engineID ||  || 
 
<nowiki>LES, KS25</nowiki>
 
<nowiki>LES, KS25</nowiki>
==== runningEffectName ====
+
|-
 +
| runningEffectName ||  || 
 
<nowiki> running_closed </nowiki>
 
<nowiki> running_closed </nowiki>
==== thrustVectorTransformName ====
+
|-
 +
| thrustVectorTransformName ||  || 
 
unknown purpose.  Known arguments:
 
unknown purpose.  Known arguments:
 
* thrustTransform
 
* thrustTransform
 
* obj_gimbal
 
* obj_gimbal
==== exhaustDamage ====
+
|-
 +
| exhaustDamage ||  || 
 
True or False.  assumed to indicate whether the exhaust from this engine will damage other parts.
 
True or False.  assumed to indicate whether the exhaust from this engine will damage other parts.
==== throttleLocked ====
+
|-
 +
| throttleLocked ||  || 
 
uncertain.  Boolean values of True or False.  Assumed to specify that solid Rocket Boosters cannot have their throttle adjusted while in flight.
 
uncertain.  Boolean values of True or False.  Assumed to specify that solid Rocket Boosters cannot have their throttle adjusted while in flight.
==== ignitionThreshold ====
+
|-
 +
| ignitionThreshold ||  || 
 
appears to not be used.  Suggests a minimum thrust output value, below which the engine will no longer operate.  Typical values are 0.1 (10%)
 
appears to not be used.  Suggests a minimum thrust output value, below which the engine will no longer operate.  Typical values are 0.1 (10%)
==== minThrust ====
+
|-
 +
| minThrust ||  || 
 
Minimum thrust value.  Engines will be considered 'off' at or below this value.
 
Minimum thrust value.  Engines will be considered 'off' at or below this value.
==== maxThrust ====
+
|-
 +
| maxThrust ||  || 
 
Just like the name implies, this is the maximum thrust a single unit of this module can produce.
 
Just like the name implies, this is the maximum thrust a single unit of this module can produce.
==== heatProduction ====
+
|-
 +
| heatProduction ||  || 
 
a measure of the amount of heat energy produced per second.  measured in degrees Kerbius (degrees Celsius)
 
a measure of the amount of heat energy produced per second.  measured in degrees Kerbius (degrees Celsius)
==== fxOffset ====
+
|-
 +
| fxOffset ||  || 
 
3-dimensional vector coordinates specifying the location of thrust effects
 
3-dimensional vector coordinates specifying the location of thrust effects
  
  
  
==== PROPELLANT ====
+
|-
 +
| PROPELLANT ||  || 
 
resource utilized in the operation of this part, generally a fuel or other propellant.
 
resource utilized in the operation of this part, generally a fuel or other propellant.
  
  
  
===== name =====
+
|-
 +
| name || ||
 
name of the resource consumed while this part is in operation
 
name of the resource consumed while this part is in operation
  
  
  
===== ratio =====
+
|-
 +
| ratio || ||
 
rate at which this resource is consumed, per second.  Not to be confused with ratio relative to other propellants.
 
rate at which this resource is consumed, per second.  Not to be confused with ratio relative to other propellants.
  
  
  
===== DrawGauge =====
+
|-
 +
| DrawGauge || ||
 
Boolean value that indicates whether or not the 'fuel remaining' indicator in the staging selection is displayed or not.
 
Boolean value that indicates whether or not the 'fuel remaining' indicator in the staging selection is displayed or not.
  
 
+
|-
==== atmosphereCurve ====
+
| atmosphereCurve ||  || 
 
specifies variances in operational efficiency
 
specifies variances in operational efficiency
  
 
+
|-
===== key =====
+
| key || ||
 
uses two values to specify engine efficiency relative to the depth of the atmosphere (based on Kerbin sea-level!)  First number indicates the relative pressure (0 = vacuum, 1 Kerbin sea-level), second numer indicates ISP value).
 
uses two values to specify engine efficiency relative to the depth of the atmosphere (based on Kerbin sea-level!)  First number indicates the relative pressure (0 = vacuum, 1 Kerbin sea-level), second numer indicates ISP value).
  
 
+
|}
 
=== ModuleGimbal ===
 
=== ModuleGimbal ===
==== gimbalTransformName ====
+
|-
 +
| gimbalTransformName ||  || 
 
thrustTransform
 
thrustTransform
==== gimbalRange ====
+
|-
 +
| gimbalRange ||  || 
 
represents the maximum angle, in degrees, that gimballing is supported.  Recommend keeping this number relatively low (under 20 for sure), as setting the number too high can have catastrophic effects on ship design.
 
represents the maximum angle, in degrees, that gimballing is supported.  Recommend keeping this number relatively low (under 20 for sure), as setting the number too high can have catastrophic effects on ship design.
  
 
+
|}
 
=== ModuleTestSubject ===
 
=== ModuleTestSubject ===
Used for the contract system, determines atmospheric conditions under which this part may be considered for testing.  Also specifies whether the part is able to be tested using the Staging process or must be manually selected and "Perform Test" used to satisfy contract requirements.
+
{|class=“wikitable”
==== environments ====
+
|-
 +
! variable !! example !! definition
 +
|-
 +
|{|class=“wikitable”
 +
|-
 +
! variable !! example !! definition
 +
|-
 +
|Used for the contract system, determines atmospheric conditions under which this part may be considered for testing.  Also specifies whether the part is able to be tested using the Staging process or must be manually selected and "Perform Test" used to satisfy contract requirements.
 +
|-
 +
| environments ||  || 
 
A single numerical value, between 0 (nowhere) and 15 (anywhere), that specifies the atmospheric conditions the part may be tested under.  Add numbers together to specify multiple environments
 
A single numerical value, between 0 (nowhere) and 15 (anywhere), that specifies the atmospheric conditions the part may be tested under.  Add numbers together to specify multiple environments
 
* 0 = nowhere
 
* 0 = nowhere
Line 411: Line 546:
 
* 14 = the ocean, space, or atmosphere of; ocean, atmo, space
 
* 14 = the ocean, space, or atmosphere of; ocean, atmo, space
 
* 15 = anywhere; srf, ocean, atmo, space
 
* 15 = anywhere; srf, ocean, atmo, space
==== useStaging ====
+
|-
 +
| useStaging ||  || 
 
Boolean True or False, specifies whether the part can be tested using the Staging Process
 
Boolean True or False, specifies whether the part can be tested using the Staging Process
==== useEvent ====
+
|-
 +
| useEvent ||  || 
 
Boolean True or False, specifies whether the part can be tested using the "Perform Test" action.
 
Boolean True or False, specifies whether the part can be tested using the "Perform Test" action.
  
