Difference between revisions of "Settings.cfg"

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(configuration settings)
 
m (Changed some explanations to sound more confident based on mu knowledge.)
 
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* TUTORIALS_EDITOR_ENABLE = False // I believe this one and the one underneath it, by the way they sound, enable to game to show the VAB and Flight tutorials when the game is first started, which explains why they don't appear if you start a new save.
+
=== Location ===
* TUTORIALS_FLIGHT_ENABLE = False
+
 
* VAB_USE_CLICK_PLACE = True // Not entirely sure. Perhaps there's another part placement method?
+
The settings.cfg can be found under the [[root directory]] of the game.
* VAB_USE_ANGLE_SNAP = True // Snaps to angles in the VAB and SPH. C key by default changes this value in-game.
+
 
* VAB_ANGLE_SNAP_INCLUDE_VERTICAL = False // Interesting. I want to test this out. Instead of only snapping on a spinning axis around the parts, I imagine this allows parts to be snapped at a vertical axis (up and down in VAB)
+
=== Content ===
* VAB_CAMERA_ORBIT_SENS = 0.04 // This and the next 5 settings are camera sensitivity related.
+
 
* VAB_CAMERA_ZOOM_SENS = 0.1
+
;SETTINGS_FILE_VERSION = 0.18.0
* FLT_CAMERA_ORBIT_SENS = 0.04
+
:Roughly the version of the game. This is used to distinguish old files to avoid compatibility issues.
* FLT_CAMERA_ZOOM_SENS = 0.5
+
;TUTORIALS_EDITOR_ENABLE = False
* FLT_CAMERA_WOBBLE = 0.1
+
: I believe this one and the one underneath it, by the way, they sound, enables the game to show the VAB and Flight tutorials when the game is first started, which explains why they don't appear if you start a new save.
* FLT_CAMERA_CHASE_SHARPNESS = 1.5
+
;TUTORIALS_FLIGHT_ENABLE = False
* FLT_CAMERA_CHASE_USEVELOCITYVECTOR = True // Forces the chase cam (not available in .17 as far as I can tell) to use your velocity vector as it's chase point.
+
;VAB_USE_CLICK_PLACE = True
* FLT_VESSEL_LABELS = True // Shows vessel labels at a distance. F4 in-game by default changes this value.
+
: Doesn't appear to do anything if set to false.
* SIMULATE_IN_BACKGROUND = True // I believe this value changes whether or not the game will progress while minimized/alt-tabbed/out of focus.
+
;VAB_USE_ANGLE_SNAP = True
* MAX_VESSELS_BUDGET = 250 // Amount of vessels able to be active before others are deleted(?)
+
: Snaps to angles in the VAB and SPH. C key by default changes this value in-game.
* CONIC_PATCH_DRAW_MODE = 3 // This and patch limit were discussed previously. Allows view of (slightly inaccurate) future orbit and encounter figures.
+
;VAB_ANGLE_SNAP_INCLUDE_VERTICAL = False
* CONIC_PATCH_LIMIT = 5
+
: With active angle snap, this allows parts to only be attached on one height of each part, usually the middle. It is also buggy and allows moving parts into each other.
* SHOW_PWARP_WARNING = False // Whether or not the game shows the warning about large ships when entering physical warp modes. Changes to false after first warning.
+
;VAB_CAMERA_ORBIT_SENS = 0.04
* CALL_HOME = False // ET phone home. Not sure what this does.
+
: This and the next 5 settings are camera sensitivity related.
