Difference between revisions of "Parts/Engine/jetEngines/jetEngineTurbo.cfg"

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m (*update to 1.0;)
m (Update config)
 
(3 intermediate revisions by 2 users not shown)
Line 3: Line 3:
 
name = turboFanEngine
 
name = turboFanEngine
 
module = Part
 
module = Part
author = C. Jenkins
+
author = Porkjet
mesh = model.mu
+
//mesh = turboRamJet.mu
scale = 1.0
+
MODEL
node_stack_top = 0.0, 1.12, 0.0, 0.0, 1.0, 0.0
+
{
 +
model = Squad/Parts/Engine/jetEngines/turboRamJet
 +
}
 +
//MODEL
 +
//{
 +
// model = Squad/Parts/Engine/jetEngines/turbineInside
 +
// position = 0.0, 1.4, 0.0
 +
// scale = 0.95, 1.0, 0.95
 +
//}
 +
rescaleFactor = 1
 +
node_stack_top = 0.0, 1.4, 0.0, 0.0, 1.0, 0.0
 
CoMOffset = 0.0, 2.7, 0.0
 
CoMOffset = 0.0, 2.7, 0.0
TechRequired = highAltitudeFlight
+
TechRequired = hypersonicFlight
 
entryCost = 18000
 
entryCost = 18000
 
cost = 2250
 
cost = 2250
 
category = Engine
 
category = Engine
 
subcategory = 0
 
subcategory = 0
title = J-X4 "Whiplash" Turbo Ramjet Engine
+
title = #autoLOC_500415 //#autoLOC_500415 = J-X4 "Whiplash" Turbo Ramjet Engine
manufacturer = C7 Aerospace Division
+
manufacturer = #autoLOC_501624 //#autoLOC_501624 = C7 Aerospace Division
description = A highly advanced turbine engine using space-grade materials for very high performance. This new model features the latest in thrust vectoring and compression technology and is designed to operate best at higher altitudes and speeds. The advanced turbo ramjet design bleeds air around the compressor at high speed allowing a far maximum speed than regular jet engines, so engineers from C7 Aerospace assured us all those leaks are intentional.
+
description = #autoLOC_500416 //#autoLOC_500416 = A highly advanced turbine engine using space-grade materials for very high performance. This new model features the latest in thrust vectoring and compression technology and is designed to operate best at higher altitudes and speeds. The advanced turbo ramjet design bleeds air around the compressor at high speed allowing a far maximum speed than regular jet engines, so engineers from C7 Aerospace assured us all those leaks are intentional.
attachRules = 1,0,1,0,0
+
attachRules = 1,0,1,1,0
 
mass = 1.8
 
mass = 1.8
// heatConductivity = 0.06 // half default
+
heatConductivity = 0.06 // half default
 +
skinInternalConductionMult = 4.0
 
emissiveConstant = 0.8 // engine nozzles are good at radiating.
 
emissiveConstant = 0.8 // engine nozzles are good at radiating.
 
dragModelType = default
 
dragModelType = default
Line 27: Line 38:
 
maxTemp = 2000 // = 3600
 
maxTemp = 2000 // = 3600
 
bulkheadProfiles = size1
 
bulkheadProfiles = size1
 +
tags = #autoLOC_500417 //#autoLOC_500417 = aircraft jet plane propuls (whiplash
 
MODULE
 
MODULE
 
{
 
{
Line 34: Line 46:
 
ignitionThreshold = 0.1
 
ignitionThreshold = 0.1
 
minThrust = 0
 
minThrust = 0
maxThrust = 180
+
maxThrust = 130
 
heatProduction = 75
 
heatProduction = 75
 
useEngineResponseTime = True
 
useEngineResponseTime = True
Line 42: Line 54:
 
flameoutEffectName = flameout
 
flameoutEffectName = flameout
 
powerEffectName = running_thrust
 
powerEffectName = running_thrust
 +
runningEffectName = shockDiamond
 
engageEffectName = engage
 
engageEffectName = engage
 
disengageEffectName = disengage
 
disengageEffectName = disengage
Line 48: Line 61:
 
engineSpoolTime = 2.0
 
engineSpoolTime = 2.0
 
EngineType = Turbine
 
EngineType = Turbine
+
exhaustDamageMultiplier = 40
 +
clampPropReceived = True
 +
PROPELLANT
 +
{
 +
name = IntakeAir
 +
ignoreForIsp = True
 +
ratio = 8
 +
}
 
