Difference between revisions of "Parts/Science/GooExperiment/gooExperiment.cfg"
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< Parts
m (XZise moved page Parts/Utility/sensorMysteryGoo/part.cfg to Parts/Science/GooExperiment/part.cfg without leaving a redirect: new location) |
m (*update to 0.24.2;) |
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− | {{Part config|Mystery Goo™ Containment Unit|2= | + | {{Part config|Mystery Goo™ Containment Unit|2=PART { |
name = GooExperiment | name = GooExperiment | ||
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subcategory = 0 | subcategory = 0 | ||
title = Mystery Goo™ Containment Unit | title = Mystery Goo™ Containment Unit | ||
− | manufacturer = | + | manufacturer = |
description = This unit was something one of our engineers came upon while dumpster divin-- Erm, while researching alternative applications for existing technologies. It's a sealed container which appears to be filled with a strange-looking substance. We couldn't reach in or break the canister open, but watching how the Goo behaves when subjected to different situations could be very educational. | description = This unit was something one of our engineers came upon while dumpster divin-- Erm, while researching alternative applications for existing technologies. It's a sealed container which appears to be filled with a strange-looking substance. We couldn't reach in or break the canister open, but watching how the Goo behaves when subjected to different situations could be very educational. | ||
Revision as of 18:29, 28 July 2014
PART { name = GooExperiment module = Part author = Squad mesh = model.mu rescaleFactor = 1.0 node_attach = 0.0, 0.0, -0.15, 0.0, 0.0, -1.0 TechRequired = basicRocketry entryCost = 50 cost = 800 category = Science subcategory = 0 title = Mystery Goo™ Containment Unit manufacturer = description = This unit was something one of our engineers came upon while dumpster divin-- Erm, while researching alternative applications for existing technologies. It's a sealed container which appears to be filled with a strange-looking substance. We couldn't reach in or break the canister open, but watching how the Goo behaves when subjected to different situations could be very educational. attachRules = 0,1,0,0,1 mass = 0.15 dragModelType = default maximum_drag = 0.1 minimum_drag = 0.1 angularDrag = 2 crashTolerance = 12 maxTemp = 2900 MODULE { name = ModuleAnimateGeneric animationName = Deploy startEventGUIName = Deploy endEventGUIName = Close actionGUIName = Toggle Cover } MODULE { name = ModuleScienceExperiment experimentID = mysteryGoo experimentActionName = Observe Mystery Goo resetActionName = Reset Goo Canister useStaging = False useActionGroups = True hideUIwhenUnavailable = True xmitDataScalar = 0.3 FxModules = 0 dataIsCollectable = True collectActionName = Collect Data interactionRange = 1.2 } }