Difference between revisions of "Parts/Engine/Size3EngineCluster/part.cfg"
From Kerbal Space Program Wiki
< Parts
m (BobBot moved page Parts/NASAmission/Size3EngineCluster/part.cfg to Parts/Engine/Size3EngineCluster/part.cfg without leaving a redirect: Renamed part configuration file after update.) |
m (*update to 1.0;) |
||
Line 1: | Line 1: | ||
− | {{Part config|S3 KS-25x4 Engine | + | {{Part config|S3 KS-25x4 "Mammoth" Liquid Fuel Engine|2=PART |
{ | { | ||
− | + | name = Size3EngineCluster | |
− | + | module = Part | |
− | + | author = Squad | |
− | + | mesh = Size3EngineCluster.mu | |
− | + | scale = 1.0 | |
− | + | rescaleFactor = 1 | |
− | + | node_stack_top = 0.0,1.527248,0.0 , 0.0, 1.0, 0.0, 3 | |
− | + | mass = 15 | |
− | + | // heatConductivity = 0.06 // half default | |
− | + | emissiveConstant = 0.8 // engine nozzles are good at radiating. | |
− | + | dragModelType = default | |
− | + | maximum_drag = 0.2 | |
− | name = Size3EngineCluster | + | minimum_drag = 0.2 |
− | module = Part | + | angularDrag = 2 |
− | author = Squad | + | breakingForce = 400 |
− | + | breakingTorque = 400 | |
− | + | crashTolerance = 20 | |
− | mesh = Size3EngineCluster.mu | + | maxTemp = 2000 // = 3600 |
− | scale = 1.0 | + | TechRequired = veryHeavyRocketry |
− | rescaleFactor = 1 | + | entryCost = 65000 |
− | + | cost = 39000 | |
− | + | category = Propulsion | |
− | + | subcategory = 0 | |
− | + | title = S3 KS-25x4 "Mammoth" Liquid Fuel Engine | |
− | node_stack_top = 0.0,1.527248,0.0 , 0.0, 1.0, 0.0, 3 | + | manufacturer = Kerbodyne |
− | + | description = Kerbodyne engineers got fed up with having to contend with overly complicated staging arrays for lifting heavy payloads, and decided instead to just build a truly enormous engine. Strapping together four of Kerbodyne's KS-25 rocket motors in a single assembly, they created the largest rocket engine in production anywhere. It's certainly got the power to match its size, and although it excels in its main role as a first-stage engine, the lack of structural hardpoints on its underside makes it quite less suitable for other purposes. Its price tag also seems to match its size, in fact. | |
− | + | attachRules = 1,0,1,1,0 | |
− | // | + | bulkheadProfiles = size3 |
− | + | EFFECTS | |
− | dragModelType = default | + | { |
− | maximum_drag = 0.2 | + | running_closed |
− | minimum_drag = 0.2 | + | { |
− | angularDrag = 2 | + | AUDIO |
− | breakingForce = 400 | + | { |
− | breakingTorque = 400 | + | channel = Ship |
− | crashTolerance = 20 | + | clip = sound_rocket_spurts |
− | maxTemp = 3600 | + | volume = 0.0 0.0 |
− | + | volume = 1.0 1.0 | |
− | + | pitch = 0.0 0.2 | |
− | TechRequired = veryHeavyRocketry | + | pitch = 1.0 1.0 |
− | entryCost = 65000 | + | loop = true |
− | cost = | + | } |
− | category = Propulsion | + | PREFAB_PARTICLE |
− | subcategory = 0 | + | { |
− | title = S3 KS-25x4 Engine | + | prefabName = fx_smokeTrail_veryLarge |
− | manufacturer = Kerbodyne | + | transformName = smokePoint |
− | description = Kerbodyne engineers got fed up with having to contend with overly complicated staging arrays for lifting heavy payloads, and decided instead to just build a truly enormous engine. Strapping together four of Kerbodyne's KS-25 rocket motors in a single assembly, they created the largest rocket engine in production anywhere. It's certainly got the power to match its size, and although it excels in its main role as a first-stage engine, the lack of structural hardpoints on its underside makes it quite less suitable for other purposes. Its price tag also seems to match its size, in fact. | + | emission = 0.0 0.0 |
