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+ | {{TOC|align=right}} | ||
== MODULES FROM MODS == | == MODULES FROM MODS == | ||
Defining a module is a task in and of itself and one that I'm sure has already been covered in other places. Many modules defined by mods are duplicating effects that could be created with stock modules, but for one reason or another, the mod owner has decided to create their own modules (possibly for degree of control, possibly because the stock module didn't quite do everything they needed). In any event, I've looked at some of the Mod modules, and detailed them below. By mod, they are: | Defining a module is a task in and of itself and one that I'm sure has already been covered in other places. Many modules defined by mods are duplicating effects that could be created with stock modules, but for one reason or another, the mod owner has decided to create their own modules (possibly for degree of control, possibly because the stock module didn't quite do everything they needed). In any event, I've looked at some of the Mod modules, and detailed them below. By mod, they are: | ||
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{|class="wikitable" | {|class="wikitable" | ||
+ | ==== KASModuleWinch ==== | ||
+ | ! variable !! example !! definition | ||
+ | |- | ||
+ | | maxLenght || | ||
+ | * 50 | ||
+ | * 80 | ||
+ | || unknown | ||
+ | |- | ||
+ | | cableSpring || | ||
+ | * 1000 | ||
+ | || | ||
+ | |- | ||
+ | | cableDamper || | ||
+ | * 0.1 | ||
+ | || | ||
+ | |- | ||
+ | | cableWidth || | ||
+ | * 0.04 | ||
+ | || | ||
+ | |- | ||
+ | | motorMaxSpeed || | ||
+ | * 2 | ||
+ | || | ||
+ | |- | ||
+ | | motorAcceleration || | ||
+ | * 0.05 | ||
+ | || | ||
+ | |- | ||
+ | | powerDrain || | ||
+ | * 0.5 | ||
+ | * 0.3 | ||
+ | || | ||
+ | |- | ||
+ | | headTransformName || | ||
+ | * head | ||
+ | || | ||
+ | |- | ||
+ | | headPortNodeName || | ||
+ | * portNode | ||
+ | || | ||
+ | |- | ||
+ | | connectedPortNodeName || | ||
+ | * bottom | ||
+ | * front | ||
+ | || | ||
+ | |- | ||
+ | | anchorNodeName || | ||
+ | * anchorNode | ||
+ | || | ||
+ | |- | ||
+ | | evaGrabHeadPos || | ||
+ | * (0.05, 0.01, -0.11) | ||
+ | || | ||
+ | |- | ||
+ | | evaGrabHeadDir || | ||
+ | * (0,0,1) | ||
+ | || | ||
+ | |- | ||
+ | | evaDropHeadPos || | ||
+ | * (0.05, 0.01, -0.16) | ||
+ | || | ||
+ | |- | ||
+ | | evaDropHeadRot || | ||
+ | * (180.0, 0.0, 0.0) | ||
+ | || | ||
+ | |- | ||
+ | | ejectEnabled || | ||
+ | * true | ||
+ | * false | ||
+ | || | ||
+ | |- | ||
+ | | ejectForce || | ||
+ | * 20 | ||
+ | || | ||
+ | |- | ||
+ | | lockMinDist || | ||
+ | * 0.12 | ||
+ | || | ||
+ | |- | ||
+ | | lockMinFwdDot || | ||
+ | * 0.90 | ||
+ | || | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | || | ||
+ | <pre> | ||
+ | MODULE | ||
+ | { | ||
+ | name = KASModuleWinch | ||
+ | maxLenght = 50 | ||
+ | cableSpring = 1000 | ||
+ | cableDamper = 0.1 | ||
+ | cableWidth = 0.04 | ||
+ | motorMaxSpeed = 2 | ||
+ | motorAcceleration = 0.05 | ||
+ | powerDrain = 0.5 | ||
+ | headTransformName = head | ||
+ | headPortNodeName = portNode | ||
+ | connectedPortNodeName = bottom | ||
+ | anchorNodeName = anchorNode | ||
+ | evaGrabHeadPos = (0.05, 0.01, -0.11) | ||
+ | evaGrabHeadDir = (0,0,1) | ||
+ | evaDropHeadPos = (0.05, 0.01, -0.16) | ||
