Difference between revisions of "Parts/Engine/Size3EngineCluster/part.cfg"

From Kerbal Space Program Wiki
Jump to: navigation, search
m (BobBot moved page Parts/NASAmission/Size3EngineCluster/part.cfg to Parts/Engine/Size3EngineCluster/part.cfg without leaving a redirect: Renamed part configuration file after update.)
m (*update to 1.0;)
Line 1: Line 1:
{{Part config|S3 KS-25x4 Engine Cluster|2=PART
+
{{Part config|S3 KS-25x4 "Mammoth" Liquid Fuel Engine|2=PART
 
{
 
{
// this is a sample config file, for determining a good file format for defining part parameters
+
name = Size3EngineCluster
// comment line - ignored by cfg parser
+
module = Part
// empty lines, or lines without a '=' sign are also ignored
+
author = Squad
// all other lines are split at the '=' sign, and the left operand is used to know what parameter we are setting
+
mesh = Size3EngineCluster.mu
// diferent parameters require data in different formats (see docs), and each module has it's own parameters (again, see docs)
+
scale = 1.0
// each assignment must be in a single line. Lines without assignments will be ignored. (You CAN turn on word wrap, though)
+
rescaleFactor = 1
// each keyword here relates to an existing variable in the assigned module. If the keyword isn't found, it is ignored.
+
node_stack_top = 0.0,1.527248,0.0 , 0.0, 1.0, 0.0, 3
// conversely, if a keyword is left unassigned (as in not in the file), it will be initialized with it's default value
+
mass = 15
// This is done automatically, so any public variable defined in the loaded module can be accessed this way (provided it's value can be parsed)
+
// heatConductivity = 0.06 // half default
 
+
emissiveConstant = 0.8 // engine nozzles are good at radiating.
 
+
dragModelType = default
// --- general parameters ---
+
maximum_drag = 0.2
name = Size3EngineCluster
+
minimum_drag = 0.2
module = Part
+
angularDrag = 2
author = Squad
+
breakingForce = 400
 
+
breakingTorque = 400
// --- asset parameters ---
+
crashTolerance = 20
mesh = Size3EngineCluster.mu
+
maxTemp = 2000 // = 3600
scale = 1.0
+
TechRequired = veryHeavyRocketry
rescaleFactor = 1
+
entryCost = 65000
 
+
cost = 39000
// --- node definitions ---
+
category = Propulsion
// definition format is Position X, Position Y, Position Z, Up X, Up Y, Up Z
+
subcategory = 0
 
+
title = S3 KS-25x4 "Mammoth" Liquid Fuel Engine
node_stack_top = 0.0,1.527248,0.0 , 0.0, 1.0, 0.0, 3
+
manufacturer = Kerbodyne
 
+
description = Kerbodyne engineers got fed up with having to contend with overly complicated staging arrays for lifting heavy payloads, and decided instead to just build a truly enormous engine. Strapping together four of Kerbodyne's KS-25 rocket motors in a single assembly, they created the largest rocket engine in production anywhere. It's certainly got the power to match its size, and although it excels in its main role as a first-stage engine, the lack of structural hardpoints on its underside makes it quite less suitable for other purposes. Its price tag also seems to match its size, in fact.
 
+
attachRules = 1,0,1,1,0
// --- editor parameters ---
+
bulkheadProfiles = size3
mass = 9.75
+
EFFECTS
dragModelType = default  
+
{
maximum_drag = 0.2  
+
running_closed
minimum_drag = 0.2  
+
{
angularDrag = 2  
+
AUDIO
breakingForce = 400
+
{
breakingTorque = 400
+
channel = Ship
crashTolerance = 20  
+
clip = sound_rocket_spurts
maxTemp = 3600
+
volume = 0.0 0.0
 
