Difference between revisions of "Parts/Utility/launchEscapeSystem/part.cfg"

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m (BobBot moved page Parts/NASAmission/LaunchEscapeSystem/part.cfg to Parts/Utility/launchEscapeSystem/part.cfg without leaving a redirect: Renamed part configuration file after update.)
m (*update to 1.0;)
Line 1: Line 1:
 
{{Part config|Launch Escape System|2=PART
 
{{Part config|Launch Escape System|2=PART
 
{
 
{
 
+
name = LaunchEscapeSystem
// --- general parameters ---
+
module = Part
name = LaunchEscapeSystem
+
author = Squad
module = Part
+
mesh = LaunchEscapeSystem.mu
author = Squad
+
rescaleFactor = 1.0
 
+
node_stack_bottom = 0.0, -1.372544, 0.0, 0.0, -1.0, 0.0, 1
// --- asset parameters ---
+
sound_vent_medium = engage
mesh = LaunchEscapeSystem.mu
+
sound_rocket_hard = running
rescaleFactor = 1.0
+
sound_vent_soft = disengage
 
+
sound_explosion_low = flameout
// --- node definitions ---
+
TechRequired = landing
node_stack_bottom = 0.0, -1.372544, 0.0, 0.0, 1.0, 0.0, 1
+
entryCost = 4500
 
+
cost = 1000
// --- Sound FX definition ---
+
category = Utility
 
+
subcategory = 0
 
+
title = Launch Escape System
sound_vent_medium = engage
+
manufacturer = Kerbodyne
sound_rocket_hard = running
+
description = This solid rocket tower is designed to wrench the command pod up and away from a malfunctioning rocket.
sound_vent_soft = disengage
+
attachRules = 1,1,1,1,0
sound_explosion_low = flameout
+
mass = 0.9
 
+
// heatConductivity = 0.04 // 1/3 default
// --- editor parameters ---
+
dragModelType = default
TechRequired = largeControl
+
maximum_drag = 0.3
entryCost = 4500
+
minimum_drag = 0.2
cost = 800
+
angularDrag = 2
category = Utility
+
crashTolerance = 15
subcategory = 0
+
breakingTorque = 30
title = Launch Escape System
+
breakingForce = 30
manufacturer = Kerbodyne
+
maxTemp = 2200 // = 3900
description = This solid rocket tower is designed to wrench the command pod up and away from a malfunctioning rocket.
+
stagingIcon = SOLID_BOOSTER
 
+
bulkheadProfiles = size1
// attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision
+
EFFECTS
attachRules = 1,1,1,1,0
 
 
 
// --- standard part parameters ---
 
mass = 1.0
 
dragModelType = default
 
maximum_drag = 0.3
 
minimum_drag = 0.2
 
angularDrag = 2
 
crashTolerance = 15
 
breakingTorque = 30
 
breakingForce = 30
 
maxTemp = 3900
 
 
 
stagingIcon = SOLID_BOOSTER
 
 
 
// --- solid booster parameters --- 6.75
 
 
 
 
 
EFFECTS
 
{
 
  running_closed
 
  {
 
    AUDIO
 
    {
 
      channel = Ship
 
      clip = sound_rocket_spurts
 
      volume = 0.0 0.0
 
      volume = 1.0 1.0
 
      pitch = 0.0 0.2
 
      pitch = 1.0 1.0
 
      loop = true
 
    }
 
    MODEL_MULTI_PARTICLE
 
    {
 
      modelName = Squad/FX/LES_Thruster
 
      transformName = thrustTransform
 
      emission = 0.0 0.0
 
      emission = 0.05 0.0
 
      emission = 0.075 0.25
 
      emission = 1.0 1.25
 
      speed = 0.0 0.5
 
      speed = 1.0 1.2
 
    }
 
  }
 
  engage
 
  {
 
    AUDIO
 
    {
 
      channel = Ship
 
      clip = sound_vent_soft
 
      volume = 1.0
 
      pitch = 2.0
 
      loop = false
 
    }
 
  }
 
  flameout
 
  {
 
    AUDIO
 
    {
 
      channel = Ship
 
      clip = sound_explosion_low
 
      volume = 1.0
 
      pitch = 2.0
 
      loop = false
 
    }
 
  }
 
}
 
 
 