+ | evaDropHeadRot = (180.0, 0.0, 0.0) | ||
+ | ejectEnabled = true | ||
+ | ejectForce = 20 | ||
+ | lockMinDist = 0.12 | ||
+ | lockMinFwdDot = 0.90 | ||
+ | } | ||
+ | |||
+ | </pre> | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | |||
+ | |||
+ | === Universal Storage === | ||
+ | Universal Storage. By the by: Excellently documented! | ||
+ | |||
+ | {| | ||
+ | ! !! | ||
+ | |- | ||
+ | | | ||
+ | {|class="wikitable" | ||
+ | ==== ModuleAnimator ==== | ||
+ | Animation module. | ||
+ | ! variable !! example !! definition | ||
+ | |- | ||
+ | | animationName || | ||
+ | * Take 001 | ||
+ | || Name of the animation from the model. | ||
+ | |- | ||
+ | | guiEnableName || | ||
+ | * Wedge Locks Off | ||
+ | || Part tooltip name to display for deployment | ||
+ | |- | ||
+ | | guiDisableName || | ||
+ | * Wedge Locks Off | ||
+ | || Part tooltip name to display for retraction | ||
+ | |- | ||
+ | | actionEnableName || | ||
+ | * Wedge Locks Off | ||
+ | || Action group name for deployment | ||
+ | |- | ||
+ | | actionDisableName || | ||
+ | * Wedge Locks On | ||
+ | || Action group name for retraction | ||
+ | |- | ||
+ | | animationSpeed || | ||
+ | * 100000 | ||
+ | || Speed of the animation | ||
+ | |- | ||
+ | | oneShot || | ||
+ | * true | ||
+ | * false | ||
+ | || If the animation can only be played once | ||
+ | |- | ||
+ | | activeEditor || | ||
+ | * true | ||
+ | * false | ||
+ | || If the part toolitp is visible in the editor | ||
+ | |- | ||
+ | | activeFlight || | ||
+ | * true | ||
+ | * false | ||
+ | || If the part tooltip is visible in flight | ||
+ | |- | ||
+ | | activeUnfocused || | ||
+ | * true | ||
+ | * false | ||
+ | || If the part tooltip is visible from EVA | ||
+ | |- | ||
+ | | unfocusedRange || | ||
+ | * 5 | ||
+ | || EVA visible range | ||
+ | |- | ||
+ | |} | ||
+ | || | ||
+ | <pre> | ||
+ | MODULE | ||
+ | { | ||
+ | name = ModuleAnimator | ||
+ | animationName = Take 001 | ||
+ | guiEnableName = Wedge Locks Off | ||
+ | guiDisableName = Wedge Locks On | ||
+ | actionEnableName = Wedge Locks Off | ||
+ | actionDisableName = Wedge Locks On | ||
+ | |||
+ | animationSpeed = 100000 | ||
+ | oneShot = false | ||
+ | activeEditor = true | ||
+ | activeFlight = false | ||
+ | activeUnfocused = false | ||
+ | unfocusedRange = 5 | ||
+ | } | ||
+ | </pre> | ||
+ | |- | ||
+ | |||
+ | | | ||
+ | {|class="wikitable" | ||
+ | ==== REGO_ModuleResourceConverter ==== | ||
+ | ! variable !! example !! definition | ||
+ | |- | ||
+ | | ConverterName || | ||
+ | * Water Electrolizer | ||
+ | || Flavor Text | ||
+ | |- | ||
+ | | StartActioName || | ||
+ | * Start Water Electrolizer | ||
+ | || Flavor Text | ||
+ | |- | ||
+ | | StopActioName || | ||
+ | * Stop Water Electrolizer | ||
+ | || Flavor Text | ||
+ | |- | ||
+ | | RecipeInputs || | ||
+ | * ElectricCharge, 14, Water, 0.0000176697 | ||
+ | || | ||
+ | |- | ||
+ | | RecipeOutputs || | ||
+ | * Hydrogen, 0.0219907427, True, Oxygen, 0.0109953713, False | ||
+ | || | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | || | ||
+ | <pre> | ||
+ | MODULE | ||
+ | { | ||
+ | name = REGO_ModuleResourceConverter | ||
+ | ConverterName = Water Electrolizer | ||
+ | StartActionName = Start Water Electrolizer | ||
+ | StopActionName = Stop Water Electrolizer | ||
