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+ | {{TOC|align=right}} | ||
== MODULES FROM MODS == | == MODULES FROM MODS == | ||
Defining a module is a task in and of itself and one that I'm sure has already been covered in other places. Many modules defined by mods are duplicating effects that could be created with stock modules, but for one reason or another, the mod owner has decided to create their own modules (possibly for degree of control, possibly because the stock module didn't quite do everything they needed). In any event, I've looked at some of the Mod modules, and detailed them below. By mod, they are: | Defining a module is a task in and of itself and one that I'm sure has already been covered in other places. Many modules defined by mods are duplicating effects that could be created with stock modules, but for one reason or another, the mod owner has decided to create their own modules (possibly for degree of control, possibly because the stock module didn't quite do everything they needed). In any event, I've looked at some of the Mod modules, and detailed them below. By mod, they are: | ||
Line 88: | Line 89: | ||
| evaPartPos || | | evaPartPos || | ||
* (0.0, 0.40, -0.40) | * (0.0, 0.40, -0.40) | ||
+ | * (0.0, 0.0, -0.15) | ||
|| three dimensional array, offset for carrying | || three dimensional array, offset for carrying | ||
|- | |- | ||
Line 101: | Line 103: | ||
| storedSize || | | storedSize || | ||
* 20 | * 20 | ||
+ | * 14 | ||
|| specifies whether the part can be stored | || specifies whether the part can be stored | ||
|- | |- | ||
Line 117: | Line 120: | ||
* False | * False | ||
|| unsure | || unsure | ||
+ | |- | ||
+ | | customGroundPos || | ||
+ | * True | ||
+ | * False | ||
+ | || unsure | ||
+ | |- | ||
+ | | attachNodeName || | ||
+ | * bottom | ||
+ | || unsure | ||
+ | |- | ||
+ | | dropPartPos || | ||
+ | * (0.0, -0.2, -0.7) | ||
+ | || unsure | ||
+ | |- | ||
+ | | dropPartRot || | ||
+ | * (-10.0, 0.0, 0.0) | ||
+ | || unsure | ||
+ | |- | ||
+ | | bayType || | ||
+ | * hookbay | ||
+ | || unsure | ||
+ | |- | ||
+ | | bayNode || | ||
+ | * top | ||
+ | || unsure | ||
+ | |- | ||
+ | | bayRot || | ||
+ | * (0.0., 0.0, 0.0) | ||
+ | || something to do with rotation | ||
+ | |- | ||
+ | | attachSendMsgOnly || | ||
+ | * true | ||
+ | * false | ||
+ | || unknown | ||
|- | |- | ||
|} | |} | ||
Line 131: | Line 168: | ||
attachOnPart = true | attachOnPart = true | ||
attachOnEva = true | attachOnEva = true | ||
+ | bayType = hookBay | ||
+ | bayNode = top | ||
+ | bayRot = (0.0, 0.0, 0.0) | ||
} | } | ||
</pre> | </pre> | ||
Line 143: | Line 183: | ||
{|class="wikitable" | {|class="wikitable" | ||
|- | |- | ||
− | | | + | | attachNode || |
* top | * top | ||
* bottom | * bottom | ||
Line 150: | Line 190: | ||
| type || | | type || | ||
* containerA | * containerA | ||
− | * | + | * container |
+ | * hookBay | ||
|| | || | ||
|- | |- | ||
Line 166: | Line 207: | ||
attachNode = top | attachNode = top | ||
type = containerA | type = containerA | ||
− | + | type = containerB | |
} | } | ||
} | } | ||
Line 249: | Line 290: | ||
{|class="wikitable" | {|class="wikitable" | ||
− | ==== | + | ==== KASModuleMagnet ==== |
+ | This module will make the part acting like a magnet, collided part will be automatically attached. Only work when attached on a winch. | ||
! variable !! example !! definition | ! variable !! example !! definition | ||
|- | |- | ||
− | | | + | | breakForce || |
+ | * 10 | ||
+ | || The force that needs to be applied on the magnet joint to break. | ||
+ | |- | ||
+ | | attachToEva || | ||
* true | * true | ||
* false | * false | ||
− | || | + | || Disable/enable attraction of eva |
+ | |- | ||
+ | | minFwdDot || | ||
+ | * 0.998 | ||
+ | || Minimum magnet alignement needed to attach (1 is perfectly aligned) | ||
|- | |- | ||
− | | | + | | powerDrain || |
− | * | + | * 4 |
− | + | || Power consumption when the magnet is used | |
− | || | ||
|- | |- | ||
|} | |} | ||
