Difference between revisions of "Parts/Command/mk3CockpitShuttle/mk3CockpitShuttle.cfg"

From Kerbal Space Program Wiki
Jump to: navigation, search
(Updated for 0.23)
m (*update to 0.24.2;)
Line 30: Line 30:
 
TechRequired = heavyAerodynamics
 
TechRequired = heavyAerodynamics
 
entryCost = 18600
 
entryCost = 18600
cost = 1600
+
cost = 3600
 
category = Pods
 
category = Pods
 
subcategory = 0
 
subcategory = 0
 
title = Mk3 Cockpit
 
title = Mk3 Cockpit
manufacturer = C7 Aerospace
+
manufacturer = C7 Aerospace Division
 
description = The Mk 3 Cockpit is the pinnacle of airframe cockpit technology. In the rare event of a Kerbin Penetrating anomaly, this cockpit will ensure your Kerbs are interred according to health and sanitation guidelines.
 
description = The Mk 3 Cockpit is the pinnacle of airframe cockpit technology. In the rare event of a Kerbin Penetrating anomaly, this cockpit will ensure your Kerbs are interred according to health and sanitation guidelines.
 
// attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision
 
// attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision
Line 123: Line 123:
 
amount = 30
 
amount = 30
 
maxAmount = 30
 
maxAmount = 30
 +
}
 +
MODULE
 +
{
 +
      name = FlagDecal
 +
      textureQuadName = flagTransform
 
}
 
}
 
}
 
}
 +
 
}}
 
}}

Revision as of 18:19, 11 August 2014

This is the configuration file for Mk3 Cockpit.
PART
{
// this is a sample config file, for determining a good file format for defining part parameters
// comment line - ignored by cfg parser
// empty lines, or lines without a '=' sign are also ignored
// all other lines are split at the '=' sign, and the left operand is used to know what parameter we are setting
// diferent parameters require data in different formats (see docs), and each module has it's own parameters (again, see docs)
// each assignment must be in a single line. Lines without assignments will be ignored. (You CAN turn on word wrap, though)
// each keyword here relates to an existing variable in the assigned module. If the keyword isn't found, it is ignored.
// conversely, if a keyword is left unassigned (as in not in the file), it will be initialized with it's default value
// This is done automatically, so any public variable defined in the loaded module can be accessed this way (provided it's value can be parsed)


// --- general parameters ---
name = mark3Cockpit
module = Part
author = C. Jenkins

// --- asset parameters ---
mesh = model.mu
scale = 0.1


// --- node definitions ---
// definition format is Position X, Position Y, Position Z, Up X, Up Y, Up Z
node_stack_top = 0.0, 7.6, 0.0, 0.0, 1.0, 0.0
node_stack_bottom = 0.0, -7.8, 0.0, 0.0, 1.0, 0.0

// --- editor parameters ---
TechRequired = heavyAerodynamics
entryCost = 18600
cost = 3600
category = Pods
subcategory = 0
title = Mk3 Cockpit
manufacturer = C7 Aerospace Division
description = The Mk 3 Cockpit is the pinnacle of airframe cockpit technology. In the rare event of a Kerbin Penetrating anomaly, this cockpit will ensure your Kerbs are interred according to health and sanitation guidelines.
// attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision
attachRules = 1,0,1,1,0

// --- standard part parameters ---
mass = 3.5
dragModelType = default
maximum_drag = 0.2
minimum_drag = 0.15
angularDrag = 2
crashTolerance = 50
breakingForce = 50
breakingTorque = 50
maxTemp = 3400

vesselType = Ship

// --- internal setup ---
CrewCapacity = 3

INTERNAL
{
  name = GenericSpace3
}

MODULE
{
	name = ModuleCommand
	minimumCrew = 1
}

RESOURCE
{
	name = ElectricCharge
	amount = 150
	maxAmount = 150
}

MODULE
{
	name = ModuleSAS
}

MODULE
{
	name = ModuleReactionWheel
	
	PitchTorque = 10
	YawTorque = 10
	RollTorque = 10
	
	RESOURCE
	{
		name = ElectricCharge
		rate = 1.05
	}
}
MODULE
{
	name = ModuleScienceExperiment	
	
	experimentID = crewReport
	
	experimentActionName = Crew Report
	resetActionName = Discard Crew Report
	reviewActionName = Review Report
	
	useStaging = False	
	useActionGroups = True
	hideUIwhenUnavailable = True	
	rerunnable = True
	
	xmitDataScalar = 1.0
}
MODULE
{
	name = ModuleScienceContainer
	
	reviewActionName = Review Stored Data
	storeActionName = Store Experiments
	evaOnlyStorage = True
	storageRange = 2.0
}
RESOURCE
{
	name = MonoPropellant
	amount = 30
	maxAmount = 30
}
MODULE
{
      name = FlagDecal
      textureQuadName = flagTransform
}
}