+ | RecipeInputs = ElectricCharge, 14, Water, 0.0000176697 | ||
+ | RecipeOutputs = Hydrogen, 0.0219907427, True, Oxygen, 0.0109953713, False | ||
+ | } | ||
+ | </pre> | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | === Umbra Space Industries: ExpPack === | ||
+ | USI is widely known for building an entire add-on family of interconnected and cross-supported parts and extensions. Here we detail mods added by the ExpPack. | ||
+ | |||
+ | {| | ||
+ | ! !! | ||
+ | |- | ||
+ | | | ||
+ | {|class="wikitable" | ||
+ | ==== USI_ClearIVA ==== | ||
+ | No calls. | ||
+ | |} | ||
+ | || | ||
+ | <pre> | ||
+ | MODULE | ||
+ | { | ||
+ | name = USI_ClearIVA | ||
+ | } | ||
+ | </pre> | ||
+ | |- | ||
+ | | | ||
+ | {|class="wikitable" | ||
==== ModuleConnectedLivingSpace ==== | ==== ModuleConnectedLivingSpace ==== | ||
! variable !! example !! definition | ! variable !! example !! definition | ||
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| | | | ||
{|class="wikitable" | {|class="wikitable" | ||
− | ==== | + | ==== KASModuleGrab ==== |
! variable !! example !! definition | ! variable !! example !! definition | ||
|- | |- | ||
− | | | + | | evaPartPos || |
+ | * (0.0, 0.40, -0.40) | ||
+ | * (0.0, 0.0, -0.15) | ||
+ | || three dimensional array, offset for carrying | ||
+ | |- | ||
+ | | evaPartDir || | ||
+ | * (0,0,-1) | ||
+ | || three dimensional array for orientation | ||
+ | |- | ||
+ | | storable || | ||
+ | * true | ||
+ | * false | ||
+ | || specifies whether the part can be stored | ||
+ | |- | ||
+ | | storedSize || | ||
+ | * 20 | ||
+ | * 14 | ||
+ | || specifies whether the part can be stored | ||
+ | |- | ||
+ | | attachOnPart || | ||
+ | * true | ||
+ | * false | ||
+ | || uncertain | ||
+ | |- | ||
+ | | attachOnEva || | ||
+ | * true | ||
+ | * false | ||
+ | || unsure | ||
+ | |- | ||
+ | | attachOnStatic || | ||
+ | * True | ||
+ | * False | ||
+ | || unsure | ||
+ | |- | ||
+ | | customGroundPos || | ||
+ | * True | ||
+ | * False | ||
+ | || unsure | ||
+ | |- | ||
+ | | attachNodeName || | ||
+ | * bottom | ||
+ | || unsure | ||
+ | |- | ||
+ | | dropPartPos || | ||
+ | * (0.0, -0.2, -0.7) | ||
+ | || unsure | ||
+ | |- | ||
+ | | dropPartRot || | ||
+ | * (-10.0, 0.0, 0.0) | ||
+ | || unsure | ||
+ | |- | ||
+ | | bayType || | ||
+ | * hookbay | ||
+ | || unsure | ||
+ | |- | ||
+ | | bayNode || | ||
+ | * top | ||
+ | || unsure | ||
+ | |- | ||
+ | | bayRot || | ||
+ | * (0.0., 0.0, 0.0) | ||
+ | || something to do with rotation | ||
+ | |- | ||
+ | | attachSendMsgOnly || | ||
* true | * true | ||
* false | * false | ||
− | || | + | || unknown |
+ | |- | ||
+ | |} | ||
+ | |||
+ | || | ||
+ | <pre> | ||
+ | MODULE | ||
+ | { | ||
+ | name = KASModuleGrab | ||
+ | evaPartPos = (0.0, 0.40, -0.40) | ||
+ | evaPartDir = (0,0,-1) | ||
+ | storable = true | ||
+ | storedSize = 20 | ||
+ | attachOnPart = true | ||
+ | attachOnEva = true | ||
+ | bayType = hookBay | ||
+ | bayNode = top | ||
+ | bayRot = (0.0, 0.0, 0.0) | ||
+ | } | ||
+ | </pre> | ||
+ | |- | ||
+ | | | ||
+ | {|class="wikitable" | ||
+ | |||
+ | ==== KASModulePartBay ==== | ||
+ | ! variable !! example !! definition | ||
+ | |- | ||
+ | | BAY || {} || | ||
+ | {|class="wikitable" | ||
+ | |- | ||
+ | | attachNode || | ||
+ | * top | ||
