Difference between revisions of "Parts/Science/GooExperiment/gooExperiment.cfg"

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m (XZise moved page Parts/Utility/sensorMysteryGoo/part.cfg to Parts/Science/GooExperiment/part.cfg without leaving a redirect: new location)
m (Update part config)
 
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{{Part config|Mystery Goo™ Containment Unit|2=PART {
+
{{Part config|Mystery Goo™ Containment Unit|2=PART
 
 
name = GooExperiment
 
module = Part
 
author = Squad
 
 
 
mesh = model.mu
 
rescaleFactor = 1.0
 
 
 
node_attach = 0.0, 0.0, -0.15, 0.0, 0.0, -1.0
 
 
 
TechRequired = basicRocketry
 
entryCost = 50
 
cost = 800
 
category = Science
 
subcategory = 0
 
title = Mystery Goo™ Containment Unit
 
manufacturer = Found lying by the side of the road.
 
description = This unit was something one of our engineers came upon while dumpster divin-- Erm, while researching alternative applications for existing technologies. It's a sealed container which appears to be filled with a strange-looking substance. We couldn't reach in or break the canister open, but watching how the Goo behaves when subjected to different situations could be very educational.
 
 
 
attachRules = 0,1,0,0,1
 
 
 
mass = 0.15
 
dragModelType = default
 
maximum_drag = 0.1
 
minimum_drag = 0.1
 
angularDrag = 2
 
crashTolerance = 12
 
maxTemp = 2900
 
 
 
MODULE
 
 
{
 
{
name = ModuleAnimateGeneric
+
name = GooExperiment
animationName = Deploy
+
module = Part
startEventGUIName = Deploy
+
author = Squad
endEventGUIName = Close
+
mesh = model.mu
actionGUIName = Toggle Cover
+
rescaleFactor = 0.6
}
+
node_attach = 0.0, 0.0, -0.15, 0.0, 0.0, -1.0
MODULE
+
TechRequired = start
{
+
entryCost = 0
name = ModuleScienceExperiment
+
cost = 800
+
category = Science
experimentID = mysteryGoo
+
subcategory = 0
+
title = Mystery Goo™ Containment Unit
experimentActionName = Observe Mystery Goo
+
manufacturer = FLOOYD Dynamics Labs
resetActionName = Reset Goo Canister
+
description = This unit was something one of our engineers came upon while dumpster divin-- Erm, while researching alternative applications for existing technologies. It's a sealed container which appears to be filled with a strange-looking substance. We couldn't reach in or break the canister open, but watching how the Goo behaves when subjected to different situations could be very educational.
+
attachRules = 0,1,0,0,1
useStaging = False
+
mass = 0.05
useActionGroups = True
+
dragModelType = default
hideUIwhenUnavailable = True
+
maximum_drag = 0.1
+
minimum_drag = 0.1
xmitDataScalar = 0.3
+
angularDrag = 2
+
crashTolerance = 12
FxModules = 0
+
maxTemp = 1200 // = 2900
+
bulkheadProfiles = srf
dataIsCollectable = True
+
tags = experiment research science
collectActionName = Collect Data
+
MODULE
interactionRange = 1.2
+
{
 +
name = ModuleAnimateGeneric
 +
animationName = Deploy
 +
startEventGUIName = Deploy
 +
endEventGUIName = Close
 +
actionGUIName = Toggle Cover
 +
        evaDistance = 1.5
 +
}
 +
MODULE
 +
{
 +
name = ModuleScienceExperiment
 +
experimentID = mysteryGoo
 +
experimentActionName = Observe Mystery Goo
 +
resetActionName = Reset Goo Canister
 +
useStaging = False
 +
useActionGroups = True
 +
hideUIwhenUnavailable = True
 +
xmitDataScalar = 0.3
 +
FxModules = 0
 +
dataIsCollectable = True
 +
collectActionName = Collect Data
 +
interactionRange = 1.5
 +
usageReqMaskInternal = 1
 +
usageReqMaskExternal = 8
 +
}
 
}
 
}
  
}
 
 
}}
 
}}

Latest revision as of 19:49, 18 October 2016

This is the configuration file for Mystery Goo™ Containment Unit.
PART
{
	name = GooExperiment
	module = Part
	author = Squad
	mesh = model.mu
	rescaleFactor = 0.6
	node_attach = 0.0, 0.0, -0.15, 0.0, 0.0, -1.0
	TechRequired = start
	entryCost = 0
	cost = 800
	category = Science
	subcategory = 0
	title = Mystery Goo™ Containment Unit
	manufacturer = FLOOYD Dynamics Labs
	description = This unit was something one of our engineers came upon while dumpster divin-- Erm, while researching alternative applications for existing technologies. It's a sealed container which appears to be filled with a strange-looking substance. We couldn't reach in or break the canister open, but watching how the Goo behaves when subjected to different situations could be very educational.
	attachRules = 0,1,0,0,1
	mass = 0.05
	dragModelType = default
	maximum_drag = 0.1
	minimum_drag = 0.1
	angularDrag = 2
	crashTolerance = 12
	maxTemp = 1200 // = 2900
	bulkheadProfiles = srf
	tags = experiment research science
	MODULE
	{
		name = ModuleAnimateGeneric
		animationName = Deploy
		startEventGUIName = Deploy
		endEventGUIName = Close
		actionGUIName = Toggle Cover
        evaDistance = 1.5
	}
	MODULE
	{
		name = ModuleScienceExperiment
		experimentID = mysteryGoo
		experimentActionName = Observe Mystery Goo
		resetActionName = Reset Goo Canister
		useStaging = False
		useActionGroups = True
		hideUIwhenUnavailable = True
		xmitDataScalar = 0.3
		FxModules = 0
		dataIsCollectable = True
		collectActionName = Collect Data
		interactionRange = 1.5
		usageReqMaskInternal = 1
		usageReqMaskExternal = 8
	}
}