Difference between revisions of "Parts/Utility/parachuteMk25/parachuteMk25.cfg"

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m (*update to 1.0.4;)
m (Update config)
 
Line 9: Line 9:
 
node_stack_bottom = 0.0, -0.020649, 0.0, 0.0, -1.0, 0.0, 1
 
node_stack_bottom = 0.0, -0.020649, 0.0, 0.0, -1.0, 0.0, 1
 
node_attach = 0.0, -0.020649, 0.0, 0.0, -1.0, 0.0
 
node_attach = 0.0, -0.020649, 0.0, 0.0, -1.0, 0.0
 +
buoyancyUseCubeNamed = PACKED
 
sound_parachute_open = activate
 
sound_parachute_open = activate
 +
sound_parachute_single = deploy
 
TechRequired = advLanding
 
TechRequired = advLanding
 
entryCost = 3500
 
entryCost = 3500
Line 15: Line 17:
 
category = Utility
 
category = Utility
 
subcategory = 0
 
subcategory = 0
title = Mk25 Parachute
+
title = #autoLOC_500933 //#autoLOC_500933 = Mk25 Parachute
description = The Mk25 is what's known as a "Drogue" parachute - small, deploys high up, and certainly not enough to stop you smashing into the ground on its own, but useful for slowing heavy craft down before the deployment of your main chutes.
+
description = #autoLOC_500934 //#autoLOC_500934 = The Mk25 is what's known as a "Drogue" parachute - small, deploys high up, and certainly not enough to stop you smashing into the ground on its own, but useful for slowing heavy craft down before the deployment of your main chutes.
 
attachRules = 1,0,0,1,0
 
attachRules = 1,0,0,1,0
 
mass = 0.2
 
mass = 0.2
Line 28: Line 30:
 
bodyLiftMultiplier = 0
 
bodyLiftMultiplier = 0
 
stageOffset = -1
 
stageOffset = -1
 +
preferredStage = PARACHUTESTAGE
 
bulkheadProfiles = size1, srf
 
bulkheadProfiles = size1, srf
 +
tags = #autoLOC_500935 //#autoLOC_500935 = arrest canopy chute decel descen drag drogue entry fall landing orange re- return safe slow stab
 
MODULE
 
MODULE
 
{
 
{
Line 46: Line 50:
 
deploymentSpeed = 0.16667
 
deploymentSpeed = 0.16667
 
semiDeploymentSpeed = 0.5
 
semiDeploymentSpeed = 0.5
chuteMaxTemp = 2500
+
chuteMaxTemp = 1600
 +
machHeatMultBase = 0.25
 
chuteThermalMassPerArea = 0.09
 
chuteThermalMassPerArea = 0.09
 
}
 
}
Line 52: Line 57:
 
