Difference between revisions of "Tutorial:Making a planet"

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(1. Obtaining the prequisites: added link)
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*An image editor
 
*An image editor
 
*Kopernicus 0.1
 
*Kopernicus 0.1
Many developers prefer text editors like Notepad++, a rather advanced program. Image editors usually are advanced, but even Paint would work. You can find Kopernicus [[https://github.com/BryceSchroeder/Kopernicus here]].
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Many developers prefer text editors like Notepad++, a rather advanced program. Image editors usually are advanced, but even Paint would work. You can find Kopernicus [https://github.com/BryceSchroeder/Kopernicus here].
  
 
===2. Setting up the basic file===
 
===2. Setting up the basic file===

Revision as of 08:52, 3 July 2015

It was never very easy to create planets in KSP - it often required decompiling, which is against the EULA. After a long time looking, a mod called Kopernicus was released and found, making it easy to make planets.

Specifications

  • Length: 15-30 minutes
  • Difficulty: Medium
  • For version: 1.0.x

Steps

1. Obtaining the prequisites

You will need:

  • A text editor
  • An image editor
  • Kopernicus 0.1

Many developers prefer text editors like Notepad++, a rather advanced program. Image editors usually are advanced, but even Paint would work. You can find Kopernicus here.

2. Setting up the basic file

Create a file, and name it: PLANET.cfg Change PLANET to your planet or moon's name. Inside the file, write this in:

@Kopernicus:AFTER[Kopernicus]
{
 Body
 {
 }
}

This declares that the file is a Kopernicus configuration file and a celestial body.

Done!

At the moment, coding in Kopernicus is not completed, due to the enormity of the subject. It will be done soon.