+ | * bottom | ||
+ | || attachment placement | ||
+ | |- | ||
+ | | type || | ||
+ | * containerA | ||
+ | * container | ||
+ | * hookBay | ||
+ | || | ||
+ | |- | ||
+ | |} | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | || | ||
+ | <pre> | ||
+ | MODULE | ||
+ | { | ||
+ | name = KASModulePartBay | ||
+ | BAY | ||
+ | { | ||
+ | attachNode = top | ||
+ | type = containerA | ||
+ | type = containerB | ||
+ | } | ||
+ | } | ||
+ | </pre> | ||
+ | |- | ||
+ | | | ||
+ | {|class="wikitable" | ||
+ | |||
+ | ==== KASModulePort ==== | ||
+ | ! variable !! example !! definition | ||
+ | |- | ||
+ | | attachNode || | ||
+ | * top | ||
+ | || unsure | ||
+ | |- | ||
+ | | nodeType || | ||
+ | * kasplug | ||
+ | || unknown | ||
+ | |- | ||
+ | | breakForce || | ||
+ | * 30 | ||
+ | || unknown | ||
+ | |- | ||
+ | | nodeTransformName || | ||
+ | * plugNode | ||
+ | || unknown | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | || | ||
+ | <pre> | ||
+ | MODULE | ||
+ | { | ||
+ | name = KASModulePort | ||
+ | attachNode = top | ||
+ | nodeType = kasplug | ||
+ | breakForce = 30 | ||
+ | nodeTransformName = plugNode | ||
+ | } | ||
+ | |||
+ | </pre> | ||
+ | |- | ||
+ | | | ||
+ | {|class="wikitable" | ||
+ | |||
+ | ==== KASModuleAnchor ==== | ||
+ | ! variable !! example !! definition | ||
+ | This module will set a custom drag value when the part touch the ground. | ||
+ | |- | ||
+ | | groundDrag || | ||
+ | * 500 | ||
+ | || Drag value of the anchor when it touch the ground | ||
+ | |- | ||
+ | | bounciness || | ||
+ | * 0 | ||
+ | || Bounciness of the anchor | ||
+ | |- | ||
+ | | dynamicFriction || | ||
+ | * 0.8 | ||
+ | || Dynamic friction of the anchor when it touch the ground | ||
+ | |- | ||
+ | | staticFriction || | ||
+ | * 0.8 | ||
+ | || Static friction of the anchor when it touch the ground | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | || | ||
+ | <pre> | ||
+ | MODULE | ||
+ | { | ||
+ | name = KASModuleAnchor | ||
+ | groundDrag = 500 | ||
+ | bounciness = 0 | ||
+ | dynamicFriction = 0.8 | ||
+ | staticFriction = 0.8 | ||
+ | } | ||
+ | |||
+ | </pre> | ||
+ | |- | ||
+ | | | ||
+ | {|class="wikitable" | ||
+ | |||
+ | ==== KASModuleMagnet ==== | ||
+ | This module will make the part acting like a magnet, collided part will be automatically attached. Only work when attached on a winch. | ||
+ | ! variable !! example !! definition | ||
+ | |- | ||
+ | | breakForce || | ||
+ | * 10 | ||
+ | || The force that needs to be applied on the magnet joint to break. | ||
|- | |- | ||
− | | | + | | attachToEva || |
* true | * true | ||
* false | * false | ||
− | || | + | || Disable/enable attraction of eva |
+ | |- | ||
+ | | minFwdDot || | ||
+ | * 0.998 | ||
+ | || Minimum magnet alignement needed to attach (1 is perfectly aligned) | ||
+ | |- | ||
+ | | powerDrain || | ||
+ | * 4 | ||
+ | || Power consumption when the magnet is used | ||
|- | |- | ||
|} | |} | ||
Line 534: | Line 1,011: | ||
MODULE | MODULE | ||
{ | { | ||
− | name = | + | name = KASModuleMagnet |
− | + | breakForce = 10 | |
− | + | attachToEva = False | |
+ | minFwdDot = 0.998 | ||
+ | powerDrain = 4 | ||
} | } | ||
+ | |||
</pre> | </pre> | ||
|- | |- | ||
| | | | ||
{|class="wikitable" | {|class="wikitable" | ||
− | ==== | + | |
+ | ==== KASModuleStrut ==== | ||