Line 268: | Line 317: | ||
MODULE | MODULE | ||
{ | { | ||
− | name = | + | name = KASModuleMagnet |
− | + | breakForce = 10 | |
− | + | attachToEva = False | |
+ | minFwdDot = 0.998 | ||
+ | powerDrain = 4 | ||
} | } | ||
+ | |||
</pre> | </pre> | ||
|- | |- | ||
| | | | ||
{|class="wikitable" | {|class="wikitable" | ||
− | ==== | + | |
+ | ==== KASModuleStrut ==== | ||
! variable !! example !! definition | ! variable !! example !! definition | ||
|- | |- | ||
− | | | + | | nodeTransform || |
+ | * pipeNode | ||
+ | * strutNode | ||
+ | || unknown | ||
+ | |- | ||
+ | | type || | ||
+ | * PipeSize1 | ||
+ | * StrutSize1 | ||
+ | || Unkown | ||
+ | |- | ||
+ | | maxLength || | ||
+ | * 20 | ||
+ | * 8 | ||
+ | || unknown | ||
+ | |- | ||
+ | | maxAngle || | ||
+ | * 100 | ||
+ | || unknown | ||
+ | |- | ||
+ | | breakForce || | ||
+ | * 10 | ||
+ | || unknown | ||
+ | |- | ||
+ | | allowDock || | ||
+ | * true | ||
+ | * false | ||
+ | || unknown | ||
+ | |- | ||
+ | | allowPumpFuel || | ||
* true | * true | ||
* false | * false | ||
− | || | + | || unknown |
|- | |- | ||
− | | | + | | hasCollider || |
* true | * true | ||
* false | * false | ||
− | || | + | || unknown |
+ | |- | ||
+ | | tubeScale || | ||
+ | * 0.15 | ||
+ | || unknown | ||
+ | |- | ||
+ | | jointScale || | ||
+ | * 0.15 | ||
+ | || unknown | ||
+ | |- | ||
+ | | textureTiling || | ||
+ | * 1 | ||
+ | * 4 | ||
+ | || unknown | ||
+ | |- | ||
+ | | tubeSrcType || | ||
+ | * Joined | ||
+ | * Rounded | ||
+ | || Unknown | ||
+ | |- | ||
+ | | tubeTgtType || | ||
+ | * Joined | ||
+ | * Rounded | ||
+ | || unknown | ||
+ | |- | ||
+ | | evaStrutPos || | ||
+ | * (0.05, 0.059, -0.21) | ||
+ | || unknown | ||
+ | |- | ||
+ | | evaStrutRot || | ||
+ | * (190.0, 0.0, 0.0) | ||
+ | || unknown | ||
+ | |- | ||
+ | | tubeTexPath || | ||
+ | * KAS/Textures/pipe | ||
+ | || unknown | ||
|- | |- | ||
|} | |} | ||
Line 295: | Line 411: | ||
MODULE | MODULE | ||
{ | { | ||
− | name = | + | name = KASModuleStrut |
− | + | nodeTransform = pipeNode | |
− | + | type = PipeSize1 | |
+ | maxLenght = 20 | ||
+ | maxAngle = 100 | ||
+ | breakForce = 10 | ||
+ | allowDock = true | ||
+ | allowPumpFuel = true | ||
+ | hasCollider = false | ||
+ | tubeScale = 0.15 | ||
+ | jointScale = 0.15 | ||
+ | textureTiling = 1 | ||
+ | tubeSrcType = Joined | ||
+ | tubeTgtType = Joined | ||
+ | evaStrutPos = (0.05, 0.059, -0.21) | ||
+ | evaStrutRot = (190.0, 0.0, 0.0) | ||
+ | tubeTexPath = KAS/Textures/pipe | ||
} | } | ||
+ | |||
</pre> | </pre> | ||
|- | |- | ||
| | | | ||
{|class="wikitable" | {|class="wikitable" | ||
− | ==== | + | |
+ | ==== KASModuleGrapplingHook ==== | ||
+ | This module will make the part acting like a grappling-hook, any collided part in front of the grapple will be automatically attached if the inpact is strong enough. Only work when attached on a winch. | ||
! variable !! example !! definition | ! variable !! example !! definition | ||
|- | |- | ||
− | | | + | | partBreakForce || |
+ | * 6 | ||
+ | || The force that needs to be applied on the grapple/part joint to break. | ||
+ | |- | ||
+ | | staticBreakForce || | ||
+ | * 15 | ||
+ | || The force that needs to be applied on the grapple/static joint to break. | ||
+ | |- | ||
+ | | aboveDist || | ||
+ | * 0.05 | ||
+ | || Distance from the attach point to the center of the part | ||
+ | |- | ||
+ | | forceNeeded || | ||
+ | * 4 | ||
+ | || Collision force needed to attach the grapple. | ||
+ | |- | ||
+ | | attachToPart || | ||
* true | * true | ||
* false | * false | ||
− | || | + | || Disable/enable attachment on parts. |
+ | |- | ||
+ | | rayDir || | ||
+ | * (0,-1,0) | ||
+ | || Direction of the attach raycast. Attachment will be done only with objects in that direction. | ||
|- | |- | ||
− | | | + | | rayLenght || |
− | * | + | * 0.8 |
− | + | || Attach ray lenght. | |
− | || | ||
|- | |- | ||
|} | |} | ||
Line 322: | Line 474: | ||
MODULE | MODULE | ||
{ | { | ||
− | name = | + | name = KASModuleGrapplingHook |