+
volume = 1.0 1.0
 
+
pitch = 0.0 0.2
TechRequired = veryHeavyRocketry
+
pitch = 1.0 1.0
entryCost = 65000
+
loop = true
cost = 32400
+
}
category = Propulsion
+
PREFAB_PARTICLE
subcategory = 0
+
{
title = S3 KS-25x4 Engine Cluster
+
prefabName = fx_smokeTrail_veryLarge
manufacturer = Kerbodyne
+
transformName = smokePoint
description = Kerbodyne engineers got fed up with having to contend with overly complicated staging arrays for lifting heavy payloads, and decided instead to just build a truly enormous engine. Strapping together four of Kerbodyne's KS-25 rocket motors in a single assembly, they created the largest rocket engine in production anywhere. It's certainly got the power to match its size, and although it excels in its main role as a first-stage engine, the lack of structural hardpoints on its underside makes it quite less suitable for other purposes. Its price tag also seems to match its size, in fact.
+
emission = 0.0 0.0
 
+
emission = 0.05 0.0
// attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision
+
emission = 0.075 0.25
attachRules = 1,0,1,1,0
+
emission = 1.0 1.25
 
+
speed = 0.0 0.25
 
+
speed = 1.0 1.0
EFFECTS
+
localOffset = 0, 0, 1
{
+
}
  running_closed
+
MODEL_MULTI_PARTICLE
  {
+
{
    AUDIO
+
modelName = Squad/FX/ks25_Exhaust
    {
+
transformName = thrustTransform
      channel = Ship
+
emission = 0.0 0.0
      clip = sound_rocket_spurts
+
emission = 0.05 0.0
      volume = 0.0 0.0
+
emission = 0.075 0.25
      volume = 1.0 1.0
+
emission = 1.0 1.25
      pitch = 0.0 0.2
+
speed = 0.0 0.5
      pitch = 1.0 1.0
+
speed = 1.0 1.2
      loop = true
+
}
    }
+
}
    PREFAB_PARTICLE
+
engage
    {
+
{
      prefabName = fx_smokeTrail_veryLarge
+
AUDIO
      transformName = smokePoint
+
{
      emission = 0.0 0.0
+
channel = Ship
      emission = 0.05 0.0
+
clip = sound_vent_soft
      emission = 0.075 0.25
+
volume = 1.0
      emission = 1.0 1.25
+
pitch = 2.0
      speed = 0.0 0.25
+
loop = false
      speed = 1.0 1.0
+
}
      localOffset = 0, 0, 1
+
}
    }
+
flameout
    MODEL_MULTI_PARTICLE
+
{
    {
+
PREFAB_PARTICLE
      modelName = Squad/FX/ks25_Exhaust
+
{
      transformName = thrustTransform
+
prefabName = fx_exhaustSparks_flameout_2
      emission = 0.0 0.0
+
transformName = smokePoint
      emission = 0.05 0.0
+
oneShot = true
      emission = 0.075 0.25
+
}
      emission = 1.0 1.25
+
AUDIO
      speed = 0.0 0.5
+
{
      speed = 1.0 1.2
+
channel = Ship
    }
+
clip = sound_explosion_low
  }
+
volume = 1.0
  engage
+
pitch = 2.0
  {
+
loop = false
    AUDIO
+
}
    {
+
}
      channel = Ship
+
}
      clip = sound_vent_soft
+
MODULE
      volume = 1.0
 