 
+
|}
 
=== LaunchClamp ===
 
=== LaunchClamp ===
==== trf_towerPivot_name ====
+
|-
 +
| trf_towerPivot_name ||  || 
 
obj_girdercap
 
obj_girdercap
==== trf_towerStretch_name ====
+
|-
 +
| trf_towerStretch_name ||  || 
 
obj_girder
 
obj_girder
==== trf_anchor_name ====
+
|-
 +
| trf_anchor_name ||  || 
 
obj_ground
 
obj_ground
==== trf_animationRoot_name ====
+
|-
launchclamp
+
| trf_animationRoot_name ||  || 
==== anim_decouple_name ====
 
 
launchclamp
 
launchclamp
 +
|-
 +
| anim_decouple_name ||  || 
 +
launchclamp|}
 
=== ModuleGenerator ===
 
=== ModuleGenerator ===
==== isAlwaysActive ====
+
|-
 +
| isAlwaysActive ||  || 
 
specifies whether this module is always active or not.  true/false
 
specifies whether this module is always active or not.  true/false
==== OUTPUT_RESOURCE ====
+
|-
===== name =====
+
| OUTPUT_RESOURCE ||  || 
 +
|-
 +
| name || ||
 
specifies the name of the produced resource.   
 
specifies the name of the produced resource.   
===== rate =====
+
|-
 +
| rate || ||
 
specifies the rate of resource produced, expressed in units per second.
 
specifies the rate of resource produced, expressed in units per second.
  
 
+
|}
 
=== ModuleDockingNode ===
 
=== ModuleDockingNode ===
A module for docking ports
+
{|class=“wikitable”
==== referenceAttachNode ====
+
|-
 +
! variable !! example !! definition
 +
|-
 +
|{|class=“wikitable”
 +
|-
 +
! variable !! example !! definition
 +
|-
 +
|A module for docking ports
 +
|-
 +
| referenceAttachNode ||  || 
 
Specifies the node on the part that is used for the docking port, generally top or bottom
 
Specifies the node on the part that is used for the docking port, generally top or bottom
 
* top
 
* top
 
* bottom
 
* bottom
==== deployAnimationController ====
+
|-
 +
| deployAnimationController ||  || 
 
Boolean, 1 or 0
 
Boolean, 1 or 0
==== nodeType ====
+
|-
 +
| nodeType ||  || 
 
Specifies the type of node for attachment.  When perform docking operations, nodes must have the same value for nodeType in order to dock with one another.
 
Specifies the type of node for attachment.  When perform docking operations, nodes must have the same value for nodeType in order to dock with one another.
 
* size1
 
* size1
Line 452: Line 609:
 
* size0
 
* size0
 
controlTransformName  
 
controlTransformName  
* controlNode = apparently only used for docking nodes that have related animations, see dockingPortInline
+
* controlNode = apparently only used for docking nodes that have related animations, see dockingPortInline|}
 
=== ModuleRCS ===
 
=== ModuleRCS ===
Note:  ModuleRCS can use either a single resource, or a series of PROPELLANT calls.   
+
{|class=“wikitable”
==== thrusterTransformName ====
+
|-
 +
! variable !! example !! definition
 +
|-
 +
|Note:  ModuleRCS can use either a single resource, or a series of PROPELLANT calls.   
 +
|-
 +
| thrusterTransformName ||  || 
 
RCSthruster
 
RCSthruster
==== thrusterPower ====
+
|-
 +
| thrusterPower ||  || 
 
This is the power that the RCS thrusters provide.  To make stronger RCS, use a higher numer
 
This is the power that the RCS thrusters provide.  To make stronger RCS, use a higher numer
==== resourceName -------- interchangeable with PROPELLANT calls ====
+
|-
 +
| resourceName -------- interchangeable with PROPELLANT calls ||  || 
 
The name of the resource used by the RCS thruster, typically MonoPropellant
 
The name of the resource used by the RCS thruster, typically MonoPropellant
==== resourceFlowMode -- for resourceName only --====
+
|-
 +
| resourceFlowMode -- for resourceName only --||  || 
 
Specifies the manner in which the resource is requested from the vessel
 
Specifies the manner in which the resource is requested from the vessel
 
* STAGE_PRIORITY_FLOW
 
* STAGE_PRIORITY_FLOW
Line 467: Line 632:
 
* ALL_VESSEL
 
* ALL_VESSEL
 
* NONE
 
* NONE
==== PROPELLANT ====
+
|-
 +
| PROPELLANT ||  || 
 
Introduced with the inclusion of the Vernor RCS, it is recommended to use PROPELLANT calls only when using multiple resources.  It is expected that older RCS will be updated to the new convention prior to final release.
 
Introduced with the inclusion of the Vernor RCS, it is recommended to use PROPELLANT calls only when using multiple resources.  It is expected that older RCS will be updated to the new convention prior to final release.
===== name =====
+
|-
 +
| name || ||
 
name of the resource consumed
 
name of the resource consumed
===== ratio =====
+
|-
 +
| ratio || ||
 
ratio of the resource consumed  
 
ratio of the resource consumed  
===== resourceFlowMode =====
+
|-
 +
| resourceFlowMode || ||
 
using the same pull method as a single resource, specifies how to pull the resource from the rest of the vessel
 
using the same pull method as a single resource, specifies how to pull the resource from the rest of the vessel
==== atmosphereCurve ====
+
|-
 +
| atmosphereCurve ||  || 
 
Specifies the efficiency of the RCS thruster using 2-part keys
 
Specifies the efficiency of the RCS thruster using 2-part keys
 
0 specifies the ISP in atmosphere
 
0 specifies the ISP in atmosphere
 
1 specifies the ISP at Kerbin Sea Level
 
1 specifies the ISP at Kerbin Sea Level
entries in between specify the ISP at specific percentages of Kerbin Sea Level (e.g:  0.5 = 1/2 Kerbin Atmosphere)
+
entries in between specify the ISP at specific percentages of Kerbin Sea Level (e.g:  0.5 = 1/2 Kerbin Atmosphere)|}|}
 
=== ModuleResourceIntake ===
 
=== ModuleResourceIntake ===
used to create a part that produces a resource.
+
{|class=“wikitable”
==== resourceName ====
+
|-
 +
! variable !! example !! definition
 +
|-
 +
|used to create a part that produces a resource.
 +
|-
 +
| resourceName ||  || 
 
defines the type of resource produced by this module.  Any resource may be used for this purpose, including those not defined at all
 
defines the type of resource produced by this module.  Any resource may be used for this purpose, including those not defined at all
==== checkForOxygen ====
+
|-
 +
| checkForOxygen ||  || 
 
An optional method that specifies this module must check to see if oxygen/atmosphere is present whenever attempting to generate the requested resource.  true/false
 
An optional method that specifies this module must check to see if oxygen/atmosphere is present whenever attempting to generate the requested resource.  true/false
==== area ====
+
|-
 +
| area ||  || 
 
area is the amount of space used for determining how much resource to produce.  The larger the number, the more of the resource is produced per second.
 