PROPELLANT
 
PROPELLANT
 
{
 
{
 
name = LiquidFuel
 
name = LiquidFuel
resourceFlowMode = STAGE_PRIORITY_FLOW
+
resourceFlowMode = STAGE_STACK_FLOW_BALANCE
 
ratio = 1
 
ratio = 1
 
DrawGauge = True
 
DrawGauge = True
}
 
PROPELLANT
 
{
 
name = IntakeAir
 
ignoreForIsp = True
 
ratio = 15
 
 
}
 
}
 
atmosphereCurve
 
atmosphereCurve
 
{
 
{
key = 0 8000 0 0  
+
key = 0 4000 0 0  
 
}
 
}
 
// Jet params
 
// Jet params
Line 70: Line 84:
 
useVelCurve = True
 
useVelCurve = True
 
useAtmCurve = True
 
useAtmCurve = True
 +
flowMultCap = 2.0
 
machLimit = 2.5
 
machLimit = 2.5
 
machHeatMult = 6.0
 
machHeatMult = 6.0
Line 76: Line 91:
 
key = 0 1 0 0
 
key = 0 1 0 0
 
key = 0.2 0.98 0 0
 
key = 0.2 0.98 0 0
key = 0.8395604 1.716071 1.051736 1.051736
+
key = 0.72 1.716 2.433527 2.433527
key = 1.617582 3.022408 1.986082 1.986082
+
key = 1.36 3.2 1.986082 1.986082
key = 2.327472 4.626338 1.452677 1.452677
+
key = 2.15 4.9 1.452677 1.452677
key = 3.00 5.3 0.0005786046 0.0005786046
+
key = 3 5.8 0.0005786046 0.0005786046
key = 4.25422 2.495532 -4.279616 -4.279616
+
key = 4.5 3 -4.279616 -4.279616
key = 6 0 -0.02420209 0
+
key = 5.5 0 -0.02420209 0
 
}
 
}
 
atmCurve
 
atmCurve
Line 95: Line 110:
 
MODULE
 
MODULE
 
{
 
{
name = ModuleAnimateHeat
+
name = FXModuleAnimateThrottle
ThermalAnim = HeatAnimationEmissiveTurbofan
+
animationName = TurboRamJetNozzle
 +
dependOnEngineState = True
 +
dependOnThrottle = True
 +
responseSpeed = 1
 +
layer = 1
 +
}
 +
MODULE
 +
{
 +
name = FXModuleAnimateThrottle
 +
animationName = TRJ_Heat
 +
dependOnEngineState = True
 +
responseSpeed = 0.0005
 +
layer = 2
 
}
 
}
 
MODULE
 
MODULE
 
{
 
{
 
name = ModuleGimbal
 
name = ModuleGimbal
gimbalTransformName = thrustTransform
+
gimbalTransformName = Gimbal
 
gimbalRange = 1
 
gimbalRange = 1
 
}
 
}
Line 112: Line 139:
 
