Difference between revisions of "Parts/Engine/liquidEngine24-77 v2/liquidEngine24-77 v2.cfg"
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< Parts
m (*update to 1.0;) |
m (Update config) |
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{{Part config|24-77 "Twitch" Liquid Fuel Engine|2=PART | {{Part config|24-77 "Twitch" Liquid Fuel Engine|2=PART | ||
{ | { | ||
− | name = | + | name = smallRadialEngine_v2 |
module = Part | module = Part | ||
− | author = | + | author = RoverDude |
− | + | MODEL | |
+ | { | ||
+ | model = Squad/Parts/Engine/liquidEngine24-77_v2/Twitch_v2 | ||
+ | } | ||
rescaleFactor = 1 | rescaleFactor = 1 | ||
− | node_attach = 0.0, 0.0, | + | node_attach = 0.0, 0.0, 0.0, 0.0, 0.0, -1.0 |
+ | CoMOffset = 0.0, -0.1, -0.2 | ||
TechRequired = precisionPropulsion | TechRequired = precisionPropulsion | ||
− | entryCost = | + | entryCost = 920 |
− | cost = | + | cost = 230 |
category = Engine | category = Engine | ||
subcategory = 0 | subcategory = 0 | ||
− | title = 24-77 "Twitch" Liquid Fuel Engine | + | title = #autoLOC_500418 //#autoLOC_500418 = 24-77 "Twitch" Liquid Fuel Engine |
− | manufacturer = Rockomax Conglomerate | + | manufacturer = #autoLOC_501637 //#autoLOC_501637 = Rockomax Conglomerate |
− | description = Tiny engine! But very useful, good for craft where larger radial engines won't fit | + | description = #autoLOC_500419 //#autoLOC_500419 = Tiny engine! But very useful, good for craft where larger radial engines won't fit, or when you want more control in combination with large lifter engines. |
attachRules = 0,1,0,1,0 | attachRules = 0,1,0,1,0 | ||
− | mass = 0. | + | mass = 0.08 |
− | + | heatConductivity = 0.06 // half default | |
+ | skinInternalConductionMult = 4.0 | ||
emissiveConstant = 0.8 // engine nozzles are good at radiating. | emissiveConstant = 0.8 // engine nozzles are good at radiating. | ||
dragModelType = default | dragModelType = default | ||
Line 28: | Line 33: | ||
maxTemp = 2000 // = 3600 | maxTemp = 2000 // = 3600 | ||
bulkheadProfiles = srf | bulkheadProfiles = srf | ||
+ | tags = #autoLOC_500420 //#autoLOC_500420 = orange propuls rocket thruster (twitch vernier | ||
EFFECTS | EFFECTS | ||
{ | { | ||
Line 78: | Line 84: | ||
ignitionThreshold = 0.1 | ignitionThreshold = 0.1 | ||
minThrust = 0 | minThrust = 0 | ||
− | maxThrust = | + | maxThrust = 16 |
− | heatProduction = | + | heatProduction = 150 |
fxOffset = 0, 0, 0.01 | fxOffset = 0, 0, 0.01 | ||
+ | localPosition = 0, 0, 0.12 | ||
EngineType = LiquidFuel | EngineType = LiquidFuel | ||
+ | exhaustDamageDistanceOffset = 0.12 | ||
PROPELLANT | PROPELLANT | ||
{ | { | ||
Line 96: | Line 104: | ||
{ | { | ||
key = 0 290 | key = 0 290 | ||
− | key = 1 | + | key = 1 275 |
key = 7 0.001 | key = 7 0.001 | ||
} | } | ||
Line 103: | Line 111: | ||
{ | { | ||
name = ModuleGimbal | name = ModuleGimbal | ||
− | gimbalTransformName = | + | gimbalTransformName = Gimbal |
gimbalRange = 8 | gimbalRange = 8 | ||
+ | gimbalResponseSpeed = 30 | ||
+ | useGimbalResponseSpeed = true | ||
} | } | ||
+ | |||
+ | MODULE | ||
+ | { | ||
+ | name = FXModuleLookAtConstraint | ||
+ | CONSTRAINLOOKFX | ||
+ | { | ||
+ | targetName = HiCyl1 | ||
+ | rotatorsName = LoCyl1 | ||
+ | } | ||
+ | CONSTRAINLOOKFX | ||
+ | { | ||
+ | targetName = HiCyl2 | ||
+ | rotatorsName = LoCyl2 | ||
+ | } | ||
+ | |||
+ | CONSTRAINLOOKFX | ||
+ | { | ||
+ | targetName = LoCyl1 | ||
+ | rotatorsName = HiCyl1 | ||
+ | } | ||