* DONT_SEND_IP = False // A disclaimer and agreement is shown at first launch whether or not to send your IP, among other information, to the developer for development and I assume demographic purposes. Can be true or false depending on your answer.
+
;VAB_CAMERA_ZOOM_SENS = 0.1
* CHECK_FOR_UPDATES = True // Exactly as it says. Automatically checks for updates on launch.
+
;FLT_CAMERA_ORBIT_SENS = 0.04
* SHOW_CONSOLE_ON_ERROR = False // I assume this is a developer tool to show the developer console when an error occurs. Disabled by default.
+
;FLT_CAMERA_ZOOM_SENS = 0.5
* AUTOSAVE_INTERVAL = 300 // Interval in seconds (I assume) between auto-saves in-game.
+
;FLT_CAMERA_WOBBLE = 0.1
* AUTOSAVE_SHORT_INTERVAL = 5 // I'm not sure  
+
;FLT_CAMERA_CHASE_SHARPNESS = 1.5
* SHOW_SPACE_CENTER_CREW = True // I assume this is to enable or disable the Kerbal scientists walking around the VAB and such.
+
;FLT_CAMERA_CHASE_USEVELOCITYVECTOR = True
* SHIP_VOLUME = 0.09689867 // The following 8 settings are related to volume and are relative to your in-game volume settings.
+
: Forces the chase cam (not available in .17 as far as I can tell) to use your velocity vector as it's chase point.
* AMBIENCE_VOLUME = 1
+
;FLT_VESSEL_LABELS = True
* MUSIC_VOLUME = 0.8
+
: Shows vessel labels at a distance. F4 in-game by default changes this value.
* UI_VOLUME = 1
+
;SIMULATE_IN_BACKGROUND = True
* VOICE_VOLUME = 1
+
: I believe this value changes whether or not the game will progress while minimized/alt-tabbed/out of focus.
* SOUND_NORMALIZER_ENABLED = True
+
;MAX_VESSELS_BUDGET = 250
* SOUND_NORMALIZER_THRESHOLD = 1
+
: Amount of debris able to be active before others are deleted.
* SOUND_NORMALIZER_RESPONSIVENESS = 16
+
;CONIC_PATCH_DRAW_MODE = 3
* SOUND_NORMALIZER_SKIPSAMPLES = 0
+
: This and patch limit were discussed previously. Allows the view of (slightly inaccurate) future orbit and encounter figures.
* SCREEN_RESOLUTION_WIDTH = 1920 // This and the height are self-explanatory. Your in-game resolution after the initial launch screen is generated and the game begins to load.
+
;CONIC_PATCH_LIMIT = 5
* SCREEN_RESOLUTION_HEIGHT = 1080
+
;SHOW_PWARP_WARNING = False
* FULLSCREEN = True // Whether or not the game sets itself to full screen when launched.
+
: Whether or not the game shows the warning about large ships when entering physical warp modes. Changes to false after the first warning.
* ANTI_ALIASING = 8 // Anti-aliasing quality. 8 is highest.
+
;CALL_HOME = False
* TEXTURE_QUALITY = 0 // Texture quality. Assuming 0 is highest since I have mine on full.
+
: Not sure what this does.
* SYNC_VBL = 0 // Wait for vertical sync. Has several settings. 0 is no sync.
+
;DONT_SEND_IP = False
* LIGHT_QUALITY = 8 // Lighting quality. 8 is maximum I believe.
+
: A disclaimer and agreement is shown at first launch whether or not to send your IP, among other information, to the developer for development and I assume demographic purposes. It can be true or false depending on your answer.
* SHADOWS_QUALITY = 4 // Changed in the registry values for some people, not an in-game setting due to graphical limitations. 0-4 (5 in registry sets this value to 4).
+
;CHECK_FOR_UPDATES = True
