Difference between revisions of "Parts/Utility/flags/flagSize0/flagSize0.cfg"
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{{Part config|RFP-0 Flag (.625m)|2=PART | {{Part config|RFP-0 Flag (.625m)|2=PART | ||
{ | { |
Latest revision as of 07:50, 16 October 2024
PART { // --- general parameters --- name = flagPartSize0 module = Part author = Squad // --- asset parameters --- MODEL { model = Squad/Parts/Utility/flags/flagSize0/flagSize0Meshes } rescaleFactor = 1 // --- editor parameters --- TechRequired = advConstruction entryCost = 750 cost = 2.5 category = Utility subcategory = 0 title = #autoLOC_6006067 //#autoLOC_6006067 = RFP-0 Flag (.625m) manufacturer = #autoLOC_501650 //#autoLOC_501650 = Rokea Inc. description = #autoLOC_6006074 //#autoLOC_6006074 = A small flag that can be applied to size 0 tanks and other parts with the same curvature to show pride in your mission. Or use a different mission flag, if you really want to go that way. // attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision attachRules = 0,1,0,0,1 // Position and Rotation vector3s node_attach = 0.0, 0.0, 0.025, 0.0, 0.0, -1.0 // --- standard part parameters --- mass = 0.000025 PhysicsSignificance = 1 dragModelType = none maximum_drag = 0.0 minimum_drag = 0.0 angularDrag = 0 bodyLiftMultiplier = 0 crashTolerance = 12 maxTemp = 2000 bulkheadProfiles = srf,size0 tags = #autoLOC_6006084 // #autoLOC_6006084 = decal (deco MODULE { name = FlagDecalBackground MESH { name = small displayName = #autoLOC_6006063 //#autoLOC_6006063 = Small meshName = 0.625SmallPortrait orientation = PORTRAIT indexOffset = 0 variantNames = White,Dark,Orange,TransparentBackground mass = 0.00004 cost = 1.25 } MESH { name = small displayName = #autoLOC_6006063 //#autoLOC_6006063 = Small meshName = 0.625SmallLandscape orientation = LANDSCAPE indexOffset = 0 variantNames = White,Dark,Orange,TransparentBackground mass = 0 cost = 0 } MESH { name = small displayName = #autoLOC_6009001 //#autoLOC_6009001 = Small Panel meshName = 0.625SmallPortraitPanel orientation = PORTRAIT indexOffset = 1000 variantNames = WhitePanel,DarkPanel,OrangePanel mass = 0.000625 cost = 5 } MESH { name = small displayName = #autoLOC_6009001 //#autoLOC_6009001 = Small Panel meshName = 0.625SmallLandscapePanel orientation = LANDSCAPE indexOffset = 1000 variantNames = WhitePanel,DarkPanel,OrangePanel mass = 0.000225 cost = 2.5 } MESH { name = medium displayName = #autoLOC_6006064 //#autoLOC_6006064 = Medium meshName = 0.625MediumPortrait orientation = PORTRAIT indexOffset = 0 variantNames = White,Dark,Orange,TransparentBackground mass = 0.000235 cost = 5 } MESH { name = medium displayName = #autoLOC_6006064 //#autoLOC_6006064 = Medium meshName = 0.625MediumLandscape orientation = LANDSCAPE indexOffset = 0 variantNames = White,Dark,Orange,TransparentBackground mass = 0.000075 cost = 2.5 } MESH { name = medium displayName = #autoLOC_6009002 //#autoLOC_6009002 = Medium Panel meshName = 0.625MediumPortraitPanel orientation = PORTRAIT indexOffset = 1000 variantNames = WhitePanel,DarkPanel,OrangePanel mass = 0.002575 cost = 12.5 } MESH { name = medium displayName = #autoLOC_6009002 //#autoLOC_6009002 = Medium Panel meshName = 0.625MediumLandscapePanel orientation = LANDSCAPE indexOffset = 1000 variantNames = WhitePanel,DarkPanel,OrangePanel mass = 0.00975 cost = 7.5 } MESH { name = large displayName = #autoLOC_6006065 //#autoLOC_6006065 = Large meshName = 0.625LargePortrait orientation = PORTRAIT indexOffset = 0 variantNames = White,Dark,Orange,TransparentBackground mass = 0.001015 cost = 12.5 } MESH { name = large displayName = #autoLOC_6006065 //#autoLOC_6006065 = Large meshName = 0.625LargeLandscape orientation = LANDSCAPE indexOffset = 0 variantNames = White,Dark,Orange,TransparentBackground mass = 0.000375 cost = 7.5 } MESH { name = large displayName = #autoLOC_6009003 //#autoLOC_6009003 = Large Panel meshName = 0.625LargePortraitPanel orientation = PORTRAIT indexOffset = 1000 variantNames = WhitePanel,DarkPanel,OrangePanel mass = 0.010375 cost = 27.5 } MESH { name = large displayName = #autoLOC_6009003 //#autoLOC_6009003 = Large Panel meshName = 0.625LargeLandscapePanel orientation = LANDSCAPE indexOffset = 1000 variantNames = WhitePanel,DarkPanel,OrangePanel mass = 0.003975 cost = 17.5 } } MODULE { name = ModulePartVariants primaryColor = #ffffff secondaryColor = #ffffff baseVariant = White baseThemeName = White useMultipleDragCubes = false VARIANT { name = White displayName = #autoLOC_8007119 //#autoLOC_8007119 = White primaryColor = #ffffff secondaryColor = #ffffff sizeGroup = nonStructural TEXTURE { //shader = KSP/Alpha/CutoffBackground backTextureURL = Squad/Parts/Utility/flags/backgroundTextures/white_background backColor = #ffffffff } } VARIANT { name = Dark displayName = #autoLOC_8007117 description = #autoLOC_8003043 primaryColor = #000000 secondaryColor = #000000 sizeGroup = nonStructural TEXTURE { //shader = KSP/Alpha/CutoffBackground backTextureURL = Squad/Parts/Utility/flags/backgroundTextures/dark_background backColor = #ffffffff } } VARIANT { name = Orange displayName = #autoLOC_8007100 description = #autoLOC_8003045 primaryColor = #f49841 secondaryColor = #f49841 sizeGroup = nonStructural TEXTURE { //shader = KSP/Alpha/CutoffBackground backTextureURL = Squad/Parts/Utility/flags/backgroundTextures/orange_background backColor = #ffffffff } } VARIANT { name = TransparentBackground displayName = #autoLOC_6006055 //#autoLOC_6006055 = Transparent Background primaryColor = #ffffff secondaryColor = #ffffff sizeGroup = nonStructural TEXTURE { //shader = KSP/Alpha/CutoffBackground backColor = #ffffff00 } } VARIANT { name = WhitePanel displayName = #autoLOC_6009005 //#autoLOC_6009005 = White Panel primaryColor = #ffffff secondaryColor = #ffffff // attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision attachRules = 0,1,0,1,1 sizeGroup = structural TEXTURE { //shader = KSP/Alpha/CutoffBackground backTextureURL = Squad/Parts/Utility/flags/backgroundTextures/white_background backColor = #ffffffff } } VARIANT { name = DarkPanel displayName = #autoLOC_6009006 //#autoLOC_6009006 = Dark Panel primaryColor = #000000 secondaryColor = #000000 // attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision attachRules = 0,1,0,1,1 sizeGroup = structural TEXTURE { //shader = KSP/Alpha/CutoffBackground backTextureURL = Squad/Parts/Utility/flags/backgroundTextures/dark_background backColor = #ffffffff } } VARIANT { name = OrangePanel displayName = #autoLOC_6009007 //#autoLOC_6009007 = Orange Panel primaryColor = #f49841 secondaryColor = #f49841 // attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision attachRules = 0,1,0,1,1 sizeGroup = structural TEXTURE { //shader = KSP/Alpha/CutoffBackground backTextureURL = Squad/Parts/Utility/flags/backgroundTextures/orange_background backColor = #ffffffff } } } MODULE { name = ModuleCargoPart stackableQuantity = 4 packedVolume = 1 } }