Difference between revisions of "Parts/Utility/mk3CargoBay/medium.cfg"
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m (BobBot moved page Parts/Mk3/Mk3CargoBay/medium.cfg to Parts/Utility/mk3CargoBay/medium.cfg without leaving a redirect: Renamed part configuration file after update.) |
m (*update to 1.0;) |
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{{Part config|Mk3 Cargo Bay CRG-50|2=PART | {{Part config|Mk3 Cargo Bay CRG-50|2=PART | ||
{ | { | ||
− | + | name = mk3CargoBayM | |
− | name = mk3CargoBayM | + | module = Part |
− | module = Part | + | author = Porkjet |
− | author = Porkjet | + | rescaleFactor = 1 |
− | + | node_stack_top2 = 0.0, 2.5, 0.0, 0.0, -1.0, 0.0, 2 | |
− | + | node_stack_bottom2 = 0.0, -2.5, 0.0, 0.0, 1.0, 0.0, 2 | |
− | + | node_stack_top = 0.0, 2.5, 0.0, 0.0, 1.0, 0.0, 3 | |
− | + | node_stack_bottom = 0.0, -2.5, 0.0, 0.0, -1.0, 0.0, 3 | |
− | + | TechRequired = heavyAerodynamics | |
− | + | entryCost = 32000 | |
− | rescaleFactor = 1 | + | cost = 1500 |
− | + | category = Utility | |
− | + | subcategory = 0 | |
− | + | title = Mk3 Cargo Bay CRG-50 | |
− | + | manufacturer = C7 Aerospace Division | |
− | + | description = Originally we threw away the container the Rockomax X200-32 tank came in, then one day a bright and upcoming engineer suggested we reuse them. He was promptly reallocated to another department and his boss came up with the brilliant idea of reusing these containers as cargo bays! | |
− | + | attachRules = 1,0,1,1,1 | |
− | + | mass = 3 | |
− | + | dragModelType = default | |
− | TechRequired = heavyAerodynamics | + | maximum_drag = 0.2 |
− | entryCost = 32000 | + | minimum_drag = 0.3 |
− | cost = 1500 | + | angularDrag = 1 |
− | category = Utility | + | crashTolerance = 50 |
− | subcategory = 0 | + | breakingForce = 50 |
− | title = Mk3 Cargo Bay CRG-50 | + | breakingTorque = 50 |
− | manufacturer = C7 Aerospace Division | + | maxTemp = 2000 // = 3000 |
− | description = Originally we threw away the container the | + | fuelCrossFeed = True |
− | + | bulkheadProfiles = mk3 | |
− | + | MODEL | |
− | attachRules = 1,0,1,1,1 | + | { |
− | + | model = Squad/Parts/Utility/mk3CargoBay/medium | |
− | + | } | |
− | mass = 3 | + | MODULE |
− | dragModelType = | + | { |
− | maximum_drag = 0.2 | + | name = ModuleAnimateGeneric |
− | minimum_drag = 0.3 | + | animationName = MK3CargoBay |
− | angularDrag = 1 | + | startEventGUIName = Close |
− | crashTolerance = 50 | + | endEventGUIName = Open |
− | breakingForce = 50 | + | actionGUIName = Toggle Bay Doors |
− | breakingTorque = 50 | + | } |
− | maxTemp = 3000 | + | MODULE |
− | fuelCrossFeed = True | + | { |
− | + | name = ModuleCargoBay | |
− | + | DeployModuleIndex = 0 | |
− | + | closedPosition = 1 | |
− | + | lookupRadius = 2.5 | |
− | // | + | |
− | // | + | nodeOuterForeID = top |
− | + | nodeOuterAftID = bottom | |
− | + | nodeInnerForeID = top2 | |
− | + | nodeInnerAftID = bottom2 | |
− | + | } | |
− | MODULE | ||
− | { | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | } | ||
− | |||
} | } | ||
}} | }} |
Revision as of 19:12, 29 April 2015
PART { name = mk3CargoBayM module = Part author = Porkjet rescaleFactor = 1 node_stack_top2 = 0.0, 2.5, 0.0, 0.0, -1.0, 0.0, 2 node_stack_bottom2 = 0.0, -2.5, 0.0, 0.0, 1.0, 0.0, 2 node_stack_top = 0.0, 2.5, 0.0, 0.0, 1.0, 0.0, 3 node_stack_bottom = 0.0, -2.5, 0.0, 0.0, -1.0, 0.0, 3 TechRequired = heavyAerodynamics entryCost = 32000 cost = 1500 category = Utility subcategory = 0 title = Mk3 Cargo Bay CRG-50 manufacturer = C7 Aerospace Division description = Originally we threw away the container the Rockomax X200-32 tank came in, then one day a bright and upcoming engineer suggested we reuse them. He was promptly reallocated to another department and his boss came up with the brilliant idea of reusing these containers as cargo bays! attachRules = 1,0,1,1,1 mass = 3 dragModelType = default maximum_drag = 0.2 minimum_drag = 0.3 angularDrag = 1 crashTolerance = 50 breakingForce = 50 breakingTorque = 50 maxTemp = 2000 // = 3000 fuelCrossFeed = True bulkheadProfiles = mk3 MODEL { model = Squad/Parts/Utility/mk3CargoBay/medium } MODULE { name = ModuleAnimateGeneric animationName = MK3CargoBay startEventGUIName = Close endEventGUIName = Open actionGUIName = Toggle Bay Doors } MODULE { name = ModuleCargoBay DeployModuleIndex = 0 closedPosition = 1 lookupRadius = 2.5 nodeOuterForeID = top nodeOuterAftID = bottom nodeInnerForeID = top2 nodeInnerAftID = bottom2 } }