Difference between revisions of "Campaign: Kerbals in Space"
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{{Episode|Kerbol System Exploration|Shuttle Program|Campaigns|prefix=Campaign:%20}} | {{Episode|Kerbol System Exploration|Shuttle Program|Campaigns|prefix=Campaign:%20}} | ||
==Introduction== | ==Introduction== | ||
− | + | Scientists of the Kerbal Space Program wielded their public influence to push their respective governments into action on a number of goals, the first of which required the first semi-permanent establishments of Kerbals in space. The first space stations were designed, built, and launched into Kerbin orbit to be used for scientific experimentation. Despite a unified space program, and for political reasons, the Kerbicans and Kerbiets launched separate space stations at first, Kylab and KIR respectively. As more trust was built between participating nations, secondary modules would later be added to both the stations in preparation for the advanced docking procedures that would be used in The Shuttle Program. | |
+ | |||
+ | ===Specifications=== | ||
+ | *'''Length:''' 12 hours | ||
+ | *'''Difficulty:''' Moderate but time consuming. | ||
+ | *'''Skills needed:''' [http://forum.kerbalspaceprogram.com/showthread.php/15652-Orbital-Mechanics-101-A-Kerbal-Space-Program-Tutorial Orbital Mechanics 101], and of course everything you've learned to complete the Kerbinai Program. | ||
+ | *'''For version:''' Every version (tested on 0.20.2) | ||
+ | |||
+ | ===Kaylut=== | ||
+ | *Launch a single module station into orbit, and dock a spaceship with it. | ||
+ | #Leave at least 1 Kerbal on board. | ||
+ | #Return at least 1 Kerbal to Kerbin. | ||
+ | *Launch a robotic ship to return your station Kerbal(s) back to Kerbin safely. | ||
+ | #Ship must dock with the station. | ||
+ | *Deorbit your station lest the Kerbiets come up later and mess up your room while you're away. | ||
+ | #No Kerbals may be harmed in the making of this mission. | ||
===Kylab I=== | ===Kylab I=== | ||
− | *Launch a | + | *Launch a dual module station into orbit, with an attached large fuel tank, and dock a spaceship with it. |
#Leave at least 1 Kerbal on board. | #Leave at least 1 Kerbal on board. | ||
#Return at least 1 Kerbal to Kerbin. | #Return at least 1 Kerbal to Kerbin. | ||
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===KIR=== | ===KIR=== | ||
− | + | *Launch and build in space a space station made up of three sections of modules or more. | |
===Final Word=== | ===Final Word=== | ||
+ | If you build it, they will come... space tourists that is. Well, at least not for a long while. Space Shuttles were designed to take advantage of the new orbiting space stations over Kerbin. | ||
[[Category:Campaigns]] | [[Category:Campaigns]] |
Revision as of 04:34, 11 July 2013
← Kerbol System Exploration | Campaigns | Shuttle Program → |
Contents
Introduction
Scientists of the Kerbal Space Program wielded their public influence to push their respective governments into action on a number of goals, the first of which required the first semi-permanent establishments of Kerbals in space. The first space stations were designed, built, and launched into Kerbin orbit to be used for scientific experimentation. Despite a unified space program, and for political reasons, the Kerbicans and Kerbiets launched separate space stations at first, Kylab and KIR respectively. As more trust was built between participating nations, secondary modules would later be added to both the stations in preparation for the advanced docking procedures that would be used in The Shuttle Program.
Specifications
- Length: 12 hours
- Difficulty: Moderate but time consuming.
- Skills needed: Orbital Mechanics 101, and of course everything you've learned to complete the Kerbinai Program.
- For version: Every version (tested on 0.20.2)
Kaylut
- Launch a single module station into orbit, and dock a spaceship with it.
- Leave at least 1 Kerbal on board.
- Return at least 1 Kerbal to Kerbin.
- Launch a robotic ship to return your station Kerbal(s) back to Kerbin safely.
- Ship must dock with the station.
- Deorbit your station lest the Kerbiets come up later and mess up your room while you're away.
- No Kerbals may be harmed in the making of this mission.
Kylab I
- Launch a dual module station into orbit, with an attached large fuel tank, and dock a spaceship with it.
- Leave at least 1 Kerbal on board.
- Return at least 1 Kerbal to Kerbin.
- Launch a robotic ship to return your station Kerbal(s) back to Kerbin safely.
- Ship must dock with the station.
- Deorbit your station lest the Kerbiets come up later and mess up your room while you're away.
- No Kerbals may be harmed in the making of this mission.
Minmus Landing: First Manned Minmus Landing
Land your first Kerbal on Minmus. Leave science instruments. Return him safely home.
KIR
- Launch and build in space a space station made up of three sections of modules or more.
Final Word
If you build it, they will come... space tourists that is. Well, at least not for a long while. Space Shuttles were designed to take advantage of the new orbiting space stations over Kerbin.