Difference between revisions of "Reusable Kerbal Exploration 1: LKO"

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Once your game has loaded, go to Mission Control. Get the "Launch our First Vessel" and "Explore Kerbin" contracts and exit.
 
Once your game has loaded, go to Mission Control. Get the "Launch our First Vessel" and "Explore Kerbin" contracts and exit.
Next, go to the VAB and build a vehicle with a Δv of at least 850 m/and 8 Mystery Goo<sup>TM</sup>. I have a design below if you want.
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Next, go to the VAB and build a vehicle with a Δv of at least 400 m/s and 6 Mystery Goo<sup>TM</sup>. I have a design below if you want (Kerbin Atmosphere-1).
  
1x [[https://wiki.kerbalspaceprogram.com/wiki/Mk16_Parachute| Mk16 Parachute]]
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1x [https://wiki.kerbalspaceprogram.com/wiki/Mk16_Parachute| Mk16 Parachute]
  
1x [[https://wiki.kerbalspaceprogram.com/wiki/Mk1_Command_Pod| Mk1 Command Pod]]
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1x [https://wiki.kerbalspaceprogram.com/wiki/Mk1_Command_Pod| Mk1 Command Pod]
  
1x [[https://wiki.kerbalspaceprogram.com/wiki/RT-5_%22Flea%22_Solid_Fuel_Booster| RT-5 "Flea" Solid Fuel Booster]]  
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1x [https://wiki.kerbalspaceprogram.com/wiki/RT-5_%22Flea%22_Solid_Fuel_Booster| RT-5 "Flea" Solid Fuel Booster]  
  
8x Radial [[https://wiki.kerbalspaceprogram.com/wiki/Mystery_Goo%E2%84%A2_Containment_Unit| Mystery Goo™]]
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6x Radial [https://wiki.kerbalspaceprogram.com/wiki/Mystery_Goo%E2%84%A2_Containment_Unit| Mystery Goo™]
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Now that you have a capable rocket design, get ready for liftoff! Name and save your rocket, and hit the launch button! Once on the pad, get some science! Take a crew report, take an EVA report, take data, board, and take two Mystery Goo™ samples. Ignite the Flea engine and immediately turn 45° towards the ocean and take two Mystery Goo™ samples. Timewarp x4 until you are falling at about 150 m/s and deploy your parachute. Once you are 1 km above sea level, stop timewarping, take a crew report, and splash down. Take two Mystery Goo™ samples, do an EVA report, take the data from the capsule, board, and take a crew report. Now you can recover the vehicle, and if you followed the science sequence I did, you should have at least 45 science points. I got 45.6 science.
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= To orbit! =
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Now that we have our basic science, we can build our first SSTO. First, go to the R&D, and unlock the following nodes:
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1. Basic Rocketry
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2. General Rocketry
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3. Engineering 101
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4. Survivability
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Next, go to mission control and get the contracts "Orbit Kerbin" & "Escape the Atmosphere". Go upgrade the Astronaut Complex, and there! We are ready to build the SSTO! You could make your own design, but even with the nodes we unlocked, the margins are extremely slim. I have one that you can use though (SSTO-I).
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1x Mk16 Parachute
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1x Mk1 Command Pod
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8x FLT-200
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1x 1.25m Service Bay (Place 6 Mystery Goo™, 6 2HOT Thermometer, 4 PresMat Barometer, 1 Communotron 16)
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1x LV-T45 "Swivel" Liquid Fuel Engine
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Save and launch! Once on the pad, take a 2HOT Thermometer report, a PresMat Barometer report, close the sevice bay, and hit "SPACEBAR" and "Z"! For this specific gravity turn, hit "D" twice, "Q" until your capsule window is facing west. Hit the "W" key once and then, once at 5 km, follow prograde. In space, circularize orbit by pitching down gently. Keep firing until your Apoapsis is 250-253km. Do all your science, then timewarp to "Space High" (250+km above Kerbin sea level)

Revision as of 13:27, 20 May 2021

Introduction

Have you ever wanted to explore the Kerbal universe in career, but you keep running out of funds? Or are you just tired of crashing rocket boosters without seeing the explosion? Your solution is reusabillity!


KSP Loading...

To start your game, press the "Start new" button. On your settings menu, do normal difficulty, and put an entry cost on parts.


First launch

Once your game has loaded, go to Mission Control. Get the "Launch our First Vessel" and "Explore Kerbin" contracts and exit. Next, go to the VAB and build a vehicle with a Δv of at least 400 m/s and 6 Mystery GooTM. I have a design below if you want (Kerbin Atmosphere-1).

1x Mk16 Parachute

1x Mk1 Command Pod

1x RT-5 "Flea" Solid Fuel Booster

6x Radial Mystery Goo™

Now that you have a capable rocket design, get ready for liftoff! Name and save your rocket, and hit the launch button! Once on the pad, get some science! Take a crew report, take an EVA report, take data, board, and take two Mystery Goo™ samples. Ignite the Flea engine and immediately turn 45° towards the ocean and take two Mystery Goo™ samples. Timewarp x4 until you are falling at about 150 m/s and deploy your parachute. Once you are 1 km above sea level, stop timewarping, take a crew report, and splash down. Take two Mystery Goo™ samples, do an EVA report, take the data from the capsule, board, and take a crew report. Now you can recover the vehicle, and if you followed the science sequence I did, you should have at least 45 science points. I got 45.6 science.

To orbit!

Now that we have our basic science, we can build our first SSTO. First, go to the R&D, and unlock the following nodes: 1. Basic Rocketry 2. General Rocketry 3. Engineering 101 4. Survivability

Next, go to mission control and get the contracts "Orbit Kerbin" & "Escape the Atmosphere". Go upgrade the Astronaut Complex, and there! We are ready to build the SSTO! You could make your own design, but even with the nodes we unlocked, the margins are extremely slim. I have one that you can use though (SSTO-I).

1x Mk16 Parachute 1x Mk1 Command Pod 8x FLT-200 1x 1.25m Service Bay (Place 6 Mystery Goo™, 6 2HOT Thermometer, 4 PresMat Barometer, 1 Communotron 16) 1x LV-T45 "Swivel" Liquid Fuel Engine

Save and launch! Once on the pad, take a 2HOT Thermometer report, a PresMat Barometer report, close the sevice bay, and hit "SPACEBAR" and "Z"! For this specific gravity turn, hit "D" twice, "Q" until your capsule window is facing west. Hit the "W" key once and then, once at 5 km, follow prograde. In space, circularize orbit by pitching down gently. Keep firing until your Apoapsis is 250-253km. Do all your science, then timewarp to "Space High" (250+km above Kerbin sea level)