Difference between revisions of "Parts/Utility/launchEscapeSystem/part.cfg"
From Kerbal Space Program Wiki
m (BobBot moved page Parts/NASAmission/LaunchEscapeSystem/part.cfg to Parts/Utility/launchEscapeSystem/part.cfg without leaving a redirect: Renamed part configuration file after update.) |
m (*update to 1.0;) |
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{{Part config|Launch Escape System|2=PART | {{Part config|Launch Escape System|2=PART | ||
{ | { | ||
− | + | name = LaunchEscapeSystem | |
− | + | module = Part | |
− | name = LaunchEscapeSystem | + | author = Squad |
− | module = Part | + | mesh = LaunchEscapeSystem.mu |
− | author = Squad | + | rescaleFactor = 1.0 |
− | + | node_stack_bottom = 0.0, -1.372544, 0.0, 0.0, -1.0, 0.0, 1 | |
− | + | sound_vent_medium = engage | |
− | mesh = LaunchEscapeSystem.mu | + | sound_rocket_hard = running |
− | rescaleFactor = 1.0 | + | sound_vent_soft = disengage |
− | + | sound_explosion_low = flameout | |
− | + | TechRequired = landing | |
− | node_stack_bottom = 0.0, -1.372544, 0.0, 0.0, 1.0, 0.0, 1 | + | entryCost = 4500 |
− | + | cost = 1000 | |
− | + | category = Utility | |
− | + | subcategory = 0 | |
− | + | title = Launch Escape System | |
− | sound_vent_medium = engage | + | manufacturer = Kerbodyne |
− | sound_rocket_hard = running | + | description = This solid rocket tower is designed to wrench the command pod up and away from a malfunctioning rocket. |
− | sound_vent_soft = disengage | + | attachRules = 1,1,1,1,0 |
− | sound_explosion_low = flameout | + | mass = 0.9 |
− | + | // heatConductivity = 0.04 // 1/3 default | |
− | + | dragModelType = default | |
− | TechRequired = | + | maximum_drag = 0.3 |
− | entryCost = 4500 | + | minimum_drag = 0.2 |
− | cost = | + | angularDrag = 2 |
− | category = Utility | + | crashTolerance = 15 |
− | subcategory = 0 | + | breakingTorque = 30 |
− | title = Launch Escape System | + | breakingForce = 30 |
− | manufacturer = Kerbodyne | + | maxTemp = 2200 // = 3900 |
− | description = This solid rocket tower is designed to wrench the command pod up and away from a malfunctioning rocket. | + | stagingIcon = SOLID_BOOSTER |
− | + | bulkheadProfiles = size1 | |
− | + | EFFECTS | |
− | attachRules = 1,1,1,1,0 | ||
− | |||
− | // | ||
− | |||
− | dragModelType = default | ||
− | maximum_drag = 0.3 | ||
− | minimum_drag = 0.2 | ||
− | angularDrag = 2 | ||
− | crashTolerance = 15 | ||
− | breakingTorque = 30 | ||
− | breakingForce = 30 | ||
− | maxTemp = | ||
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− | // | ||
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{ | { | ||
− | + | running_closed | |
− | + | { | |
− | + | AUDIO | |
+ | { | ||
+ | channel = Ship | ||
+ | clip = sound_rocket_spurts | ||
+ | volume = 0.0 0.0 | ||
+ | volume = 1.0 1.0 | ||
+ | pitch = 0.0 0.2 | ||
+ | pitch = 1.0 1.0 | ||
+ | loop = true | ||
+ | } | ||
+ | MODEL_MULTI_PARTICLE | ||
+ | { | ||
+ | modelName = Squad/FX/LES_Thruster | ||
+ | transformName = thrustTransform | ||
+ | emission = 0.0 0.0 | ||
+ | emission = 0.05 0.0 | ||
+ | emission = 0.075 0.25 | ||
+ | emission = 1.0 1.25 | ||
+ | speed = 0.0 0.5 | ||
+ | speed = 1.0 1.2 | ||
+ | } | ||
+ | } | ||
+ | engage | ||
+ | { | ||
+ | AUDIO | ||
+ | { | ||
+ | channel = Ship | ||
+ | clip = sound_vent_soft | ||