! variable !! example !! definition | ! variable !! example !! definition | ||
|- | |- | ||
− | | | + | | nodeTransform || |
+ | * pipeNode | ||
+ | * strutNode | ||
+ | || unknown | ||
+ | |- | ||
+ | | type || | ||
+ | * PipeSize1 | ||
+ | * StrutSize1 | ||
+ | || Unkown | ||
+ | |- | ||
+ | | maxLength || | ||
+ | * 20 | ||
+ | * 8 | ||
+ | || unknown | ||
+ | |- | ||
+ | | maxAngle || | ||
+ | * 100 | ||
+ | || unknown | ||
+ | |- | ||
+ | | breakForce || | ||
+ | * 10 | ||
+ | || unknown | ||
+ | |- | ||
+ | | allowDock || | ||
+ | * true | ||
+ | * false | ||
+ | || unknown | ||
+ | |- | ||
+ | | allowPumpFuel || | ||
* true | * true | ||
* false | * false | ||
− | || | + | || unknown |
|- | |- | ||
− | | | + | | hasCollider || |
* true | * true | ||
* false | * false | ||
− | || | + | || unknown |
+ | |- | ||
+ | | tubeScale || | ||
+ | * 0.15 | ||
+ | || unknown | ||
+ | |- | ||
+ | | jointScale || | ||
+ | * 0.15 | ||
+ | || unknown | ||
+ | |- | ||
+ | | textureTiling || | ||
+ | * 1 | ||
+ | * 4 | ||
+ | || unknown | ||
+ | |- | ||
+ | | tubeSrcType || | ||
+ | * Joined | ||
+ | * Rounded | ||
+ | || Unknown | ||
+ | |- | ||
+ | | tubeTgtType || | ||
+ | * Joined | ||
+ | * Rounded | ||
+ | || unknown | ||
+ | |- | ||
+ | | evaStrutPos || | ||
+ | * (0.05, 0.059, -0.21) | ||
+ | || unknown | ||
+ | |- | ||
+ | | evaStrutRot || | ||
+ | * (190.0, 0.0, 0.0) | ||
+ | || unknown | ||
+ | |- | ||
+ | | tubeTexPath || | ||
+ | * KAS/Textures/pipe | ||
+ | || unknown | ||
|- | |- | ||
|} | |} | ||
Line 561: | Line 1,105: | ||
MODULE | MODULE | ||
{ | { | ||
− | name = | + | name = KASModuleStrut |
− | + | nodeTransform = pipeNode | |
− | + | type = PipeSize1 | |
+ | maxLenght = 20 | ||
+ | maxAngle = 100 | ||
+ | breakForce = 10 | ||
+ | allowDock = true | ||
+ | allowPumpFuel = true | ||
+ | hasCollider = false | ||
+ | tubeScale = 0.15 | ||
+ | jointScale = 0.15 | ||
+ | textureTiling = 1 | ||
+ | tubeSrcType = Joined | ||
+ | tubeTgtType = Joined | ||
+ | evaStrutPos = (0.05, 0.059, -0.21) | ||
+ | evaStrutRot = (190.0, 0.0, 0.0) | ||
+ | tubeTexPath = KAS/Textures/pipe | ||
} | } | ||
+ | |||
</pre> | </pre> | ||
|- | |- | ||
| | | | ||
{|class="wikitable" | {|class="wikitable" | ||
− | ==== | + | |
+ | ==== KASModuleGrapplingHook ==== | ||
+ | This module will make the part acting like a grappling-hook, any collided part in front of the grapple will be automatically attached if the inpact is strong enough. Only work when attached on a winch. | ||
! variable !! example !! definition | ! variable !! example !! definition | ||
|- | |- | ||
− | | | + | | partBreakForce || |
+ | * 6 | ||
+ | || The force that needs to be applied on the grapple/part joint to break. | ||
+ | |- | ||
+ | | staticBreakForce || | ||
+ | * 15 | ||
+ | || The force that needs to be applied on the grapple/static joint to break. | ||
+ | |- | ||
+ | | aboveDist || | ||
+ | * 0.05 | ||
+ | || Distance from the attach point to the center of the part | ||
+ | |- | ||
+ | | forceNeeded || | ||
+ | * 4 | ||
+ | || Collision force needed to attach the grapple. | ||
+ | |- | ||
+ | | attachToPart || | ||
* true | * true | ||
* false | * false | ||
− | || | + | || Disable/enable attachment on parts. |
+ | |- | ||
+ | | rayDir || | ||
+ | * (0,-1,0) | ||