− | + | partBreakForce = 6 | |
− | + | staticBreakForce = 15 | |
+ | aboveDist = 0.05 | ||
+ | forceNeeded = 4 | ||
+ | attachToPart = true | ||
+ | rayDir = (0,-1,0) | ||
+ | rayLenght = 0.8 | ||
} | } | ||
+ | |||
</pre> | </pre> | ||
|- | |- | ||
| | | | ||
{|class="wikitable" | {|class="wikitable" | ||
− | ==== | + | |
+ | ==== KASModuleWinch ==== | ||
! variable !! example !! definition | ! variable !! example !! definition | ||
|- | |- | ||
− | | | + | | maxLenght || |
+ | * 50 | ||
+ | * 80 | ||
+ | || unknown | ||
+ | |- | ||
+ | | cableSpring || | ||
+ | * 1000 | ||
+ | || | ||
+ | |- | ||
+ | | cableDamper || | ||
+ | * 0.1 | ||
+ | || | ||
+ | |- | ||
+ | | cableWidth || | ||
+ | * 0.04 | ||
+ | || | ||
+ | |- | ||
+ | | motorMaxSpeed || | ||
+ | * 2 | ||
+ | || | ||
+ | |- | ||
+ | | motorAcceleration || | ||
+ | * 0.05 | ||
+ | || | ||
+ | |- | ||
+ | | powerDrain || | ||
+ | * 0.5 | ||
+ | * 0.3 | ||
+ | || | ||
+ | |- | ||
+ | | headTransformName || | ||
+ | * head | ||
+ | || | ||
+ | |- | ||
+ | | headPortNodeName || | ||
+ | * portNode | ||
+ | || | ||
+ | |- | ||
+ | | connectedPortNodeName || | ||
+ | * bottom | ||
+ | * front | ||
+ | || | ||
+ | |- | ||
+ | | anchorNodeName || | ||
+ | * anchorNode | ||
+ | || | ||
+ | |- | ||
+ | | evaGrabHeadPos || | ||
+ | * (0.05, 0.01, -0.11) | ||
+ | || | ||
+ | |- | ||
+ | | evaGrabHeadDir || | ||
+ | * (0,0,1) | ||
+ | || | ||
+ | |- | ||
+ | | evaDropHeadPos || | ||
+ | * (0.05, 0.01, -0.16) | ||
+ | || | ||
+ | |- | ||
+ | | evaDropHeadRot || | ||
+ | * (180.0, 0.0, 0.0) | ||
+ | || | ||
+ | |- | ||
+ | | ejectEnabled || | ||
* true | * true | ||
* false | * false | ||
− | || | + | || |
+ | |- | ||
+ | | ejectForce || | ||
+ | * 20 | ||
+ | || | ||
+ | |- | ||
+ | | lockMinDist || | ||
+ | * 0.12 | ||
+ | || | ||
|- | |- | ||
− | | | + | | lockMinFwdDot || |
− | * | + | * 0.90 |
− | + | || | |
− | || | ||
|- | |- | ||
|} | |} | ||
Line 349: | Line 578: | ||
MODULE | MODULE | ||
{ | { | ||
− | name = | + | name = KASModuleWinch |
− | + | maxLenght = 50 | |
− | + | cableSpring = 1000 | |
+ | cableDamper = 0.1 | ||
+ | cableWidth = 0.04 | ||
+ | motorMaxSpeed = 2 | ||
+ | motorAcceleration = 0.05 | ||
+ | powerDrain = 0.5 | ||
+ | headTransformName = head | ||
+ | headPortNodeName = portNode | ||
+ | connectedPortNodeName = bottom | ||
+ | anchorNodeName = anchorNode | ||
+ | evaGrabHeadPos = (0.05, 0.01, -0.11) | ||
+ | evaGrabHeadDir = (0,0,1) | ||
+ | evaDropHeadPos = (0.05, 0.01, -0.16) | ||
+ | evaDropHeadRot = (180.0, 0.0, 0.0) | ||
+ | ejectEnabled = true | ||
+ | ejectForce = 20 | ||
+ | lockMinDist = 0.12 | ||
+ | lockMinFwdDot = 0.90 | ||
} | } | ||
+ | |||
</pre> | </pre> | ||
|- | |- | ||
− | | | + | |} |
+ | |||
+ | |||
+ | |||
+ | === Universal Storage === | ||
+ | Universal Storage. By the by: Excellently documented! | ||
+ | |||
+ | {| | ||
+ | ! !! | ||
+ | |- | ||
+ | | | ||
{|class="wikitable" | {|class="wikitable" | ||
− | ==== | + | ==== ModuleAnimator ==== |
+ | Animation module. | ||
! variable !! example !! definition | ! variable !! example !! definition | ||
|- | |- | ||
− | | | + | | animationName || |
+ | * Take 001 | ||
+ | || Name of the animation from the model. | ||
+ | |- | ||
+ | | guiEnableName || | ||
+ | * Wedge Locks Off | ||
+ | || Part tooltip name to display for deployment | ||
+ | |- | ||
+ | | guiDisableName || | ||
+ | * Wedge Locks Off | ||
+ | || Part tooltip name to display for retraction | ||
+ | |- | ||
+ | | actionEnableName || | ||
+ | * Wedge Locks Off | ||
+ | || Action group name for deployment | ||
+ | |- | ||
+ | | actionDisableName || | ||
+ | * Wedge Locks On | ||
+ | || Action group name for retraction | ||
+ | |- | ||
+ | | animationSpeed || | ||
+ | * 100000 | ||
+ | || Speed of the animation | ||
+ | |- | ||
+ | | oneShot || | ||
+ | * true | ||
+ | * false | ||
+ | || If the animation can only be played once | ||
+ | |- | ||
+ | | activeEditor || | ||
+ | * true | ||
+ | * false | ||
+ | || If the part toolitp is visible in the editor | ||
