Difference between revisions of "Parts/Engine/MassiveSRB/part.cfg"

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m (*update to 0.25;)
m (Update config)
 
(4 intermediate revisions by one other user not shown)
Line 1: Line 1:
{{Part config|S1 SRB-KD25k|2=PART
+
{{Part config|S1 SRB-KD25k "Kickback" Solid Fuel Booster|2=PART
 
{
 
{
 
+
name = MassiveBooster
// --- general parameters ---
+
module = Part
name = MassiveBooster
+
author = Squad
module = Part
+
mesh = MassiveSRB.mu
author = Squad
+
rescaleFactor = 1.0
 
+
node_stack_top = 0.0, 7.429159, 0.0, 0.0, 1.0, 0.0, 1
// --- asset parameters ---
+
node_stack_bottom = 0.0, -7.435616, 0.0, 0.0, -1.0, 0.0, 1
mesh = MassiveSRB.mu
+
node_attach = 0.0, 0.0, -0.635, 0.0, 0.0, 1.0
rescaleFactor = 1.0
+
TechRequired = heavyRocketry
 
+
entryCost = 8000
// --- node definitions ---
+
cost = 2700
node_stack_top = 0.0, 7.429159, 0.0, 0.0, 1.0, 0.0, 1
+
category = Engine
node_stack_bottom = 0.0, -7.435616, 0.0, 0.0, 1.0, 0.0, 1
+
subcategory = 0
node_attach = 0.0, 0.0, -0.635, 0.0, 0.0, 1.0
+
title = #autoLOC_500460 //#autoLOC_500460 = S1 SRB-KD25k "Kickback" Solid Fuel Booster
 
+
manufacturer = #autoLOC_501638 //#autoLOC_501638 = Kerbodyne
// --- editor parameters ---
+
description = #autoLOC_500461 //#autoLOC_500461 = This super heavy booster is designed to be recovered after jettisoning. Once recovered, it is refurbished and refueled for another launch.
TechRequired = heavyRocketry
+
attachRules = 1,1,1,1,0
entryCost = 8000
+
mass = 4.5
cost = 1800
+
heatConductivity = 0.06 // 1/2 default
category = Propulsion
+
skinInternalConductionMult = 4.0
subcategory = 0
+
emissiveConstant = 0.5 // yes, it's white. But let's claim it's an emissive white...
title = S1 SRB-KD25k
+
dragModelType = default
manufacturer = Kerbodyne
+
maximum_drag = 0.3
description = This super heavy booster is designed to be recovered after jettisoning. Once recovered, it is refurbished and refueled for another launch.
+
minimum_drag = 0.2
 
+
angularDrag = 2
// attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision
+
breakingForce = 200
attachRules = 1,1,1,1,0
+
breakingTorque = 200
 
+
crashTolerance = 7
// --- standard part parameters ---
+
maxTemp = 2200 // = 3900
mass = 3.0
+
stagingIcon = SOLID_BOOSTER
dragModelType = default
+
bulkheadProfiles = size1, srf
maximum_drag = 0.3
+
tags = #autoLOC_500462 //#autoLOC_500462 = (back (kick (kickback moar (more motor rocket srb
minimum_drag = 0.2
+
EFFECTS
angularDrag = 2
+
{
breakingForce = 200
+
running_closed
breakingTorque = 200
+
{
crashTolerance = 7
+
AUDIO
maxTemp = 3900
+
{
 