rate = 5.0
 
rate = 5.0
 
}
 
}
}
 
RESOURCE
 
{
 
name = ElectricCharge
 
amount = 0
 
maxAmount = 0
 
isTweakable = false
 
hideFlow = true
 
 
}
 
}
 
MODULE
 
MODULE
 
{
 
{
 
name = ModuleTestSubject
 
name = ModuleTestSubject
environments = 71
 
 
useStaging = True
 
useStaging = True
 
useEvent = True
 
useEvent = True
 +
situationMask = 31
 +
CONSTRAINT
 +
{
 +
type = OXYGEN
 +
value = True
 +
}
 +
CONSTRAINT
 +
{
 +
// Suborbital/prelaunch only at home
 +
// our main situationMask above includes prelaunch and suborbital
 +
// but if nothome, here, and that mask with this value (11) which
 +
// excludes suborb and prelaunch
 +
type = SITUATION
 +
value = 11
 +
body = _NotHome
 +
}
 +
CONSTRAINT
 +
{
 +
// special suborbital case for home.
 +
type = ALTITUDE
 +
test = LT
 +
value = 120000
 +
situationMask = 16
 +
}
 +
CONSTRAINT
 +
{
 +
type = SPEEDENV
 +
test = LT
 +
value = 200
 +
prestige = Trivial
 +
}
 +
CONSTRAINT
 +
{
 +
type = SPEEDENV
 +
test = GT
 +
value = 100
 +
prestige = Trivial
 +
}
 +
CONSTRAINT
 +
{
 +
type = SPEEDENV
 +
test = LT
 +
value = 100
 +
prestige = Significant
 +
}
 +
CONSTRAINT
 +
{
 +
type = SPEEDENV
 +
test = GT
 +
value = 50
 +
prestige = Significant
 +
}
 +
CONSTRAINT
 +
{
 +
type = SPEEDENV
 +
test = LT
 +
value = 50
 +
prestige = Exceptional
 +
}
 +
CONSTRAINT
 +
{
 +
type = SPEEDENV
 +
test = GT
 +
value = 20
 +
prestige = Exceptional
 +
}
 +
CONSTRAINT
 +
{
 +
type = SPEED
 +
test = LT
 +
value = 650
 +
situationMask = 8
 +
prestige = Trivial
 +
}
 +
CONSTRAINT
 +
{
 +
type = SPEED
 +
test = GT
 +
value = 350
 +
situationMask = 8
 +
prestige = Trivial
 +
}
 +
CONSTRAINT
 +
{
 +
type = SPEED
 +
test = LT
 +
value = 950
 +
situationMask = 8
 +
prestige = Significant
 +
}
 +
CONSTRAINT
 +
{
 +
type = SPEED
 +
test = GT
 +
value = 450
 +
situationMask = 8
 +
prestige = Significant
 +
}
 +
CONSTRAINT
 +
{
 +
type = SPEED
 +
test = LT
 +
value = 1200
 +
situationMask = 8
 +
prestige = Exceptional
 +
}
 +
CONSTRAINT
 +
{
 +
type = SPEED
 +
test = GT
 +
value = 900
 +
situationMask = 8
 +
prestige = Exceptional
 +
}
 +
CONSTRAINT
 +
{
 +
type = DENSITY
 +
test = GT
 +
value = 0.15
 +
situationMask = 8
 +
prestige = Trivial
 +
}
 +
CONSTRAINT
 +
{
 +
type = DENSITY
 +
test = GT
 +
value = 0.06
 +
situationMask = 8
 +
prestige = Significant
 +
}
 +
CONSTRAINT
 +
{
 +
type = DENSITY
 +
test = GT
 +
value = 0.005
 +
situationMask = 8
 +
prestige = Exceptional
 +
}
 +
CONSTRAINT
 +
{
 +
type = ALTITUDEENV
 +
test = GT
 +
value = 4000
 +
prestige = Trivial
 +
}
 +
CONSTRAINT
 +
{
 +
type = ALTITUDEENV
 +
test = LT
 +
value = 8000
 +
prestige = Trivial
 +
}
 +
CONSTRAINT
 +
{
 +
type = ALTITUDEENV
 +
test = GT
 +
value = 1000
 +
prestige = Significant
 +
}
 +
CONSTRAINT
 +
{
 +
type = ALTITUDEENV
 +
test = LT
 +
value = 2000
 +
prestige = Significant
 +
}
 +
CONSTRAINT
 +
{
 +
type = ALTITUDEENV
 +
test = GT
 +
value = 500
 +
prestige = Exceptional
 +
}
 +
CONSTRAINT
 +
{
 +
type = ALTITUDEENV
 +
test = LT
 +
value = 1000
 +
prestige = Exceptional
 +
}
 +
CONSTRAINT
 +
{
 +
type = REPEATABILITY
 +
value = ALWAYS
 +
prestige = Trivial
 +
}
 +
CONSTRAINT
 +
{
 +
type = REPEATABILITY
 +
value = BODYANDSITUATION
 +
prestige = Significant
 +
}
 +
CONSTRAINT
 +
{
 +
type = REPEATABILITY
 +
value = ONCEPERPART
 +
prestige = Exceptional
 +
}
 