+ | |- | ||
+ | | activeFlight || | ||
* true | * true | ||
* false | * false | ||
− | || | + | || If the part tooltip is visible in flight |
|- | |- | ||
− | | | + | | activeUnfocused || |
* true | * true | ||
* false | * false | ||
− | || | + | || If the part tooltip is visible from EVA |
+ | |- | ||
+ | | unfocusedRange || | ||
+ | * 5 | ||
+ | || EVA visible range | ||
|- | |- | ||
|} | |} | ||
− | + | || | |
− | || | ||
<pre> | <pre> | ||
− | MODULE | + | MODULE |
− | { | + | { |
− | + | name = ModuleAnimator | |
− | + | animationName = Take 001 | |
− | + | guiEnableName = Wedge Locks Off | |
− | } | + | guiDisableName = Wedge Locks On |
+ | actionEnableName = Wedge Locks Off | ||
+ | actionDisableName = Wedge Locks On | ||
+ | |||
+ | animationSpeed = 100000 | ||
+ | oneShot = false | ||
+ | activeEditor = true | ||
+ | activeFlight = false | ||
+ | activeUnfocused = false | ||
+ | unfocusedRange = 5 | ||
+ | } | ||
</pre> | </pre> | ||
|- | |- | ||
+ | |||
| | | | ||
{|class="wikitable" | {|class="wikitable" | ||
− | ==== | + | ==== REGO_ModuleResourceConverter ==== |
! variable !! example !! definition | ! variable !! example !! definition | ||
|- | |- | ||
− | | | + | | ConverterName || |
− | * | + | * Water Electrolizer |
− | * | + | || Flavor Text |
− | || | + | |- |
+ | | StartActioName || | ||
+ | * Start Water Electrolizer | ||
+ | || Flavor Text | ||
+ | |- | ||
+ | | StopActioName || | ||
+ | * Stop Water Electrolizer | ||
+ | || Flavor Text | ||
+ | |- | ||
+ | | RecipeInputs || | ||
+ | * ElectricCharge, 14, Water, 0.0000176697 | ||
+ | || | ||
+ | |- | ||
+ | | RecipeOutputs || | ||
+ | * Hydrogen, 0.0219907427, True, Oxygen, 0.0109953713, False | ||
+ | || | ||
|- | |- | ||
− | | | + | |} |
− | + | ||
− | + | || | |
− | + | <pre> | |
+ | MODULE | ||
+ | { | ||
+ | name = REGO_ModuleResourceConverter | ||
+ | ConverterName = Water Electrolizer | ||
+ | StartActionName = Start Water Electrolizer | ||
+ | StopActionName = Stop Water Electrolizer | ||
+ | RecipeInputs = ElectricCharge, 14, Water, 0.0000176697 | ||
+ | RecipeOutputs = Hydrogen, 0.0219907427, True, Oxygen, 0.0109953713, False | ||
+ | } | ||
+ | </pre> | ||
|- | |- | ||
|} | |} | ||
+ | === Umbra Space Industries: ExpPack === | ||
+ | USI is widely known for building an entire add-on family of interconnected and cross-supported parts and extensions. Here we detail mods added by the ExpPack. | ||
+ | |||
+ | {| | ||
+ | ! !! | ||
+ | |- | ||
+ | | | ||
+ | {|class="wikitable" | ||
+ | ==== USI_ClearIVA ==== | ||
+ | No calls. | ||
+ | |} | ||
|| | || | ||
<pre> | <pre> | ||
MODULE | MODULE | ||
{ | { | ||
− | name = | + | name = USI_ClearIVA |
− | |||
− | |||
} | } | ||
</pre> | </pre> | ||
Line 438: | Line 778: | ||
| | | | ||
{|class="wikitable" | {|class="wikitable" | ||
− | ==== | + | ==== KASModuleGrab ==== |
! variable !! example !! definition | ! variable !! example !! definition | ||
|- | |- | ||
− | | | + | | evaPartPos || |
+ | * (0.0, 0.40, -0.40) | ||
+ | * (0.0, 0.0, -0.15) | ||
+ | || three dimensional array, offset for carrying | ||
+ | |- | ||
+ | | evaPartDir || | ||
+ | * (0,0,-1) | ||
+ | || three dimensional array for orientation | ||
+ | |- | ||
+ | | storable || | ||
+ | * true | ||
+ | * false | ||
+ | || specifies whether the part can be stored | ||
+ | |- | ||
+ | | storedSize || | ||
+ | * 20 | ||
+ | * 14 | ||
+ | || specifies whether the part can be stored | ||
+ | |- | ||
+ | | attachOnPart || | ||
+ | * true | ||
+ | * false | ||
+ | || uncertain | ||
+ | |- | ||
+ | | attachOnEva || | ||
* true | * true | ||
* false | * false | ||
− | || | + | || unsure |
+ | |- | ||
+ | | attachOnStatic || | ||
+ | * True | ||
+ | * False | ||
+ | || unsure | ||
+ | |- | ||
+ | | customGroundPos || | ||
+ | * True | ||
+ | * False | ||
+ | || unsure | ||
+ | |- | ||
+ | | attachNodeName || | ||
+ | * bottom | ||
+ | || unsure | ||
+ | |- | ||
+ | | dropPartPos || | ||
+ | * (0.0, -0.2, -0.7) | ||
+ | || unsure | ||