* FRAMERATE_LIMIT = 180 // Limits framerate to user choice for whatever reason. 180 is max. Cannot be unlimited by default.
+
: Exactly as it says. Automatically checks for updates on launch.
* FALLBACK_PART_SHADERS = False // Compatibility mode for older hardware. Checking this in the graphics options may ruin some transparency textures. I made this mistake.
+
;SHOW_CONSOLE_ON_ERROR = False
* PLANET_FORCE_SHADER_MODEL_2_0 = False // I believe this setting forces the planets to use shader model 2.0 or 3.0, depending on the value. I believe it uses 3.0 by default.
+
: I assume this is a developer tool to show the developer console when an error occurs. Disabled by default.
* PLANET_SCATTER = True // Value of terrain scattering in the options, combined with the amount in the option below.
+
;AUTOSAVE_INTERVAL = 300
* PLANET_SCATTER_FACTOR = 0.5
+
: Interval in seconds (I assume) between auto-saves in-game.
* INPUT_KEYBOARD_SENSIVITITY = 2 // I might change this for testing purposes. This is the input sensitivity of keyboard clicks on flight models.
+
:AUTOSAVE_SHORT_INTERVAL = 5
 +
: I'm not sure  
 +
;SHOW_SPACE_CENTER_CREW = True
 +
: This is to enable or disable the scientists and engineers walking around in the VAB and SPH.
 +
;SHIP_VOLUME = 0.09689867
 +
: The following 8 settings are related to volume and are relative to your in-game volume settings.
 +
;AMBIENCE_VOLUME = 1
 +
;MUSIC_VOLUME = 0.8
 +
;UI_VOLUME = 1
 +
;VOICE_VOLUME = 1
 +
;SOUND_NORMALIZER_ENABLED = True
 +
;SOUND_NORMALIZER_THRESHOLD = 1
 +
;SOUND_NORMALIZER_RESPONSIVENESS = 16
 +
;SOUND_NORMALIZER_SKIPSAMPLES = 0
 +
;SCREEN_RESOLUTION_WIDTH = 1920
 +
: This and the height are self-explanatory. Your in-game resolution after the initial launch screen is generated and the game begins to load.
 +
;SCREEN_RESOLUTION_HEIGHT = 1080
 +
;FULLSCREEN = True
 +
: Whether or not the game sets itself to full screen when launched.
 +
;ANTI_ALIASING = 8
 +
: Anti-aliasing quality. 8 is the highest.
 +
;TEXTURE_QUALITY = 0
 +
: Texture quality. Assuming 0 is highest since I have mine on full.
 +
;SYNC_VBL = 0
 +
: Wait for vertical sync. Has several settings. 0 is no sync.
 +
;LIGHT_QUALITY = 8
 +
: Lighting quality. 8 is maximum I believe.
 +
;SHADOWS_QUALITY = 4
 +
: Changed in the registry values for some people, not an in-game setting due to graphical limitations. 0-4 (5 in registry sets this value to 4).
 +
;FRAMERATE_LIMIT = 180
 +
: Limits framerate to user choice for whatever reason. 180 is max. It cannot be unlimited by default.
 +
;FALLBACK_PART_SHADERS = False
 +
: Compatibility mode for older hardware. Checking this in the graphics options may ruin some transparency textures. I made this mistake.
 +
;PLANET_FORCE_SHADER_MODEL_2_0 = False
 +
: I believe this setting forces the planets to use shader model 2.0 or 3.0, depending on the value. I believe it uses 3.0 by default.
 +
;PLANET_SCATTER = True
 +
: Value of terrain scattering in the options, combined with the amount in the option below.
 +
;PLANET_SCATTER_FACTOR = 0.5
 +
;INPUT_KEYBOARD_SENSIVITITY = 2
 +
: I might change this for testing purposes. This is the input sensitivity of keyboard clicks on flight models.
  