MODULE
 
{
 
name = ModuleEnginesFX
 
engineID = LES
 
runningEffectName = running_closed
 
thrustVectorTransformName = thrustTransform
 
exhaustDamage = False
 
throttleLocked = True
 
ignitionThreshold = 0.1
 
minThrust = 0
 
maxThrust = 750
 
heatProduction = 400
 
fxOffset = 0, 0, 0.25
 
PROPELLANT
 
 
{
 
{
name = SolidFuel
+
running_closed
        ratio = 1.0
+
{
DrawGauge = True
+
AUDIO
 +
{
 +
channel = Ship
 +
clip = sound_rocket_spurts
 +
volume = 0.0 0.0
 +
volume = 1.0 1.0
 +
pitch = 0.0 0.2
 +
pitch = 1.0 1.0
 +
loop = true
 +
}
 +
MODEL_MULTI_PARTICLE
 +
{
 +
modelName = Squad/FX/LES_Thruster
 +
transformName = thrustTransform
 +
emission = 0.0 0.0
 +
emission = 0.05 0.0
 +
emission = 0.075 0.25
 +
emission = 1.0 1.25
 +
speed = 0.0 0.5
 +
speed = 1.0 1.2
 +
}
 +
}
 +
engage
 +
{
 +
AUDIO
 +
{
 +
channel = Ship
 +
clip = sound_vent_soft
 +
volume = 1.0
 +
pitch = 2.0
 +
loop = false
 +
}
 +
}
 +
flameout
 +
{
 +
AUDIO
 +
{
 +
channel = Ship
 +
clip = sound_explosion_low
 +
volume = 1.0
 +
pitch = 2.0
 +
loop = false
 +
}
 +
}
 +
}
 +
MODULE
 +
{
 +
name = ModuleEnginesFX
 +
engineID = LES
 +
powerEffectName = running_closed
 +
thrustVectorTransformName = thrustTransform
 +
exhaustDamage = False
 +
throttleLocked = True
 +
ignitionThreshold = 0.1
 +
minThrust = 0
 +
maxThrust = 666.67
 +
heatProduction = 355.56
 +
fxOffset = 0, 0, 0.25
 +
EngineType = SolidBooster
 +
PROPELLANT
 +
{
 +
name = SolidFuel
 +
ratio = 1.0
 +
DrawGauge = True
 +
}
 +
atmosphereCurve
 +
{
 +
key = 0 180
 +
key = 1 160
 +
key = 8 0.001
 +
}
 +
}
 +
RESOURCE
 +
{
 +
name = SolidFuel
 +
amount = 30
 +
maxAmount = 30
 +
}
 +
MODULE
 +
{
 +
name = ModuleTestSubject
 +
environments = 5
 +
useStaging = True
 +
useEvent = False
 
}
 
}
atmosphereCurve
 
{
 
  key = 0 360
 
  key = 1 320
 
}
 
 
}
 
 
RESOURCE
 
{
 
name = SolidFuel
 
amount = 15
 
maxAmount = 15
 
}
 
 
MODULE
 
{
 
name = ModuleTestSubject
 
 
// nowhere: 0, srf: 1, ocean: 2, atmo: 4, space: 8
 
environments = 5
 
 
useStaging = True
 
useEvent = False
 
}
 
 
 
}
 
}
  
 
}}
 
}}

Revision as of 18:59, 29 April 2015

This is the configuration file for Launch Escape System.
PART
{
	name = LaunchEscapeSystem
	module = Part
	author = Squad
	mesh = LaunchEscapeSystem.mu
	rescaleFactor = 1.0
	node_stack_bottom = 0.0, -1.372544, 0.0, 0.0, -1.0, 0.0, 1
	sound_vent_medium = engage
	sound_rocket_hard = running
	sound_vent_soft = disengage
	sound_explosion_low = flameout
	TechRequired = landing
	entryCost = 4500
	cost = 1000
	category = Utility
	subcategory = 0
	title = Launch Escape System
	manufacturer = Kerbodyne
	description = This solid rocket tower is designed to wrench the command pod up and away from a malfunctioning rocket.
	attachRules = 1,1,1,1,0
	mass = 0.9
	// heatConductivity = 0.04 // 1/3 default
	dragModelType = default
	maximum_drag = 0.3
	minimum_drag = 0.2
	angularDrag = 2
	crashTolerance = 15
	breakingTorque = 30
	breakingForce = 30
	maxTemp = 2200 // = 3900
	stagingIcon = SOLID_BOOSTER
	bulkheadProfiles = size1
	EFFECTS
	{
		running_closed
		{
			AUDIO
			{
				channel = Ship
				clip = sound_rocket_spurts
				volume = 0.0 0.0
				volume = 1.0 1.0
				pitch = 0.0 0.2
				pitch = 1.0 1.0
				loop = true
			}
			MODEL_MULTI_PARTICLE
			{
				modelName = Squad/FX/LES_Thruster
				transformName = thrustTransform
				emission = 0.0 0.0
				emission = 0.05 0.0
				emission = 0.075 0.25
				emission = 1.0 1.25
				speed = 0.0 0.5
				speed = 1.0 1.2
			}
		}
		engage
		{
			AUDIO
			{
				channel = Ship
				clip = sound_vent_soft
				volume = 1.0
				pitch = 2.0
				loop = false
			}
		}
		flameout
		{
			AUDIO
			{
				channel = Ship
				clip = sound_explosion_low
				volume = 1.0
				pitch = 2.0
				loop = false
			}
		}
	}
	MODULE
	{
		name = ModuleEnginesFX
		engineID = LES
		powerEffectName = running_closed
		thrustVectorTransformName = thrustTransform
		exhaustDamage = False
		throttleLocked = True
		ignitionThreshold = 0.1
		minThrust = 0
		maxThrust = 666.67
		heatProduction = 355.56
		fxOffset = 0, 0, 0.25
		EngineType = SolidBooster
		PROPELLANT
		{
			name = SolidFuel
			ratio = 1.0
			DrawGauge = True
		}
		atmosphereCurve
		{
			key = 0 180
			key = 1 160
			key = 8 0.001
		}
	}
	RESOURCE
	{
		name = SolidFuel
		amount = 30
		maxAmount = 30
	}
	MODULE
	{
		name = ModuleTestSubject
		environments = 5
		useStaging = True
		useEvent = False
	}
}