area is the amount of space used for determining how much resource to produce.  The larger the number, the more of the resource is produced per second.
==== intakeSpeed ====
+
|-
 +
| intakeSpeed ||  || 
 
unknown.  Assumed to be a minimum m/s measure to determine if this module operates or not.
 
unknown.  Assumed to be a minimum m/s measure to determine if this module operates or not.
==== intakeTransformName ====
+
|-
 +
| intakeTransformName ||  || 
 
unknown.  known arguments are:
 
unknown.  known arguments are:
 
* Intake
 
* Intake
  
  
 
+
|}
 
=== ModuleScienceExperiment ===
 
=== ModuleScienceExperiment ===
==== experimentID ====
+
|-
 +
| experimentID ||  || 
 
* atmosphereAnalysis
 
* atmosphereAnalysis
 
* mysteryGoo
 
* mysteryGoo
Line 503: Line 683:
 
* seismicScan
 
* seismicScan
 
* barometerScan
 
* barometerScan
==== experimentActionName ====
+
|-
 +
| experimentActionName ||  || 
 
Flavor text for contextual menu to describe to the player what the part does when collecting data
 
Flavor text for contextual menu to describe to the player what the part does when collecting data
==== resetActionName ====
+
|-
 +
| resetActionName ||  || 
 
Flavor text for contextual menu to describe to the player what the part does when collecting data
 
Flavor text for contextual menu to describe to the player what the part does when collecting data
==== reviewActionName ====
+
|-
 +
| reviewActionName ||  || 
 
Flavor text for contextual menu to describe to the player what the part does when collecting data
 
Flavor text for contextual menu to describe to the player what the part does when collecting data
==== useStaging ====
+
|-
 +
| useStaging ||  || 
 
Boolean True/False - speficies whether this module can be activated through the normal staging system
 
Boolean True/False - speficies whether this module can be activated through the normal staging system
==== useActionGroups ====
+
|-
 +
| useActionGroups ||  || 
 
Boolean True/False - specifies whether this module can be activated by an Action Group
 
Boolean True/False - specifies whether this module can be activated by an Action Group
==== hideUIwhenUnavailable ====
+
|-
 +
| hideUIwhenUnavailable ||  || 
 
Boolean True/False - specifies whether this module will show its activation buttons through the contextual menu, even if it is not available
 
Boolean True/False - specifies whether this module will show its activation buttons through the contextual menu, even if it is not available
==== rerunnable ====
+
|-
 +
| rerunnable ||  || 
 
Boolean True/False.  Defaults to false.
 
Boolean True/False.  Defaults to false.
==== xmitDataScalar ====
+
|-
 +
| xmitDataScalar ||  || 
 
0.35
 
0.35
==== FxModules ====
+
|-
 +
| FxModules ||  || 
 
0 (gooExperiment)
 
0 (gooExperiment)
==== dataIsCollectable ====
+
|-
 +
| dataIsCollectable ||  || 
 
Boolean True/False
 
Boolean True/False
==== collectActionName ====
+
|-
 +
| collectActionName ||  || 
 
Flavor text
 
Flavor text
==== interactionRange ====
+
|-
 +
| interactionRange ||  || 
 
The range, expressed in meters, from which a Kerbal on EVA can interact with this module (for example to reset the experiment)
 
The range, expressed in meters, from which a Kerbal on EVA can interact with this module (for example to reset the experiment)
  
 
+
|}
 
=== ModuleGrappleNode ===
 
=== ModuleGrappleNode ===
==== nodeTransformName ====
+
|-
 +
| nodeTransformName ||  || 
 
* ArticulatedCap
 
* ArticulatedCap
==== deployAnimationController ====
+
|-
 +
| deployAnimationController ||  || 
 
* 1
 
* 1
==== nodeType ====
+
|-
 +
| nodeType ||  || 
 
* size1
 
* size1
==== captureRange ====
+
|-
 +
| captureRange ||  || 
 
* 0.05
 
* 0.05
==== captureMinFwdDot ====
+
|-
 +
| captureMinFwdDot ||  || 
 
* 0.866
 
* 0.866
==== captureMaxRvel ====
+
|-
 +
| captureMaxRvel ||  || 
 
* 1
 
* 1
  
 
+
|}
 
=== ModuleLight ===
 
=== ModuleLight ===
==== lightName ====
+
|-
 +
| lightName ||  || 
 
spotlight
 
spotlight
 
landinglight
 
landinglight
==== useAnimationDim ====
+
|-
 +
| useAnimationDim ||  || 
 
true or false
 
true or false
==== lightBrightenSpeed ====
+
|-
 +
| lightBrightenSpeed ||  || 
 
2.5
 
2.5
==== lightDimSpeed ====
+
|-
 +
| lightDimSpeed ||  || 
 
2.5
 
2.5
==== resourceAmount ====
+
|-
 +
| resourceAmount ||  || 
 
0.4
 
0.4
==== animationName ====
+
|-
 +
| animationName ||  || 
 
LightAnimation
 
LightAnimation
==== useResources ====
+
|-
true or false
+
| useResources ||  || 
==== useAutoDim ====
 
 
true or false
 
true or false
 +
|-
 +
| useAutoDim ||  || 
 +
true or false|}
 
=== ModuleLiftingSurface ===
 
=== ModuleLiftingSurface ===
==== deflectionLiftCoeff ====
+
|-
 +
| deflectionLiftCoeff ||  || 
 
0.3 (BSLmk2ScienceFuselage)
 
0.3 (BSLmk2ScienceFuselage)
==== dragAtMaxAoA ====
+
|-
 +
| dragAtMaxAoA ||  || 
 
0.15 (BSLmk2ScienceFuselage)
 
0.15 (BSLmk2ScienceFuselage)
==== dragAtMinAoA ====
+
|-
 +
| dragAtMinAoA ||  || 
 
0.1 (BSLmk2ScienceFuselage)
 
0.1 (BSLmk2ScienceFuselage)
  
  
 
+
|}
 
=== ModuleAnimateGeneric ===
 
=== ModuleAnimateGeneric ===
==== animationName ====
+
|-
 +
| animationName ||  || 
 
* Deploy
 
* Deploy
 
* CrewCabinLight
 
* CrewCabinLight
Line 579: Line 789:
 
* dockingring for dockingPortShielded
 
* dockingring for dockingPortShielded
 
* dockingporthull for dockingPortInline
 
* dockingporthull for dockingPortInline
==== isOneShot ====
+
|-
 +
| isOneShot ||  || 
 
* false
 
* false
==== startEventGUIName ====
+
|-
 +
| startEventGUIName ||  || 
 
Flavor text to describe turning the animation to its 'On' State
 
Flavor text to describe turning the animation to its 'On' State
==== endEventGUIName ====
+
|-
 +
| endEventGUIName ||  || 
 
Flavor text to describe turning the animation to its 'Off' State
 
Flavor text to describe turning the animation to its 'Off' State
==== actionGUIName ====
+
|-
 +
| actionGUIName ||  || 
 
Flavor text to describe switching the animation between it's 'on' and 'off' states
 
Flavor text to describe switching the animation between it's 'on' and 'off' states
==== allowManualControl ====
+
|-
 +
| allowManualControl ||  || 
 
true/false.  Defaults to true.   
 
true/false.  Defaults to true.   
  
