Difference between revisions of "Parts/Utility/mk2CargoBay/BayS.cfg"

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m (*update to 1.0.1;)
m (Update config)
 
(One intermediate revision by one other user not shown)
Line 5: Line 5:
 
author = Porkjet
 
author = Porkjet
 
rescaleFactor = 1
 
rescaleFactor = 1
node_stack_top2 = 0.0, 0.9375, 0.0, 0.0, -1.0, 0.0, 0
+
node_stack_top2 = 0.0, 0.9175, 0.0, 0.0, -1.0, 0.0, 0
node_stack_bottom2 = 0.0, -0.9375, 0.0, 0.0, 1.0, 0.0, 0
+
node_stack_bottom2 = 0.0, -0.9175, 0.0, 0.0, 1.0, 0.0, 0
 
node_stack_top = 0.0, 0.9375, 0.0, 0.0, 1.0, 0.0, 1
 
node_stack_top = 0.0, 0.9375, 0.0, 0.0, 1.0, 0.0, 1
 
node_stack_bottom = 0.0, -0.9375, 0.0, 0.0, -1.0, 0.0, 1
 
node_stack_bottom = 0.0, -0.9375, 0.0, 0.0, -1.0, 0.0, 1
TechRequired = advAerodynamics
+
TechRequired = supersonicFlight
 
entryCost = 11500
 
entryCost = 11500
 
cost = 320
 
cost = 320
category = Utility
+
category = Payload
 
subcategory = 0
 
subcategory = 0
title = Mk2 Cargo Bay CRG-04
+
title = #autoLOC_500900 //#autoLOC_500900 = Mk2 Cargo Bay CRG-04
manufacturer = C7 Aerospace Division
+
manufacturer = #autoLOC_501624 //#autoLOC_501624 = C7 Aerospace Division
description = Ever wanted to deploy small items into space such as Cubesats, ion-powered Probes or Kerbals? This is just the part for you! (Disclaimer: C7 Aerospace does not condone the deployment of Kerbals into space via Cargo Bays.)
+
description = #autoLOC_500901 //#autoLOC_500901 = Ever wanted to deploy small items into space such as Cubesats, ion-powered Probes or Kerbals? This is just the part for you! (Disclaimer: C7 Aerospace does not condone the deployment of Kerbals into space via Cargo Bays.)
 
attachRules = 1,0,1,1,1
 
attachRules = 1,0,1,1,1
 
mass = 0.25
 
mass = 0.25
Line 26: Line 26:
 
breakingForce = 50
 
breakingForce = 50
 
breakingTorque = 50
 
breakingTorque = 50
maxTemp = 2200 // = 3000
+
maxTemp = 2500
 
emissiveConstant = 0.8
 
emissiveConstant = 0.8
 
fuelCrossFeed = True
 
fuelCrossFeed = True
 
bulkheadProfiles = mk2
 
bulkheadProfiles = mk2
 
+
tags = #autoLOC_500902 //#autoLOC_500902 = contain convey equipment freight hold hollow payload (stor transport utility
 
DRAG_CUBE
 
DRAG_CUBE
 
{
 
{
Line 53: Line 53:
 
name = ModuleAnimateGeneric
 
name = ModuleAnimateGeneric
 
animationName = Mk2BayS
 
animationName = Mk2BayS
startEventGUIName = Close
+
startEventGUIName = #autoLOC_502051 //#autoLOC_502051 = Close
endEventGUIName = Open
+
endEventGUIName = #autoLOC_502069 //#autoLOC_502069 = Open
actionGUIName = Toggle Bay Doors
+
actionGUIName = #autoLOC_502077 //#autoLOC_502077 = Toggle Bay Doors
 +
allowDeployLimit = true
 +
revClampDirection = false
 +
revClampSpeed = true
 +
revClampPercent = true
 
}
 
}
 
MODULE
 
MODULE
Line 62: Line 66:
 
DeployModuleIndex = 1
 
DeployModuleIndex = 1
 
closedPosition = 1
 
closedPosition = 1
lookupRadius = 1
+
lookupRadius = 1.15
 +
partTypeName = Cargo bay
 