+ | volume = 1.0 | ||
+ | pitch = 2.0 | ||
+ | loop = false | ||
+ | } | ||
+ | } | ||
+ | flameout | ||
+ | { | ||
+ | AUDIO | ||
+ | { | ||
+ | channel = Ship | ||
+ | clip = sound_explosion_low | ||
+ | volume = 1.0 | ||
+ | pitch = 2.0 | ||
+ | loop = false | ||
+ | } | ||
+ | } | ||
+ | } | ||
+ | MODULE | ||
+ | { | ||
+ | name = ModuleEnginesFX | ||
+ | engineID = LES | ||
+ | powerEffectName = running_closed | ||
+ | thrustVectorTransformName = thrustTransform | ||
+ | exhaustDamage = False | ||
+ | throttleLocked = True | ||
+ | ignitionThreshold = 0.1 | ||
+ | minThrust = 0 | ||
+ | maxThrust = 666.67 | ||
+ | heatProduction = 355.56 | ||
+ | fxOffset = 0, 0, 0.25 | ||
+ | EngineType = SolidBooster | ||
+ | PROPELLANT | ||
+ | { | ||
+ | name = SolidFuel | ||
+ | ratio = 1.0 | ||
+ | DrawGauge = True | ||
+ | } | ||
+ | atmosphereCurve | ||
+ | { | ||
+ | key = 0 180 | ||
+ | key = 1 160 | ||
+ | key = 8 0.001 | ||
+ | } | ||
+ | } | ||
+ | RESOURCE | ||
+ | { | ||
+ | name = SolidFuel | ||
+ | amount = 30 | ||
+ | maxAmount = 30 | ||
+ | } | ||
+ | MODULE | ||
+ | { | ||
+ | name = ModuleTestSubject | ||
+ | environments = 5 | ||
+ | useStaging = True | ||
+ | useEvent = False | ||
} | } | ||
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} | } | ||
}} | }} |
Revision as of 18:59, 29 April 2015
PART { name = LaunchEscapeSystem module = Part author = Squad mesh = LaunchEscapeSystem.mu rescaleFactor = 1.0 node_stack_bottom = 0.0, -1.372544, 0.0, 0.0, -1.0, 0.0, 1 sound_vent_medium = engage sound_rocket_hard = running sound_vent_soft = disengage sound_explosion_low = flameout TechRequired = landing entryCost = 4500 cost = 1000 category = Utility subcategory = 0 title = Launch Escape System manufacturer = Kerbodyne description = This solid rocket tower is designed to wrench the command pod up and away from a malfunctioning rocket. attachRules = 1,1,1,1,0 mass = 0.9 // heatConductivity = 0.04 // 1/3 default dragModelType = default maximum_drag = 0.3 minimum_drag = 0.2 angularDrag = 2 crashTolerance = 15 breakingTorque = 30 breakingForce = 30 maxTemp = 2200 // = 3900 stagingIcon = SOLID_BOOSTER bulkheadProfiles = size1 EFFECTS { running_closed { AUDIO { channel = Ship clip = sound_rocket_spurts volume = 0.0 0.0 volume = 1.0 1.0 pitch = 0.0 0.2 pitch = 1.0 1.0 loop = true } MODEL_MULTI_PARTICLE { modelName = Squad/FX/LES_Thruster transformName = thrustTransform emission = 0.0 0.0 emission = 0.05 0.0 emission = 0.075 0.25 emission = 1.0 1.25 speed = 0.0 0.5 speed = 1.0 1.2 } } engage { AUDIO { channel = Ship clip = sound_vent_soft volume = 1.0 pitch = 2.0 loop = false } } flameout { AUDIO { channel = Ship clip = sound_explosion_low volume = 1.0 pitch = 2.0 loop = false } } } MODULE { name = ModuleEnginesFX engineID = LES powerEffectName = running_closed thrustVectorTransformName = thrustTransform exhaustDamage = False throttleLocked = True ignitionThreshold = 0.1 minThrust = 0 maxThrust = 666.67 heatProduction = 355.56 fxOffset = 0, 0, 0.25 EngineType = SolidBooster PROPELLANT { name = SolidFuel ratio = 1.0 DrawGauge = True } atmosphereCurve { key = 0 180 key = 1 160 key = 8 0.001 } } RESOURCE { name = SolidFuel amount = 30 maxAmount = 30 } MODULE { name = ModuleTestSubject environments = 5 useStaging = True useEvent = False } }