  
 
+
|}
 
=== ModuleDataTransmitter ===
 
=== ModuleDataTransmitter ===
==== packetInterval ====
+
|-
 +
| packetInterval ||  || 
 
0.18, 0.4, 0.3
 
0.18, 0.4, 0.3
==== packetSize ====
+
|-
 +
| packetSize ||  || 
 
2, 2, 2
 
2, 2, 2
==== packetResourceCost ====
+
|-
 +
| packetResourceCost ||  || 
 
20, 10, 12.5
 
20, 10, 12.5
==== requiredResource ====
+
|-
 +
| requiredResource ||  || 
 
ElectricCharge
 
ElectricCharge
==== DeployFxModules ====
+
|-
 +
| DeployFxModules ||  || 
 
0
 
0
==== ProgressFxModules ====
+
|-
 +
| ProgressFxModules ||  || 
 
1
 
1
  
 
+
|}
 
=== FXModuleLockAtConstraint ===
 
=== FXModuleLockAtConstraint ===
=== FlagDecal ===
+
{|class=“wikitable”
==== textureQuadName ====
+
|-
 +
! variable !! example !! definition
 +
|-
 +
|=== FlagDecal ===
 +
|-
 +
| textureQuadName ||  || 
 
* flagTransform
 
* flagTransform
  
 
+
|}
 
=== ModuleAsteroid ===
 
=== ModuleAsteroid ===
no procedures or calls
+
{|class=“wikitable”
 
+
|-
 +
! variable !! example !! definition
 +
|-
 +
|no procedures or calls
  
  
 +
|}
 
=== ModuleDeployableSolarPanel ===
 
=== ModuleDeployableSolarPanel ===
==== animationName ====
+
|-
 +
| animationName ||  || 
 
unknown for sure.  Assumed to refer to an animation describing part transformation from its closed state to its open state.  known parameters are:
 
unknown for sure.  Assumed to refer to an animation describing part transformation from its closed state to its open state.  known parameters are:
 
* solarpanels
 
* solarpanels
Line 627: Line 858:
 
* bigsolarpanel
 
* bigsolarpanel
  
 
+
|-
==== sunTracking ====
+
| sunTracking ||  || 
 
Boolean argument.  unknown purpose.  Assumed to indicate whether the animation will turn the panel towards the sun.
 
Boolean argument.  unknown purpose.  Assumed to indicate whether the animation will turn the panel towards the sun.
==== raycastTransformName ====
+
|-
 +
| raycastTransformName ||  || 
 
optional.  unknown.  Known arguments:
 
optional.  unknown.  Known arguments:
 
* suncatcher
 
* suncatcher
  
 
+
|-
==== pivotName ====
+
| pivotName ||  || 
 
optional.  unknown.  Known arguments:
 
optional.  unknown.  Known arguments:
 
* suncatcher
 
* suncatcher
  
 
+
|-
==== isBreakable ====
+
| isBreakable ||  || 
 
optional.  unknown purpose, assumed to indicate whether the part will break on high-dynamic stress.  true or false
 
optional.  unknown purpose, assumed to indicate whether the part will break on high-dynamic stress.  true or false
  
 
+
|-
==== resourceName ====
+
| resourceName ||  || 
 
the resource provided by this module.  Any resource may be used, including resources not defined.   
 
the resource provided by this module.  Any resource may be used, including resources not defined.   
  
 
+
|-
==== chargeRate ====
+
| chargeRate ||  || 
 
Amount of resource provided per second at 100% output.  Positive values only, please.
 
Amount of resource provided per second at 100% output.  Positive values only, please.
  
 
+
|-
==== powerCurve ====
+
| powerCurve ||  || 
 
powerCurve is a special call consisting of subtypes called [key].  Each [key] uses four numbers to define what it will do at a specific distance from a source.  In the case of solar panels, where powerCurve is typically used, there are typically 4 [key]s.  [powerCurve] defines the rate at which resources are provided relative to the [chargeRate] and distance from the specified source (ie. Kerbol)
 
powerCurve is a special call consisting of subtypes called [key].  Each [key] uses four numbers to define what it will do at a specific distance from a source.  In the case of solar panels, where powerCurve is typically used, there are typically 4 [key]s.  [powerCurve] defines the rate at which resources are provided relative to the [chargeRate] and distance from the specified source (ie. Kerbol)
 
* 206000000000 0.00 0 0
 
* 206000000000 0.00 0 0
 
* 013599840256 1.00 0 0
 
* 013599840256 1.00 0 0
 
* 068773560320 0.50 0 0
 
* 068773560320 0.50 0 0
* 000000000000 10.0 0 0
+
* 000000000000 10.0 0 0|}
 
=== ModuleWheel ===
 
=== ModuleWheel ===
==== hasMotor ====
+
|-
 +
| hasMotor ||  || 
 
true or false
 
true or false
==== resourceName ====
+
|-
 +
| resourceName ||  || 
 
ElectricCharge
 
ElectricCharge
==== resourceConsumptionRate ====
+
|-
 +
| resourceConsumptionRate ||  || 
 
1.0
 
1.0
==== canSteer ====
+
|-
 +
| canSteer ||  || 
 
true
 
true
==== controlAxisType ====
+
|-
 +
| controlAxisType ||  || 
 
Forward
 
Forward
==== steeringModeType ====
+
|-
 +
| steeringModeType ||  || 
 
AutomaticSteer
 
AutomaticSteer
 
TankSteer
 
TankSteer
==== brakeTorque ====
+
|-
 +
| brakeTorque ||  || 
 
300
 
300
==== brakeSpeed ====
+
|-
 +
| brakeSpeed ||  || 
 
1.2
 
1.2
==== impactTolerance ====
+
|-
 +
| impactTolerance ||  || 
 
2000
 
2000
==== overSpeedDamage ====
+
|-
 +
| overSpeedDamage ||  || 
 
60
 
60
==== WHEEL ====
+
|-
===== wheelName =====
+
| WHEEL ||  || 
 +
|-
 +
| wheelName || ||
 
wheel
 
wheel
===== wheelColliderName =====
+
|-
 +
| wheelColliderName || ||
 
wheelCollider
 
wheelCollider
===== suspensionTransformName =====
+
|-
 +
| suspensionTransformName || ||
 
suspensionTraverse
 
suspensionTraverse
===== suspensionNeutralPointName =====
+
|-
 +
| suspensionNeutralPointName || ||
 
suspensionNeutralPoint
 
suspensionNeutralPoint
===== damagedObjectName =====
+
|-
 +
| damagedObjectName || ||
 
bustedwheel
 
bustedwheel
===== rotateX =====
+
|-
 +
| rotateX || ||
 
0
 
0
===== rotateY =====
+
|-
 +
| rotateY || ||
 
1
 
1
===== rotateZ =====
+
|-
 +
| rotateZ || ||
 
0
 
0
==== steeringCurve ====
+
|-
 +
| steeringCurve ||  || 
 
keys, 0 16
 
keys, 0 16
 
10 9
 
10 9
 
30 2
 
30 2
==== torqueCurve ====
+
|-
 +
| torqueCurve ||  || 
 
keys
 
keys
 
0 250 0 0  
 
0 250 0 0  
Line 708: Line 961:
 