− | + | emission = 0.05 0.0 | |
− | + | emission = 0.075 0.25 | |
− | attachRules = 1,0,1,1,0 | + | emission = 1.0 1.25 |
− | + | speed = 0.0 0.25 | |
− | + | speed = 1.0 1.0 | |
− | EFFECTS | + | localOffset = 0, 0, 1 |
− | { | + | } |
− | + | MODEL_MULTI_PARTICLE | |
− | + | { | |
− | + | modelName = Squad/FX/ks25_Exhaust | |
− | + | transformName = thrustTransform | |
− | + | emission = 0.0 0.0 | |
− | + | emission = 0.05 0.0 | |
− | + | emission = 0.075 0.25 | |
− | + | emission = 1.0 1.25 | |
− | + | speed = 0.0 0.5 | |
− | + | speed = 1.0 1.2 | |
− | + | } | |
− | + | } | |
− | + | engage | |
− | + | { | |
− | + | AUDIO | |
− | + | { | |
− | + | channel = Ship | |
− | + | clip = sound_vent_soft | |
− | + | volume = 1.0 | |
− | + | pitch = 2.0 | |
− | + | loop = false | |
− | + | } | |
− | + | } | |
− | + | flameout | |
− | + | { | |
− | + | PREFAB_PARTICLE | |
− | + | { | |
− | + | prefabName = fx_exhaustSparks_flameout_2 | |
− | + | transformName = smokePoint | |
− | + | oneShot = true | |
− | + | } | |
− | + | AUDIO | |
− | + | { | |
− | + | channel = Ship | |
− | + | clip = sound_explosion_low | |
− | + | volume = 1.0 | |
− | + | pitch = 2.0 | |
− | + | loop = false | |
− | + | } | |
− | + | } | |
− | + | } | |
− | + | MODULE | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | } | ||
− | MODULE | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
{ | { | ||
− | + | name = ModuleEnginesFX | |
− | + | engineID = KS25 | |
− | + | runningEffectName = running_closed | |
+ | thrustVectorTransformName = obj_gimbal | ||
+ | exhaustDamage = True | ||
+ | ignitionThreshold = 0.1 | ||
+ | minThrust = 0 | ||
+ | maxThrust = 3746.031746 | ||
+ | heatProduction = 180 | ||
+ | fxOffset = 0, 0, 0.25 | ||
+ | EngineType = LiquidFuel | ||
+ | PROPELLANT | ||
+ | { | ||
+ | name = LiquidFuel | ||
+ | ratio = 0.9 | ||
+ | DrawGauge = True | ||
+ | } | ||
+ | PROPELLANT | ||
+ | { | ||
+ | name = Oxidizer | ||
+ | ratio = 1.1 | ||
+ | } | ||
+ | atmosphereCurve | ||
+ | { | ||
+ | key = 0 315 | ||
+ | key = 1 295 | ||
+ | key = 12 0.001 | ||
+ | } | ||
} | } | ||
− | + | MODULE | |
{ | { | ||
− | + | name = ModuleAlternator | |
− | + | RESOURCE | |
+ | { | ||
+ | name = ElectricCharge | ||
+ | rate = 12.0 | ||
+ | } | ||
} | } | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
RESOURCE | RESOURCE | ||
{ | { | ||
name = ElectricCharge | name = ElectricCharge | ||
− | + | amount = 0 | |
+ | maxAmount = 0 | ||
+ | isTweakable = false | ||
+ | hideFlow = true | ||
+ | } | ||
+ | MODULE | ||
+ | { | ||
+ | name = ModuleGimbal | ||
+ | gimbalTransformName = obj_gimbal | ||
+ | gimbalRange = 2 | ||
+ | } | ||
+ | MODULE | ||
+ | { | ||
+ | name = ModuleAnimateHeat | ||
+ | ThermalAnim = HeatAnimationClusterEngine | ||
+ | } | ||
+ | MODULE | ||
+ | { | ||
+ | name = ModuleTestSubject | ||
+ | environments = 15 | ||
+ | useStaging = True | ||
+ | useEvent = True | ||
+ | } | ||
+ | MODULE | ||
+ | { | ||
+ | name = ModuleSurfaceFX | ||
+ | thrustProviderModuleIndex = 0 | ||
+ | fxMax = 1 | ||
+ | maxDistance = 100 | ||
+ | falloff = 1.5 | ||