+
channel = Ship
stagingIcon = SOLID_BOOSTER
+
clip = sound_rocket_hard
 
+
volume = 0.0 0.0
EFFECTS
+
volume = 1.0 1.0
{
+
pitch = 0.0 0.2
  running_closed
+
pitch = 1.0 1.0
  {
+
loop = true
    AUDIO
+
}
    {
+
PREFAB_PARTICLE
      channel = Ship
+
{
      clip = sound_rocket_hard
+
prefabName = fx_smokeTrail_veryLarge
      volume = 0.0 0.0
+
transformName = smokePoint
      volume = 1.0 1.0
+
emission = 0.0 0.0
      pitch = 0.0 0.2
+
emission = 0.05 0.0
      pitch = 1.0 1.0
+
emission = 0.075 0.25
      loop = true
+
emission = 1.0 1.25
    }
+
speed = 0.0 0.25
    PREFAB_PARTICLE
+
speed = 1.0 1.0
    {
+
localOffset = 0, 0, 1
      prefabName = fx_smokeTrail_veryLarge
+
}
      transformName = smokePoint
+
MODEL_MULTI_PARTICLE
      emission = 0.0 0.0
+
{
      emission = 0.05 0.0
+
modelName = Squad/FX/SRB_Large
      emission = 0.075 0.25
+
transformName = fxPoint
      emission = 1.0 1.25
+
emission = 0.0 0.0
      speed = 0.0 0.25
+
emission = 0.05 0.0
      speed = 1.0 1.0
+
emission = 0.075 0.25
      localOffset = 0, 0, 1
+
emission = 1.0 1.25
    }
+
speed = 0.0 0.5
    MODEL_MULTI_PARTICLE
+
speed = 1.0 1.2
    {
+
}
      modelName = Squad/FX/SRB_Large
+
MODEL_PARTICLE
      transformName = fxPoint
+
{
      emission = 0.0 0.0
+
modelName = Squad/FX/SRB_LargeSparks
      emission = 0.05 0.0
+
transformName = fxPoint
      emission = 0.075 0.25
+
emission = 0.0 0.0
      emission = 1.0 1.25
+
emission = 0.05 0.0
      speed = 0.0 0.5
+
emission = 0.075 0.25
      speed = 1.0 1.2
+
emission = 1.0 1.25
    }
+
speed = 0.0 0.5
    MODEL_PARTICLE
+
speed = 1.0 1.2
    {
+
}
      modelName = Squad/FX/SRB_LargeSparks
+
}
      transformName = fxPoint
+
engage
      emission = 0.0 0.0
+
{
      emission = 0.05 0.0
+
AUDIO
      emission = 0.075 0.25
+
{
      emission = 1.0 1.25
+
channel = Ship
      speed = 0.0 0.5
+
clip = sound_vent_medium
      speed = 1.0 1.2
+
volume = 1.0
    }
+
pitch = 2.0
  }
+
loop = false
  engage
+
}
  {
+
}
    AUDIO
+
flameout
    {
+
{
      channel = Ship
+
PREFAB_PARTICLE
      clip = sound_vent_medium
+
{
      volume = 1.0
+
prefabName = fx_exhaustSparks_flameout_2
      pitch = 2.0
+
transformName = fxPoint
      loop = false
+
oneShot = true
    }
+
}
  }
+
AUDIO
  flameout
+
{
  {
+
channel = Ship
    PREFAB_PARTICLE
+
clip = sound_explosion_low
    {
+
volume = 1.0
      prefabName = fx_exhaustSparks_flameout_2
+
pitch = 2.0
      transformName = fxPoint
+
loop = false
      oneShot = true
+
}
    }
+
}
    AUDIO
+
}
    {
+
MODULE
      channel = Ship
+
{
      clip = sound_explosion_low
+
name = ModuleEnginesFX
      volume = 1.0
+
thrustVectorTransformName = thrustTransform
      pitch = 2.0
+
engineID = S1SRB
      loop = false
+
powerEffectName = running_closed
    }
+
throttleLocked = True
  }
+
exhaustDamage = True
}
+
ignitionThreshold = 0.1
 
+
minThrust = 0
MODULE
+
maxThrust = 670
{
+
heatProduction = 415
name = ModuleEnginesFX
+
useEngineResponseTime = True
thrustVectorTransformName = thrustTransform
+
engineAccelerationSpeed = 8.0
engineID = S1SRB
+
allowShutdown = False
runningEffectName = running_closed
+
fxOffset = 0, 0, 0.35
throttleLocked = True
+
EngineType = SolidBooster
exhaustDamage = True
+
exhaustDamageDistanceOffset = 0.8
ignitionThreshold = 0.1
+
PROPELLANT
minThrust = 0
+
{
maxThrust = 650
+
name = SolidFuel
heatProduction = 400
+
ratio = 1.0
useEngineResponseTime = True
+
DrawGauge = True
engineAccelerationSpeed = 8.0
+
}
allowShutdown = False
+
atmosphereCurve
fxOffset = 0, 0, 0.35
+
{
PROPELLANT
+
key = 0 220
 +
key = 1 195
 +
key = 7 0.001
 +
}
 +
}
 +
MODULE
 +
{
 +
name = FXModuleAnimateThrottle
 +
animationName = HeatAnimationSRB
 +
responseSpeed = 0.002
 +
dependOnEngineState = True
 +
dependOnThrottle = True
 +
}
 +
RESOURCE
 