34 0 0 0
 
34 0 0 0
  
 
+
|}
 
=== FXModuleLookAtConstraint ===
 
=== FXModuleLookAtConstraint ===
==== CONSTRAINLOOKFX ====
+
|-
===== targetName =====
+
| CONSTRAINLOOKFX ||  || 
===== rotatorsName =====
+
|-
 
+
| targetName || ||
 +
|-
 +
| rotatorsName || ||
  
 +
|}
 
=== FXModuleConstrainPosition ===
 
=== FXModuleConstrainPosition ===
==== matchRotation ====
+
|-
 +
| matchRotation ||  || 
 
true or false
 
true or false
==== matchPosition ====
+
|-
 +
| matchPosition ||  || 
 
true or false
 
true or false
==== CONSTRAINFX ====
+
|-
===== targetName =====
+
| CONSTRAINFX ||  || 
 +
|-
 +
| targetName || ||
 
steering
 
steering
===== moversName =====
+
|-
 +
| moversName || ||
 
lateral
 
lateral
  
  
 
+
|}
 
=== ModuleAnchoredDecoupler ===
 
=== ModuleAnchoredDecoupler ===
==== anchorName ====
+
|-
 +
| anchorName ||  || 
 
anchor
 
anchor
==== ejectionForce ====
+
|-
 +
| ejectionForce ||  || 
 
450
 
450
==== explosiveNodeID ====
+
|-
 +
| explosiveNodeID ||  || 
 
specifies the location of the explosion.
 
specifies the location of the explosion.
==== srf ====
+
|-
 +
| srf ||  || 
 
surface of the attachment
 
surface of the attachment
   
+
  |}
 
=== ModuleDecouple ===
 
=== ModuleDecouple ===
==== isOmniDecoupler ====
+
|-
 +
| isOmniDecoupler ||  || 
 
true or false.  Specifies whether this decoupler separates on both ends or not.  Defaults to false.
 
true or false.  Specifies whether this decoupler separates on both ends or not.  Defaults to false.
==== ejectionForce ====
+
|-
 +
| ejectionForce ||  || 
 
specifies the DeltaV with which the part separates
 
specifies the DeltaV with which the part separates
==== explosiveNodeID ====
+
|-
 +
| explosiveNodeID ||  || 
 
for non-OmniDecouplers, specifics the Node of separation
 
for non-OmniDecouplers, specifics the Node of separation
 
* top
 
* top
Line 753: Line 1,021:
  
 
MODULE:NEEDS[KAS]
 
MODULE:NEEDS[KAS]
for the module
+
for the module|}
 
=== KASModuleContainer ===
 
=== KASModuleContainer ===
==== maxSize ====
+
|-
 +
| maxSize ||  || 
 
specifies the size of the container relative to Kerbal Attachment System parts.
 
specifies the size of the container relative to Kerbal Attachment System parts.
==== maxOpenDistance ====
+
|-
==== sndStorePath ====
+
| maxOpenDistance ||  || 
 +
|-
 +
| sndStorePath ||  || 
 
KAS/Sounds/hookBayStore
 
KAS/Sounds/hookBayStore
==== sndOpenPath ====
+
|-
 +
| sndOpenPath ||  || 
 
KAS/Sounds/containerOpen
 
KAS/Sounds/containerOpen
==== sndClosePath ====
+
|-
 +
| sndClosePath ||  || 
 
KAS/Sounds/containerClose
 
KAS/Sounds/containerClose
==== bipWrongSndPath ====
+
|-
 +
| bipWrongSndPath ||  || 
 
KAS/Sounds/bipwrong
 
KAS/Sounds/bipwrong
 
 
 
 
 
 
 
 
== INTERNAL ==
 
Internal specifies the internal files used to construct views from the IVA or internal vehicular activity, and are referenced out to the \Spaces\ directory of the relevant part mod.  (Squad's internals are in \GameData\Squad\Spaces).  INTERNALs have their own .cfg files with their own calls and methods that will not be discussed here.  For details of these cfgs, please refer to #REDIRECT [[INTERNAL cfgs]].  Squad provides 9 INTERNALs as part of Stock KSP:
 
 
 
 
* crewCabinInternals
 
* cupolaInternal
 
* GenericSpace1
 
* GenericSpace3
 
* landerCabinInternals
 
* landerCabinSmallInternal
 
* mk1CockpitInternal
 
* mk1PodCockpit
 
* PodCockpit
 

Revision as of 23:05, 18 December 2014

MODULE

Modules define what specific parts can do. They are generally calls to C-coded or hard-coded functions that define what functionality these parts have in-game.

name names define the module in use and are a general indication of what the module subtype does. Specific variables are associated with each [module].[name]. For example, the Clamp-O-Tron Docking Port Sr. has the MODULE.name ModuleDockingNode and its' associates variables are [referenceAttachNode] and [nodeType]. Some [MODULE]s share variables with other modules, which can make deciphering their purpose difficult.

known [MODULE]s, their associated variables, and the meanings of those variables will be explained below.

ModuleParachute

variable example definition
semiDeployedAnimation
  • semiDeploySmall
specifies the animation to use in the semi-deployed state
fullyDeployedAnimation
  • fullyDeploySmall
specifies the animation to use in the fully deployed state
invertCanopy boolean, true or false, defaults to true. unknown purpose. true in parachuteMk1, true in parachuteMk2-R
autoCutSpeed specifies the speed at which the parachute will be automatically cut, rendering it ineffective.
capName
  • cap
canopyName
  • canopy
stowedDrag 0.22 specifies the drag effect while the parachute is still stowed
semiDeployedDrag 1 specifies the drag effect while the parachute is in its semi-deployed state
fullyDeployedDrag 500 specifies the drag effect while the parachute is in its fully deployed state
minAirPressureToOpen 0.01 specifies the minimum Air pressure (or atmosphere) required for the parachute to enter its semi-deployed state
deployAltitude 500 configurable, sets the altitude above the planetary collision mesh at which the parachute will enter its fully deployed state
deploymentSpeed 1 specifies the speed at which the parachute will enter its fully deployed state
semiDeploymentSpeed 1 specifies the speed at which the parachute will enter its semi-deployed state

