Difference between revisions of "Parts/Engine/Size2LFB v2/part.cfg"
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< Parts
m (*update to 1.0.1;) |
m (Update config) |
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{{Part config|LFB KR-1x2 "Twin-Boar" Liquid Fuel Engine|2=PART | {{Part config|LFB KR-1x2 "Twin-Boar" Liquid Fuel Engine|2=PART | ||
{ | { | ||
− | name = | + | name = Size2LFB_v2 |
module = Part | module = Part | ||
author = Squad | author = Squad | ||
− | mesh = | + | mesh = Size2LFB_v2.mu |
scale = 1.0 | scale = 1.0 | ||
rescaleFactor = 1 | rescaleFactor = 1 | ||
node_stack_top = 0.0,4.356,0.0, 0.0, 1.0, 0.0, 2 | node_stack_top = 0.0,4.356,0.0, 0.0, 1.0, 0.0, 2 | ||
node_attach = 1.304782,0.0, 0.0, 1.0, 0.0, 0.0 | node_attach = 1.304782,0.0, 0.0, 1.0, 0.0, 0.0 | ||
− | mass = 10 | + | mass = 10.5 |
− | + | heatConductivity = 0.06 // half default | |
+ | skinInternalConductionMult = 4.0 | ||
emissiveConstant = 0.8 // engine nozzles are good at radiating. | emissiveConstant = 0.8 // engine nozzles are good at radiating. | ||
dragModelType = default | dragModelType = default | ||
Line 23: | Line 24: | ||
entryCost = 65000 | entryCost = 65000 | ||
cost = 17000 | cost = 17000 | ||
− | category = | + | category = Engine |
subcategory = 0 | subcategory = 0 | ||
− | title = LFB KR-1x2 "Twin-Boar" Liquid Fuel Engine | + | title = #autoLOC_500472 //#autoLOC_500472 = LFB KR-1x2 "Twin-Boar" Liquid Fuel Engine |
− | manufacturer = Kerbodyne | + | manufacturer = #autoLOC_501638 //#autoLOC_501638 = Kerbodyne |
− | description = This liquid fuel booster system is a very purposeful piece of engineering. Instead of relying on single engines or solid rocket boosters, the KR-1x2 employs two modified KR-1 engine, fed by a built-in fuel system, as the source of its immense lifting power. All that self-contained goodness comes at the cost of not having a mounting point for its underside, and not being quite as efficient as dedicated engines. It also comes at quite a literal cost as well. | + | description = #autoLOC_500473 //#autoLOC_500473 = This liquid fuel booster system is a very purposeful piece of engineering. Instead of relying on single engines or solid rocket boosters, the KR-1x2 employs two modified KR-1 engine, fed by a built-in fuel system, as the source of its immense lifting power. All that self-contained goodness comes at the cost of not having a mounting point for its underside, and not being quite as efficient as dedicated engines. It also comes at quite a literal cost as well. |
attachRules = 1,1,1,1,0 | attachRules = 1,1,1,1,0 | ||
bulkheadProfiles = size2, srf | bulkheadProfiles = size2, srf | ||
+ | tags = #autoLOC_500474 //#autoLOC_500474 = ascent (boar booster main propuls rocket (twin | ||
+ | resourcePriorityUseParentInverseStage = True | ||
RESOURCE | RESOURCE | ||
{ | { | ||
Line 78: | Line 81: | ||
speed = 0.0 0.5 | speed = 0.0 0.5 | ||
speed = 1.0 1.2 | speed = 1.0 1.2 | ||
+ | localPosition = 0, 0, -0.08 | ||
} | } | ||
} | } | ||
Line 114: | Line 118: | ||
engineID = KSLFB | engineID = KSLFB | ||
runningEffectName = running_closed | runningEffectName = running_closed | ||
− | thrustVectorTransformName = | + | thrustVectorTransformName = thrustTransform |
exhaustDamage = True | exhaustDamage = True | ||