}
 
}
 
MODULE
 
MODULE
Line 144: Line 360:
 
{
 
{
 
channel = Ship
 
channel = Ship
clip = sound_jet_deep
+
// clip = sound_jet_deep
 +
clip = sound_rocket_spurts
 
volume = 0.0 0.0
 
volume = 0.0 0.0
volume = 0.05 0.4
+
volume = 0.5 1.0
volume = 1.0 0.9
+
volume = 1.0 1.5
pitch = 0.0 0.8
+
pitch = 0.0 0.5
pitch = 1.0 1.4
+
pitch = 1.0 1.0
 
loop = true
 
loop = true
 
}
 
}
Line 155: Line 372:
 
{
 
{
 
prefabName = fx_smokeTrail_light
 
prefabName = fx_smokeTrail_light
transformName = thrustTransform
+
transformName = smokePoint
 
emission = 0.0 0.0
 
emission = 0.0 0.0
 
emission = 0.05 0.0
 
emission = 0.05 0.0
Line 165: Line 382:
 
localRotation = 1, 0, 0, -90
 
localRotation = 1, 0, 0, -90
 
}
 
}
 +
}
 +
shockDiamond
 +
{
 +
MODEL_MULTI_PARTICLE
 +
{
 +
modelName = Squad/FX/afterburner_shock
 +
transformName = smokePoint
 +
emission = 0.0 0.0
 +
emission = 0.45 0.0
 +
emission = 0.6 0.8
 +
emission = 1 1.15
 +
speed = 0.4 0.3
 +
speed = 0.6 0.8
 +
speed = 1.0 1.15
 +
}
 
}
 
}
 
running_turbine
 
running_turbine
Line 173: Line 405:
 
clip = sound_jet_low
 
clip = sound_jet_low
 
volume = 0.0 0.0
 
volume = 0.0 0.0
volume = 0.05 0.7
+
volume = 0.02 0.0
volume = 1.0 1.0
+
volume = 0.1 0.6
 +
volume = 0.2 0.8
 +
volume = 0.5 0.8
 
pitch = 0.0 0.5
 
pitch = 0.0 0.5
pitch = 0.05 0.6
+
pitch = 0.2 0.8
pitch = 1.0 1.2
+
pitch = 1.0 1.0
 
loop = true
 
loop = true
 +
}
 +
MODEL_MULTI_PARTICLE
 +
{
 +
modelName = Squad/FX/afterburner_flame
 +
transformName = smokePoint
 +
emission = 0.0 0.0
 +
emission = 0.16 0.0
 +
emission = 0.3 0.5
 +
emission = 0.5 1.0
 +
emission = 1.0 1.0
 +
speed = 0.1 0.05
 +
speed = 0.3 1.0
 +
speed = 0.5 1.15
 +
speed = 1.0 1.15
 +
localPosition = 0, 0, 0.08
 
}
 
}
 
}
 
}
Line 208: Line 457:
 
{
 
{
 
prefabName = fx_exhaustSparks_flameout_2
 
prefabName = fx_exhaustSparks_flameout_2
transformName = thrustTransform
+
transformName = smokePoint
 
oneShot = true
 
oneShot = true
 
}
 
}
Line 222: Line 471:
 