+ | |- | ||
+ | | dropPartRot || | ||
+ | * (-10.0, 0.0, 0.0) | ||
+ | || unsure | ||
+ | |- | ||
+ | | bayType || | ||
+ | * hookbay | ||
+ | || unsure | ||
+ | |- | ||
+ | | bayNode || | ||
+ | * top | ||
+ | || unsure | ||
+ | |- | ||
+ | | bayRot || | ||
+ | * (0.0., 0.0, 0.0) | ||
+ | || something to do with rotation | ||
|- | |- | ||
− | | | + | | attachSendMsgOnly || |
* true | * true | ||
* false | * false | ||
− | || | + | || unknown |
|- | |- | ||
|} | |} | ||
Line 457: | Line 855: | ||
MODULE | MODULE | ||
{ | { | ||
− | + | name = KASModuleGrab | |
− | + | evaPartPos = (0.0, 0.40, -0.40) | |
− | + | evaPartDir = (0,0,-1) | |
+ | storable = true | ||
+ | storedSize = 20 | ||
+ | attachOnPart = true | ||
+ | attachOnEva = true | ||
+ | bayType = hookBay | ||
+ | bayNode = top | ||
+ | bayRot = (0.0, 0.0, 0.0) | ||
} | } | ||
</pre> | </pre> | ||
Line 465: | Line 870: | ||
| | | | ||
{|class="wikitable" | {|class="wikitable" | ||
− | ==== | + | |
+ | ==== KASModulePartBay ==== | ||
! variable !! example !! definition | ! variable !! example !! definition | ||
|- | |- | ||
− | | | + | | BAY || {} || |
− | * | + | {|class="wikitable" |
− | * | + | |- |
− | || | + | | attachNode || |
+ | * top | ||
+ | * bottom | ||
+ | || attachment placement | ||
+ | |- | ||
+ | | type || | ||
+ | * containerA | ||
+ | * container | ||
+ | * hookBay | ||
+ | || | ||
|- | |- | ||
− | | | + | |} |
− | |||
− | |||
− | |||
|- | |- | ||
|} | |} | ||
Line 484: | Line 896: | ||
MODULE | MODULE | ||
{ | { | ||
− | name = | + | name = KASModulePartBay |
− | + | BAY | |
− | + | { | |
+ | attachNode = top | ||
+ | type = containerA | ||
+ | type = containerB | ||
+ | } | ||
} | } | ||
</pre> | </pre> | ||
Line 492: | Line 908: | ||
| | | | ||
{|class="wikitable" | {|class="wikitable" | ||
− | ==== | + | |
+ | ==== KASModulePort ==== | ||
! variable !! example !! definition | ! variable !! example !! definition | ||
|- | |- | ||
− | | | + | | attachNode || |
− | * | + | * top |
− | * | + | || unsure |
− | || | + | |- |
+ | | nodeType || | ||
+ | * kasplug | ||
+ | || unknown | ||
+ | |- | ||
+ | | breakForce || | ||
+ | * 30 | ||
+ | || unknown | ||
|- | |- | ||
− | | | + | | nodeTransformName || |
− | * | + | * plugNode |
− | + | || unknown | |
− | || | ||
|- | |- | ||
|} | |} | ||
Line 511: | Line 934: | ||
MODULE | MODULE | ||
{ | { | ||
− | name = | + | name = KASModulePort |
− | + | attachNode = top | |
− | + | nodeType = kasplug | |
+ | breakForce = 30 | ||
+ | nodeTransformName = plugNode | ||
} | } | ||
+ | |||
</pre> | </pre> | ||
|- | |- | ||
| | | | ||
{|class="wikitable" | {|class="wikitable" | ||
− | ==== | + | |
+ | ==== KASModuleAnchor ==== | ||
! variable !! example !! definition | ! variable !! example !! definition | ||
+ | This module will set a custom drag value when the part touch the ground. | ||
+ | |- | ||
+ | | groundDrag || | ||
+ | * 500 | ||
+ | || Drag value of the anchor when it touch the ground | ||
+ | |- | ||
+ | | bounciness || | ||
+ | * 0 | ||
+ | || Bounciness of the anchor | ||
|- | |- | ||
− | | | + | | dynamicFriction || |
− | * | + | * 0.8 |
− | + | || Dynamic friction of the anchor when it touch the ground | |
− | || | ||
|- | |- | ||
− | | | + | | staticFriction || |
− | * | + | * 0.8 |
− | + | || Static friction of the anchor when it touch the ground | |
− | || | ||
|- | |- | ||
|} | |} | ||
Line 538: | Line 972: | ||
MODULE | MODULE | ||
{ | { | ||
− | name = | + | name = KASModuleAnchor |
− | + | groundDrag = 500 | |
− | + | bounciness = 0 | |
+ | dynamicFriction = 0.8 | ||
+ | staticFriction = 0.8 | ||
} | } | ||
+ | |||
</pre> | </pre> | ||
|- | |- | ||
| | | | ||
{|class="wikitable" | {|class="wikitable" | ||
− | ==== | + | |
+ | ==== KASModuleMagnet ==== | ||
+ | This module will make the part acting like a magnet, collided part will be automatically attached. Only work when attached on a winch. | ||
! variable !! example !! definition | ! variable !! example !! definition | ||
|- | |- | ||
