Difference between revisions of "Parts/Wheel/LandingGear/GearLarge.cfg"
From Kerbal Space Program Wiki
< Parts
m (*update to 1.0.1;) |
m (*update to 1.0.4;) |
||
Line 25: | Line 25: | ||
minimum_drag = 0.2 | minimum_drag = 0.2 | ||
angularDrag = 1 | angularDrag = 1 | ||
− | maxTemp = | + | maxTemp = 2700 |
crashTolerance = 70 | crashTolerance = 70 | ||
breakingForce = 50 | breakingForce = 50 | ||
Line 31: | Line 31: | ||
// PhysicsSignificance = 1 // I think this should have mass | // PhysicsSignificance = 1 // I think this should have mass | ||
bulkheadProfiles = srf | bulkheadProfiles = srf | ||
+ | DRAG_CUBE | ||
+ | { | ||
+ | cube = RETRACTED, 2.668421,0.7828922,0.7107495, 2.668421,0.78283,0.7107495, 2.770018,0.8184504,0.7037734, 2.770018,0.7823612,0.7437038, 0.9675053,0.5827737,1.15612, 0.9675053,0.2873546,2.339442, 3.039837E-06,0.08524656,0.1619515, 1.227095,1.072782,3.268359 | ||
+ | cube = DEPLOYED, 4.769676,0.8709047,1.2333, 4.770842,0.870423,1.2333, 3.373985,0.7576349,3.416735, 3.373985,0.7137473,3.610135, 2.119894,0.6172727,3.291952, 2.119894,0.5126448,3.05974, 2.980232E-06,-1.40114,0.1545382, 1.815971,3.909752,3.283185 | ||
+ | } | ||
MODEL | MODEL | ||
{ | { |
Revision as of 12:14, 27 June 2015
PART { name = GearLarge module = Part author = Porkjet mesh = model.mu scale = 1.0 rescaleFactor = 1.0 node_attach = 0.00, 0.0, 0.0, 0.0, 1.0, 0.0, 1 TechRequired = heavyLanding entryCost = 6400 cost = 1200 category = Utility subcategory = 0 title = LY-99 Large Landing Gear manufacturer = LightYear Tire Company // it can't all be [C7 Aerospace Division] description = Heavy-duty retractable landing gear. With it's four large tires and sturdy assembly it's the gear of choice for heavy cargo planes and airliners. attachRules = 1,1,1,1,1 mass = 0.6 thermalMassModifier = 4.0 // heatConductivity = 0.06 emissiveConstant = 0.95 dragModelType = default maximum_drag = 0.3 minimum_drag = 0.2 angularDrag = 1 maxTemp = 2700 crashTolerance = 70 breakingForce = 50 breakingTorque = 50 // PhysicsSignificance = 1 // I think this should have mass bulkheadProfiles = srf DRAG_CUBE { cube = RETRACTED, 2.668421,0.7828922,0.7107495, 2.668421,0.78283,0.7107495, 2.770018,0.8184504,0.7037734, 2.770018,0.7823612,0.7437038, 0.9675053,0.5827737,1.15612, 0.9675053,0.2873546,2.339442, 3.039837E-06,0.08524656,0.1619515, 1.227095,1.072782,3.268359 cube = DEPLOYED, 4.769676,0.8709047,1.2333, 4.770842,0.870423,1.2333, 3.373985,0.7576349,3.416735, 3.373985,0.7137473,3.610135, 2.119894,0.6172727,3.291952, 2.119894,0.5126448,3.05974, 2.980232E-06,-1.40114,0.1545382, 1.815971,3.909752,3.283185 } MODEL { model = Squad/Parts/Wheel/LandingGear/GearLarge scale = 1.25, 1.25, 1.25 } MODULE { name = ModuleLandingGear animationName = LandingGearLargeDeploy BrakeTorque = 12 BrakeSpeed = 3 startingState = DEPLOYED wheelName = wheel suspensionParentName = WheelRetract statusLightName = Spotlight reverseAnimation = true StartDeployed = true } MODULE { name = FXModuleLookAtConstraint CONSTRAINLOOKFX { targetName = anchor2 rotatorsName = link1 } CONSTRAINLOOKFX { targetName = anchor1 rotatorsName = link2 } } }