ModuleSAS

variable example definition
}

KerbalSeat

seatPivotName

seatPivot

ejectDirection
  • 0, 1, 0.2|}

ModuleLandingGear

BrakeTorque

12

BrakeSpeed

3|}

ModuleSteering

controlAxisType

Forward

steeringAxis

0, 0, 1 - array of 3 numers

steeringTransformName

Steering

steeringLocked

true or false

steeringCurve

multi-array of keys, 0, 16 10, 9 30, 2 100, 1|}

FXModuleConstrainPosition

matchRotation

true or false

matchPosition

true or false

CONSTRAINFX
targetName

Steering

moversName

wheelCollider

ModuleLandingLeg

|- | animationName || || Deploy newlandingleg probeleg |- | wheelColliderName || || wheelCollider |- | suspensionTransformName || || Piston piston leg |- | orientFootToGround || || boolean true or false |- | landingFootName || || foot |- | alignFootUp || || boolean true or false // Foot is aligned to up Axis instead of forward alignFootUp = true // Axis is aligned forward instead of up alignFootUp = false |- | suspensionUpperLimit || || 0.60, 0.47, 0.65 |- | impactTolerance || || 300, 450, 150 |- | suspensionSpring || || 1.25, 5, 1 |- | suspensionDamper || || 1, 2, 1 |- | suspensionOffset || || 0, 0.02, 0

|}

RetractableLadder

|- | ladderAnimationRootName || || TelusBay Telescopic ladder |- | ladderColliderName || || ladderCollider |- | ladderRetractAnimationName || || Retract|}

ModuleReactionWheel

|- | PitchTorque || || numerical value, denotes amount of change can be applied to pitch using reaction wheel power |- | YawTorque || || numerical value, denotes amount of change can be applied to yaw using reaction wheel power |- | RollTorque || || numerical value, denotes amount of change can be applied to roll using reaction wheel power

|- | RESOURCE || || The resource used by reaction wheels in order to affect the changes they can produce |- | name || || name of the relevant resource, typically ElectricCharge |- | rate || || Rate of consumption, expressed in units/second at full usage.

|}

ModuleScienceContainer

|- | reviewActionName || || Flavor text for reviewing the data contained in a science container. |- | storeActionName || || Flavor text for placing data into a science container. |- | collectActionName || || Flavor text for removing data from a science container.

|- | evaOnlyStorage || || Boolean, True or False Specifies whether or not data storage is restricted to EVA activities. |- | storageRange || || Distance, expressed in meters, a Kerbal must be within in order to interact with data and this container. |- | allowRepeatedSubjects || || Boolean, True or False

|}

FlagDecal

|- | textureQuadName || || flagTransform: specifies whether there is a flag displayed on the exterior surface of the object.

|}

ModuleScienceLab

|- | containerModuleIndex || || numerical, 0 |- | dataTransmissionBoost || || numerical, 1.5 |- | crewsRequired || || numerical, 2 |- | canResetConnectedModules || || Boolean, True or False |- | canResetNearbyModules || || Boolean, True or False |- | interactRange || || numerical, possible integers only, 5 |- | REOURCE_PROCESS || || |- | name || || names the resource required, e.g.: ElectricCharge |- | amount || || specified, numerical, the number of units of the specified resource expended


|}

FlagDecal

|- | textureQuadName || || flagTransform


|}

ModuleJettison

variable example definition
specifies that pieces of this craft are able to be jettisoned, what they are and how to jettison them
jettisonName

node_fairing_collider fairingL fairingR fairing

bottomNodeName

bottom

isFairing

Boolean. True or False

jettisonedObjectMass

0.1, specifies the mass of the jettisoned object. It is uncertain, yet, if this mass is removed from the total mass of the vehicle. It is also uncertain if, when a fairing is added in vehicle assembly, this mass is added to the parent object.

jettisonForce

DeltaV with which the object is jettisoned from its parent object. Typically very low values, such as 1, 2 or 5

jettisonDirection

Three-dimensional array which specifies the direction of the jettisonForce relative to the original part, laterally is 0 0 1 and 0 0 -1, for example.

ModuleAlternator

variable example definition
class=“wikitable”
variable example definition
Specifies that this part produced a resource, based on the percentage of thrust produced by the engine.
RESOURCE
name

name of the resource produced, usually ElectricCharge

rate

rate at which the resource is produced at 100% thrust, expressed in units/second

ModuleCommand

|- | minimumCrew || || Specifies the minimum number of crew needed to operate this module. Use 0 to specify a probe. |- | RESOURCE || || If this Module requires a resource |- | name || || This is the name of that resource |- | rate || || and the rate in units/second of resource consumed

|}

ModuleEnviroSensor

|- | sensorType || ||

  • ACC
  • PRES
  • GRAV
  • TEMP|}

ModuleControlSurface

|- | dragCoeff || || this value overrides the maximum_drag value 0.5 (advanced Canard) |- | deflectionLiftCoeff || || 0.7 (advanced Canard) |- | ctrlSurfaceRange || || 20 (advanced Canard) |- | ctrlSurfaceArea || || 0.95 (advanced Canard)



|}

ModuleAnimateHeat

|- | ThermalAnim || || HeatAnimationEmissiveLiquidEngine3 HeatAnimationEmissiveTurbofan HeatAnimationEmissiveJet overheat|}

ModuleEngines

|- | thrustVectorTransformName || || unknown purpose. Known arguments:

  • thrustTransform

|- | throttleLocked || || True or False, defaults to False. Used to create engines without controllable thrust. |- | exhaustDamage || || True or False. assumed to indicate whether the exhaust from this engine will damage other parts. |- | ignitionThreshold || || appears to not be used. Suggests a minimum thrust output value, below which the engine will no longer operate. Typical values are 0.1 (10%) |- | minThrust || || Minimum thrust value. Engines will be considered 'off' at or below this value. |- | maxThrust || || Just like the name implies, this is the maximum thrust a single unit of this module can produce. In order to create a more powerful engine, set this value higher. |- | heatProduction || || a measure of the amount of heat energy produced per second. measured in degrees Kerbius (degrees Celsius) |- | fxOffset || || 3-dimensional vector coordinates specifying the location of thrust effects |- | useEngineResponseTime || || True or False |- | engineAccelerationSpeed || || 0.2, 0.12 |- | engineDecelerationSpeed || || 0.35, 0.21 |- | allowShutdown || || True or False, defaults to True. Specifies engines that cannot be turned off, regardless of whether their thrust can be controlled. |- | useVelocityCurve || || True or False |- | PROPELLANT || || resource utilized in the operation of this part, generally a fuel or other propellant. Engines may use multiple propellant types. |- | name || || name of the resource consumed while this part is in operation |- | ratio || || rate at which this resource is consumed, per second. Not to be confused with ratio relative to other propellants. |- | DrawGauge || || Boolean value that indicates whether or not the 'fuel remaining' indicator in the staging selection is displayed or not. |- | atmosphereCurve || || specifies variances in operational efficiency |- | key || || uses two values to specify engine efficiency relative to the depth of the atmosphere (based on Kerbin sea-level!) First number indicates the relative pressure (0 = vacuum, 1 Kerbin sea-level), second numer indicates ISP value). Translates directly to ISP. In order to make a more efficient engine, set the second number of this array higher. |- | velocityCurve || || uncertain as to how exactly this works, but appears to control the degree of acceleration at particular velocities. uses a 4 part key, the first part of the key is definitely specific accelerations, the second part is percentage of velocities. { key = 0 0.5 0 0 key = 1000 1 0 0 key = 2000 0.5 0 0 key = 2400 0 0 0 } { key = 1000 0 0 0 key = 850 0.2 0 0 key = 0 1 0 0 }

|}

FXModuleAnimateThrottle

|- | animationName || || colorAnimation |- | depondOnEngineState || || True or False |- | responseSpeed || || 0.5|}