− | | | + | | breakForce || |
+ | * 10 | ||
+ | || The force that needs to be applied on the magnet joint to break. | ||
+ | |- | ||
+ | | attachToEva || | ||
* true | * true | ||
* false | * false | ||
− | || | + | || Disable/enable attraction of eva |
+ | |- | ||
+ | | minFwdDot || | ||
+ | * 0.998 | ||
+ | || Minimum magnet alignement needed to attach (1 is perfectly aligned) | ||
|- | |- | ||
− | | | + | | powerDrain || |
− | * | + | * 4 |
− | + | || Power consumption when the magnet is used | |
− | || | ||
|- | |- | ||
|} | |} | ||
Line 565: | Line 1,011: | ||
MODULE | MODULE | ||
{ | { | ||
− | name = | + | name = KASModuleMagnet |
− | + | breakForce = 10 | |
− | + | attachToEva = False | |
+ | minFwdDot = 0.998 | ||
+ | powerDrain = 4 | ||
} | } | ||
+ | |||
</pre> | </pre> | ||
|- | |- | ||
| | | | ||
{|class="wikitable" | {|class="wikitable" | ||
− | ==== | + | |
+ | ==== KASModuleStrut ==== | ||
! variable !! example !! definition | ! variable !! example !! definition | ||
|- | |- | ||
− | | | + | | nodeTransform || |
+ | * pipeNode | ||
+ | * strutNode | ||
+ | || unknown | ||
+ | |- | ||
+ | | type || | ||
+ | * PipeSize1 | ||
+ | * StrutSize1 | ||
+ | || Unkown | ||
+ | |- | ||
+ | | maxLength || | ||
+ | * 20 | ||
+ | * 8 | ||
+ | || unknown | ||
+ | |- | ||
+ | | maxAngle || | ||
+ | * 100 | ||
+ | || unknown | ||
+ | |- | ||
+ | | breakForce || | ||
+ | * 10 | ||
+ | || unknown | ||
+ | |- | ||
+ | | allowDock || | ||
+ | * true | ||
+ | * false | ||
+ | || unknown | ||
+ | |- | ||
+ | | allowPumpFuel || | ||
* true | * true | ||
* false | * false | ||
− | || | + | || unknown |
|- | |- | ||
− | | | + | | hasCollider || |
* true | * true | ||
* false | * false | ||
− | || | + | || unknown |
+ | |- | ||
+ | | tubeScale || | ||
+ | * 0.15 | ||
+ | || unknown | ||
+ | |- | ||
+ | | jointScale || | ||
+ | * 0.15 | ||
+ | || unknown | ||
+ | |- | ||
+ | | textureTiling || | ||
+ | * 1 | ||
+ | * 4 | ||
+ | || unknown | ||
+ | |- | ||
+ | | tubeSrcType || | ||
+ | * Joined | ||
+ | * Rounded | ||
+ | || Unknown | ||
+ | |- | ||
+ | | tubeTgtType || | ||
+ | * Joined | ||
+ | * Rounded | ||
+ | || unknown | ||
+ | |- | ||
+ | | evaStrutPos || | ||
+ | * (0.05, 0.059, -0.21) | ||
+ | || unknown | ||
+ | |- | ||
+ | | evaStrutRot || | ||
+ | * (190.0, 0.0, 0.0) | ||
+ | || unknown | ||
+ | |- | ||
+ | | tubeTexPath || | ||
+ | * KAS/Textures/pipe | ||
+ | || unknown | ||
|- | |- | ||
|} | |} | ||
Line 592: | Line 1,105: | ||
MODULE | MODULE | ||
{ | { | ||
− | name = | + | name = KASModuleStrut |
− | + | nodeTransform = pipeNode | |
− | + | type = PipeSize1 | |
+ | maxLenght = 20 | ||
+ | maxAngle = 100 | ||
+ | breakForce = 10 | ||
+ | allowDock = true | ||
+ | allowPumpFuel = true | ||
+ | hasCollider = false | ||
+ | tubeScale = 0.15 | ||
+ | jointScale = 0.15 | ||
+ | textureTiling = 1 | ||
+ | tubeSrcType = Joined | ||
+ | tubeTgtType = Joined | ||
+ | evaStrutPos = (0.05, 0.059, -0.21) | ||
+ | evaStrutRot = (190.0, 0.0, 0.0) | ||
+ | tubeTexPath = KAS/Textures/pipe | ||
} | } | ||
+ | |||
</pre> | </pre> | ||
|- | |- | ||
| | | | ||
{|class="wikitable" | {|class="wikitable" | ||
− | ==== | + | |
+ | ==== KASModuleGrapplingHook ==== | ||
+ | This module will make the part acting like a grappling-hook, any collided part in front of the grapple will be automatically attached if the inpact is strong enough. Only work when attached on a winch. | ||
! variable !! example !! definition | ! variable !! example !! definition | ||
|- | |- | ||
− | | | + | | partBreakForce || |
+ | * 6 | ||
+ | || The force that needs to be applied on the grapple/part joint to break. | ||
+ | |- | ||
+ | | staticBreakForce || | ||
+ | * 15 | ||
+ | || The force that needs to be applied on the grapple/static joint to break. | ||
+ | |- | ||
+ | | aboveDist || | ||
+ | * 0.05 | ||
+ | || Distance from the attach point to the center of the part | ||
+ | |- | ||
+ | | forceNeeded || | ||
+ | * 4 | ||
+ | || Collision force needed to attach the grapple. | ||