{
 
{
 
name = ModuleTestSubject
 
name = ModuleTestSubject
environments = 4
 
 
useStaging = True
 
useStaging = True
 
useEvent = False
 
useEvent = False
 +
situationMask = 8
 +
CONSTRAINT
 +
{
 +
type = ATMOSPHERE
 +
value = True
 +
}
 +
CONSTRAINT
 +
{
 +
type = SPEEDENV
 +
test = LT
 +
value = 200
 +
prestige = Trivial
 +
}
 +
CONSTRAINT
 +
{
 +
type = SPEEDENV
 +
test = GT
 +
value = 100
 +
prestige = Trivial
 +
}
 +
CONSTRAINT
 +
{
 +
type = SPEEDENV
 +
test = LT
 +
value = 100
 +
prestige = Significant
 +
}
 +
CONSTRAINT
 +
{
 +
type = SPEEDENV
 +
test = GT
 +
value = 50
 +
prestige = Significant
 +
}
 +
CONSTRAINT
 +
{
 +
type = SPEEDENV
 +
test = LT
 +
value = 50
 +
prestige = Exceptional
 +
}
 +
CONSTRAINT
 +
{
 +
type = SPEEDENV
 +
test = GT
 +
value = 20
 +
prestige = Exceptional
 +
}
 +
CONSTRAINT
 +
{
 +
type = DENSITY
 +
test = GT
 +
value = 0.2
 +
prestige = Trivial
 +
}
 +
CONSTRAINT
 +
{
 +
type = DENSITY
 +
test = GT
 +
value = 0.1
 +
prestige = Significant
 +
}
 +
CONSTRAINT
 +
{
 +
type = DENSITY
 +
test = GT
 +
value = 0.02
 +
prestige = Exceptional
 +
}
 +
CONSTRAINT
 +
{
 +
type = ALTITUDE
 +
test = GT
 +
value = 1000
 +
}
 +
CONSTRAINT
 +
{
 +
type = ALTITUDEENV
 +
test = GT
 +
value = 4000
 +
prestige = Trivial
 +
}
 +
CONSTRAINT
 +
{
 +
type = ALTITUDEENV
 +
test = LT
 +
value = 8000
 +
prestige = Trivial
 +
}
 +
CONSTRAINT
 +
{
 +
type = ALTITUDEENV
 +
test = GT
 +
value = 2000
 +
prestige = Significant
 +
}
 +
CONSTRAINT
 +
{
 +
type = ALTITUDEENV
 +
test = LT
 +
value = 4000
 +
prestige = Significant
 +
}
 +
CONSTRAINT
 +
{
 +
type = ALTITUDEENV
 +
test = GT
 +
value = 1000
 +
prestige = Exceptional
 +
}
 +
CONSTRAINT
 +
{
 +
type = ALTITUDEENV
 +
test = LT
 +
value = 2000
 +
prestige = Exceptional
 +
}
 +
CONSTRAINT
 +
{
 +
type = SPEED
 +
test = LT
 +
value = 500
 +
body = _Home
 +
}
 +
CONSTRAINT
 +
{
 +
type = SPEED
 +
test = LT
 +
value = 1200
 +
body = _NotHome
 +
}
 +
CONSTRAINT
 +
{
 +
type = REPEATABILITY
 +
value = ALWAYS
 +
prestige = Trivial
 +
}
 +
CONSTRAINT
 +
{
 +
type = REPEATABILITY
 +
value = BODYANDSITUATION
 +
prestige = Significant
 +
}
 +
CONSTRAINT
 +
{
 +
type = REPEATABILITY
 +
value = ONCEPERPART
 +
prestige = Exceptional
 +
}
 
}
 
}
 
MODULE
 
MODULE
Line 67: Line 220:
 
dragCubeName = DEPLOYED
 
dragCubeName = DEPLOYED
 
dragModifier = 3.5
 
dragModifier = 3.5
 +
}
 +
MODULE
 +
{
 +
name = ModuleCargoPart
 +
packedVolume = 900
 