+ | CONSTRAINLOOKFX | ||
+ | { | ||
+ | targetName = LoCyl2 | ||
+ | rotatorsName = HiCyl2 | ||
+ | } | ||
+ | |||
+ | } | ||
+ | |||
+ | |||
+ | |||
+ | |||
+ | MODULE | ||
+ | { | ||
+ | name = FXModuleAnimateThrottle | ||
+ | animationName = TwitchThrottle | ||
+ | responseSpeed = 0.001 | ||
+ | dependOnEngineState = True | ||
+ | dependOnThrottle = True | ||
+ | } | ||
+ | |||
+ | |||
MODULE | MODULE | ||
{ | { | ||
name = ModuleTestSubject | name = ModuleTestSubject | ||
− | |||
useStaging = True | useStaging = True | ||
useEvent = True | useEvent = True | ||
+ | situationMask = 127 | ||
+ | CONSTRAINT | ||
+ | { | ||
+ | type = REPEATABILITY | ||
+ | value = ALWAYS | ||
+ | prestige = Trivial | ||
+ | } | ||
+ | CONSTRAINT | ||
+ | { | ||
+ | type = REPEATABILITY | ||
+ | value = BODYANDSITUATION | ||
+ | prestige = Significant | ||
+ | } | ||
+ | CONSTRAINT | ||
+ | { | ||
+ | type = REPEATABILITY | ||
+ | value = ONCEPERPART | ||
+ | prestige = Exceptional | ||
+ | } | ||
+ | CONSTRAINT | ||
+ | { | ||
+ | type = ALTITUDEENV | ||
+ | test = GT | ||
+ | value = 4000 | ||
+ | prestige = Trivial | ||
+ | } | ||
+ | CONSTRAINT | ||
+ | { | ||
+ | type = ALTITUDEENV | ||
+ | test = LT | ||
+ | value = 8000 | ||
+ | prestige = Trivial | ||
+ | } | ||
+ | CONSTRAINT | ||
+ | { | ||
+ | type = ALTITUDEENV | ||
+ | test = GT | ||
+ | value = 2000 | ||
+ | prestige = Significant | ||
+ | } | ||
+ | CONSTRAINT | ||
+ | { | ||
+ | type = ALTITUDEENV | ||
+ | test = LT | ||
+ | value = 4000 | ||
+ | prestige = Significant | ||
+ | } | ||
+ | CONSTRAINT | ||
+ | { | ||
+ | type = ALTITUDEENV | ||
+ | test = GT | ||
+ | value = 1000 | ||
+ | prestige = Exceptional | ||
+ | } | ||
+ | CONSTRAINT | ||
+ | { | ||
+ | type = ALTITUDEENV | ||
+ | test = LT | ||
+ | value = 2000 | ||
+ | prestige = Exceptional | ||
+ | } | ||
+ | CONSTRAINT | ||
+ | { | ||
+ | type = ALTITUDE | ||
+ | test = GT | ||
+ | value = 0 // this just registers altitude as something to care about | ||
+ | situationMask = 8 | ||
+ | } | ||
+ | CONSTRAINT | ||
+ | { | ||
+ | type = ALTITUDE | ||
+ | test = LT | ||
+ | value = 300000 | ||
+ | situationMask = 16 | ||
+ | body = _NotSun | ||
+ | } | ||
+ | CONSTRAINT | ||
+ | { | ||
+ | type = ALTITUDE | ||
+ | test = LT | ||
+ | value = 600000 | ||
+ | situationMask = 32 | ||
+ | body = _NotSun | ||
+ | } | ||
+ | CONSTRAINT | ||
+ | { | ||
+ | type = SPEED | ||
+ | test = GT | ||
+ | value = 0 | ||
+ | situationMask = 8 | ||
+ | prestige = Trivial | ||
+ | } | ||
+ | CONSTRAINT | ||
+ | { | ||
+ | type = SPEED | ||
+ | test = LT | ||
+ | value = 600 | ||
+ | situationMask = 8 | ||
+ | prestige = Trivial | ||
+ | } | ||
+ | CONSTRAINT | ||
+ | { | ||
+ | type = SPEED | ||
+ | test = GT | ||
+ | value = 300 | ||
+ | situationMask = 8 | ||
+ | prestige = Significant | ||
+ | } | ||
+ | CONSTRAINT | ||
+ | { | ||
+ | type = SPEED | ||
+ | test = LT | ||
+ | value = 1200 | ||
+ | situationMask = 8 | ||
+ | prestige = Significant | ||
+ | } | ||
+ | CONSTRAINT | ||
+ | { | ||
+ | type = SPEED | ||
+ | test = GT | ||
+ | value = 600 | ||
+ | situationMask = 8 | ||
+ | prestige = Exceptional | ||
+ | } | ||
+ | CONSTRAINT | ||
+ | { | ||
+ | type = SPEED | ||
+ | test = LT | ||
+ | value = 2500 | ||
+ | situationMask = 8 | ||
+ | prestige = Exceptional | ||
+ | } | ||
+ | CONSTRAINT | ||
+ | { | ||
+ | type = SPEEDENV | ||
+ | test = LT | ||
+ | value = 200 | ||
+ | prestige = Trivial | ||