ModuleEnginesFX

|- | engineID || || LES, KS25 |- | runningEffectName || || running_closed |- | thrustVectorTransformName || || unknown purpose. Known arguments:

  • thrustTransform
  • obj_gimbal

|- | exhaustDamage || || True or False. assumed to indicate whether the exhaust from this engine will damage other parts. |- | throttleLocked || || uncertain. Boolean values of True or False. Assumed to specify that solid Rocket Boosters cannot have their throttle adjusted while in flight. |- | ignitionThreshold || || appears to not be used. Suggests a minimum thrust output value, below which the engine will no longer operate. Typical values are 0.1 (10%) |- | minThrust || || Minimum thrust value. Engines will be considered 'off' at or below this value. |- | maxThrust || || Just like the name implies, this is the maximum thrust a single unit of this module can produce. |- | heatProduction || || a measure of the amount of heat energy produced per second. measured in degrees Kerbius (degrees Celsius) |- | fxOffset || || 3-dimensional vector coordinates specifying the location of thrust effects


|- | PROPELLANT || || resource utilized in the operation of this part, generally a fuel or other propellant.


|- | name || || name of the resource consumed while this part is in operation


|- | ratio || || rate at which this resource is consumed, per second. Not to be confused with ratio relative to other propellants.


|- | DrawGauge || || Boolean value that indicates whether or not the 'fuel remaining' indicator in the staging selection is displayed or not.

|- | atmosphereCurve || || specifies variances in operational efficiency

|- | key || || uses two values to specify engine efficiency relative to the depth of the atmosphere (based on Kerbin sea-level!) First number indicates the relative pressure (0 = vacuum, 1 Kerbin sea-level), second numer indicates ISP value).

|}

ModuleGimbal

|- | gimbalTransformName || || thrustTransform |- | gimbalRange || || represents the maximum angle, in degrees, that gimballing is supported. Recommend keeping this number relatively low (under 20 for sure), as setting the number too high can have catastrophic effects on ship design.

|}

ModuleTestSubject

variable example definition
class=“wikitable”
variable example definition
Used for the contract system, determines atmospheric conditions under which this part may be considered for testing. Also specifies whether the part is able to be tested using the Staging process or must be manually selected and "Perform Test" used to satisfy contract requirements.
environments

A single numerical value, between 0 (nowhere) and 15 (anywhere), that specifies the atmospheric conditions the part may be tested under. Add numbers together to specify multiple environments

  • 0 = nowhere
  • 1 = the surface of; srf
  • 2 = the ocean of; ocean
  • 3 = the surface or ocean of; srf, ocean
  • 4 = the atmosphere of; atmo
  • 5 = the surface or atmosphere of; srf, atmo
  • 6 = the ocean or atmosphere of; ocean, atmo
  • 7 = the surface, ocean or atmosphere of; srf, ocean, atmo
  • 8 = the space above; space
  • 9 = the surface or space above; srf, space
  • 10 = the ocean or space of; srf, ocean, space
  • 11 = the surface, ocean or space of; srf, ocean, space
  • 12 = the space or atmosphere of; atmo, space
  • 13 = the surface, space or atmosphere of; srf, atmo, space
  • 14 = the ocean, space, or atmosphere of; ocean, atmo, space
  • 15 = anywhere; srf, ocean, atmo, space
useStaging

Boolean True or False, specifies whether the part can be tested using the Staging Process

useEvent

Boolean True or False, specifies whether the part can be tested using the "Perform Test" action.

LaunchClamp

|- | trf_towerPivot_name || || obj_girdercap |- | trf_towerStretch_name || || obj_girder |- | trf_anchor_name || || obj_ground |- | trf_animationRoot_name || || launchclamp |- | anim_decouple_name || || launchclamp|}

ModuleGenerator

|- | isAlwaysActive || || specifies whether this module is always active or not. true/false |- | OUTPUT_RESOURCE || || |- | name || || specifies the name of the produced resource. |- | rate || || specifies the rate of resource produced, expressed in units per second.

|}

ModuleDockingNode

variable example definition
class=“wikitable”
variable example definition
A module for docking ports
referenceAttachNode

Specifies the node on the part that is used for the docking port, generally top or bottom

  • top
  • bottom
deployAnimationController

Boolean, 1 or 0

nodeType

Specifies the type of node for attachment. When perform docking operations, nodes must have the same value for nodeType in order to dock with one another.

  • size1
  • size2
  • size0

controlTransformName

  • controlNode = apparently only used for docking nodes that have related animations, see dockingPortInline|}

ModuleRCS

variable example definition
Note: ModuleRCS can use either a single resource, or a series of PROPELLANT calls.
thrusterTransformName

RCSthruster

thrusterPower

This is the power that the RCS thrusters provide. To make stronger RCS, use a higher numer

resourceName -------- interchangeable with PROPELLANT calls

The name of the resource used by the RCS thruster, typically MonoPropellant

resourceFlowMode -- for resourceName only --

Specifies the manner in which the resource is requested from the vessel

  • STAGE_PRIORITY_FLOW
  • STACK_PRIORITY_FLOW
  • ALL_VESSEL
  • NONE
PROPELLANT

Introduced with the inclusion of the Vernor RCS, it is recommended to use PROPELLANT calls only when using multiple resources. It is expected that older RCS will be updated to the new convention prior to final release.

name

name of the resource consumed

ratio

ratio of the resource consumed

resourceFlowMode

using the same pull method as a single resource, specifies how to pull the resource from the rest of the vessel

atmosphereCurve

Specifies the efficiency of the RCS thruster using 2-part keys 0 specifies the ISP in atmosphere 1 specifies the ISP at Kerbin Sea Level entries in between specify the ISP at specific percentages of Kerbin Sea Level (e.g: 0.5 = 1/2 Kerbin Atmosphere)|}|}

ModuleResourceIntake

variable example definition
used to create a part that produces a resource.
resourceName

defines the type of resource produced by this module. Any resource may be used for this purpose, including those not defined at all

checkForOxygen

An optional method that specifies this module must check to see if oxygen/atmosphere is present whenever attempting to generate the requested resource. true/false

area

area is the amount of space used for determining how much resource to produce. The larger the number, the more of the resource is produced per second.