}
 
}
 
}
 
}
 
 
}}
 
}}

Latest revision as of 07:45, 16 October 2024

This is the configuration file for Mk25 Parachute.
PART
{
	name = parachuteDrogue
	module = Part
	author = NovaSilisko
	mesh = model.mu
	scale = 0.1
	rescaleFactor = 1
	node_stack_bottom = 0.0, -0.020649, 0.0, 0.0, -1.0, 0.0, 1
	node_attach = 0.0, -0.020649, 0.0, 0.0, -1.0, 0.0
	buoyancyUseCubeNamed = PACKED
	sound_parachute_open = activate
	sound_parachute_single = deploy
	TechRequired = advLanding
	entryCost = 3500
	cost = 400
	category = Utility
	subcategory = 0
	title = #autoLOC_500933 //#autoLOC_500933 = Mk25 Parachute
	description = #autoLOC_500934 //#autoLOC_500934 = The Mk25 is what's known as a "Drogue" parachute - small, deploys high up, and certainly not enough to stop you smashing into the ground on its own, but useful for slowing heavy craft down before the deployment of your main chutes.
	attachRules = 1,0,0,1,0
	mass = 0.2
	dragModelType = default
	angularDrag = 3
	crashTolerance = 12
	maxTemp = 2500 // = 3100
	emissiveConstant = 0.7
	breakingForce = 100
	breakingTorque = 50
	bodyLiftMultiplier = 0
	stageOffset = -1
	preferredStage = PARACHUTESTAGE
	bulkheadProfiles = size1, srf
	tags = #autoLOC_500935 //#autoLOC_500935 = arrest canopy chute decel descen drag drogue entry fall landing orange re- return safe slow stab
	MODULE
	{
		name = ModuleParachute
		invertCanopy = true
		autoCutSpeed = 0.5
		capName = cap
		canopyName = canopy
		semiDeployedAnimation = semiDeployLarge
		fullyDeployedAnimation = fullyDeployLarge
		stowedDrag = 0.22
		semiDeployedDrag = 4
		fullyDeployedDrag = 170
		minAirPressureToOpen = 0.02
		clampMinAirPressure = 0.02
		deployAltitude = 2500
		deploymentSpeed = 0.16667
		semiDeploymentSpeed = 0.5
		chuteMaxTemp = 1600
		machHeatMultBase = 0.25
		chuteThermalMassPerArea = 0.09
	}
	MODULE
	{
		name = ModuleTestSubject
		useStaging = True
		useEvent = False
		situationMask = 8
		CONSTRAINT
		{
			type = ATMOSPHERE
			value = True
		}
		CONSTRAINT
		{
			type = SPEEDENV
			test = LT
			value = 200
			prestige = Trivial
		}
		CONSTRAINT
		{
			type = SPEEDENV
			test = GT
			value = 100
			prestige = Trivial
		}
		CONSTRAINT
		{
			type = SPEEDENV
			test = LT
			value = 100
			prestige = Significant
		}
		CONSTRAINT
		{
			type = SPEEDENV
			test = GT
			value = 50
			prestige = Significant
		}
		CONSTRAINT
		{
			type = SPEEDENV
			test = LT
			value = 50
			prestige = Exceptional
		}
		CONSTRAINT
		{
			type = SPEEDENV
			test = GT
			value = 20
			prestige = Exceptional
		}
		CONSTRAINT
		{
			type = DENSITY
			test = GT
			value = 0.2
			prestige = Trivial
		}
		CONSTRAINT
		{
			type = DENSITY
			test = GT
			value = 0.1
			prestige = Significant
		}
		CONSTRAINT
		{
			type = DENSITY
			test = GT
			value = 0.02
			prestige = Exceptional
		}
		CONSTRAINT
		{
			type = ALTITUDE
			test = GT
			value = 1000
		}
		CONSTRAINT
		{
			type = ALTITUDEENV
			test = GT
			value = 4000
			prestige = Trivial
		}
		CONSTRAINT
		{
			type = ALTITUDEENV
			test = LT
			value = 8000
			prestige = Trivial
		}
		CONSTRAINT
		{
			type = ALTITUDEENV
			test = GT
			value = 2000
			prestige = Significant
		}
		CONSTRAINT
		{
			type = ALTITUDEENV
			test = LT
			value = 4000
			prestige = Significant
		}
		CONSTRAINT
		{
			type = ALTITUDEENV
			test = GT
			value = 1000
			prestige = Exceptional
		}
		CONSTRAINT
		{
			type = ALTITUDEENV
			test = LT
			value = 2000
			prestige = Exceptional
		}
		CONSTRAINT
		{
			type = SPEED
			test = LT
			value = 500
			body = _Home
		}
		CONSTRAINT
		{
			type = SPEED
			test = LT
			value = 1200
			body = _NotHome
		}
		CONSTRAINT
		{
			type = REPEATABILITY
			value = ALWAYS
			prestige = Trivial
		}
		CONSTRAINT
		{
			type = REPEATABILITY
			value = BODYANDSITUATION
			prestige = Significant
		}
		CONSTRAINT
		{
			type = REPEATABILITY
			value = ONCEPERPART
			prestige = Exceptional
		}
	}
	MODULE
	{
		name = ModuleDragModifier
		dragCubeName = SEMIDEPLOYED
		dragModifier = 0.67
	}
	MODULE
	{
		name = ModuleDragModifier
		dragCubeName = DEPLOYED
		dragModifier = 3.5
	}
	MODULE
	{
		name = ModuleCargoPart
		packedVolume = 900
	}
}