{
 
{
 
name = SolidFuel
 
name = SolidFuel
        ratio = 1.0
+
amount = 2600
DrawGauge = True
+
maxAmount = 2600
 +
}
 +
MODULE
 +
{
 +
name = ModuleTestSubject
 +
useStaging = True
 +
useEvent = True
 +
situationMask = 60
 +
CONSTRAINT
 +
{
 +
// disable all but home
 +
type = SITUATION
 +
value = 0
 +
body = _NotHome
 +
prestige = Trivial
 +
}
 +
CONSTRAINT
 +
{
 +
// disable all but home
 +
type = SITUATION
 +
value = 0
 +
body = _NotHome
 +
prestige = Significant
 +
}
 +
CONSTRAINT
 +
{
 +
type = REPEATABILITY
 +
value = ALWAYS
 +
prestige = Trivial
 +
}
 +
CONSTRAINT
 +
{
 +
type = REPEATABILITY
 +
value = BODYANDSITUATION
 +
prestige = Significant
 +
}
 +
CONSTRAINT
 +
{
 +
type = REPEATABILITY
 +
value = ONCEPERPART
 +
prestige = Exceptional
 +
}
 +
CONSTRAINT
 +
{
 +
type = ALTITUDEENV
 +
test = GT
 +
value = 4000
 +
prestige = Trivial
 +
}
 +
CONSTRAINT
 +
{
 +
type = ALTITUDEENV
 +
test = LT
 +
value = 8000
 +
prestige = Trivial
 +
}
 +
CONSTRAINT
 +
{
 +
type = ALTITUDEENV
 +
test = GT
 +
value = 2000
 +
prestige = Significant
 +
}
 +
CONSTRAINT
 +
{
 +
type = ALTITUDEENV
 +
test = LT
 +
value = 4000
 +
prestige = Significant
 +
}
 +
CONSTRAINT
 +
{
 +
type = ALTITUDEENV
 +
test = GT
 +
value = 1000
 +
prestige = Exceptional
 +
}
 +
CONSTRAINT
 +
{
 +
type = ALTITUDEENV
 +
test = LT
 +
value = 2000
 +
prestige = Exceptional
 +
}
 +
CONSTRAINT
 +
{
 +
type = ALTITUDE
 +
test = GT
 +
value = 0 // this just registers altitude as something to care about
 +
situationMask = 8
 +
}
 +
CONSTRAINT
 +
{
 +
type = ALTITUDE
 +
test = LT
 +
value = 300000
 +
situationMask = 16
 +
body = _NotSun
 +
}
 +
CONSTRAINT
 +
{
 +
type = ALTITUDE
 +
test = LT
 +
value = 600000
 +
situationMask = 32
 +
body = _NotSun
 +
}
 +
CONSTRAINT
 +
{
 +
type = SPEED
 +
test = GT
 +
value = 0
 +
situationMask = 8
 +
prestige = Trivial
 +
}
 +
CONSTRAINT
 +
{
 +
type = SPEED
 +
test = LT
 +
value = 600
 +
situationMask = 8
 +
prestige = Trivial
 +
}
 +
CONSTRAINT
 +
{
 +
type = SPEED
 +
test = GT
 +
value = 0
 +
situationMask = 8
 +
prestige = Significant
 +
}
 +
CONSTRAINT
 +
{
 +
type = SPEED
 +
test = LT
 +
value = 900
 +
situationMask = 8
 +
prestige = Significant
 +
}
 +
CONSTRAINT
 +
{
 +
type = SPEED
 +
test = GT
 +
value = 300
 +
situationMask = 8
 +
prestige = Exceptional
 +
}
 +
CONSTRAINT
 +
{
 +
type = SPEED
 +
test = LT
 +
value = 1200
 +
situationMask = 8
 +
prestige = Exceptional
 +
}
 +
CONSTRAINT
 +
{
 +
type = SPEEDENV
 +
test = LT
 +
value = 200
 +
prestige = Trivial
 +
}
 +
CONSTRAINT
 +
{
 +
type = SPEEDENV
 +
test = GT
 +
value = 100
 +
prestige = Trivial
 +
}
 +
CONSTRAINT
 +
{
 +
type = SPEEDENV
 +
test = LT
 +
value = 100
 +
prestige = Significant
 +
}
 +
CONSTRAINT
 +
{
 +
type = SPEEDENV
 +
test = GT
 +
value = 50
 +
prestige = Significant
 +
}
 +
CONSTRAINT
 +
{
 +
type = SPEEDENV
 +
test = LT
 +
value = 50
 +
prestige = Exceptional
 +
}
 +
CONSTRAINT
 +
{
 +
type = SPEEDENV
 +
test = GT
 +
value = 20
 +
prestige = Exceptional
 +
}
 +
}
 +
MODULE
 +
{
 +
name = ModuleSurfaceFX
 +
thrustProviderModuleIndex = 0
 +
fxMax = 1
 +
maxDistance = 80
 +
falloff = 2
 +
thrustTransformName = thrustTransform
 +
}
 +
MODULE
 +
{
 +
name = ModulePartVariants
 +
baseVariant = White
 +
useMultipleDragCubes = false
 +
VARIANT
 +
{
 +
name = White
 +
displayName = #autoLOC_8007119
 +
description = #autoLOC_8003040
 +
primaryColor = #ffffff
 +
secondaryColor = #ffffff
 +
 +
}
 +
VARIANT
 +
{
 +
name = ESA
 +
displayName = #autoLOC_6005083
 +
description = #autoLOC_6005084
 +
primaryColor = #ffffff
 +
secondaryColor = #124d7f
 +
 +
TEXTURE
 +
{
 +
mainTextureURL = Squad/Parts/Engine/MassiveSRB/solid_booster_cm_esa
 +
 +
}
 +
 +
}
 
