Difference between revisions of "Parts/Utility/mk3CargoBay/medium.cfg"
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m (BobBot moved page Parts/Mk3/Mk3CargoBay/medium.cfg to Parts/Utility/mk3CargoBay/medium.cfg without leaving a redirect: Renamed part configuration file after update.) |
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Revision as of 19:12, 29 April 2015
PART { name = mk3CargoBayM module = Part author = Porkjet MODEL { model = Squad/Parts/Mk3/Mk3CargoBay/medium } rescaleFactor = 1 node_stack_top = 0.0, 2.5, 0.0, 0.0, 1.0, 0.0, 3 node_stack_top2 = 0.0, 2.5, 0.0, 0.0, 1.0, 0.0, 2 node_stack_bottom = 0.0, -2.5, 0.0, 0.0, 1.0, 0.0, 3 node_stack_bottom2 = 0.0, -2.5, 0.0, 0.0, 1.0, 0.0, 2 // 2nd nodes are for the inside TechRequired = heavyAerodynamics entryCost = 32000 cost = 1500 category = Utility subcategory = 0 title = Mk3 Cargo Bay CRG-50 manufacturer = C7 Aerospace Division description = Originally we threw away the container the Rockmax X200-32 tank came in, then one day a bright and upcoming engineer suggested we reuse them. He was promptly reallocated to another department and his boss came up with the brilliant idea of reusing these containers as cargo bays! // attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision attachRules = 1,0,1,1,1 // --- standard part parameters --- mass = 3 dragModelType = override maximum_drag = 0.2 minimum_drag = 0.3 angularDrag = 1 crashTolerance = 50 breakingForce = 50 breakingTorque = 50 maxTemp = 3000 fuelCrossFeed = True //MODULE //{ // name = ModuleLiftingSurface // // deflectionLiftCoeff = 0.6 // dragAtMaxAoA = 0.4 // dragAtMinAoA = 0.1 //} MODULE { name = ModuleAnimateGeneric animationName = MK3CargoBay startEventGUIName = Close endEventGUIName = Open actionGUIName = Toggle Bay Doors } }