      pitch = 2.0
 
      loop = false
 
    }
 
  }
 
  flameout
 
  {
 
    PREFAB_PARTICLE
 
    {
 
      prefabName = fx_exhaustSparks_flameout_2
 
      transformName = smokePoint
 
      oneShot = true
 
    }
 
    AUDIO
 
    {
 
      channel = Ship
 
      clip = sound_explosion_low
 
      volume = 1.0
 
      pitch = 2.0
 
      loop = false
 
    }
 
  }
 
}
 
MODULE
 
{
 
name = ModuleEnginesFX
 
engineID = KS25
 
runningEffectName = running_closed
 
thrustVectorTransformName = obj_gimbal
 
exhaustDamage = True
 
ignitionThreshold = 0.1
 
minThrust = 0
 
maxThrust = 3200
 
heatProduction = 400
 
fxOffset = 0, 0, 0.25
 
PROPELLANT
 
 
{
 
{
name = LiquidFuel
+
name = ModuleEnginesFX
        ratio = 0.9
+
engineID = KS25
DrawGauge = True
+
runningEffectName = running_closed
 +
thrustVectorTransformName = obj_gimbal
 +
exhaustDamage = True
 +
ignitionThreshold = 0.1
 +
minThrust = 0
 +
maxThrust = 3746.031746
 +
heatProduction = 180
 +
fxOffset = 0, 0, 0.25
 +
EngineType = LiquidFuel
 +
PROPELLANT
 +
{
 +
name = LiquidFuel
 +
ratio = 0.9
 +
DrawGauge = True
 +
}
 +
PROPELLANT
 +
{
 +
name = Oxidizer
 +
ratio = 1.1
 +
}
 +
atmosphereCurve
 +
{
 +
key = 0 315
 +
key = 1 295
 +
key = 12 0.001
 +
}
 
}
 
}
PROPELLANT
+
MODULE
 
{
 
{
name = Oxidizer
+
name = ModuleAlternator
ratio = 1.1
+
RESOURCE
 +
{
 +
name = ElectricCharge
 +
rate = 12.0
 +
}
 
}
 
}
atmosphereCurve
 
{
 
  key = 0 360
 
  key = 1 320
 
}
 
 
}
 
 
MODULE
 
{
 
name = ModuleAlternator
 
 
RESOURCE
 
RESOURCE
 
{
 
{
 
name = ElectricCharge
 
name = ElectricCharge
rate = 12.0
+
amount = 0
 +
maxAmount = 0
 +
isTweakable = false
 +
hideFlow = true
 +
}
 +
MODULE
 +
{
 +
name = ModuleGimbal
 +
gimbalTransformName = obj_gimbal
 +
gimbalRange = 2
 +
}
 +
MODULE
 +
{
 +
name = ModuleAnimateHeat
 +
ThermalAnim = HeatAnimationClusterEngine
 +
}
 +
MODULE
 +
{
 +
name = ModuleTestSubject
 +
environments = 15
 +
useStaging = True
 +
useEvent = True
 +
}
 +
MODULE
 +
{
 +
name = ModuleSurfaceFX
 +
thrustProviderModuleIndex = 0
 +
fxMax = 1
 +
maxDistance = 100
 +
falloff = 1.5
 +
thrustTransformName = obj_gimbal
 