}
 
}
atmosphereCurve
 
{
 
  key = 0 250
 
  key = 1 230
 
}
 
 
}
 
 
    MODULE
 
    {
 
          name = ModuleAnimateHeat
 
          ThermalAnim = HeatAnimationSRB
 
    }
 
 
MODULE
 
{
 
      name = FlagDecal
 
      textureQuadName = FlagTransform
 
}
 
 
RESOURCE
 
{
 
name = SolidFuel
 
amount = 2500
 
maxAmount = 2500
 
}
 
 
MODULE
 
{
 
name = ModuleTestSubject
 
 
// nowhere: 0, srf: 1, ocean: 2, atmo: 4, space: 8
 
environments = 15
 
 
useStaging = True
 
useEvent = False
 
}
 
 
 
}
 
}
 
 
}}
 
}}

Latest revision as of 16:22, 10 October 2024

This is the configuration file for S1 SRB-KD25k "Kickback" Solid Fuel Booster.
PART
{
	name = MassiveBooster
	module = Part
	author = Squad
	mesh = MassiveSRB.mu
	rescaleFactor = 1.0
	node_stack_top = 0.0, 7.429159, 0.0, 0.0, 1.0, 0.0, 1
	node_stack_bottom = 0.0, -7.435616, 0.0, 0.0, -1.0, 0.0, 1
	node_attach = 0.0, 0.0, -0.635, 0.0, 0.0, 1.0
	TechRequired = heavyRocketry
	entryCost = 8000
	cost = 2700
	category = Engine
	subcategory = 0
	title = #autoLOC_500460 //#autoLOC_500460 = S1 SRB-KD25k "Kickback" Solid Fuel Booster
	manufacturer = #autoLOC_501638 //#autoLOC_501638 = Kerbodyne
	description = #autoLOC_500461 //#autoLOC_500461 = This super heavy booster is designed to be recovered after jettisoning. Once recovered, it is refurbished and refueled for another launch.
	attachRules = 1,1,1,1,0
	mass = 4.5
	heatConductivity = 0.06 // 1/2 default
	skinInternalConductionMult = 4.0
	emissiveConstant = 0.5 // yes, it's white. But let's claim it's an emissive white...
	dragModelType = default
	maximum_drag = 0.3
	minimum_drag = 0.2
	angularDrag = 2
	breakingForce = 200
	breakingTorque = 200
	crashTolerance = 7
	maxTemp = 2200 // = 3900
	stagingIcon = SOLID_BOOSTER
	bulkheadProfiles = size1, srf
	tags = #autoLOC_500462 //#autoLOC_500462 = (back (kick (kickback moar (more motor rocket srb
	EFFECTS
	{
		running_closed
		{
			AUDIO
			{
				channel = Ship
				clip = sound_rocket_hard
				volume = 0.0 0.0
				volume = 1.0 1.0
				pitch = 0.0 0.2
				pitch = 1.0 1.0
				loop = true
			}
			PREFAB_PARTICLE
			{
				prefabName = fx_smokeTrail_veryLarge
				transformName = smokePoint
				emission = 0.0 0.0
				emission = 0.05 0.0
				emission = 0.075 0.25
				emission = 1.0 1.25
				speed = 0.0 0.25
				speed = 1.0 1.0
				localOffset = 0, 0, 1
			}
			MODEL_MULTI_PARTICLE
			{
				modelName = Squad/FX/SRB_Large
				transformName = fxPoint
				emission = 0.0 0.0
				emission = 0.05 0.0
				emission = 0.075 0.25