+ | } | ||
+ | CONSTRAINT | ||
+ | { | ||
+ | type = SPEEDENV | ||
+ | test = GT | ||
+ | value = 100 | ||
+ | prestige = Trivial | ||
+ | } | ||
+ | CONSTRAINT | ||
+ | { | ||
+ | type = SPEEDENV | ||
+ | test = LT | ||
+ | value = 100 | ||
+ | prestige = Significant | ||
+ | } | ||
+ | CONSTRAINT | ||
+ | { | ||
+ | type = SPEEDENV | ||
+ | test = GT | ||
+ | value = 50 | ||
+ | prestige = Significant | ||
+ | } | ||
+ | CONSTRAINT | ||
+ | { | ||
+ | type = SPEEDENV | ||
+ | test = LT | ||
+ | value = 50 | ||
+ | prestige = Exceptional | ||
+ | } | ||
+ | CONSTRAINT | ||
+ | { | ||
+ | type = SPEEDENV | ||
+ | test = GT | ||
+ | value = 20 | ||
+ | prestige = Exceptional | ||
+ | } | ||
+ | } | ||
+ | |||
+ | |||
+ | MODULE | ||
+ | { | ||
+ | name = ModulePartVariants | ||
+ | baseVariant = Orange | ||
+ | VARIANT | ||
+ | { | ||
+ | name = Orange | ||
+ | displayName = #autoLOC_8007123 | ||
+ | themeName = Orange | ||
+ | primaryColor = #f49841 | ||
+ | secondaryColor = #f49841 | ||
+ | TEXTURE | ||
+ | { | ||
+ | mainTextureURL = Squad/Parts/Engine/liquidEngine24-77_v2/Twitch | ||
+ | } | ||
+ | } | ||
+ | VARIANT | ||
+ | { | ||
+ | name = GrayAndOrange | ||
+ | displayName = #autoLOC_8007121 | ||
+ | themeName = GrayAndOrange | ||
+ | primaryColor = #4c4f47 | ||
+ | secondaryColor = #f49841 | ||
+ | TEXTURE | ||
+ | { | ||
+ | mainTextureURL = Squad/Parts/Engine/liquidEngine24-77_v2/Twitch_G | ||
+ | } | ||
+ | } | ||
+ | useMultipleDragCubes = false | ||
+ | } | ||
+ | MODULE | ||
+ | { | ||
+ | name = ModuleCargoPart | ||
+ | packedVolume = 65 | ||
} | } | ||
} | } | ||
− | |||
}} | }} |
Latest revision as of 16:34, 10 October 2024
PART { name = smallRadialEngine_v2 module = Part author = RoverDude MODEL { model = Squad/Parts/Engine/liquidEngine24-77_v2/Twitch_v2 } rescaleFactor = 1 node_attach = 0.0, 0.0, 0.0, 0.0, 0.0, -1.0 CoMOffset = 0.0, -0.1, -0.2 TechRequired = precisionPropulsion entryCost = 920 cost = 230 category = Engine subcategory = 0 title = #autoLOC_500418 //#autoLOC_500418 = 24-77 "Twitch" Liquid Fuel Engine manufacturer = #autoLOC_501637 //#autoLOC_501637 = Rockomax Conglomerate description = #autoLOC_500419 //#autoLOC_500419 = Tiny engine! But very useful, good for craft where larger radial engines won't fit, or when you want more control in combination with large lifter engines. attachRules = 0,1,0,1,0 mass = 0.08 heatConductivity = 0.06 // half default skinInternalConductionMult = 4.0 emissiveConstant = 0.8 // engine nozzles are good at radiating. dragModelType = default maximum_drag = 0.2 minimum_drag = 0.2 angularDrag = 2 crashTolerance = 7 breakingForce = 200 breakingTorque = 200 maxTemp = 2000 // = 3600 bulkheadProfiles = srf tags = #autoLOC_500420 //#autoLOC_500420 = orange propuls rocket thruster (twitch vernier EFFECTS { running { AUDIO { channel = Ship clip = sound_rocket_mini volume = 0.0 0.0 volume = 1.0 1.0 pitch = 0.0 0.8 pitch = 1.0 1.0 loop = true } PREFAB_PARTICLE { prefabName = fx_exhaustFlame_yellow_tiny_Z transformName = thrustTransform emission = 0.0 0.0 emission = 1.0 1.0 speed = 0.0 0.8 speed = 1.0 1.0 } } engage { AUDIO { channel = Ship clip = sound_vent_medium loop = false } } disengage { AUDIO { channel = Ship clip = sound_vent_soft loop = false } } } MODULE { name = ModuleEnginesFX thrustVectorTransformName = thrustTransform exhaustDamage = True ignitionThreshold = 0.1 minThrust = 0 maxThrust = 16 heatProduction = 150 fxOffset = 0, 0, 0.01 