+ | || Direction of the attach raycast. Attachment will be done only with objects in that direction. | ||
+ | |- | ||
+ | | rayLenght || | ||
+ | * 0.8 | ||
+ | || Attach ray lenght. | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | || | ||
+ | <pre> | ||
+ | MODULE | ||
+ | { | ||
+ | name = KASModuleGrapplingHook | ||
+ | partBreakForce = 6 | ||
+ | staticBreakForce = 15 | ||
+ | aboveDist = 0.05 | ||
+ | forceNeeded = 4 | ||
+ | attachToPart = true | ||
+ | rayDir = (0,-1,0) | ||
+ | rayLenght = 0.8 | ||
+ | } | ||
+ | |||
+ | </pre> | ||
+ | |- | ||
+ | | | ||
+ | {|class="wikitable" | ||
+ | |||
+ | ==== KASModuleWinch ==== | ||
+ | ! variable !! example !! definition | ||
+ | |- | ||
+ | | maxLenght || | ||
+ | * 50 | ||
+ | * 80 | ||
+ | || unknown | ||
+ | |- | ||
+ | | cableSpring || | ||
+ | * 1000 | ||
+ | || | ||
+ | |- | ||
+ | | cableDamper || | ||
+ | * 0.1 | ||
+ | || | ||
+ | |- | ||
+ | | cableWidth || | ||
+ | * 0.04 | ||
+ | || | ||
+ | |- | ||
+ | | motorMaxSpeed || | ||
+ | * 2 | ||
+ | || | ||
+ | |- | ||
+ | | motorAcceleration || | ||
+ | * 0.05 | ||
+ | || | ||
+ | |- | ||
+ | | powerDrain || | ||
+ | * 0.5 | ||
+ | * 0.3 | ||
+ | || | ||
+ | |- | ||
+ | | headTransformName || | ||
+ | * head | ||
+ | || | ||
+ | |- | ||
+ | | headPortNodeName || | ||
+ | * portNode | ||
+ | || | ||
+ | |- | ||
+ | | connectedPortNodeName || | ||
+ | * bottom | ||
+ | * front | ||
+ | || | ||
+ | |- | ||
+ | | anchorNodeName || | ||
+ | * anchorNode | ||
+ | || | ||
+ | |- | ||
+ | | evaGrabHeadPos || | ||
+ | * (0.05, 0.01, -0.11) | ||
+ | || | ||
+ | |- | ||
+ | | evaGrabHeadDir || | ||
+ | * (0,0,1) | ||
+ | || | ||
+ | |- | ||
+ | | evaDropHeadPos || | ||
+ | * (0.05, 0.01, -0.16) | ||
+ | || | ||
+ | |- | ||
+ | | evaDropHeadRot || | ||
+ | * (180.0, 0.0, 0.0) | ||
+ | || | ||
|- | |- | ||
− | | | + | | ejectEnabled || |
* true | * true | ||
* false | * false | ||
− | || | + | || |
+ | |- | ||
+ | | ejectForce || | ||
+ | * 20 | ||
+ | || | ||
+ | |- | ||
+ | | lockMinDist || | ||
+ | * 0.12 | ||
+ | || | ||
+ | |- | ||
+ | | lockMinFwdDot || | ||
+ | * 0.90 | ||
+ | || | ||
|- | |- | ||
|} | |} | ||
Line 588: | Line 1,272: | ||
MODULE | MODULE | ||
{ | { | ||
− | name = | + | name = KASModuleWinch |
− | + | maxLenght = 50 | |
− | + | cableSpring = 1000 | |
+ | cableDamper = 0.1 | ||
+ | cableWidth = 0.04 | ||
+ | motorMaxSpeed = 2 | ||
+ | motorAcceleration = 0.05 | ||
+ | powerDrain = 0.5 | ||
+ | headTransformName = head | ||
+ | headPortNodeName = portNode | ||
+ | connectedPortNodeName = bottom | ||
+ | anchorNodeName = anchorNode | ||
+ | evaGrabHeadPos = (0.05, 0.01, -0.11) | ||
+ | evaGrabHeadDir = (0,0,1) | ||
+ | evaDropHeadPos = (0.05, 0.01, -0.16) | ||
+ | evaDropHeadRot = (180.0, 0.0, 0.0) | ||
+ | ejectEnabled = true | ||
+ | ejectForce = 20 | ||
+ | lockMinDist = 0.12 | ||
+ | lockMinFwdDot = 0.90 | ||
} | } | ||
+ | |||
</pre> | </pre> | ||
|- | |- | ||
|} | |} |
Latest revision as of 23:44, 28 December 2014
MODULES FROM MODS
Defining a module is a task in and of itself and one that I'm sure has already been covered in other places. Many modules defined by mods are duplicating effects that could be created with stock modules, but for one reason or another, the mod owner has decided to create their own modules (possibly for degree of control, possibly because the stock module didn't quite do everything they needed). In any event, I've looked at some of the Mod modules, and detailed them below. By mod, they are:
