Difference between revisions of "Parts/FuelTank/mk2FuselageLong/L long.cfg"
From Kerbal Space Program Wiki
< Parts
(Updated for 0.23) |
(*update to 0.24;) |
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subcategory = 0 | subcategory = 0 | ||
title = Mk2 Fuselage | title = Mk2 Fuselage | ||
− | manufacturer = C7 Aerospace | + | manufacturer = C7 Aerospace Division |
description = This airframe fuselage features the latest in re-entry survivability. Apparently air gets very hot at high speeds (Who knew?!). To combat this, we attached only the finest in slightly used thermal tiles to the under belly. | description = This airframe fuselage features the latest in re-entry survivability. Apparently air gets very hot at high speeds (Who knew?!). To combat this, we attached only the finest in slightly used thermal tiles to the under belly. | ||
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// --- standard part parameters --- | // --- standard part parameters --- | ||
− | mass = 0. | + | mass = 0.3 |
dragModelType = default | dragModelType = default | ||
maximum_drag = 0.2 | maximum_drag = 0.2 |
Revision as of 19:39, 18 July 2014
PART { // Kerbal Space Program - Part Config // Fuselage Fuel Tank // // --- general parameters --- name = mk2Fuselage module = Part author = C. Jenkins // --- asset parameters --- mesh = model.mu scale = 1.0 // --- node definitions --- node_stack_top = 0.0, 1.545, 0.0, 0.0, 1.0, 0.0 node_stack_bottom = 0.0, -1.549, 0.0, 0.0, 1.0, 0.0 node_attach = 0.0, 0.0, -0.8, 0.0, 0.0, 1.0, 1 // --- editor parameters --- TechRequired = supersonicFlight entryCost = 18500 cost = 750 category = Propulsion subcategory = 0 title = Mk2 Fuselage manufacturer = C7 Aerospace Division description = This airframe fuselage features the latest in re-entry survivability. Apparently air gets very hot at high speeds (Who knew?!). To combat this, we attached only the finest in slightly used thermal tiles to the under belly. // attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision attachRules = 1,1,1,1,0 // --- standard part parameters --- mass = 0.3 dragModelType = default maximum_drag = 0.2 minimum_drag = 0.3 angularDrag = 1 crashTolerance = 50 breakingForce = 50 breakingTorque = 50 maxTemp = 3000 fuelCrossFeed = True RESOURCE { name = LiquidFuel amount = 160 maxAmount = 160 } }