}
 
}
 
}
 
}
 
 
}}
 
}}

Latest revision as of 16:15, 10 October 2024

This is the configuration file for J-X4 "Whiplash" Turbo Ramjet Engine.
PART
{
	name = turboFanEngine
	module = Part
	author = Porkjet
	//mesh = turboRamJet.mu
	MODEL
	{
		model = Squad/Parts/Engine/jetEngines/turboRamJet
	}
	//MODEL
	//{
	//	model = Squad/Parts/Engine/jetEngines/turbineInside
	//	position = 0.0, 1.4, 0.0
	//	scale = 0.95, 1.0, 0.95
	//}
	rescaleFactor = 1
	node_stack_top = 0.0, 1.4, 0.0, 0.0, 1.0, 0.0
	CoMOffset = 0.0, 2.7, 0.0
	TechRequired = hypersonicFlight
	entryCost = 18000
	cost = 2250
	category = Engine
	subcategory = 0
	title = #autoLOC_500415 //#autoLOC_500415 = J-X4 "Whiplash" Turbo Ramjet Engine
	manufacturer = #autoLOC_501624 //#autoLOC_501624 = C7 Aerospace Division
	description = #autoLOC_500416 //#autoLOC_500416 = A highly advanced turbine engine using space-grade materials for very high performance. This new model features the latest in thrust vectoring and compression technology and is designed to operate best at higher altitudes and speeds. The advanced turbo ramjet design bleeds air around the compressor at high speed allowing a far maximum speed than regular jet engines, so engineers from C7 Aerospace assured us all those leaks are intentional.
	attachRules = 1,0,1,1,0
	mass = 1.8
	heatConductivity = 0.06 // half default
	skinInternalConductionMult = 4.0
	emissiveConstant = 0.8 // engine nozzles are good at radiating.
	dragModelType = default
	maximum_drag = 0.2
	minimum_drag = 0.2
	angularDrag = 2
	crashTolerance = 7
	maxTemp = 2000 // = 3600
	bulkheadProfiles = size1
	tags = #autoLOC_500417 //#autoLOC_500417 = aircraft jet plane propuls (whiplash
	MODULE
	{
		name = ModuleEnginesFX
		thrustVectorTransformName = thrustTransform
		exhaustDamage = True
		ignitionThreshold = 0.1
		minThrust = 0
		maxThrust = 130
		heatProduction = 75
		useEngineResponseTime = True
		engineAccelerationSpeed = 0.2
		engineDecelerationSpeed = 0.4
		useVelocityCurve = False
		flameoutEffectName = flameout
		powerEffectName = running_thrust
		runningEffectName = shockDiamond
		engageEffectName = engage
		disengageEffectName = disengage
		spoolEffectName = running_turbine
		engineSpoolIdle = 0.05
		engineSpoolTime = 2.0
		EngineType = Turbine
		exhaustDamageMultiplier = 40
		clampPropReceived = True
		PROPELLANT
		{
			name = IntakeAir
			ignoreForIsp = True
			ratio = 8
		}
		PROPELLANT
		{
			name = LiquidFuel
			resourceFlowMode = STAGE_STACK_FLOW_BALANCE
			ratio = 1
			DrawGauge = True
		}
		atmosphereCurve
		{
			key = 0 4000 0 0 
		}
		// Jet params
		atmChangeFlow = True
		useVelCurve = True
		useAtmCurve = True
		flowMultCap = 2.0
		machLimit = 2.5
		machHeatMult = 6.0
		velCurve
		{
			key = 0 1 0 0
			key = 0.2 0.98 0 0
			key = 0.72 1.716 2.433527 2.433527
			key = 1.36 3.2 1.986082 1.986082
			key = 2.15 4.9 1.452677 1.452677
			key = 3 5.8 0.0005786046 0.0005786046
			key = 4.5 3 -4.279616 -4.279616