 
Thanks to [http://forum.kerbalspaceprogram.com/member.php/32711-Aphox Aphox] [http://forum.kerbalspaceprogram.com/showthread.php/21776-Conics-Patch?p=277309&viewfull=1#post277309]
 
Thanks to [http://forum.kerbalspaceprogram.com/member.php/32711-Aphox Aphox] [http://forum.kerbalspaceprogram.com/showthread.php/21776-Conics-Patch?p=277309&viewfull=1#post277309]

Latest revision as of 23:14, 2 March 2020

Location

The settings.cfg can be found under the root directory of the game.

Content

SETTINGS_FILE_VERSION = 0.18.0
Roughly the version of the game. This is used to distinguish old files to avoid compatibility issues.
TUTORIALS_EDITOR_ENABLE = False
I believe this one and the one underneath it, by the way, they sound, enables the game to show the VAB and Flight tutorials when the game is first started, which explains why they don't appear if you start a new save.
TUTORIALS_FLIGHT_ENABLE = False
VAB_USE_CLICK_PLACE = True
Doesn't appear to do anything if set to false.
VAB_USE_ANGLE_SNAP = True
Snaps to angles in the VAB and SPH. C key by default changes this value in-game.
VAB_ANGLE_SNAP_INCLUDE_VERTICAL = False
With active angle snap, this allows parts to only be attached on one height of each part, usually the middle. It is also buggy and allows moving parts into each other.
VAB_CAMERA_ORBIT_SENS = 0.04
This and the next 5 settings are camera sensitivity related.
VAB_CAMERA_ZOOM_SENS = 0.1
FLT_CAMERA_ORBIT_SENS = 0.04
FLT_CAMERA_ZOOM_SENS = 0.5
FLT_CAMERA_WOBBLE = 0.1
FLT_CAMERA_CHASE_SHARPNESS = 1.5
FLT_CAMERA_CHASE_USEVELOCITYVECTOR = True
Forces the chase cam (not available in .17 as far as I can tell) to use your velocity vector as it's chase point.
FLT_VESSEL_LABELS = True
Shows vessel labels at a distance. F4 in-game by default changes this value.
SIMULATE_IN_BACKGROUND = True
I believe this value changes whether or not the game will progress while minimized/alt-tabbed/out of focus.
MAX_VESSELS_BUDGET = 250
Amount of debris able to be active before others are deleted.
CONIC_PATCH_DRAW_MODE = 3
This and patch limit were discussed previously. Allows the view of (slightly inaccurate) future orbit and encounter figures.
CONIC_PATCH_LIMIT = 5
SHOW_PWARP_WARNING = False
Whether or not the game shows the warning about large ships when entering physical warp modes. Changes to false after the first warning.
CALL_HOME = False
Not sure what this does.
DONT_SEND_IP = False
A disclaimer and agreement is shown at first launch whether or not to send your IP, among other information, to the developer for development and I assume demographic purposes. It can be true or false depending on your answer.
CHECK_FOR_UPDATES = True
Exactly as it says. Automatically checks for updates on launch.
SHOW_CONSOLE_ON_ERROR = False
I assume this is a developer tool to show the developer console when an error occurs. Disabled by default.
AUTOSAVE_INTERVAL = 300
Interval in seconds (I assume) between auto-saves in-game.
AUTOSAVE_SHORT_INTERVAL = 5
I'm not sure
SHOW_SPACE_CENTER_CREW = True
This is to enable or disable the scientists and engineers walking around in the VAB and SPH.
SHIP_VOLUME = 0.09689867
The following 8 settings are related to volume and are relative to your in-game volume settings.
AMBIENCE_VOLUME = 1
MUSIC_VOLUME = 0.8
UI_VOLUME = 1
VOICE_VOLUME = 1
SOUND_NORMALIZER_ENABLED = True
SOUND_NORMALIZER_THRESHOLD = 1
SOUND_NORMALIZER_RESPONSIVENESS = 16
SOUND_NORMALIZER_SKIPSAMPLES = 0
SCREEN_RESOLUTION_WIDTH = 1920
This and the height are self-explanatory. Your in-game resolution after the initial launch screen is generated and the game begins to load.
SCREEN_RESOLUTION_HEIGHT = 1080
FULLSCREEN = True
Whether or not the game sets itself to full screen when launched.
ANTI_ALIASING = 8
Anti-aliasing quality. 8 is the highest.
TEXTURE_QUALITY = 0
Texture quality. Assuming 0 is highest since I have mine on full.
SYNC_VBL = 0
Wait for vertical sync. Has several settings. 0 is no sync.
LIGHT_QUALITY = 8
Lighting quality. 8 is maximum I believe.
SHADOWS_QUALITY = 4
Changed in the registry values for some people, not an in-game setting due to graphical limitations. 0-4 (5 in registry sets this value to 4).
FRAMERATE_LIMIT = 180
Limits framerate to user choice for whatever reason. 180 is max. It cannot be unlimited by default.
FALLBACK_PART_SHADERS = False
Compatibility mode for older hardware. Checking this in the graphics options may ruin some transparency textures. I made this mistake.
PLANET_FORCE_SHADER_MODEL_2_0 = False
I believe this setting forces the planets to use shader model 2.0 or 3.0, depending on the value. I believe it uses 3.0 by default.
PLANET_SCATTER = True
Value of terrain scattering in the options, combined with the amount in the option below.
PLANET_SCATTER_FACTOR = 0.5
INPUT_KEYBOARD_SENSIVITITY = 2
I might change this for testing purposes. This is the input sensitivity of keyboard clicks on flight models.

Thanks to Aphox [1]