localPosition = 0, 0, 0.12 EngineType = LiquidFuel exhaustDamageDistanceOffset = 0.12 PROPELLANT { name = LiquidFuel ratio = 0.9 DrawGauge = True } PROPELLANT { name = Oxidizer ratio = 1.1 } atmosphereCurve { key = 0 290 key = 1 275 key = 7 0.001 } } MODULE { name = ModuleGimbal gimbalTransformName = Gimbal gimbalRange = 8 gimbalResponseSpeed = 30 useGimbalResponseSpeed = true } MODULE { name = FXModuleLookAtConstraint CONSTRAINLOOKFX { targetName = HiCyl1 rotatorsName = LoCyl1 } CONSTRAINLOOKFX { targetName = HiCyl2 rotatorsName = LoCyl2 } CONSTRAINLOOKFX { targetName = LoCyl1 rotatorsName = HiCyl1 } CONSTRAINLOOKFX { targetName = LoCyl2 rotatorsName = HiCyl2 } } MODULE { name = FXModuleAnimateThrottle animationName = TwitchThrottle responseSpeed = 0.001 dependOnEngineState = True dependOnThrottle = True } MODULE { name = ModuleTestSubject useStaging = True useEvent = True situationMask = 127 CONSTRAINT { type = REPEATABILITY value = ALWAYS prestige = Trivial } CONSTRAINT { type = REPEATABILITY value = BODYANDSITUATION prestige = Significant } CONSTRAINT { type = REPEATABILITY value = ONCEPERPART prestige = Exceptional } CONSTRAINT { type = ALTITUDEENV test = GT value = 4000 prestige = Trivial } CONSTRAINT { type = ALTITUDEENV test = LT value = 8000 prestige = Trivial } CONSTRAINT { type = ALTITUDEENV test = GT value = 2000 prestige = Significant } CONSTRAINT { type = ALTITUDEENV test = LT value = 4000 prestige = Significant } CONSTRAINT { type = ALTITUDEENV test = GT value = 1000 prestige = Exceptional } CONSTRAINT { type = ALTITUDEENV test = LT value = 2000 prestige = Exceptional } CONSTRAINT { type = ALTITUDE test = GT value = 0 // this just registers altitude as something to care about situationMask = 8 } CONSTRAINT { type = ALTITUDE test = LT value = 300000 situationMask = 16 body = _NotSun } CONSTRAINT { type = ALTITUDE test = LT value = 600000 situationMask = 32 body = _NotSun } CONSTRAINT { type = SPEED test = GT value = 0 situationMask = 8 prestige = Trivial } CONSTRAINT { type = SPEED test = LT value = 600 situationMask = 8 prestige = Trivial } CONSTRAINT { type = SPEED test = GT value = 300 situationMask = 8 prestige = Significant } CONSTRAINT { type = SPEED test = LT value = 1200 situationMask = 8 prestige = Significant } CONSTRAINT { type = SPEED test = GT value = 600 situationMask = 8 prestige = Exceptional } CONSTRAINT { type = SPEED test = LT value = 2500 situationMask = 8 prestige = Exceptional } CONSTRAINT { type = SPEEDENV test = LT value = 200 prestige = Trivial } CONSTRAINT { type = SPEEDENV test = GT value = 100 prestige = Trivial } CONSTRAINT { type = SPEEDENV test = LT value = 100 prestige = Significant } CONSTRAINT { type = SPEEDENV test = GT value = 50 prestige = Significant } CONSTRAINT { type = SPEEDENV test = LT value = 50 prestige = Exceptional } CONSTRAINT { type = SPEEDENV test = GT value = 20 prestige = Exceptional } } MODULE { name = ModulePartVariants baseVariant = Orange VARIANT { name = Orange displayName = #autoLOC_8007123 themeName = Orange primaryColor = #f49841 secondaryColor = #f49841 TEXTURE { mainTextureURL = Squad/Parts/Engine/liquidEngine24-77_v2/Twitch } } VARIANT { name = GrayAndOrange displayName = #autoLOC_8007121 themeName = GrayAndOrange primaryColor = #4c4f47 secondaryColor = #f49841 TEXTURE { mainTextureURL = Squad/Parts/Engine/liquidEngine24-77_v2/Twitch_G } } useMultipleDragCubes = false } MODULE { name = ModuleCargoPart packedVolume = 65 } }