 
 
nodeOuterForeID = top
 
nodeOuterForeID = top
Line 68: Line 73:
 
nodeInnerForeID = top2
 
nodeInnerForeID = top2
 
nodeInnerAftID = bottom2
 
nodeInnerAftID = bottom2
 +
}
 +
MODULE
 +
{
 +
name = ModuleCargoPart
 +
stackableQuantity = 1
 +
packedVolume = -1
 
}
 
}
 
}
 
}
 
 
}}
 
}}

Latest revision as of 08:22, 13 October 2024

This is the configuration file for Mk2 Cargo Bay CRG-04.
PART
{
	name = mk2CargoBayS
	module = Part
	author = Porkjet
	rescaleFactor = 1
	node_stack_top2 = 0.0, 0.9175, 0.0, 0.0, -1.0, 0.0, 0
	node_stack_bottom2 = 0.0, -0.9175, 0.0, 0.0, 1.0, 0.0, 0	
	node_stack_top = 0.0, 0.9375, 0.0, 0.0, 1.0, 0.0, 1
	node_stack_bottom = 0.0, -0.9375, 0.0, 0.0, -1.0, 0.0, 1
	TechRequired = supersonicFlight
	entryCost = 11500
	cost = 320
	category = Payload
	subcategory = 0
	title = #autoLOC_500900 //#autoLOC_500900 = Mk2 Cargo Bay CRG-04
	manufacturer = #autoLOC_501624 //#autoLOC_501624 = C7 Aerospace Division
	description = #autoLOC_500901 //#autoLOC_500901 = Ever wanted to deploy small items into space such as Cubesats, ion-powered Probes or Kerbals? This is just the part for you! (Disclaimer: C7 Aerospace does not condone the deployment of Kerbals into space via Cargo Bays.)
	attachRules = 1,0,1,1,1
	mass = 0.25
	dragModelType = default
	maximum_drag = 0.2
	minimum_drag = 0.3
	angularDrag = 1
	crashTolerance = 50
	breakingForce = 50
	breakingTorque = 50
	maxTemp = 2500
	emissiveConstant = 0.8
	fuelCrossFeed = True
	bulkheadProfiles = mk2
	tags = #autoLOC_500902 //#autoLOC_500902 = contain convey equipment freight hold hollow payload (stor transport utility
	DRAG_CUBE
	{
		cube = A, 2.811507,0.4203178,1.323529, 2.811507,0.4207772,1.323529, 2.494907,0.962501,0.154902, 2.494907,0.9625011,0.154902, 4.694843,0.9348387,1.386667, 4.694939,0.9358073,1.54, 0,0.0001237392,0, 2.5,1.875248,1.5
		cube = B, 3.507514,0.5657873,2.022242, 3.522568,0.5698409,2.088006, 2.494907,0.962501,0.154902, 2.494907,0.9625011,0.154902, 7.503718,0.8164085,1.929913, 7.503718,0.8079262,2.098116, 8.34465E-07,0.0001237392,-0.2787331, 3.992453,1.875248,2.057467
	}

	MODEL
	{
		model = Squad/Parts/Utility/mk2CargoBay/BaySmall
	}
	MODULE
	{
		name = ModuleLiftingSurface
		useInternalDragModel = False
		deflectionLiftCoeff = 0.35
		dragAtMaxAoA = 0.2
		dragAtMinAoA = 0.1
	}
	MODULE
	{
		name = ModuleAnimateGeneric
		animationName = Mk2BayS
		startEventGUIName = #autoLOC_502051 //#autoLOC_502051 = Close
		endEventGUIName = #autoLOC_502069 //#autoLOC_502069 = Open
		actionGUIName = #autoLOC_502077 //#autoLOC_502077 = Toggle Bay Doors
		allowDeployLimit = true
		revClampDirection = false
		revClampSpeed = true
		revClampPercent = true			
	}
	MODULE
	{
		name = ModuleCargoBay
		DeployModuleIndex = 1
		closedPosition = 1
		lookupRadius = 1.15
		partTypeName = Cargo bay
		
		nodeOuterForeID = top
		nodeOuterAftID = bottom
		nodeInnerForeID = top2
		nodeInnerAftID = bottom2
	}	
	MODULE
	{
		name = ModuleCargoPart	
		stackableQuantity = 1
		packedVolume = -1
	}
}