intakeSpeed

unknown. Assumed to be a minimum m/s measure to determine if this module operates or not.

intakeTransformName

unknown. known arguments are:

  • Intake


ModuleScienceExperiment

experimentID
  • atmosphereAnalysis
  • mysteryGoo
  • crewReport
  • seismicScan
  • barometerScan
experimentActionName

Flavor text for contextual menu to describe to the player what the part does when collecting data

resetActionName

Flavor text for contextual menu to describe to the player what the part does when collecting data

reviewActionName

Flavor text for contextual menu to describe to the player what the part does when collecting data

useStaging

Boolean True/False - speficies whether this module can be activated through the normal staging system

useActionGroups

Boolean True/False - specifies whether this module can be activated by an Action Group

hideUIwhenUnavailable

Boolean True/False - specifies whether this module will show its activation buttons through the contextual menu, even if it is not available

rerunnable

Boolean True/False. Defaults to false.

xmitDataScalar

0.35

FxModules

0 (gooExperiment)

dataIsCollectable

Boolean True/False

collectActionName

Flavor text

interactionRange

The range, expressed in meters, from which a Kerbal on EVA can interact with this module (for example to reset the experiment)

ModuleGrappleNode

nodeTransformName
  • ArticulatedCap
deployAnimationController
  • 1
nodeType
  • size1
captureRange
  • 0.05
captureMinFwdDot
  • 0.866
captureMaxRvel
  • 1

ModuleLight

|- | lightName || || spotlight landinglight |- | useAnimationDim || || true or false |- | lightBrightenSpeed || || 2.5 |- | lightDimSpeed || || 2.5 |- | resourceAmount || || 0.4 |- | animationName || || LightAnimation |- | useResources || || true or false |- | useAutoDim || || true or false|}

ModuleLiftingSurface

|- | deflectionLiftCoeff || || 0.3 (BSLmk2ScienceFuselage) |- | dragAtMaxAoA || || 0.15 (BSLmk2ScienceFuselage) |- | dragAtMinAoA || || 0.1 (BSLmk2ScienceFuselage)


|}

ModuleAnimateGeneric

|- | animationName || ||

  • Deploy
  • CrewCabinLight
  • dish
  • dockingring for dockingPortShielded
  • dockingporthull for dockingPortInline

|- | isOneShot || ||

  • false

|- | startEventGUIName || || Flavor text to describe turning the animation to its 'On' State |- | endEventGUIName || || Flavor text to describe turning the animation to its 'Off' State |- | actionGUIName || || Flavor text to describe switching the animation between it's 'on' and 'off' states |- | allowManualControl || || true/false. Defaults to true.


|}

ModuleDataTransmitter

|- | packetInterval || || 0.18, 0.4, 0.3 |- | packetSize || || 2, 2, 2 |- | packetResourceCost || || 20, 10, 12.5 |- | requiredResource || || ElectricCharge |- | DeployFxModules || || 0 |- | ProgressFxModules || || 1

|}

FXModuleLockAtConstraint

variable example definition
=== FlagDecal ===
textureQuadName
  • flagTransform

ModuleAsteroid

variable example definition
no procedures or calls


ModuleDeployableSolarPanel

|- | animationName || || unknown for sure. Assumed to refer to an animation describing part transformation from its closed state to its open state. known parameters are:

  • solarpanels
  • solarpanels2
  • solarpanels4
  • altsolarpanelbase
  • bigsolarpanel

|- | sunTracking || || Boolean argument. unknown purpose. Assumed to indicate whether the animation will turn the panel towards the sun. |- | raycastTransformName || || optional. unknown. Known arguments:

  • suncatcher

|- | pivotName || || optional. unknown. Known arguments:

  • suncatcher

|- | isBreakable || || optional. unknown purpose, assumed to indicate whether the part will break on high-dynamic stress. true or false

|- | resourceName || || the resource provided by this module. Any resource may be used, including resources not defined.

|- | chargeRate || || Amount of resource provided per second at 100% output. Positive values only, please.

|- | powerCurve || || powerCurve is a special call consisting of subtypes called [key]. Each [key] uses four numbers to define what it will do at a specific distance from a source. In the case of solar panels, where powerCurve is typically used, there are typically 4 [key]s. [powerCurve] defines the rate at which resources are provided relative to the [chargeRate] and distance from the specified source (ie. Kerbol)

  • 206000000000 0.00 0 0
  • 013599840256 1.00 0 0
  • 068773560320 0.50 0 0
  • 000000000000 10.0 0 0|}

ModuleWheel

|- | hasMotor || || true or false |- | resourceName || || ElectricCharge |- | resourceConsumptionRate || || 1.0 |- | canSteer || || true |- | controlAxisType || || Forward |- | steeringModeType || || AutomaticSteer TankSteer |- | brakeTorque || || 300 |- | brakeSpeed || || 1.2 |- | impactTolerance || || 2000 |- | overSpeedDamage || || 60 |- | WHEEL || || |- | wheelName || || wheel |- | wheelColliderName || || wheelCollider |- | suspensionTransformName || || suspensionTraverse |- | suspensionNeutralPointName || || suspensionNeutralPoint |- | damagedObjectName || || bustedwheel |- | rotateX || || 0 |- | rotateY || || 1 |- | rotateZ || || 0 |- | steeringCurve || || keys, 0 16 10 9 30 2 |- | torqueCurve || || keys 0 250 0 0 20 100 0 0 30 14 0 0 34 0 0 0

|}

FXModuleLookAtConstraint

|- | CONSTRAINLOOKFX || || |- | targetName || || |- | rotatorsName || ||

|}

FXModuleConstrainPosition

|- | matchRotation || || true or false |- | matchPosition || || true or false |- | CONSTRAINFX || || |- | targetName || || steering |- | moversName || || lateral


|}

ModuleAnchoredDecoupler

|- | anchorName || || anchor |- | ejectionForce || || 450 |- | explosiveNodeID || || specifies the location of the explosion. |- | srf || || surface of the attachment

|}

ModuleDecouple

|- | isOmniDecoupler || || true or false. Specifies whether this decoupler separates on both ends or not. Defaults to false. |- | ejectionForce || || specifies the DeltaV with which the part separates |- | explosiveNodeID || || for non-OmniDecouplers, specifics the Node of separation

  • top
  • srf

MODULES POSSIBLY FROM MODS

defining a module has it's own problems, of course, and I'm no expert, but I did find this along the way:


MODULE:NEEDS[KAS] for the module|}

KASModuleContainer

|- | maxSize || || specifies the size of the container relative to Kerbal Attachment System parts. |- | maxOpenDistance || || |- | sndStorePath || || KAS/Sounds/hookBayStore |- | sndOpenPath || || KAS/Sounds/containerOpen |- | sndClosePath || || KAS/Sounds/containerClose |- | bipWrongSndPath || || KAS/Sounds/bipwrong