Difference between revisions of "Campaign: Civilian Spaceflight"
Line 89: | Line 89: | ||
=== KerbX Ambassador === | === KerbX Ambassador === | ||
Elon wants to design a long distance, efficient plane. You can design it however you wants but here are the rules: | Elon wants to design a long distance, efficient plane. You can design it however you wants but here are the rules: | ||
− | * Must have | + | * Must have room for two. |
− | + | * Enough batteries to last through the night. | |
− | + | * Solar Panels | |
− | + | * Must be able to travel Across the African Shaped Continent and return without refueling. | |
− | * Enough batteries to last through the night | ||
− | * | ||
− | * | ||
* A comm device. | * A comm device. | ||
− | * A | + | * A landing ladder. |
− | * | + | * Lights |
− | + | * | |
− | + | === KerbX Eagle === | |
− | + | Elon wants to research high altitude flight before going into space, so you must design a plane that can go up extremely high. You can freestyle design it, but here are restriction: | |
− | + | * Unmanned capability. | |
− | |||
− | |||
* Enough batteries to last through the night, | * Enough batteries to last through the night, | ||
* At least 2 large solar panels, | * At least 2 large solar panels, |
Revision as of 21:54, 20 July 2014
← Budget Cuts | Campaigns | Danger in the neighborhood → |
Contents
Introduction
With the KSP essential paralyzed by stupidity, a new generation of Kerbals were preparing to dare it all on space, and make a few million dollars along the way. Among them was a ambition Kerbal who had made his fortune in PayPal, and saw more in space. So he started a private company called KerbX. This is the dawn of a new Age!
Specifications
- Length: I'm not going to test this.
- Difficulty: Scott Manley Tough
- Skills needed: Base building, SSTO design skills, making boats with launchpads.
- For version: Every version
Missions
KerbX Base
Elon Kerman has just bought a little disused aircraft hangar near the KSC. Now he wants it fully functional and self sufficient. You are his Lead Engineer, and it is your job to develop the island and make it useful.
KerbX comm tower
Elon wants to start with a communications tower. He has chosen you to design it. Here's what you need:
- Unmanned
- A Communotron 88.
- At least 20,000 units of charge (4 4K batteries).
- Lights.
- An array of 2 Gigantotron solar panels.
- A backup core.
- A backup Communotron 16.
- A maintenance ladder.
KerbX Jet Refueler
Since Elon believes space planes are the future, he wants you to get the island ready for any incoming air traffic visitors. It must have:
- Unmanned capability.
- More than 10,000 units of fuel.
- Enough batteries to last through the night.
- At least 2 large solar panels.
- A docking ports for jets and re servicing.
- A comm device.
- A maintenance ladder.
- Build at least 2 of these, place one on the right and one on the left side of the runway.
KerbX Monopropellant Refueler
Another thing space planes need are monopropellant. Elon has hired you to build 2 of these, for any visitors. It must be:
- More than 1,000 unit of monopropellant.
- Unmanned capability.
- Enough batteries to last through the night.
- At least 2 large solar panels.
- A docking ports for jets and re servicing.
- A comm device.
- A maintenance ladder.
- Build at least 2 of these, place one on the right and one on the left side of the runway.
KerbX Air Control
Elon is about to send his staff over to start building up the island. He expects you to have air control ready for heavy air traffic. It must be:
- Unmanned (Backup)
- Have lots of lights
- Enough batteries to last through the night
- A comm device
- 4 seats
- a circular office area at the top
- Taller than a Rockomax x64
- Ladders to access the top.
- Near the defunct air traffic control
- Backup comm device
- Backup Lights
KerbX Habitation
Elon Kerman has decided the time has come for the crew to arrive. He has asked you to include 5 habitation buildings. here are the specs for each building:
- A comm device
- Room for 4
- 2 large solar panels
- Enough electricity to power it day and night
- Don't forget ladders to go down!
- A backup comm device
- A flag nearby of your choice
KerbX R&D
Elon Kerman also want to gain the upper hand by including his very own science center in his spaceport, something the other space programs didn't think about. Here's what he wants for it:
- A science lab
- All science experiments
- 2 large solar panels
- A ladder to get down
- Enough electricity to go day and night
- Lights
- A comm device
- A flag nearby
Spaceplane Fleet
Elon wants you to build a fleet of uber efficent planes, to mark KerbX as an official private space company. Demanding Elon asks that these be built:
KerbX Heavy Tanker
A tanker of the skies, its main goal is to service the KerbX island base. It needs:
- At least 10,00 or more units of fuel that will not be used
- At least 1,000 unit or more of monopropellant that wil not be used.
- Room for 2
- A docking port similar to the KerbX Jet fuel storage port
- Don't forget the landing ladders!
- Electricity that can last through a night ( for night launches)
- Lights
- Solar panels
KerbX Ambassador
Elon wants to design a long distance, efficient plane. You can design it however you wants but here are the rules:
- Must have room for two.
- Enough batteries to last through the night.
- Solar Panels
- Must be able to travel Across the African Shaped Continent and return without refueling.
- A comm device.
- A landing ladder.
- Lights
KerbX Eagle
Elon wants to research high altitude flight before going into space, so you must design a plane that can go up extremely high. You can freestyle design it, but here are restriction:
- Unmanned capability.
- Enough batteries to last through the night,
- At least 2 large solar panels,
- A docking ports for jets and re servicing.
- A comm device.
- A maintenance ladder.
- Build at least 2 of these, place one on the right and one on the left side of the runway.