Kerbal Assembly System
Kerbal Assembly System is most noted for adding the option to grab and move parts using Kerbals. It also allows for storage of certain parts in containers.
MODULE:NEEDS[KAS] for the module
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MODULE { name = KASModuleContainer maxSize = 80 } | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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MODULE { name = ModuleConnectedLivingSpace passable = true passableWhenSurfaceAttached = true } | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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MODULE { name = KASModuleGrab evaPartPos = (0.0, 0.40, -0.40) evaPartDir = (0,0,-1) storable = true storedSize = 20 attachOnPart = true attachOnEva = true bayType = hookBay bayNode = top bayRot = (0.0, 0.0, 0.0) } | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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MODULE { name = KASModulePartBay BAY { attachNode = top type = containerA type = containerB } } | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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MODULE { name = KASModulePort attachNode = top nodeType = kasplug breakForce = 30 nodeTransformName = plugNode } | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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MODULE { name = KASModuleAnchor groundDrag = 500 bounciness = 0 dynamicFriction = 0.8 staticFriction = 0.8 } | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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MODULE { name = KASModuleMagnet breakForce = 10 attachToEva = False minFwdDot = 0.998 powerDrain = 4 } | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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MODULE { name = KASModuleStrut nodeTransform = pipeNode type = PipeSize1 maxLenght = 20 maxAngle = 100 breakForce = 10 allowDock = true allowPumpFuel = true hasCollider = false tubeScale = 0.15 jointScale = 0.15 textureTiling = 1 tubeSrcType = Joined tubeTgtType = Joined evaStrutPos = (0.05, 0.059, -0.21) evaStrutRot = (190.0, 0.0, 0.0) tubeTexPath = KAS/Textures/pipe } | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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MODULE { name = KASModuleGrapplingHook partBreakForce = 6 staticBreakForce = 15 aboveDist = 0.05 forceNeeded = 4 attachToPart = true rayDir = (0,-1,0) rayLenght = 0.8 } | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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MODULE { name = KASModuleWinch maxLenght = 50 cableSpring = 1000 cableDamper = 0.1 cableWidth = 0.04 motorMaxSpeed = 2 motorAcceleration = 0.05 powerDrain = 0.5 headTransformName = head headPortNodeName = portNode connectedPortNodeName = bottom anchorNodeName = anchorNode evaGrabHeadPos = (0.05, 0.01, -0.11) evaGrabHeadDir = (0,0,1) evaDropHeadPos = (0.05, 0.01, -0.16) evaDropHeadRot = (180.0, 0.0, 0.0) ejectEnabled = true ejectForce = 20 lockMinDist = 0.12 lockMinFwdDot = 0.90 } |
Universal Storage
Universal Storage. By the by: Excellently documented!