+ | thrustTransformName = obj_gimbal | ||
} | } | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
} | } | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
}} | }} |
Revision as of 16:51, 29 April 2015
PART { name = Size3EngineCluster module = Part author = Squad mesh = Size3EngineCluster.mu scale = 1.0 rescaleFactor = 1 node_stack_top = 0.0,1.527248,0.0 , 0.0, 1.0, 0.0, 3 mass = 15 // heatConductivity = 0.06 // half default emissiveConstant = 0.8 // engine nozzles are good at radiating. dragModelType = default maximum_drag = 0.2 minimum_drag = 0.2 angularDrag = 2 breakingForce = 400 breakingTorque = 400 crashTolerance = 20 maxTemp = 2000 // = 3600 TechRequired = veryHeavyRocketry entryCost = 65000 cost = 39000 category = Propulsion subcategory = 0 title = S3 KS-25x4 "Mammoth" Liquid Fuel Engine manufacturer = Kerbodyne description = Kerbodyne engineers got fed up with having to contend with overly complicated staging arrays for lifting heavy payloads, and decided instead to just build a truly enormous engine. Strapping together four of Kerbodyne's KS-25 rocket motors in a single assembly, they created the largest rocket engine in production anywhere. It's certainly got the power to match its size, and although it excels in its main role as a first-stage engine, the lack of structural hardpoints on its underside makes it quite less suitable for other purposes. Its price tag also seems to match its size, in fact. attachRules = 1,0,1,1,0 bulkheadProfiles = size3 EFFECTS { running_closed { AUDIO { channel = Ship clip = sound_rocket_spurts volume = 0.0 0.0 volume = 1.0 1.0 pitch = 0.0 0.2 pitch = 1.0 1.0 loop = true } PREFAB_PARTICLE { prefabName = fx_smokeTrail_veryLarge transformName = smokePoint emission = 0.0 0.0 emission = 0.05 0.0 emission = 0.075 0.25 emission = 1.0 1.25 speed = 0.0 0.25 speed = 1.0 1.0 localOffset = 0, 0, 1 } MODEL_MULTI_PARTICLE { modelName = Squad/FX/ks25_Exhaust transformName = thrustTransform emission = 0.0 0.0 emission = 0.05 0.0 emission = 0.075 0.25 emission = 1.0 1.25 speed = 0.0 0.5 speed = 1.0 1.2 } } engage { AUDIO { channel = Ship clip = sound_vent_soft volume = 1.0 pitch = 2.0 loop = false } } flameout { PREFAB_PARTICLE { prefabName = fx_exhaustSparks_flameout_2 transformName = smokePoint oneShot = true } AUDIO { channel = Ship clip = sound_explosion_low volume = 1.0 pitch = 2.0 loop = false } } } MODULE { name = ModuleEnginesFX engineID = KS25 runningEffectName = running_closed thrustVectorTransformName = obj_gimbal exhaustDamage = True ignitionThreshold = 0.1 minThrust = 0 maxThrust = 3746.031746 heatProduction = 180 fxOffset = 0, 0, 0.25 EngineType = LiquidFuel PROPELLANT { name = LiquidFuel ratio = 0.9 DrawGauge = True } PROPELLANT { name = Oxidizer ratio = 1.1 } atmosphereCurve { key = 0 315 key = 1 295 key = 12 0.001 } } MODULE { name = ModuleAlternator RESOURCE { name = ElectricCharge rate = 12.0 } } RESOURCE { name = ElectricCharge amount = 0 maxAmount = 0 isTweakable = false hideFlow = true } MODULE { name = ModuleGimbal gimbalTransformName = obj_gimbal gimbalRange = 2 } MODULE { name = ModuleAnimateHeat ThermalAnim = HeatAnimationClusterEngine } MODULE { name = ModuleTestSubject environments = 15 useStaging = True useEvent = True } MODULE { name = ModuleSurfaceFX thrustProviderModuleIndex = 0 fxMax = 1 maxDistance = 100 falloff = 1.5 thrustTransformName = obj_gimbal } }