Difference between revisions of "Talk:Garbage Reduction"
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== VisualStudio vs MonoDevelop vs Unity Compiler == | == VisualStudio vs MonoDevelop vs Unity Compiler == | ||
The article states that foreach should be avoided with MonoDevelop. Is there any evidence that this is actually the case? This problem was documented with the Unity compiler, but that's not the same as the mono compiler. | The article states that foreach should be avoided with MonoDevelop. Is there any evidence that this is actually the case? This problem was documented with the Unity compiler, but that's not the same as the mono compiler. | ||
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+ | == Validity of this advice == | ||
+ | Added a precautionary note at the top with a link to a more authoritative source. |
Latest revision as of 20:20, 13 June 2018
VisualStudio vs MonoDevelop vs Unity Compiler
The article states that foreach should be avoided with MonoDevelop. Is there any evidence that this is actually the case? This problem was documented with the Unity compiler, but that's not the same as the mono compiler.
Validity of this advice
Added a precautionary note at the top with a link to a more authoritative source.