				emission = 1.0 1.25
				speed = 0.0 0.5
				speed = 1.0 1.2
			}
			MODEL_PARTICLE
			{
				modelName = Squad/FX/SRB_LargeSparks
				transformName = fxPoint
				emission = 0.0 0.0
				emission = 0.05 0.0
				emission = 0.075 0.25
				emission = 1.0 1.25
				speed = 0.0 0.5
				speed = 1.0 1.2
			}
		}
		engage
		{
			AUDIO
			{
				channel = Ship
				clip = sound_vent_medium
				volume = 1.0
				pitch = 2.0
				loop = false
			}
		}
		flameout
		{
			PREFAB_PARTICLE
			{
				prefabName = fx_exhaustSparks_flameout_2
				transformName = fxPoint
				oneShot = true
			}
			AUDIO
			{
				channel = Ship
				clip = sound_explosion_low
				volume = 1.0
				pitch = 2.0
				loop = false
			}
		}
	}
	MODULE
	{
		name = ModuleEnginesFX
		thrustVectorTransformName = thrustTransform
		engineID = S1SRB
		powerEffectName = running_closed
		throttleLocked = True
		exhaustDamage = True
		ignitionThreshold = 0.1
		minThrust = 0
		maxThrust = 670
		heatProduction = 415
		useEngineResponseTime = True
		engineAccelerationSpeed = 8.0
		allowShutdown = False
		fxOffset = 0, 0, 0.35
		EngineType = SolidBooster
		exhaustDamageDistanceOffset = 0.8
		PROPELLANT
		{
			name = SolidFuel
			ratio = 1.0
			DrawGauge = True
		}
		atmosphereCurve
		{
			key = 0 220
			key = 1 195
			key = 7 0.001
		}
	}
	MODULE
	{
		name = FXModuleAnimateThrottle
		animationName = HeatAnimationSRB
		responseSpeed = 0.002
		dependOnEngineState = True
		dependOnThrottle = True
	}
	RESOURCE
	{
		name = SolidFuel
		amount = 2600
		maxAmount = 2600
	}
	MODULE
	{
		name = ModuleTestSubject
		useStaging = True
		useEvent = True
		situationMask = 60
		CONSTRAINT
		{
			// disable all but home
			type = SITUATION
			value = 0
			body = _NotHome
			prestige = Trivial
		}
		CONSTRAINT
		{
			// disable all but home
			type = SITUATION
			value = 0
			body = _NotHome
			prestige = Significant
		}
		CONSTRAINT
		{
			type = REPEATABILITY
			value = ALWAYS
			prestige = Trivial
		}
		CONSTRAINT
		{
			type = REPEATABILITY
			value = BODYANDSITUATION
			prestige = Significant
		}
		CONSTRAINT
		{
			type = REPEATABILITY
			value = ONCEPERPART
			prestige = Exceptional
		}
		CONSTRAINT
		{
			type = ALTITUDEENV
			test = GT
			value = 4000
			prestige = Trivial
		}
		CONSTRAINT
		{
			type = ALTITUDEENV
			test = LT
			value = 8000
			prestige = Trivial
		}
		CONSTRAINT
		{
			type = ALTITUDEENV
			test = GT
			value = 2000
			prestige = Significant
		}
		CONSTRAINT
		{
			type = ALTITUDEENV
			test = LT