ignitionThreshold = 0.1 | ignitionThreshold = 0.1 | ||
Line 121: | Line 125: | ||
heatProduction = 375 | heatProduction = 375 | ||
fxOffset = 0, 0, 0.25 | fxOffset = 0, 0, 0.25 | ||
− | EngineType = | + | EngineType = LiquidFuel |
+ | exhaustDamageDistanceOffset = 1.5 | ||
PROPELLANT | PROPELLANT | ||
{ | { | ||
Line 148: | Line 153: | ||
MODULE | MODULE | ||
{ | { | ||
− | name = | + | name = FXModuleAnimateThrottle |
− | + | animationName = HeatAnimationLFB | |
+ | responseSpeed = 0.001 | ||
+ | dependOnEngineState = True | ||
+ | dependOnThrottle = True | ||
} | } | ||
MODULE | MODULE | ||
Line 159: | Line 167: | ||
{ | { | ||
name = ModuleTestSubject | name = ModuleTestSubject | ||
− | |||
useStaging = True | useStaging = True | ||
useEvent = True | useEvent = True | ||
+ | situationMask = 127 | ||
+ | CONSTRAINT | ||
+ | { | ||
+ | type = REPEATABILITY | ||
+ | value = ALWAYS | ||
+ | prestige = Trivial | ||
+ | } | ||
+ | CONSTRAINT | ||
+ | { | ||
+ | type = REPEATABILITY | ||
+ | value = BODYANDSITUATION | ||
+ | prestige = Significant | ||
+ | } | ||
+ | CONSTRAINT | ||
+ | { | ||
+ | type = REPEATABILITY | ||
+ | value = ONCEPERPART | ||
+ | prestige = Exceptional | ||
+ | } | ||
+ | CONSTRAINT | ||
+ | { | ||
+ | type = ALTITUDEENV | ||
+ | test = GT | ||
+ | value = 4000 | ||
+ | prestige = Trivial | ||
+ | } | ||
+ | CONSTRAINT | ||
+ | { | ||
+ | type = ALTITUDEENV | ||
+ | test = LT | ||
+ | value = 8000 | ||
+ | prestige = Trivial | ||
+ | } | ||
+ | CONSTRAINT | ||
+ | { | ||
+ | type = ALTITUDEENV | ||
+ | test = GT | ||
+ | value = 2000 | ||
+ | prestige = Significant | ||
+ | } | ||
+ | CONSTRAINT | ||
+ | { | ||
+ | type = ALTITUDEENV | ||
+ | test = LT | ||
+ | value = 4000 | ||
+ | prestige = Significant | ||
+ | } | ||
+ | CONSTRAINT | ||
+ | { | ||
+ | type = ALTITUDEENV | ||
+ | test = GT | ||
+ | value = 1000 | ||
+ | prestige = Exceptional | ||
+ | } | ||
+ | CONSTRAINT | ||
+ | { | ||
+ | type = ALTITUDEENV | ||
+ | test = LT | ||
+ | value = 2000 | ||
+ | prestige = Exceptional | ||
+ | } | ||
+ | CONSTRAINT | ||
+ | { | ||
+ | type = ALTITUDE | ||
+ | test = GT | ||
+ | value = 0 // this just registers altitude as something to care about | ||
+ | situationMask = 8 | ||
+ | } | ||
+ | CONSTRAINT | ||
+ | { | ||
+ | type = ALTITUDE | ||
+ | test = LT | ||
+ | value = 300000 | ||
+ | situationMask = 16 | ||
+ | body = _NotSun | ||
+ | } | ||
+ | CONSTRAINT | ||
+ | { | ||
+ | type = ALTITUDE | ||
+ | test = LT | ||
+ | value = 600000 | ||
+ | situationMask = 32 | ||
+ | body = _NotSun | ||
+ | } | ||
+ | CONSTRAINT | ||
+ | { | ||
+ | type = SPEED | ||
+ | test = GT | ||
+ | value = 0 | ||
+ | situationMask = 8 | ||
+ | prestige = Trivial | ||
+ | } | ||
+ | CONSTRAINT | ||
+ | { | ||
+ | type = SPEED | ||
+ | test = LT | ||
+ | value = 600 | ||
+ | situationMask = 8 | ||
+ | prestige = Trivial | ||
+ | } | ||
+ | CONSTRAINT | ||
+ | { | ||
+ | type = SPEED | ||
+ | test = GT | ||
+ | value = 300 | ||
+ | situationMask = 8 | ||
+ | prestige = Significant | ||
+ | } | ||
+ | CONSTRAINT | ||
+ | { | ||
+ | type = SPEED | ||
+ | test = LT | ||
+ | value = 1200 | ||
+ | situationMask = 8 | ||
+ | prestige = Significant | ||
+ | } | ||
+ | CONSTRAINT | ||
+ | { | ||
+ | type = SPEED | ||
+ | test = GT | ||
+ | value = 600 | ||
+ | situationMask = 8 | ||