+ | |- | ||
+ | | attachToPart || | ||
* true | * true | ||
* false | * false | ||
− | || | + | || Disable/enable attachment on parts. |
+ | |- | ||
+ | | rayDir || | ||
+ | * (0,-1,0) | ||
+ | || Direction of the attach raycast. Attachment will be done only with objects in that direction. | ||
|- | |- | ||
− | | | + | | rayLenght || |
− | * | + | * 0.8 |
− | + | || Attach ray lenght. | |
− | || | ||
|- | |- | ||
|} | |} | ||
Line 619: | Line 1,168: | ||
MODULE | MODULE | ||
{ | { | ||
− | name = | + | name = KASModuleGrapplingHook |
− | + | partBreakForce = 6 | |
− | + | staticBreakForce = 15 | |
+ | aboveDist = 0.05 | ||
+ | forceNeeded = 4 | ||
+ | attachToPart = true | ||
+ | rayDir = (0,-1,0) | ||
+ | rayLenght = 0.8 | ||
} | } | ||
+ | |||
</pre> | </pre> | ||
|- | |- | ||
| | | | ||
{|class="wikitable" | {|class="wikitable" | ||
− | ==== | + | |
+ | ==== KASModuleWinch ==== | ||
! variable !! example !! definition | ! variable !! example !! definition | ||
|- | |- | ||
− | | | + | | maxLenght || |
+ | * 50 | ||
+ | * 80 | ||
+ | || unknown | ||
+ | |- | ||
+ | | cableSpring || | ||
+ | * 1000 | ||
+ | || | ||
+ | |- | ||
+ | | cableDamper || | ||
+ | * 0.1 | ||
+ | || | ||
+ | |- | ||
+ | | cableWidth || | ||
+ | * 0.04 | ||
+ | || | ||
+ | |- | ||
+ | | motorMaxSpeed || | ||
+ | * 2 | ||
+ | || | ||
+ | |- | ||
+ | | motorAcceleration || | ||
+ | * 0.05 | ||
+ | || | ||
+ | |- | ||
+ | | powerDrain || | ||
+ | * 0.5 | ||
+ | * 0.3 | ||
+ | || | ||
+ | |- | ||
+ | | headTransformName || | ||
+ | * head | ||
+ | || | ||
+ | |- | ||
+ | | headPortNodeName || | ||
+ | * portNode | ||
+ | || | ||
+ | |- | ||
+ | | connectedPortNodeName || | ||
+ | * bottom | ||
+ | * front | ||
+ | || | ||
+ | |- | ||
+ | | anchorNodeName || | ||
+ | * anchorNode | ||
+ | || | ||
+ | |- | ||
+ | | evaGrabHeadPos || | ||
+ | * (0.05, 0.01, -0.11) | ||
+ | || | ||
+ | |- | ||
+ | | evaGrabHeadDir || | ||
+ | * (0,0,1) | ||
+ | || | ||
+ | |- | ||
+ | | evaDropHeadPos || | ||
+ | * (0.05, 0.01, -0.16) | ||
+ | || | ||
+ | |- | ||
+ | | evaDropHeadRot || | ||
+ | * (180.0, 0.0, 0.0) | ||
+ | || | ||
+ | |- | ||
+ | | ejectEnabled || | ||
* true | * true | ||
* false | * false | ||
− | || | + | || |
+ | |- | ||
+ | | ejectForce || | ||
+ | * 20 | ||
+ | || | ||
+ | |- | ||
+ | | lockMinDist || | ||
+ | * 0.12 | ||
+ | || | ||
|- | |- | ||
− | | | + | | lockMinFwdDot || |
− | * | + | * 0.90 |
− | + | || | |
− | || | ||
|- | |- | ||
|} | |} | ||
Line 646: | Line 1,272: | ||
MODULE | MODULE | ||
{ | { | ||
− | name = | + | name = KASModuleWinch |
− | + | maxLenght = 50 | |
− | + | cableSpring = 1000 | |
+ | cableDamper = 0.1 | ||
+ | cableWidth = 0.04 | ||
+ | motorMaxSpeed = 2 | ||
+ | motorAcceleration = 0.05 | ||
+ | powerDrain = 0.5 | ||
+ | headTransformName = head | ||
+ | headPortNodeName = portNode | ||
+ | connectedPortNodeName = bottom | ||
+ | anchorNodeName = anchorNode | ||
+ | evaGrabHeadPos = (0.05, 0.01, -0.11) | ||
+ | evaGrabHeadDir = (0,0,1) | ||
+ | evaDropHeadPos = (0.05, 0.01, -0.16) | ||
+ | evaDropHeadRot = (180.0, 0.0, 0.0) | ||
+ | ejectEnabled = true | ||
+ | ejectForce = 20 | ||
+ | lockMinDist = 0.12 | ||
+ | lockMinFwdDot = 0.90 | ||
} | } | ||
+ | |||
</pre> | </pre> | ||
|- | |- | ||
|} | |} |
Latest revision as of 23:44, 28 December 2014
MODULES FROM MODS
Defining a module is a task in and of itself and one that I'm sure has already been covered in other places. Many modules defined by mods are duplicating effects that could be created with stock modules, but for one reason or another, the mod owner has decided to create their own modules (possibly for degree of control, possibly because the stock module didn't quite do everything they needed). In any event, I've looked at some of the Mod modules, and detailed them below. By mod, they are:
Kerbal Assembly System
Kerbal Assembly System is most noted for adding the option to grab and move parts using Kerbals. It also allows for storage of certain parts in containers.