			key = 5.5 0 -0.02420209 0
		}
		atmCurve
		{
			// definite 'kink' to the curve at high altitude, compared to flatter BJE curve
			key = 0 0 0 0
			key = 0.045 0.166 4.304647 4.304647
			key = 0.16 0.5 0.5779132 0.5779132
			key = 0.5 0.6 0.4809403 0.4809403
			key = 1 1 1.013946 0
		}
	}
	MODULE
	{
		name = FXModuleAnimateThrottle
		animationName = TurboRamJetNozzle
		dependOnEngineState = True
		dependOnThrottle = True
		responseSpeed = 1
		layer = 1
	}
	MODULE
	{
		name = FXModuleAnimateThrottle
		animationName = TRJ_Heat
		dependOnEngineState = True
		responseSpeed = 0.0005
		layer = 2
	}
	MODULE
	{
		name = ModuleGimbal
		gimbalTransformName = Gimbal
		gimbalRange = 1
	}
	MODULE
	{
		name = ModuleAlternator
		RESOURCE
		{
			name = ElectricCharge
			rate = 5.0
		}
	}
	MODULE
	{
		name = ModuleTestSubject
		useStaging = True
		useEvent = True
		situationMask = 31
		CONSTRAINT
		{
			type = OXYGEN
			value = True
		}
		CONSTRAINT
		{
			// Suborbital/prelaunch only at home
			// our main situationMask above includes prelaunch and suborbital
			// but if nothome, here, and that mask with this value (11) which
			// excludes suborb and prelaunch
			type = SITUATION
			value = 11
			body = _NotHome
		}
		CONSTRAINT
		{
			// special suborbital case for home.
			type = ALTITUDE
			test = LT
			value = 120000
			situationMask = 16
		}
		CONSTRAINT
		{
			type = SPEEDENV
			test = LT
			value = 200
			prestige = Trivial
		}
		CONSTRAINT
		{
			type = SPEEDENV
			test = GT
			value = 100
			prestige = Trivial
		}
		CONSTRAINT
		{
			type = SPEEDENV
			test = LT
			value = 100
			prestige = Significant
		}
		CONSTRAINT
		{
			type = SPEEDENV
			test = GT
			value = 50
			prestige = Significant
		}
		CONSTRAINT
		{
			type = SPEEDENV
			test = LT
			value = 50
			prestige = Exceptional
		}
		CONSTRAINT
		{
			type = SPEEDENV
			test = GT
			value = 20
			prestige = Exceptional
		}
		CONSTRAINT
		{
			type = SPEED
			test = LT
			value = 650
			situationMask = 8
			prestige = Trivial
		}
		CONSTRAINT
		{
			type = SPEED
			test = GT
			value = 350
			situationMask = 8
			prestige = Trivial
		}
		CONSTRAINT
		{
			type = SPEED
			test = LT
			value = 950
			situationMask = 8
			prestige = Significant
		}
		CONSTRAINT
		{
			type = SPEED
			test = GT
			value = 450
			situationMask = 8
			prestige = Significant
		}
		CONSTRAINT
		{
			type = SPEED
			test = LT
			value = 1200
			situationMask = 8
			prestige = Exceptional
		}
		CONSTRAINT
		{
			type = SPEED
			test = GT
			value = 900
			situationMask = 8
			prestige = Exceptional
		}
		CONSTRAINT
		{
			type = DENSITY
			test = GT
			value = 0.15
			situationMask = 8
			prestige = Trivial
		}
		CONSTRAINT
		{
			type = DENSITY
			test = GT
			value = 0.06
			situationMask = 8
			prestige = Significant
		}
		CONSTRAINT
		{
			type = DENSITY
			test = GT
			value = 0.005
			situationMask = 8
			prestige = Exceptional
		}
		CONSTRAINT
		{
			type = ALTITUDEENV
			test = GT