+ | prestige = Exceptional | ||
+ | } | ||
+ | CONSTRAINT | ||
+ | { | ||
+ | type = SPEED | ||
+ | test = LT | ||
+ | value = 2500 | ||
+ | situationMask = 8 | ||
+ | prestige = Exceptional | ||
+ | } | ||
+ | CONSTRAINT | ||
+ | { | ||
+ | type = SPEEDENV | ||
+ | test = LT | ||
+ | value = 200 | ||
+ | prestige = Trivial | ||
+ | } | ||
+ | CONSTRAINT | ||
+ | { | ||
+ | type = SPEEDENV | ||
+ | test = GT | ||
+ | value = 100 | ||
+ | prestige = Trivial | ||
+ | } | ||
+ | CONSTRAINT | ||
+ | { | ||
+ | type = SPEEDENV | ||
+ | test = LT | ||
+ | value = 100 | ||
+ | prestige = Significant | ||
+ | } | ||
+ | CONSTRAINT | ||
+ | { | ||
+ | type = SPEEDENV | ||
+ | test = GT | ||
+ | value = 50 | ||
+ | prestige = Significant | ||
+ | } | ||
+ | CONSTRAINT | ||
+ | { | ||
+ | type = SPEEDENV | ||
+ | test = LT | ||
+ | value = 50 | ||
+ | prestige = Exceptional | ||
+ | } | ||
+ | CONSTRAINT | ||
+ | { | ||
+ | type = SPEEDENV | ||
+ | test = GT | ||
+ | value = 20 | ||
+ | prestige = Exceptional | ||
+ | } | ||
} | } | ||
MODULE | MODULE | ||
Line 173: | Line 354: | ||
} | } | ||
} | } | ||
− | |||
}} | }} |
Latest revision as of 16:35, 10 October 2024
PART { name = Size2LFB_v2 module = Part author = Squad mesh = Size2LFB_v2.mu scale = 1.0 rescaleFactor = 1 node_stack_top = 0.0,4.356,0.0, 0.0, 1.0, 0.0, 2 node_attach = 1.304782,0.0, 0.0, 1.0, 0.0, 0.0 mass = 10.5 heatConductivity = 0.06 // half default skinInternalConductionMult = 4.0 emissiveConstant = 0.8 // engine nozzles are good at radiating. dragModelType = default maximum_drag = 0.2 minimum_drag = 0.2 angularDrag = 2 breakingForce = 200 breakingTorque = 200 crashTolerance = 20 maxTemp = 2000 // = 3600 TechRequired = heavierRocketry entryCost = 65000 cost = 17000 category = Engine subcategory = 0 title = #autoLOC_500472 //#autoLOC_500472 = LFB KR-1x2 "Twin-Boar" Liquid Fuel Engine manufacturer = #autoLOC_501638 //#autoLOC_501638 = Kerbodyne description = #autoLOC_500473 //#autoLOC_500473 = This liquid fuel booster system is a very purposeful piece of engineering. Instead of relying on single engines or solid rocket boosters, the KR-1x2 employs two modified KR-1 engine, fed by a built-in fuel system, as the source of its immense lifting power. All that self-contained goodness comes at the cost of not having a mounting point for its underside, and not being quite as efficient as dedicated engines. It also comes at quite a literal cost as well. attachRules = 1,1,1,1,0 bulkheadProfiles = size2, srf tags = #autoLOC_500474 //#autoLOC_500474 = ascent (boar booster main propuls rocket (twin resourcePriorityUseParentInverseStage = True RESOURCE { name = LiquidFuel amount = 2880 maxAmount = 2880 } RESOURCE { name = Oxidizer amount = 3520 maxAmount = 3520 } EFFECTS { running_closed { AUDIO { channel = Ship clip = sound_rocket_spurts volume = 0.0 0.0 volume = 1.0 1.0 pitch = 0.0 0.2 pitch = 1.0 1.0 loop = true } PREFAB_PARTICLE { prefabName = fx_smokeTrail_veryLarge transformName = smokePoint emission = 0.0 0.0 emission = 0.05 0.0 emission = 0.075 0.25 emission = 1.0 1.25 speed = 0.0 0.25 speed = 1.0 1.0 localOffset = 0, 0, 1 } MODEL_MULTI_PARTICLE { modelName = Squad/FX/ks1_Exhaust transformName = thrustTransform emission = 0.0 0.0 emission = 0.05 0.0 emission = 0.075 0.25 emission = 1.0 1.25 speed = 0.0 0.5 speed = 1.0 1.2 