}
 
}
}
 
RESOURCE
 
{
 
name = ElectricCharge
 
amount = 0
 
maxAmount = 0
 
  isTweakable = false
 
hideFlow = true
 
}
 
 
MODULE
 
{
 
name = ModuleGimbal
 
gimbalTransformName = obj_gimbal
 
gimbalRange = 0.5
 
}
 
 
MODULE
 
{
 
      name = ModuleAnimateHeat
 
      ThermalAnim = HeatAnimationClusterEngine
 
 
}
 
}
  
MODULE
 
{
 
name = ModuleTestSubject
 
 
// nowhere: 0, srf: 1, ocean: 2, atmo: 4, space: 8
 
environments = 15
 
 
useStaging = True
 
useEvent = True
 
}
 
 
}
 
 
}}
 
}}

Revision as of 16:51, 29 April 2015

This is the configuration file for S3 KS-25x4 "Mammoth" Liquid Fuel Engine.
PART
{
	name = Size3EngineCluster
	module = Part
	author = Squad
	mesh = Size3EngineCluster.mu
	scale = 1.0
	rescaleFactor = 1
	node_stack_top = 0.0,1.527248,0.0 , 0.0, 1.0, 0.0, 3
	mass = 15
	// heatConductivity = 0.06 // half default
	emissiveConstant = 0.8 // engine nozzles are good at radiating.
	dragModelType = default
	maximum_drag = 0.2
	minimum_drag = 0.2
	angularDrag = 2
	breakingForce = 400
	breakingTorque = 400
	crashTolerance = 20
	maxTemp = 2000 // = 3600
	TechRequired = veryHeavyRocketry
	entryCost = 65000
	cost = 39000
	category = Propulsion
	subcategory = 0
	title = S3 KS-25x4 "Mammoth" Liquid Fuel Engine
	manufacturer = Kerbodyne
	description = Kerbodyne engineers got fed up with having to contend with overly complicated staging arrays for lifting heavy payloads, and decided instead to just build a truly enormous engine. Strapping together four of Kerbodyne's KS-25 rocket motors in a single assembly, they created the largest rocket engine in production anywhere. It's certainly got the power to match its size, and although it excels in its main role as a first-stage engine, the lack of structural hardpoints on its underside makes it quite less suitable for other purposes. Its price tag also seems to match its size, in fact.
	attachRules = 1,0,1,1,0
	bulkheadProfiles = size3
	EFFECTS
	{
		running_closed
		{
			AUDIO
			{
				channel = Ship
				clip = sound_rocket_spurts
				volume = 0.0 0.0
				volume = 1.0 1.0
				pitch = 0.0 0.2
				pitch = 1.0 1.0
				loop = true
			}
			PREFAB_PARTICLE
			{
				prefabName = fx_smokeTrail_veryLarge
				transformName = smokePoint
				emission = 0.0 0.0
				emission = 0.05 0.0
				emission = 0.075 0.25
				emission = 1.0 1.25
				speed = 0.0 0.25
				speed = 1.0 1.0
				localOffset = 0, 0, 1
			}
			MODEL_MULTI_PARTICLE
			{
				modelName = Squad/FX/ks25_Exhaust
				transformName = thrustTransform
				emission = 0.0 0.0
				emission = 0.05 0.0
				emission = 0.075 0.25
				emission = 1.0 1.25
				speed = 0.0 0.5
				speed = 1.0 1.2
			}
		}
		engage
		{
			AUDIO
			{
				channel = Ship
				clip = sound_vent_soft
				volume = 1.0
				pitch = 2.0
				loop = false
			}
		}
		flameout
		{
			PREFAB_PARTICLE
			{
				prefabName = fx_exhaustSparks_flameout_2
				transformName = smokePoint
				oneShot = true
			}
			AUDIO
			{
				channel = Ship
				clip = sound_explosion_low
				volume = 1.0
				pitch = 2.0
				loop = false
			}
		}
	}
	MODULE
	{
		name = ModuleEnginesFX
		engineID = KS25
		runningEffectName = running_closed
		thrustVectorTransformName = obj_gimbal
		exhaustDamage = True
		ignitionThreshold = 0.1
		minThrust = 0
		maxThrust = 3746.031746
		heatProduction = 180
		fxOffset = 0, 0, 0.25
		EngineType = LiquidFuel
		PROPELLANT
		{
			name = LiquidFuel
			ratio = 0.9
			DrawGauge = True
		}
		PROPELLANT
		{
			name = Oxidizer
			ratio = 1.1
		}
		atmosphereCurve
		{
			key = 0 315
			key = 1 295
			key = 12 0.001
		}
	}
	MODULE
	{
		name = ModuleAlternator
		RESOURCE
		{
			name = ElectricCharge
			rate = 12.0
		}
	}
	RESOURCE
	{
		name = ElectricCharge
		amount = 0
		maxAmount = 0
		isTweakable = false
		hideFlow = true
	}
	MODULE
	{
		name = ModuleGimbal
		gimbalTransformName = obj_gimbal
		gimbalRange = 2
	}
	MODULE
	{
		name = ModuleAnimateHeat
		ThermalAnim = HeatAnimationClusterEngine
	}
	MODULE
	{
		name = ModuleTestSubject
		environments = 15
		useStaging = True
		useEvent = True
	}
	MODULE
	{
		name = ModuleSurfaceFX
		thrustProviderModuleIndex = 0
		fxMax = 1
		maxDistance = 100
		falloff = 1.5
		thrustTransformName = obj_gimbal
	}
}