			value = 4000
			prestige = Trivial
		}
		CONSTRAINT
		{
			type = ALTITUDEENV
			test = LT
			value = 8000
			prestige = Trivial
		}
		CONSTRAINT
		{
			type = ALTITUDEENV
			test = GT
			value = 1000
			prestige = Significant
		}
		CONSTRAINT
		{
			type = ALTITUDEENV
			test = LT
			value = 2000
			prestige = Significant
		}
		CONSTRAINT
		{
			type = ALTITUDEENV
			test = GT
			value = 500
			prestige = Exceptional
		}
		CONSTRAINT
		{
			type = ALTITUDEENV
			test = LT
			value = 1000
			prestige = Exceptional
		}
		CONSTRAINT
		{
			type = REPEATABILITY
			value = ALWAYS
			prestige = Trivial
		}
		CONSTRAINT
		{
			type = REPEATABILITY
			value = BODYANDSITUATION
			prestige = Significant
		}
		CONSTRAINT
		{
			type = REPEATABILITY
			value = ONCEPERPART
			prestige = Exceptional
		}
	}
	MODULE
	{
		name = ModuleSurfaceFX
		thrustProviderModuleIndex = 0
		fxMax = 0.6
		maxDistance = 25
		falloff = 2
		thrustTransformName = thrustTransform
	}
	EFFECTS
	{		
		running_thrust
		{			
			AUDIO
			{
				channel = Ship
			//	clip = sound_jet_deep
				clip = sound_rocket_spurts
				volume = 0.0 0.0
				volume = 0.5 1.0
				volume = 1.0 1.5
				pitch = 0.0 0.5
				pitch = 1.0 1.0
				loop = true
			}
			PREFAB_PARTICLE
			{
				prefabName = fx_smokeTrail_light
				transformName = smokePoint
				emission = 0.0 0.0
				emission = 0.05 0.0
				emission = 0.075 0.25
				emission = 1.0 1.25
				speed = 0.0 0.25
				speed = 1.0 1.0
				localOffset = 0, 0, 1
				localRotation = 1, 0, 0, -90
			}					
		}
		shockDiamond
		{
			MODEL_MULTI_PARTICLE
			{
				modelName = Squad/FX/afterburner_shock
				transformName = smokePoint
				emission = 0.0 0.0
				emission = 0.45 0.0
				emission = 0.6 0.8
				emission = 1 1.15
				speed = 0.4 0.3
				speed = 0.6 0.8
				speed = 1.0 1.15
			}
		}
		running_turbine
		{
			AUDIO
			{
				channel = Ship
				clip = sound_jet_low
				volume = 0.0 0.0
				volume = 0.02 0.0
				volume = 0.1 0.6
				volume = 0.2 0.8
				volume = 0.5 0.8
				pitch = 0.0 0.5
				pitch = 0.2 0.8
				pitch = 1.0 1.0
				loop = true
			}
			MODEL_MULTI_PARTICLE
			{
				modelName = Squad/FX/afterburner_flame
				transformName = smokePoint
				emission = 0.0 0.0
				emission = 0.16 0.0
				emission = 0.3 0.5
				emission = 0.5 1.0
				emission = 1.0 1.0
				speed = 0.1 0.05
				speed = 0.3 1.0
				speed = 0.5 1.15
				speed = 1.0 1.15
				localPosition = 0, 0, 0.08
			}
		}
		engage
		{
			AUDIO
			{
				channel = Ship
				clip = sound_vent_medium
				volume = 1.0
				pitch = 2.0
				loop = false
			}
		}
		disengage
		{
			AUDIO
			{
				channel = Ship
				clip = sound_vent_soft
				volume = 1.0
				pitch = 2.0
				loop = false
			}
		}
		flameout
		{
			PREFAB_PARTICLE
			{
				prefabName = fx_exhaustSparks_flameout_2
				transformName = smokePoint
				oneShot = true
			}
			AUDIO
			{
				channel = Ship
				clip = sound_explosion_low
				volume = 1.0
				pitch = 2.0
				loop = false
			}
		}
	}
}