localPosition = 0, 0, -0.08 } } engage { AUDIO { channel = Ship clip = sound_vent_soft volume = 1.0 pitch = 2.0 loop = false } } flameout { PREFAB_PARTICLE { prefabName = fx_exhaustSparks_flameout_2 transformName = smokePoint oneShot = true } AUDIO { channel = Ship clip = sound_explosion_low volume = 1.0 pitch = 2.0 loop = false } } } MODULE { name = ModuleEnginesFX engineID = KSLFB runningEffectName = running_closed thrustVectorTransformName = thrustTransform exhaustDamage = True ignitionThreshold = 0.1 minThrust = 0 maxThrust = 2000 heatProduction = 375 fxOffset = 0, 0, 0.25 EngineType = LiquidFuel exhaustDamageDistanceOffset = 1.5 PROPELLANT { name = LiquidFuel ratio = 0.9 DrawGauge = True } PROPELLANT { name = Oxidizer ratio = 1.1 } atmosphereCurve { key = 0 300 key = 1 280 key = 9 0.001 } } MODULE { name = ModuleGimbal gimbalTransformName = obj_gimbal gimbalRange = 1.5 } MODULE { name = FXModuleAnimateThrottle animationName = HeatAnimationLFB responseSpeed = 0.001 dependOnEngineState = True dependOnThrottle = True } MODULE { name = FlagDecal textureQuadName = FlagTransform } MODULE { name = ModuleTestSubject useStaging = True useEvent = True situationMask = 127 CONSTRAINT { type = REPEATABILITY value = ALWAYS prestige = Trivial } CONSTRAINT { type = REPEATABILITY value = BODYANDSITUATION prestige = Significant } CONSTRAINT { type = REPEATABILITY value = ONCEPERPART prestige = Exceptional } CONSTRAINT { type = ALTITUDEENV test = GT value = 4000 prestige = Trivial } CONSTRAINT { type = ALTITUDEENV test = LT value = 8000 prestige = Trivial } CONSTRAINT { type = ALTITUDEENV test = GT value = 2000 prestige = Significant } CONSTRAINT { type = ALTITUDEENV test = LT value = 4000 prestige = Significant } CONSTRAINT { type = ALTITUDEENV test = GT value = 1000 prestige = Exceptional } CONSTRAINT { type = ALTITUDEENV test = LT value = 2000 prestige = Exceptional } CONSTRAINT { type = ALTITUDE test = GT value = 0 // this just registers altitude as something to care about situationMask = 8 } CONSTRAINT { type = ALTITUDE test = LT value = 300000 situationMask = 16 body = _NotSun } CONSTRAINT { type = ALTITUDE test = LT value = 600000 situationMask = 32 body = _NotSun } CONSTRAINT { type = SPEED test = GT value = 0 situationMask = 8 prestige = Trivial } CONSTRAINT { type = SPEED test = LT value = 600 situationMask = 8 prestige = Trivial } CONSTRAINT { type = SPEED test = GT value = 300 situationMask = 8 prestige = Significant } CONSTRAINT { type = SPEED test = LT value = 1200 situationMask = 8 prestige = Significant } CONSTRAINT { type = SPEED test = GT value = 600 situationMask = 8 prestige = Exceptional } CONSTRAINT { type = SPEED test = LT value = 2500 situationMask = 8 prestige = Exceptional } CONSTRAINT { type = SPEEDENV test = LT value = 200 prestige = Trivial } CONSTRAINT { type = SPEEDENV test = GT value = 100 prestige = Trivial } CONSTRAINT { type = SPEEDENV test = LT value = 100 prestige = Significant } CONSTRAINT { type = SPEEDENV test = GT value = 50 prestige = Significant } CONSTRAINT { type = SPEEDENV test = LT value = 50 prestige = Exceptional } CONSTRAINT { type = SPEEDENV test = GT value = 20 prestige = Exceptional } } MODULE { name = ModuleSurfaceFX thrustProviderModuleIndex = 0 fxMax = 0.8 maxDistance = 50 falloff = 1.8 thrustTransformName = thrustPoint } }