			value = 4000
			prestige = Significant
		}
		CONSTRAINT
		{
			type = ALTITUDEENV
			test = GT
			value = 1000
			prestige = Exceptional
		}
		CONSTRAINT
		{
			type = ALTITUDEENV
			test = LT
			value = 2000
			prestige = Exceptional
		}
		CONSTRAINT
		{
			type = ALTITUDE
			test = GT
			value = 0 // this just registers altitude as something to care about
			situationMask = 8
		}
		CONSTRAINT
		{
			type = ALTITUDE
			test = LT
			value = 300000
			situationMask = 16
			body = _NotSun
		}
		CONSTRAINT
		{
			type = ALTITUDE
			test = LT
			value = 600000
			situationMask = 32
			body = _NotSun
		}
		CONSTRAINT
		{
			type = SPEED
			test = GT
			value = 0
			situationMask = 8
			prestige = Trivial
		}
		CONSTRAINT
		{
			type = SPEED
			test = LT
			value = 600
			situationMask = 8
			prestige = Trivial
		}
		CONSTRAINT
		{
			type = SPEED
			test = GT
			value = 0
			situationMask = 8
			prestige = Significant
		}
		CONSTRAINT
		{
			type = SPEED
			test = LT
			value = 900
			situationMask = 8
			prestige = Significant
		}
		CONSTRAINT
		{
			type = SPEED
			test = GT
			value = 300
			situationMask = 8
			prestige = Exceptional
		}
		CONSTRAINT
		{
			type = SPEED
			test = LT
			value = 1200
			situationMask = 8
			prestige = Exceptional
		}
		CONSTRAINT
		{
			type = SPEEDENV
			test = LT
			value = 200
			prestige = Trivial
		}
		CONSTRAINT
		{
			type = SPEEDENV
			test = GT
			value = 100
			prestige = Trivial
		}
		CONSTRAINT
		{
			type = SPEEDENV
			test = LT
			value = 100
			prestige = Significant
		}
		CONSTRAINT
		{
			type = SPEEDENV
			test = GT
			value = 50
			prestige = Significant
		}
		CONSTRAINT
		{
			type = SPEEDENV
			test = LT
			value = 50
			prestige = Exceptional
		}
		CONSTRAINT
		{
			type = SPEEDENV
			test = GT
			value = 20
			prestige = Exceptional
		}
	}
	MODULE
	{
		name = ModuleSurfaceFX
		thrustProviderModuleIndex = 0
		fxMax = 1
		maxDistance = 80
		falloff = 2
		thrustTransformName = thrustTransform
	}
	MODULE
	{
		name = ModulePartVariants
		baseVariant = White
		useMultipleDragCubes = false
		VARIANT
		{
			name = White
			displayName = #autoLOC_8007119
			description = #autoLOC_8003040
			primaryColor = #ffffff
			secondaryColor = #ffffff
			
		}
		VARIANT
		{
			name = ESA
			displayName = #autoLOC_6005083
			description = #autoLOC_6005084 
			primaryColor = #ffffff
			secondaryColor = #124d7f
			
		TEXTURE
			{
				mainTextureURL = Squad/Parts/Engine/MassiveSRB/solid_booster_cm_esa
				
			}
			
		}
	}
}