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MODULE { name = ModuleAnimator animationName = Take 001 guiEnableName = Wedge Locks Off guiDisableName = Wedge Locks On actionEnableName = Wedge Locks Off actionDisableName = Wedge Locks On animationSpeed = 100000 oneShot = false activeEditor = true activeFlight = false activeUnfocused = false unfocusedRange = 5 } | ||||||||||||||||||||||||||||||||||||
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MODULE { name = REGO_ModuleResourceConverter ConverterName = Water Electrolizer StartActionName = Start Water Electrolizer StopActionName = Stop Water Electrolizer RecipeInputs = ElectricCharge, 14, Water, 0.0000176697 RecipeOutputs = Hydrogen, 0.0219907427, True, Oxygen, 0.0109953713, False } |
Umbra Space Industries: ExpPack
USI is widely known for building an entire add-on family of interconnected and cross-supported parts and extensions. Here we detail mods added by the ExpPack.
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MODULE { name = USI_ClearIVA } | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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MODULE { name = ModuleConnectedLivingSpace passable = true passableWhenSurfaceAttached = true } | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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MODULE { name = KASModuleGrab evaPartPos = (0.0, 0.40, -0.40) evaPartDir = (0,0,-1) storable = true storedSize = 20 attachOnPart = true attachOnEva = true bayType = hookBay bayNode = top bayRot = (0.0, 0.0, 0.0) } | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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MODULE { name = KASModulePartBay BAY { attachNode = top type = containerA type = containerB } } | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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MODULE { name = KASModulePort attachNode = top nodeType = kasplug breakForce = 30 nodeTransformName = plugNode } | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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MODULE { name = KASModuleAnchor groundDrag = 500 bounciness = 0 dynamicFriction = 0.8 staticFriction = 0.8 } | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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MODULE { name = KASModuleMagnet breakForce = 10 attachToEva = False minFwdDot = 0.998 powerDrain = 4 } | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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MODULE { name = KASModuleStrut nodeTransform = pipeNode type = PipeSize1 maxLenght = 20 maxAngle = 100 breakForce = 10 allowDock = true allowPumpFuel = true hasCollider = false tubeScale = 0.15 jointScale = 0.15 textureTiling = 1 tubeSrcType = Joined tubeTgtType = Joined evaStrutPos = (0.05, 0.059, -0.21) evaStrutRot = (190.0, 0.0, 0.0) tubeTexPath = KAS/Textures/pipe } | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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MODULE { name = KASModuleGrapplingHook partBreakForce = 6 staticBreakForce = 15 aboveDist = 0.05 forceNeeded = 4 attachToPart = true rayDir = (0,-1,0) rayLenght = 0.8 } | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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MODULE { name = KASModuleWinch maxLenght = 50 cableSpring = 1000 cableDamper = 0.1 cableWidth = 0.04 motorMaxSpeed = 2 motorAcceleration = 0.05 powerDrain = 0.5 headTransformName = head headPortNodeName = portNode connectedPortNodeName = bottom anchorNodeName = anchorNode evaGrabHeadPos = (0.05, 0.01, -0.11) evaGrabHeadDir = (0,0,1) evaDropHeadPos = (0.05, 0.01, -0.16) evaDropHeadRot = (180.0, 0.0, 0.0) ejectEnabled = true ejectForce = 20 lockMinDist = 0.12 lockMinFwdDot = 0.90 } |