Difference between revisions of "Tutorial:Making a planet"
From Kerbal Space Program Wiki
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*An image editor | *An image editor | ||
*Kopernicus 0.1 | *Kopernicus 0.1 | ||
− | Many developers prefer text editors like Notepad++, a rather advanced program. Image editors usually are advanced, but even Paint would work. You can find Kopernicus | + | Many developers prefer text editors like Notepad++, a rather advanced program. Image editors usually are advanced, but even Paint would work. You can find Kopernicus [https://github.com/BryceSchroeder/Kopernicus here]. |
===2. Setting up the basic file=== | ===2. Setting up the basic file=== |
Revision as of 08:52, 3 July 2015
It was never very easy to create planets in KSP - it often required decompiling, which is against the EULA. After a long time looking, a mod called Kopernicus was released and found, making it easy to make planets.
Contents
Specifications
- Length: 15-30 minutes
- Difficulty: Medium
- For version: 1.0.x
Steps
1. Obtaining the prequisites
You will need:
- A text editor
- An image editor
- Kopernicus 0.1
Many developers prefer text editors like Notepad++, a rather advanced program. Image editors usually are advanced, but even Paint would work. You can find Kopernicus here.
2. Setting up the basic file
Create a file, and name it: PLANET.cfg Change PLANET to your planet or moon's name. Inside the file, write this in:
@Kopernicus:AFTER[Kopernicus] { Body { } }
This declares that the file is a Kopernicus configuration file and a celestial body.
Done!
At the moment, coding in Kopernicus is not completed, due to the enormity of the subject. It will be done soon.