MODULE:NEEDS[KAS] for the module
|
MODULE { name = KASModuleContainer maxSize = 80 } | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
MODULE { name = ModuleConnectedLivingSpace passable = true passableWhenSurfaceAttached = true } | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
MODULE { name = KASModuleGrab evaPartPos = (0.0, 0.40, -0.40) evaPartDir = (0,0,-1) storable = true storedSize = 20 attachOnPart = true attachOnEva = true bayType = hookBay bayNode = top bayRot = (0.0, 0.0, 0.0) } | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
MODULE { name = KASModulePartBay BAY { attachNode = top type = containerA type = containerB } } | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
MODULE { name = KASModulePort attachNode = top nodeType = kasplug breakForce = 30 nodeTransformName = plugNode } | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
MODULE { name = KASModuleAnchor groundDrag = 500 bounciness = 0 dynamicFriction = 0.8 staticFriction = 0.8 } | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
MODULE { name = KASModuleMagnet breakForce = 10 attachToEva = False minFwdDot = 0.998 powerDrain = 4 } | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
MODULE { name = KASModuleStrut nodeTransform = pipeNode type = PipeSize1 maxLenght = 20 maxAngle = 100 breakForce = 10 allowDock = true allowPumpFuel = true hasCollider = false tubeScale = 0.15 jointScale = 0.15 textureTiling = 1 tubeSrcType = Joined tubeTgtType = Joined evaStrutPos = (0.05, 0.059, -0.21) evaStrutRot = (190.0, 0.0, 0.0) tubeTexPath = KAS/Textures/pipe } | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
MODULE { name = KASModuleGrapplingHook partBreakForce = 6 staticBreakForce = 15 aboveDist = 0.05 forceNeeded = 4 attachToPart = true rayDir = (0,-1,0) rayLenght = 0.8 } | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
MODULE { name = KASModuleWinch maxLenght = 50 cableSpring = 1000 cableDamper = 0.1 cableWidth = 0.04 motorMaxSpeed = 2 motorAcceleration = 0.05 powerDrain = 0.5 headTransformName = head headPortNodeName = portNode connectedPortNodeName = bottom anchorNodeName = anchorNode evaGrabHeadPos = (0.05, 0.01, -0.11) evaGrabHeadDir = (0,0,1) evaDropHeadPos = (0.05, 0.01, -0.16) evaDropHeadRot = (180.0, 0.0, 0.0) ejectEnabled = true ejectForce = 20 lockMinDist = 0.12 lockMinFwdDot = 0.90 } |
Universal Storage
Universal Storage. By the by: Excellently documented!
|
MODULE { name = ModuleAnimator animationName = Take 001 guiEnableName = Wedge Locks Off guiDisableName = Wedge Locks On actionEnableName = Wedge Locks Off actionDisableName = Wedge Locks On animationSpeed = 100000 oneShot = false activeEditor = true activeFlight = false activeUnfocused = false unfocusedRange = 5 } | ||||||||||||||||||||||||||||||||||||
|
MODULE { name = REGO_ModuleResourceConverter ConverterName = Water Electrolizer StartActionName = Start Water Electrolizer StopActionName = Stop Water Electrolizer RecipeInputs = ElectricCharge, 14, Water, 0.0000176697 RecipeOutputs = Hydrogen, 0.0219907427, True, Oxygen, 0.0109953713, False } |
Umbra Space Industries: ExpPack
USI is widely known for building an entire add-on family of interconnected and cross-supported parts and extensions. Here we detail mods added by the ExpPack.
|
MODULE { name = USI_ClearIVA } | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
MODULE { name = ModuleConnectedLivingSpace passable = true passableWhenSurfaceAttached = true } | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
MODULE { name = KASModuleGrab evaPartPos = (0.0, 0.40, -0.40) evaPartDir = (0,0,-1) storable = true storedSize = 20 attachOnPart = true attachOnEva = true bayType = hookBay bayNode = top bayRot = (0.0, 0.0, 0.0) } | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
MODULE { name = KASModulePartBay BAY { attachNode = top type = containerA type = containerB } } | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
MODULE { name = KASModulePort attachNode = top nodeType = kasplug breakForce = 30 nodeTransformName = plugNode } | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
MODULE { name = KASModuleAnchor groundDrag = 500 bounciness = 0 dynamicFriction = 0.8 staticFriction = 0.8 } | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
MODULE { name = KASModuleMagnet breakForce = 10 attachToEva = False minFwdDot = 0.998 powerDrain = 4 } | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
MODULE { name = KASModuleStrut nodeTransform = pipeNode type = PipeSize1 maxLenght = 20 maxAngle = 100 breakForce = 10 allowDock = true allowPumpFuel = true hasCollider = false tubeScale = 0.15 jointScale = 0.15 textureTiling = 1 tubeSrcType = Joined tubeTgtType = Joined evaStrutPos = (0.05, 0.059, -0.21) evaStrutRot = (190.0, 0.0, 0.0) tubeTexPath = KAS/Textures/pipe } | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
MODULE { name = KASModuleGrapplingHook partBreakForce = 6 staticBreakForce = 15 aboveDist = 0.05 forceNeeded = 4 attachToPart = true rayDir = (0,-1,0) rayLenght = 0.8 } | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
MODULE { name = KASModuleWinch maxLenght = 50 cableSpring = 1000 cableDamper = 0.1 cableWidth = 0.04 motorMaxSpeed = 2 motorAcceleration = 0.05 powerDrain = 0.5 headTransformName = head headPortNodeName = portNode connectedPortNodeName = bottom anchorNodeName = anchorNode evaGrabHeadPos = (0.05, 0.01, -0.11) evaGrabHeadDir = (0,0,1) evaDropHeadPos = (0.05, 0.01, -0.16) evaDropHeadRot = (180.0, 0.0, 0.0) ejectEnabled = true ejectForce = 20 lockMinDist = 0.12 lockMinFwdDot = 0.90 } |